Evolving and coevolving computer go players using neuroevolution.


Autoria(s): Zela Moraya, Wester Edison; Zato Recellado, Jose Gabriel
Data(s)

2011

Resumo

The Go game is ancient very complex game with simple rules which still is a challenge for the AI.This work cover some neuroevolution techniques used in reinforcement learning applied to the GO game as SANE (Symbiotic Adaptive Neuro-Evolution) and presents a variation to this method with the intention of evolving better strategies in the game. The computer Go player based in SANE is evolved againts a knowed player which creates some problem as determinism for which is proposed the co-evolution. Finally, it is introduced an algorithm to co-evolve two populations of neurons to evolve better computer Go players.

Formato

application/pdf

Identificador

http://oa.upm.es/20977/

Idioma(s)

eng

Publicador

Facultad de Informática (UPM)

Relação

http://oa.upm.es/20977/1/INVE_MEM_2011_131048.pdf

http://www.complexity2011.org

Direitos

http://creativecommons.org/licenses/by-nc-nd/3.0/es/

info:eu-repo/semantics/openAccess

Fonte

| COPCOM 2011 1st International Workshop on Coping with Complexity | Cluj-Napoca, Romania | Oct 19, 2011 - Oct 20, 2011

Palavras-Chave #Informática
Tipo

info:eu-repo/semantics/conferenceObject

Ponencia en Congreso o Jornada

PeerReviewed