503 resultados para Unfolding


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This thesis is devoted to studying two historical philosophical events that happened in the West and the East. A metaphysical crisis stimulated Kant’s writings during his late critical period towards the notion of the supersensible. It further motivated a methodological shift and his coining of reflective judgment, which eventually brought about a systemic unfolding of his critical philosophy via Kantian moral teleology. Zhu Xi and his Neo-Confucian contemporaries confronted a transformed intellectual landscape resulting from the Neo-Daoist and Buddhist discourses of “what is beyond the form”. The revival of Confucianism required a method in order to relocate the formless Dao back into daily life and to reconstruct a meta-ethical foundation within a social context. This led to the Neo-Confucian recasting of “investigation of things” from The Great Learning via complex hermeneutic operations. By the respective investigation on, as well as the comparative analysis of the two events, I reveal the convergence and incommensurability between the two distinct cultural traditions concerning the metaphysical quests, the mechanism of intellectual development, and moral teleology, so as to capture the intrinsic characteristics of philosophical research in general.

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The UK decision to leave the European Union (EU) following a referendum in June 2016 fundamentally alters the country's relationship with the EU, with its European neighbours, with the rest of the world and potentially with its own constituent units. It is clear that different parts of the UK will be impacted differently by this decision and by the unfolding exit terms and process. In this context, Northern Ireland is considered to be particularly vulnerable. This article examines the referendum campaign in Northern Ireland by detailing input from the Northern Ireland administration, political parties, civil society and external figures. The article suggests that the overall referendum campaign in Northern Ireland was hamstrung by the opposing positions taken by key political protagonists, particularly Sinn Féin and the Democratic Unionist Party (DUP). This produced a challenging context for the referendum debate in Northern Ireland. The post-referendum period has also been marked by persistent differences in relation to how best to approach specific Northern Ireland issues and challenges. A continued absence of clear positions and a lack of contingency planning underline a poor level of preparedness for future political developments.

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Esta pesquisa estuda Incidente em Antares, de Erico Veríssimo, e O cão e os caluandas, de Pepetela, na perspectiva da sátira menipeia. Para além da biografia dos autores, busca-se discutir as origens do gênero da menipeia, recuperando o seu mais importante representante - Luciano de Samósata. É, porém, sob a teoria de Mikhail Bakhtin que se analisam as obras dos escritores brasileiro e angolano. Quer-se verificar a presença de específicas características da sátira menipeia, as quais são o carnaval e o riso ritual, a paródia, a liberdade imaginativa, o fantástico e seus desdobramentos, as cenas excêntricas, os contrastes, a polifonia, a utilização de gêneros intercalados e a chamada publiscística atualizada. No último capítulo há uma observação sociológica das obras, o que permite pensá-las como um retrato das sociedades a que os autores se referem. ABSTRACT: This research studies Incidente em Antares, by Erico Veríssimo, and O cão e os caluandas, by Pepetela, in the perspective of the menippean sati.re. Besides de authors' biography, it tries to discuss the origin of the genre, recovering its most important representative - Luciano de Samosata. However, the search analyses the works of the Brazilian and Angolan writers upon the theory of Mikhail Bakhtin. lt intends to verify the presence of the specific characteristics of the menippean satire, which are: carnival and the ritual Iaughting, parody, imaginative freedom, the fantastic and its unfolding, eccentric scenes, contrasts, polyphony, intercalary genres and the up-to-date publiscistic. ln the last chapter there is a sociologic observation concerning the works, which allow thinking about them as a portrait of the societies that the authors want to discuss.

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The federative debate has been tied to the history of the EU integration from the start. Even though the EU is a polity in formation, the comparison with the state model has limited usefulness in assessing the evolution of federative dynamics in the EU. In the context of the EU, federalism should not be regarded as a static arrangement, but rather as a process that has been unfolding despite or because of EU integration setbacks. By the same token, EU citizenship is necessarily distinct from national citizenship. Our purpose in this article is to understand the federative dynamics of the EU in relation to the emergence of a “community of rights”. We also aim to establish if, and how, the on-going crisis has triggered a change in the EU federative process as a result of the weakening/strengthening of citizenship rights.

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3D film’s explicit new space depth arguably provides both an enhanced realistic quality to the image and a wealth of more acute visual and haptic sensations (a ‘montage of attractions’) to the increasingly involved spectator. But David Cronenberg’s related ironic remark that ‘cinema as such is from the outset a «special effect»’ should warn us against the geometrical naiveté of such assumptions, within a Cartesian ocularcentric tradition for long overcome by Merleau-Ponty’s embodiment of perception and Deleuze’s notion of the self-consistency of the artistic sensation and space. Indeed, ‘2D’ traditional cinema already provides the accomplished «fourth wall effect», enclosing the beholder behind his back within a space that no longer belongs to the screen (nor to ‘reality’) as such, and therefore is no longer ‘illusorily’ two-dimensional. This kind of totally absorbing, ‘dream-like’ space, metaphorical for both painting and cinema, is illustrated by the episode ‘Crows’ in Kurosawa’s Dreams. Such a space requires the actual effacement of the empirical status of spectator, screen and film as separate dimensions, and it is precisely the 3D caracteristic unfolding of merely frontal space layers (and film events) out of the screen towards us (and sometimes above the heads of the spectators before us) that reinstalls at the core of the film-viewing phenomenon a regressive struggle with reality and with different degrees of realism, originally overcome by film since the Lumière’s Arrival of a Train at Ciotat seminal demonstration. Through an analysis of crucial aspects in Avatar and the recent Cave of Forgotten Dreams, both dealing with historical and ontological deepening processes of ‘going inside’, we shall try to show how the formal and technically advanced component of those 3D-depth films impairs, on the contrary, their apparent conceptual purpose on the level of contents, and we will assume, drawing on Merleau-Ponty and Deleuze, that this technological mistake is due to a lack of recognition of the nature of perception and sensation in relation to space and human experience.

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One of the main process features under study in Cognitive Translation & Interpreting Studies (CTIS) is the chronological unfolding of the tasks. The analyses of time spans in translation have been conceived in two ways: (1) studying those falling between text units of different sizes: words, phrases, sentences, and paragraphs; (2) setting arbitrary time span thresholds to explore where do they fall in the text, whether between text units or not. Writing disfluencies may lead to comprehensive insights into the cognitive activities involved in typing while translating. Indeed, long time spans are often taken as hints that cognitive resources have been subtracted from typing and devoted to other activities, such as planning, evaluating, etc. This exploratory, pilot study combined both approaches to seek potential general tendencies and contrasts in informants’ inferred mental processes when performing different writing tasks, through the analysis of their behaviors, as keylogged. The study tasks were retyping, monolingual free writing, translation, revision and a multimodal task—namely, monolingual text production based on an infographic leaflet. Task logs were chunked, and shorter time spans, including those within words, were analyzed following the Task Segment Framework (Muñoz & Apfelthaler, in press). Finally, time span analysis was combined with the analysis of the texts as to their lexical density, type-token ratio and word frequency. Several previous results were confirmed, and some others were surprising. Time spans in free writing were longer between paragraphs and sentences, possibly hinting at planning and, in translation, between clauses and words, suggesting more cognitive activities at these levels. On the other hand, the infographic was expected to facilitate the writing process, but most time spans were longer than in both free writing and translation. Results of the multimodal task and some other results suggest venues for further research.

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Social interactions have been the focus of social science research for a century, but their study has recently been revolutionized by novel data sources and by methods from computer science, network science, and complex systems science. The study of social interactions is crucial for understanding complex societal behaviours. Social interactions are naturally represented as networks, which have emerged as a unifying mathematical language to understand structural and dynamical aspects of socio-technical systems. Networks are, however, highly dimensional objects, especially when considering the scales of real-world systems and the need to model the temporal dimension. Hence the study of empirical data from social systems is challenging both from a conceptual and a computational standpoint. A possible approach to tackling such a challenge is to use dimensionality reduction techniques that represent network entities in a low-dimensional feature space, preserving some desired properties of the original data. Low-dimensional vector space representations, also known as network embeddings, have been extensively studied, also as a way to feed network data to machine learning algorithms. Network embeddings were initially developed for static networks and then extended to incorporate temporal network data. We focus on dimensionality reduction techniques for time-resolved social interaction data modelled as temporal networks. We introduce a novel embedding technique that models the temporal and structural similarities of events rather than nodes. Using empirical data on social interactions, we show that this representation captures information relevant for the study of dynamical processes unfolding over the network, such as epidemic spreading. We then turn to another large-scale dataset on social interactions: a popular Web-based crowdfunding platform. We show that tensor-based representations of the data and dimensionality reduction techniques such as tensor factorization allow us to uncover the structural and temporal aspects of the system and to relate them to geographic and temporal activity patterns.

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Amid the remarkable growth of innovative technologies, particularly immersive technologies like Extended Reality (XR) (comprising of Virtual Reality (VR), Augmented Reality (AR) & Mixed Reality (MR)), a transformation is unfolding in the way we collaborate and interact. The current research takes the initiative to explore XR’s potential for co-creation activities and proposes XR as a future co-creation platform. It strives to develop a XR-based co-creation system, actively engage stakeholders in the co-creation process, with the goal of enhancing their creative businesses. The research leverages XR tools to investigate how they can enhance digital co-creation methods and determine if the system facilitates efficient and effective value creation during XR-based co-creation sessions. In specific terms, the research probes into whether the XR-based co-creation method and environment enhances the quality and novelty of ideas, reduce communication challenges by providing better understanding of the product, problem or process and optimize the process in terms of reduction in time and costs. The research introduces a multi-user, multi-sensory collaborative and interactive XR platform that adapts to various use-case scenarios. This thesis also presents the user testing performed to collect both qualitative and quantitative data, which serves to substantiate the hypothesis. What sets this XR system apart is its incorporation of fully functional prototypes into a mixed reality environment, providing users with a unique dimension within an immersive digital landscape. The outcomes derived from the experimental studies demonstrate that XR-based co-creation surpasses conventional desktop co-creation methods and remarkably, the results are even comparable to a full mock-up test. In conclusion, the research underscores that the utilization of XR as a tool for co-creation generates substantial value. It serves as a method that enhances the process, an environment that fosters interaction and collaboration, and a platform that equips stakeholders with the means to engage effectively.