Evolving and coevolving computer go players using neuroevolution.
Data(s) |
2011
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Resumo |
The Go game is ancient very complex game with simple rules which still is a challenge for the AI.This work cover some neuroevolution techniques used in reinforcement learning applied to the GO game as SANE (Symbiotic Adaptive Neuro-Evolution) and presents a variation to this method with the intention of evolving better strategies in the game. The computer Go player based in SANE is evolved againts a knowed player which creates some problem as determinism for which is proposed the co-evolution. Finally, it is introduced an algorithm to co-evolve two populations of neurons to evolve better computer Go players. |
Formato |
application/pdf |
Identificador | |
Idioma(s) |
eng |
Publicador |
Facultad de Informática (UPM) |
Relação |
http://oa.upm.es/20977/1/INVE_MEM_2011_131048.pdf http://www.complexity2011.org |
Direitos |
http://creativecommons.org/licenses/by-nc-nd/3.0/es/ info:eu-repo/semantics/openAccess |
Fonte |
| COPCOM 2011 1st International Workshop on Coping with Complexity | Cluj-Napoca, Romania | Oct 19, 2011 - Oct 20, 2011 |
Palavras-Chave | #Informática |
Tipo |
info:eu-repo/semantics/conferenceObject Ponencia en Congreso o Jornada PeerReviewed |