882 resultados para Jogos educacionais


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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Written language is a form of communication between humans and, as is not acquired naturally, needs educational interventions systematized to be learned. However, the teaching of writing is still mechanically imposed on the student, and could make use of other features such as games and plays. As a result, this research we analyze the writing development of phases, the psychic functions present in its development and the construction of a paradigm games and games that can be used as auxiliary tools in the teaching of writing. We describe the operation of each and identify how they can be used in the classroom. The survey was conducted through a qualitative approach of empirical type. The data concluded that these instruments are not used in class and often writing has no social relevance for the child. We also conclude that some usage scenarios of play occurred among children, are not used for didactic purposes as an example of sign-symbol relationship by teachers to teach writing

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The work has for theme to understand the implementation of educational reforms in the decade of 1970 in the city of Bauru, because the city is a hub of academic reference of the central region of the State of São Paulo in Brazil. In this way, the work is committed to investigate the process of reorganization of basic and higher education system, as well as analyze their reflections on education in this region. He was subsidized by bibliographical and documental sources, using semi-structured interviews of a qualitative character

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This article analyses aspects related to a continuing education course about Inclusive and Special Education in the area of Mental Disabilities offered to 20 (twenty) groups of teachers by the Ministry of Education. The Distance Course was offered in different regions of Brazil with a 180 (a hundred and eighty) hours workload. The research included the profi le of the participants, an evaluation of the course by the participants and the analysis of the dropout causes. The aspects of the course under evaluation received a positive evaluation by most of the participants. The most frequent reason for the dropout rates include participants’ limitations in terms of meeting deadlines, personal reasons and diffi culties in using computers. It was concluded that Distance Education seems to be a relevant tool for the acquisition of knowledge about inclusive practice.

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This paper describes some of the key political strategies focused on the relationship between the school and the media in the country. Stand out actions taken by the media in its relationship with the formal education, the proposals on the subject found in the Parâmetros Curriculares Nacionais (PCN), the guidelines found in documents on school management, and some of the concrete initiatives undertaken by the government agencies. The framework allows us to observe the distance between the initiatives managed within the school field (involving curriculum programs, programs management and the action of the government agencies linked to field of formal education) and external proposals outside that field.

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Physical education in their school environment can contribute positively in the training of students as it is in this discipline that many students feel more motivated to discuss and reflect on conflicts related to school life or in society. In this study we treat the rugby exploring attitudes and values that are present in this sport, considered important for the development of the student, with the methodological approach the dimensions of the contents developed by Coll et al. (2000) and Zabala (1998). Thus, the aim of this study was to develop rugby content emphasizing the values linked to it with students of the 5th year of primary education in a public school in the city of Rio Claro / SP. Among the values are integrity, passion, solidarity, discipline and respect that will be developed through conceptual and procedural lessons about rugby and its educational values, also taking advantage of situations up to during classes for discussions. The survey was conducted for 3 months. The evaluation was by holding a tournament organized by the students and by the researcher to observe what they learned regarding the dimensions of rugby contents (conceptual, Procedural and Attitudinal) and an essay where students expressed the experiences. As a result we see the importance of working educational values in society and the implementation of educational sports at school as a motivational tool. With the contribution of this research, it is expected that rugby can be worked in schools as an educational sport for the training of the individual and the development of physical culture of the students

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We analyzed with this work the importance of using experiments in the classroom, especially the low-cost experiments for better learning of Physics, discussing the context where this discipline is inserted, which in general, has been presented to students in a traditional, mechanistic way. We worked with the electrostatic theme and low cost didactic experiments, focusing on the pizza electrophorus. About the handling of this experiment, we can see the surprise and curiosity in students, depending on how it is used in didactic activities in order to make it meaningful to the student. We discussed how the curiosity can be harnessed in the classroom, the types of curiosity according to Freire, how to overcome the curiosity to become epistemological, the physics involved in the experiment and the teacher's role in this context

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Essa pesquisa teve como objetivo discutir e analisar a questão da inclusão escolar tendo em vista explorar a produção acadêmica a respeito da temática a fim de comparar as tendências metodológicas de estudo e relatar as evoluções históricas ao longo desde a década de 90. Para isso, o presente trabalho está estruturado em três capítulos: o primeiro uma breve retrospectiva histórica cultural entre deficientes, escola e a sociedade; o segundo sobre a formação continuada e inicial do professor inclusivo e o terceiro descreve os resultados do levantamento bibliográfico realizado na base de dados online da UNESP, considerando trabalhos de conclusão de curso, dissertações e teses defendidas entre 1990 e 2013. Os dados coletados foram analisados qualitativamente, com alguns resultados quantitativos. Após a coleta de dados, os trabalhos foram analisados com base nos seguintes critérios: objetivos, local da pesquisa, tipo de delineamento, instituto onde o trabalho foi apresentado, principais resultados, instrumentos e tipos de participantes (quando configurar uma pesquisa empírica). Pretendeu-se verificar, se existe uma tendência na metodologia de trabalhos científicos em relação a esse tema, de pesquisas mais de cunho bibliográfico ou empírico, dado a sua complexidade

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Na última década, nos governos Lula (2002 - 2010) e Dilma ( 2011 - 2012), os jogos eletrônicos passaram a figurar nas políticas públicas governamentais, com o ganho de destaque da indústria a partir do seu crescimento nos últimos anos e por meio de iniciativas promovidas por instituições como a ABRAGAMES (Associação Brasileira das Desenvolvedoras de Games) e a ACI Games (Associação Comercial, Industrial e Cultural de Games). Concebendo a indústria de games como uma indústria criativa, esta monografia busca descrever o mercado nacional de jogos eletrônicos e assim expor seus dispositivos de fomento e desenvolvimento, evidenciando as políticas públicas governamentais para a área e incluindo uma exposição de como os games se inserem ou podem se inserir em políticas de incentivo do governo federal como a Lei Rouanet, Lei da Informática e a Lei do Audiovisual

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We can notice in the different sectors of the society a significant increase of individuals that possess some type of deficiency. Although there is an increasing process of inclusion, we find, even in Educational Institutions, barriers and limited conceptions on this subject. Thus, aiming at clarifying some questions related to this subject, we present some debates found in the literature about the Inclusive Education, Special Education and the construction of inclusive education strategies.

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The objective of this paper is to show the development of a Geographic Information System (SIG) for the management of the Educational Centers of the city of Bauru. Currently, the Educational Centers and Assistance Institutes, public or private, in Brazilian cities have some problems, for example: they have no money to manage their institutions and they have no correct form to organize and to store the information. Because of these problems, we developed a system which will manage some informations for these institutions and local authority. This system will allow visualizing the data in the internet by the community. This pilot project has used the softwares SPRING 4.1 e SPRINGWEB 3.0.