1000 resultados para Jogo com propósito


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Considerado una verdadera lección de cine, ya que es una película que se refiere al propio arte cinematográfica, La ventana indiscreta (Rear Window), dirigida por Alfred Hitchcock en 1954, tuvo como base para el guión de John Michael Hayes el cuento “Tenía que ser un asesinato” (“It had to be murder”, 1942), de Cornell Woolrich. Reconocido como uno de los mayores escritores del género policial noir, Woolrich profesaba la “poética del fracaso, [...] conduciendo gradualmente la angustia de la víctima al centro del cuadro, en contraste con la indiferencia mecánica de una sociedad que no se molestaba con su suerte”. (OLIVA, 2003, p.116- 7). La película tuvo un gran éxito de público y crítica, pero esto no había ocurrido con el cuento, que solo se hizo conocido después de su adaptación para el cine. El propósito de este trabajo es realizar un análisis comparativo entre los dos textos, subrayando los siguientes aspectos: 1) la caracterización del género noir (cuando la investigación ya no es un juego para mentes refinadas, como había sido en la narrativa policial clásica) y del suspense (narrativa de tensión que se caracteriza por el aplazamiento de la resolución del enigma), tanto en la narración literaria como en la película; 2) la autorreferencialidad en la película y en el cuento mediante el uso de la metaficción; 3) el problema de la transposición del foco en primera persona de la narrativa para el cine; 4) los diferentes desenlaces, señalando en qué medida indican visiones del mundo también divergentes.

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Pós-graduação em Educação - FFC

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Childhood is a theme that has attracted many controversies and discussions, and winning approaches to the increasingly large over time: biological, psychological, educational, welfare and, more recently, sociological. It is known that the movement, play and game activities are important recurrent and integral development of children, and should be present prominently in early childhood institutions. Based on these assumptions is that this study aimed to analyze the didactic-pedagogical principles postulated by the law, official guidelines didactic teaching and literature, with regard to meeting the needs of children in early childhood education. Unveiling the expectations of the families responsible for children in relation to early childhood education, especially with regard to movement, and play games and compare to what extent these expectations turn away or close to the guidelines on teaching and pedagogical movement, games and postulated in official documents, legislation and literature. To this end, we carried out literature search, selection and analysis of texts relevant to the understanding of the theme. Fieldwork was conducted in a Municipal School of Early Childhood Education Full-time (Emei) of Bauru/SP, and involved the analysis of the Political-Pedagogical Project of the institution, semi-structured interviews with five teachers and five children in the family responsible for Garden II (ages 5 to 6 years). Data were analyzed using thematic content analysis of Bardin and triangulated by the confrontation of literature/legislation, the Pedagogical Political Project of the institution and the expectations of families/guardians. We also realize that the Pedagogical Political Project of EMEI is in routine activities with the children, movement, and play the game are covered and are worked. According to teachers interviewed they assist in learning other areas of work (Oral and Written Language, Nature and Society, etc.) learning of moral...

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Sports team, specifically soccer and handball, has traditionally composing the physical education school contents as a curriculum component. There are several criticisms to extend this approach beyond the sportive discourse. While we recognize this need for expansion, we believe that the methodological endeavors to teach these sports content are still very poor, requiring, therefore, studies that guide us in changing not only contents but also the way of teaching it, which implies new e teaching, pupils and teaching relationship perspective. In this sense, the objective of this study was to identify and analyze, from a sports team tactics teaching approaches of invasion, the demonstrations by students, the phases of handball and soccer games, as well as the elements/dynamic structural, functional and operational in the same school environment. Given this objective, qualitative research, specifically, collaborative action research, best meets investigation is this scenario, since classroom teacher and students also participated in the content construction and strategies undertaken during the intervention. The study enrolled 28 students in the fifth grade, aging 10 to 11 years, in a Bauru/SP public school, physical education teacher and the researcher. Were planned and taught together, 14 classes over a semester with the handball and futsal content, guided for teaching tactics approaches. The data collections were made through systematic lessons observation (through filming and recording diary), interviews with students and descriptive reports made by the classroom teacher and researcher. The results indicate that there was an improvement in the phases of soccer and handball game, even though only the latter has changed its category phase to decentralized anarchic phase. Several students showed in the situational interviews, a more elaborate game understanding than the one identified in the game demonstration. In the analysis of relationship levels..

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As the ludic taking the second place at school environment, on account of logical and rational activities and the excessive charge of a professional achievement of children by society and, also, the own family, the school doesn't become a pleasant ambient of frequenting. This study wants to understand, in a better way, the utilization of ludic activities as a pedagogic support into the learning and the development of the cognitive, emotional and creative potentiality of children in different education system (public and private) of Ibitinga-SP. It also investigates the docent attitude and practice during the ludic activities and its repercussion in the students' performances when introduced. The bibliographic researches present that the utilization of games, as a pedagogic resource, contributes to the learning process and to the human development of the students from the first cycle of the Elementary School. The School has to rescue the desire of learning, which is playing, the most natural way. The research's target audience are teachers from the Ciclo I of the elementary school and the focus is the utilization of the ludic into the different areas of teaching, considering the context that the schools are embedded. The reality observation, which enables a straight contact with the researcher and the study object, helped out with the issue comprehension. It was possible to identify that the utilization of ludic activities as a pedagogic strategy does not happen just because of knowledge absent, but also because of the submission to many goals imposed by the education system and/or by the didactic materials used, which don't have any worry to valorize the period of develop that the students are living, filtering out some characteristics from the phase that contributed to the learning. The responsibility to create a new signification to their social function is from the education system and the school that works with it. To the...

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Pós-graduação em Educação para a Ciência - FC

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Primary hyperhidrosis is an excessive sweating disorder that occurs in axillae, palms, soles, and craniofacial region. According to Traditional Chinese Medicine (TCM) it is a water metabolism disorder. This study presents a case report treated with TCM, showing more satisfactory results than those by conventional treatments.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Adolescents with a course of life based on the lack of ethical and moral values are more vulnerable to the practice of infractions, and in this case the statute of the child and adolescent assumes their insertion on socio educative measures. The objective of this research is to identify the moral development phase in adolescents who are in confl ict with the law. Thirty male adolescents between fi fteen and eighteen years old, who are inserted on the socio educative care Center, were studied. Data were collected through futsal game observation, without the presence of a referee and structured interview, according to the general lines of the Clinical Method of PIAGET (1994). The arrangement of the collected data confi rmed our hypothesis – these adolescents are still with the characteristics of a heteronomical moral, confi rmed by the differences between conscience and the practice of rules in a game situation. Although they know the rules, these are only respected in order to get some benefi ts, like not charging foul, deceive the opponent or simply win the match. It is presumed that the rules would only be respected in the presence of an authority (referee), because he would impose punishments and privations. However, it is believed that the results of this study may become a parameter to educators in order to create favorable situations which can be preventive and interventive to the socio moral development, minimizing suffering and seizing opportunities to the formation of citizens with higher ethical and moral standards, who are able to choose the way to the solidarity, cooperation and justice.

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The aim of study was to verify what tactical behaviors differ winner from loser teams in small sized games in youth soccer players. The tactical performance of winners and losers teams was compared through of System of Tactical Assessment in Soccer (FUT-SAT). Three thousand eight hundred and eight tactical actions were carried out by seventy-two youth soccer players from the under-11 (n=12), under-13 (n=12), under-15 (n=30) and under-17 (n=18) categories of Portuguese teams. Twenty four teams were composed to analyze, each team carried out one match (12 match analyzed). Each team was composed by three line players with goalkeeper which was not analyzed in test. The statistical analysis was performed thought the SPSS 17.0 software for Windows. A descriptive analyze and the KolmogorovSmirnov, Chi-square, Mann-Whitney U and T-Test tests to the independent samples was carried out, and the Cohen’s Kappa test to determining of the sample reability. Considering 76 variables analyzed, 12 presented significant differences among players of winners and loses teams. The players of the winner teams presented superiority in Macro-Category Action, in the Defensive tactical principles, Equilibrium and Defensive Unity. In the category Local of action in the Field, the winner teams presented superiority in the number of defensive actions performed in the defensive midfielder. In the category Result of the action, the variables Keep without the ball, Retrieving the ball possession and Shots on goal the winner teams presented higher results, while in variables Losing the ball possession and Suffering shot on goal the loser teams presented higher results. In the Performance Macro-Category, the superiority of the winners was showed by better Tactical Performance Index (TPI) in the Penetration principles, Offensive Unity, and in the Offensive phase of the game. The results demonstrated that the winner players presented superiority in both stages of the game.

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Como é conhecido pela maioria, infelizmente, o ensino de matemática vem enfrentando muitas dificuldades. Cerca o ensino dessa disciplina mitos, preconceitos, que fazem com que o estudante, muitas vezes, já chegue à escola com medo das aulas de matemática. Por outro lado, ainda perdura em muitas escolas um ensino focado na reprodução e não na construção do conhecimento, apesar de alguns professores buscarem alternativas para tornarem as aulas mais atrativas, priorizando atividades interessantes e motivadoras. O famoso livro didático e os caderninhos de apoio enviados pela secretaria do estado da educação ainda continuam sendo os principais recursos disponíveis na sala de aula. Os exercícios e listas, muitas vezes considerados intermináveis, buscam sem sucesso fixar um conhecimento que muitas vezes não foram se quer apropriado pelos alunos. Diante do exposto faz-se necessário pensar em transformações no ensino de matemática que ultrapassem a simples reprodução de exercícios e permitam tanto para o professor, quanto para o aluno um ensino mais atraente e desafiador e principalmente repleto de significados. Dessa forma, este estudo tem como objetivo mostrar ao aluno, a partir dos jogos matemáticos, a diversão e, também, a superação, possibilitando a construção de aprendizagens significativas.

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To Freud the group of the psychic activity has for purpose the search of pleasure and escape to the displeasure, and of that drift that the aspects associated to memories of unpleasant experiences have for tendency the removal of level of conscience. The unconscious repeats in subject, in way of being and through where he sees the world. That repetition also shows in practice of game. This study leaned on in analysis of Freudian work to play. Because, independent of sphere in that it is acting, the activity of the game is accomplished, predominantly, under an atmosphere predominantly pleased. The game can propitiate situation so that it happens the sublimation of drive forces, making possible occurrence, in an acceptable way socially, contributing to accomplishment of satisfaction. Like this, this study had as objective contemplates, starting from the reading of passages of Freudian work, on desire and the pleasure to play. For the elaboration of that text pertinent bibliographical revision was accomplished to the game, in relationship with psychoanalysis starting from Freud and other authors.

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Pesquisas na robótica móvel tem sido impulsionadas pelos avanços tecnológicos. Existem frentes de pesquisas que abordam diferentes aspectos e desafios da robótica móvel, dentre os quais é possível citar tópicos como locomoção, navegação e arquitetura de controle. Esse crescimento em pesquisas acarreta uma maior necessidade por plataformas de robôs que possam ser destinadas à pesquisa e também para fins educacionais. Este trabalho propõe uma alternativa de plataforma de robô móvel de baixo custo, de arquitetura de hardware, software e controle aberta, destinada a atividades de propósitos gerais. A plataforma almeja a facilitação e flexibilização do processo de desenvolvimento de estudos e aplicações robóticas por meio de uma interface de comunicação simplificada e pela abstração da heterogeneidade dos dispositivos periféricos de hardware, sendo assim, capaz de oferecer maior liberdade em relação às linguagens de programação, paradigmas de controle e tecnologias de controle.