939 resultados para Paraíso do Tocantins - GO
Where does Philippine education go? : the "K to 12" program and reform of Philippine basic education
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In 2012 the Philippines launched its "K to 12" Program, a comprehensive reform of its basic education. Through this reform, the Philippines is catching up with global standards in secondary education and is attaching a high value to kindergarten. The structure, curricula, and philosophy of the education system are undergoing reform and improvement. The key points of the new policy are "preparation" for higher education, "eligibility" for entering domestic and overseas higher educational institutions, and immediate "employability" on graduating, all leading toward a "holistically developed Filipino". This policy appears admirable and timely, but it faces some pedagogical and socioeconomic problems. The author wants to point out in particular that the policy needs to address gender problems and should be combined with demand-side approaches in order to promote poverty alleviation and human development in the Philippines.
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A method to analyze parabolic reflectors with arbitrary piecewise rim is presented in this communication. This kind of reflectors, when operating as collimators in compact range facilities, needs to be large in terms of wavelength. Their analysis is very inefficient, when it is carried out with fullwave/MoM techniques, and it is not very appropriate for designing with PO techniques. Also, fast GO formulations do not offer enough accuracy to reach performance results. The proposed algorithm is based on a GO-PWS hybrid scheme, using analytical as well as non-analytical formulations. On one side, an analytical treatment of the polygonal rim reflectors is carried out. On the other side, non-analytical calculi are based on efficient operations, such as M2 order 2-dimensional FFT. A combination of these two techniques in the algorithm ensures real ad-hoc design capabilities, reached through analysis speedup. The purpose of the algorithm is to obtain an optimal conformal serrated-edge reflector design through the analysis of the field quality within the quiet zone that it is able to generate in its forward half space.
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La presa de Campos del Paraíso (Cuenca), recientemente construida, es el órgano de regulación y distribución de los recursos suministrados por el Acueducto Tajo-Segura para abastecimiento de la Llanura Manchega. De ella parte una importante red de conducciones de más de 1.000 km de longitud, con la que se abastecerá a más de 100 núcleos urbanos, con una población global de unos 800.000 habitantes. Tiene este embalse encomendadas dos misiones importantes, una cotidiana consistente en regular los volúmenes de agua que ha de servir a la Llanura Manchega y otra de seguridad como receptor en emergencia del vaciado del Acueducto Tajo- Segura. El emplazamiento tiene la singularidad geológica de la existencia, bajo la plana aluvial del vaso, de capas subhorizontales de brechas calcáreas cretácicas permeables, lo que ha precisado ajustar su diseño a este condicionante para evitar pérdidas de agua por infiltración. En este artículo se describe el alcance de la actuación, el diseño estructural de esta presa de materiales sueltos, la solución dada a la impermeabilización del embalse, los detalles constructivos del sistema hidráulico (tomas, desagües y aliviadero) y la repercusión que esta obra tiene sobre la seguridad funcional del Acueducto Tajo-Segura
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The objective of this thesis is model some processes from the nature as evolution and co-evolution, and proposing some techniques that can ensure that these learning process really happens and useful to solve some complex problems as Go game. The Go game is ancient and very complex game with simple rules which still is a challenge for the Artificial Intelligence. This dissertation cover some approaches that were applied to solve this problem, proposing solve this problem using competitive and cooperative co-evolutionary learning methods and other techniques proposed by the author. To study, implement and prove these methods were used some neural networks structures, a framework free available and coded many programs. The techniques proposed were coded by the author, performed many experiments to find the best configuration to ensure that co-evolution is progressing and discussed the results. Using co-evolutionary learning processes can be observed some pathologies which could impact co-evolution progress. In this dissertation is introduced some techniques to solve pathologies as loss of gradients, cycling dynamics and forgetting. According to some authors, one solution to solve these co-evolution pathologies is introduce more diversity in populations that are evolving. In this thesis is proposed some techniques to introduce more diversity and some diversity measurements for neural networks structures to monitor diversity during co-evolution. The genotype diversity evolved were analyzed in terms of its impact to global fitness of the strategies evolved and their generalization. Additionally, it was introduced a memory mechanism in the network neural structures to reinforce some strategies in the genes of the neurons evolved with the intention that some good strategies learned are not forgotten. In this dissertation is presented some works from other authors in which cooperative and competitive co-evolution has been applied. The Go board size used in this thesis was 9x9, but can be easily escalated to more bigger boards.The author believe that programs coded and techniques introduced in this dissertation can be used for other domains.
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Digitalización Vitoria-Gasteiz Archivos y Bibliotecas Julio 1994 18-62
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This work presents a navigation system for UGVs in large outdoor environments; virtual obstacles are added to the system in order to avoid zones that may present risks to the UGV or the elements in its surroundings. The platform, software architecture and the modifications necessary to handle the virtual obstacles are explained in detail. Several tests have been performed and their results show that the system proposed is capable of performing safe navigation in complex environments.
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El embalse de Campos del Paraíso está ubicado en terrenos con áreas permeables heterogéneas. El agua almacenada tiene un valor añadido importante, ya que procede del Acueducto Tajo-Segura, por lo que asegurar la estanqueidad ha sido un aspecto técnico prioritario de la obra. El sellado global se ha hecho mediante un tapiz de arcilla. Para ello se ha realizado una investigación profunda de las características geotécnicas del vaso, una preparación cuidada del soporte de apoyo de la arcilla, y se han establecido una serie de protecciones para evitar la erosión del tapiz.
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The Go game is ancient very complex game with simple rules which still is a challenge for the AI.This work cover some neuroevolution techniques used in reinforcement learning applied to the GO game as SANE (Symbiotic Adaptive Neuro-Evolution) and presents a variation to this method with the intention of evolving better strategies in the game. The computer Go player based in SANE is evolved againts a knowed player which creates some problem as determinism for which is proposed the co-evolution. Finally, it is introduced an algorithm to co-evolve two populations of neurons to evolve better computer Go players.
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The aim of this work was twofold: on the one hand, to describe a comparative study of two intelligent control techniques-fuzzy and intelligent proportional-integral (PI) control, and on the other, to try to provide an answer to an as yet unsolved topic in the automotive sector-stop-and-go control in urban environments at very low speeds. Commercial vehicles exhibit nonlinear behavior and therefore constitute an excellent platform on which to check the controllers. This paper describes the design, tuning, and evaluation of the controllers performing actions on the longitudinal control of a car-the throttle and brake pedals-to accomplish stop-and-go manoeuvres. They are tested in two steps. First, a simulation model is used to design and tune the controllers, and second, these controllers are implemented in the commercial vehicle-which has automatic driving capabilities-to check their behavior. A stop-and-go manoeuvre is implemented with the two control techniques using two cooperating vehicles.
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Prólogo del libro Hogar del jubilado Santa Marta de Tormes, de Jesús María Aparicio Guisado.
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Una casa para Adán expulsado del Paraíso. Sobre la casa Hemeroscopium de Antón García Abril en Las Matas, Madrid
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A raíz de la aparición de los procesadores dotados de varios “cores”, la programación paralela, un concepto que, por otra parte no era nada nuevo y se conocía desde hace décadas, sufrió un nuevo impulso, pues se creía que se podía superar el techo tecnológico que había estado limitando el rendimiento de esta programación durante años. Este impulso se ha ido manteniendo hasta la actualidad, movido por la necesidad de sistemas cada vez más potentes y gracias al abaratamiento de los costes de fabricación. Esta tendencia ha motivado la aparición de nuevo software y lenguajes con componentes orientados precisamente al campo de la programación paralela. Este es el caso del lenguaje Go, desarrollado por Google y lanzado en 2009. Este lenguaje se basa en modelos de concurrencia que lo hacen muy adecuados para abordar desarrollos de naturaleza paralela. Sin embargo, la programación paralela es un campo complejo y heterogéneo, y los programadores son reticentes a utilizar herramientas nuevas, en beneficio de aquellas que ya conocen y les son familiares. Un buen ejemplo son aquellas implementaciones de lenguajes conocidos, pero orientadas a programación paralela, y que siguen las directrices de un estándar ampliamente reconocido y aceptado. Este es el caso del estándar OpenMP, un Interfaz de Programación de Aplicaciones (API) flexible, portable y escalable, orientado a la programación paralela multiproceso en arquitecturas multi-core o multinucleo. Dicho estándar posee actualmente implementaciones en los lenguajes C, C++ y Fortran. Este proyecto nace como un intento de aunar ambos conceptos: un lenguaje emergente con interesantes posibilidades en el campo de la programación paralela, y un estándar reputado y ampliamente extendido, con el que los programadores se encuentran familiarizados. El objetivo principal es el desarrollo de un conjunto de librerías del sistema (que engloben directivas de compilación o pragmas, librerías de ejecución y variables de entorno), soportadas por las características y los modelos de concurrencia propios de Go; y que añadan funcionalidades propias del estándar OpenMP. La idea es añadir funcionalidades que permitan programar en lenguaje Go utilizando la sintaxis que OpenMP proporciona para otros lenguajes, como Fortan y C/C++ (concretamente, similar a esta última), y, de esta forma, dotar al usuario de Go de herramientas para programar estructuras de procesamiento paralelo de forma sencilla y transparente, de la misma manera que lo haría utilizando C/C++.---ABSTRACT---As a result of the appearance of processors equipped with multiple "cores ", parallel programming, a concept which, moreover, it was not new and it was known for decades, suffered a new impulse, because it was believed they could overcome the technological ceiling had been limiting the performance of this program for years. This impulse has been maintained until today, driven by the need for ever more powerful systems and thanks to the decrease in manufacturing costs. This trend has led to the emergence of new software and languages with components guided specifically to the field of parallel programming. This is the case of Go language, developed by Google and released in 2009. This language is based on concurrency models that make it well suited to tackle developments in parallel nature. However, parallel programming is a complex and heterogeneous field, and developers are reluctant to use new tools to benefit those who already know and are familiar. A good example are those implementations from well-known languages, but parallel programming oriented, and witch follow the guidelines of a standard widely recognized and accepted. This is the case of the OpenMP standard, an application programming interface (API), flexible, portable and scalable, parallel programming oriented, and designed for multi-core architectures. This standard currently has implementations in C, C ++ and Fortran. This project was born as an attempt to combine two concepts: an emerging language, with interesting possibilities in the field of parallel programming, and a reputed and widespread standard, with which programmers are familiar with. The main objective is to develop a set of system libraries (which includes compiler directives or pragmas, runtime libraries and environment variables), supported by the characteristics and concurrency patterns of Go; and that add custom features from the OpenMP standard. The idea is to add features that allow programming in Go language using the syntax OpenMP provides for other languages, like Fortran and C / C ++ (specifically, similar to the latter ), and, in this way, provide Go users with tools for programming parallel structures easily and, in the same way they would using C / C ++.
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Esta tesis, Edén: relato, imagen y proyecto. El concepto de Paraíso terrenal como generador de arquitecturas se realiza con el objetivo de estudiar los vínculos entre la idea de Edén, o Paraíso y la arquitectura. Siempre trabajando desde los tres niveles de representación, relato, imagen y proyecto. En la aproximación al objeto de estudio, se procede a estudiar el relato en sí, y se hallan, en la forma misma del relato, unas implicaciones relacionadas con el mundo mitológico y arquetípico. Estos resultados iniciales son la detección de que cada una de las partes que forman el conjunto edénico, han sido previamente objetos de culto en religiones corte pagano o chamánico, desde la prehistoria. El agua, los árboles, los animales, la tierra y los surcos del huerto, todos ellos han sido objetos de veneración desde tiempos inmemoriales. Trazando la genealogía de estos objetos de culto se acude al análisis arquetípico, que relaciona estos objetos venerados con el inconsciente y con la manifestación espontanea de los mismos en la realidad. Estos estudios arrojan resultados con implicaciones espaciales, arquitectónicas y se concluye que más que un ideal o un lugar en concreto, en el mito o en la realidad, lo que definitivamente parece (y demuestra) ser, es una tipología arquitectónica relacionada en su estructura formal y teórica con la del jardín cerrado. La manifestación en imagen de estos resultados y la investigación misma, llevan a acudir a unas de las imágenes más primitivas del Jardín del Edén, y que de hecho son previas a la “invención” del Hortus Conclusus como tal. Estas son las representaciones mozárabes del Paraíso Terrenal como lugar cierto en la tierra, que aparecen en los mappaemundi incluidos en los Códices de los Beatos. En el estudio de los mismos se comprende la estructura formal y teórica de lo que son las arquitecturas paradisíacas. Su calado en la cultura occidental hace que estos documentos sirvan como exoesqueletos del proyecto paradisíaco. Además, por su variedad arrojan gran número de resultados de índole espacial. Los resultados arrojados por el estudio de las representaciones edénicas de los Beatos llevan la investigación a otro momento e imágenes de la historia de la arquitectura donde, por su radicalidad de planteamientos y tabula rasa con las arquitecturas previas son necesarios nuevos lenguajes de aproximación al tema proyectual por el deseo globalizador que implican estas arquitecturas, esto es en el periodo de la arquitectura moderna. Se utiliza como elemento calibrador El poema del ángulo recto de Le Corbusier. Este documento gráfico no sólo nos da la clave que bullía en este periodo con respecto a una nueva aproximación a la superficie terrestre y al medio. Este instrumento también sirve de catalizador entre lo real y lo ideal y es una síntesis de operaciones arquitectónicas, que mediante la comparación y/o oposición con los resultados previos del estudio arquetípico y de los Beatos, genera grandes grupos de características que se hallan entrelazadas en los proyectos paradisíacos. Gracias a estos documentos se puede concluir con una síntesis de características que comparten los proyectos paradisiacos, que en todo caso son esto, proyectos en plural. No existe la unicidad, ya que se infiere de este estudio que son, en conjunto, una forma de hacer ciertas arquitecturas. Tienen características medibles y reproducibles y unas condiciones tipológicas y de generación de campos que permiten producir muchos tipos de proyectos, todos ellos de tipología paradisíaca. ABSTRACT This thesis, Eden: Tale, Image and Project. The Concept of Terrestrial Paradise as a Generator of Architectures, is carried out with the objective of studying the relations between the idea of Eden or Paradise and architecture. In every case working from the three levels of representation, tale, image and project. On the approximation to the object of study, the investigation is centered on the tale itself, and in the same core of it, are found some implications that relate it with the world of mythology and archetype. These initial results consist of detecting that each one of the parts that form the edenic set; have previously been objects of cult in religions of a pagan or shamanic nature, since pre-historic times. Water, animals, earth and the grooves of the orchard, have all been objects of reverence since the dawn of time. Tracing the genealogy of these objects an archetypal type of analysis is taken on, which relates the revered objects with the subconscious and with the spontaneous manifestation of these in reality. These studies also provide results with spatial and architectonic implications, and it is concluded that more than an ideal or a concrete place, in myth or reality, what it definitely seems (and shows to be) is an architectonic typology, related in its formal and theoretical structure with that of the enclosed garden. The manifestation in image of these results, and the investigation itself, lead to reach for one of the most primitive set of images of the Garden of Eden, and that are in fact previous to the “invention” of the Hortus Conclusus as such. A collection of mozárabe representations of the Terrestrial Paradise as a concrete place on Earth. These are the mappaemundi included in the Codexes of the Beatos. By their study, the formal and theoretical structure of paradisal architectures is understood. Their importance in occidental culture makes these documents bring out their side as exoskeletons of the paradisal Project. Also, for their variety, they cast a great number of results of a spatial nature. The results released by the study of the edenic representations of the Beatos take the investigation to another moment and set of images within the history of architecture, where the radicality of the approaches to architecture, and the tabula rasa in relation to previous architectures make it necessary to invent new languages of approximation to the subject of project. This happens because of the globalizing tones that imply these architectures. The lapse of time referred to would be during the general practice of modern architecture. The object of calibration would be The Poem of the Right Angle, by Le Corbusier. The graphic document not only gives us the key of what flowed during that time when a new approximation to the surface of earth and to the environment was retrieved. This instrument also serves as a catalyst between real and ideal, and it is a synthesis of architectural operations that by comparison and/or opposition with the previous results of the archetypal study, and of the Beatos, generates large groups of characteristics that are intertwined in the paradisal project. Due to these documents we can conclude the investigation with a series of characteristics that share the paradisal projects, which in any case are this, projects, in plural. There is no uniqueness. From these findings, it can be inferred that a Paradisal Project is a way to undertake a project, and certain kinds of architecture. They are measurable and are underlaid by a consistent pattern, they also have typological conditions and of field generation, that make it possible to produce many kinds of projects, all of a paradisal typology.
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O objetivo da presente pesquisa é explicitar a relação entre a religião e a vida cotidiana na cid ade de Alto Paraíso (RO). Pretende discutir o papel do imaginário religioso no processo de ocupação de um novo espaço geográfico e na luta pela sobrevivência neste contexto. Sistematiza, assim, a história de uma cidade a partir de depoimentos de seus primeiros habitantes, perguntando pelo lugar da religião nesta memória. A metodologia privilegia o depoimento oral, colhido através da técnica de entrevistas, transcritas, sistematizadas e problematizadas como fonte plausível de investigação. Tenta captar e visibilizar os sentidos que sujeitos anônimos atribuem a suas experiências de vida num processo de transformação de um espaço inóspito em um lugar habitável e promissor em termos econômicos e sociais. A pesquisa está dividida em três capítulos. O primeiro sistematiza a história de Alto Paraíso, privilegiando a memória dos primeiros moradores da região. O segundo debate a religião como agente na formação do imaginário e das transformações sociais. O terceiro capítulo discute o embricamento entre o trânsito religioso, as magias populares e os milagres institucionalizados.(AU)
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O objetivo da presente pesquisa é explicitar a relação entre a religião e a vida cotidiana na cid ade de Alto Paraíso (RO). Pretende discutir o papel do imaginário religioso no processo de ocupação de um novo espaço geográfico e na luta pela sobrevivência neste contexto. Sistematiza, assim, a história de uma cidade a partir de depoimentos de seus primeiros habitantes, perguntando pelo lugar da religião nesta memória. A metodologia privilegia o depoimento oral, colhido através da técnica de entrevistas, transcritas, sistematizadas e problematizadas como fonte plausível de investigação. Tenta captar e visibilizar os sentidos que sujeitos anônimos atribuem a suas experiências de vida num processo de transformação de um espaço inóspito em um lugar habitável e promissor em termos econômicos e sociais. A pesquisa está dividida em três capítulos. O primeiro sistematiza a história de Alto Paraíso, privilegiando a memória dos primeiros moradores da região. O segundo debate a religião como agente na formação do imaginário e das transformações sociais. O terceiro capítulo discute o embricamento entre o trânsito religioso, as magias populares e os milagres institucionalizados.(AU)