991 resultados para Nunes, Guiomar.
Resumo:
The objective of this study is to compare the performance of the equipment currently employed in the domestic heating with firewood, the conventional fireplace and the inset appliance with close firedoors. For such, it was followed the European Standard EN13229:2001/A2:2004. Efficiency and heat output is determined and the major heat losses that penalize the appliance performance are identified and calculated. Tests in laboratory were developed in two inset appliances, and tests in situ in one conventional fireplace. One of the appliances uses only staging as primary air, and the other only grate air In inset appliances, with a heat output near 10 kW, the average efficiency varies between 67% and 73%, while in a conventional fireplace that value lies at 30%. In all these devices the major losses take place as sensible heat in the flue gases, 23% to 30 % in inset appliances and above 50% in a conventional fireplace. The second most important heat loss happens by chemical losses in the flue gases. It takes values near 17% in a conventional fireplace and may be disregarded in an inset appliance.
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Painterly rendering has been linked to computer vision, but we propose to link it to human vision because perception and painting are two processes that are interwoven. Recent progress in developing computational models allows to establish this link. We show that completely automatic rendering can be obtained by applying four image representations in the visual system: (1) colour constancy can be used to correct colours, (2) coarse background brightness in combination with colour coding in cytochrome-oxidase blobs can be used to create a background with a big brush, (3) the multi-scale line and edge representation provides a very natural way to render fi ner brush strokes, and (4) the multi-scale keypoint representation serves to create saliency maps for Focus-of-Attention, and FoA can be used to render important structures. Basic processes are described, renderings are shown, and important ideas for future research are discussed.
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Object categorisation is linked to detection, segregation and recognition. In the visual system, these processes are achieved in the ventral \what"and dorsal \where"pathways [3], with bottom-up feature extractions in areas V1, V2, V4 and IT (what) in parallel with top-down attention from PP via MT to V2 and V1 (where). The latter is steered by object templates in memory, i.e. in prefrontal cortex with a what component in PF46v and a where component in PF46d.
Spatial and temporal assessment of sediment contamination in Sado estuary: a methodological approach
Resumo:
For better management of estuarine ecosystems their contamination assessment should be easily communicated to local managers and decision makers. The problem is the lack of available data and the search of methodologies to enable that assessment using only few data. The Sado estuary in Portugal is as good example of a site where human pressures and ecological values collide with each other and where the degree of metal and organic contamination has not been subject to an overall assessment, either in terms of spatial or temporal variability, in a way that managers can understand.
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Computer vision for realtime applications requires tremendous computational power because all images must be processed from the first to the last pixel. Ac tive vision by probing specific objects on the basis of already acquired context may lead to a significant reduction of processing. This idea is based on a few concepts from our visual cortex (Rensink, Visual Cogn. 7, 17-42, 2000): (1) our physical surround can be seen as memory, i.e. there is no need to construct detailed and complete maps, (2) the bandwidth of the what and where systems is limited, i.e. only one object can be probed at any time, and (3) bottom-up, low-level feature extraction is complemented by top-down hypothesis testing, i.e. there is a rapid convergence of activities in dendritic/axonal connections.
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Os recuperadores de calor para lareiras são dispositivos de aquecimento doméstico cuja utilização está em expansão. A sua correcta utilização, quer no que respeita à segurança quer ao desempenho energético requer a caracterização destes equipamentos. Desta necessidade nasceu o projecto RECUPERA realizado em parceria entre a EST–ADEM da Universidade do Algarve e a empresa Vale–Montanha L.da., fabricante destes equipamentos. Foram realizados ensaios segundo a norma europeia em vigor EN 13299:2001 dos quais se obteve a distribuição de temperaturas nos recuperadores e envolvente, potência média, carga de lenha recomendada, emissões de CO e rendimento térmico. O presente artigo tem por objectivo apresentar os resultados obtidos nos ensaios, descrevendo a metodologia seguida e comparando os custos de operação entre vários equipamentos de aquecimento doméstico alternativos.
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A new scheme for painterly rendering (NPR) has been developed. This scheme is based on visual perception, in particular themulti-scale line/edge representation in the visual cortex. The Amateur Painter (TAP) is the user interface on top of the rendering scheme. It allows to (semi)automatically create paintings from photographs, with different types of brush strokes and colour manipulations. In contrast to similar painting tools, TAP has a set of menus that reflects the procedure followed by a normal painter. In addition, menus and options have been designed such that they are very intuitive, avoiding a jungle of sub-menus with options from image processing that children and laymen do not understand. Our goal is to create a tool that is extremely easy to use, with the possibility that the user becomes interested in painting techniques, styles, and fine arts in general.
Resumo:
Painterly rendering (non-photorealistic rendering or NPR) aims at translating photographs into paintings with discrete brush strokes, simulating certain techniques (im- or expressionism) and media (oil or watercolour). Recently, our research into visual perception and models of processes in the visual cortex resulted in a new rendering scheme, in which detected lines and edges at different scales are translated into brush strokes of different sizes. In order to prepare a version which is suitable for many users, including children, the design of the interface in terms of window and menu system is very important. Discussions with artists and non-artists led to three design criteria: (1) the interface must reflect the procedures and possibilities that real painters follow and use, (2) it must be based on only one window, and (3) the menu system must be very simple, avoiding a jungle of menus and sub-menus. This paper explains the interface that has been developed.
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Dissertação de Mestrado, Psicologia, Especialização em Psicologia da Saúde, Faculdade de Ciências Humanas e Sociais, Universidade do Algarve, 2009
Família, psicopatologia e resiliência na adolescência: do risco psicossocial ao percurso delinquente
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Tese de dout., Psicologia, Faculdade de Ciências Humanas e Sociais, Univ. do Algarve, 2007
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Dissertação de mest., Ciências da Educação, Faculdade de Ciências Sociais e Humanas, Universidade do Algarve, 2006
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Dissertação de mest., Economia, Faculdade de Economia, Universidade do Algarve, 2007
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Dissertação de Mestrado, Ciências da Educação, Especialização em Educação de Infância, Faculdade de Ciências Humanas e Sociais, Universidade do Algarve; Escola Superior de Educação, Instituto Politécnico de Lisboa, 2007
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Dissertação de Mestrado, História da Arte Portuguesa, Faculdade de Ciências Humanans e Sociais, Universidade do Algarve, 2007
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Dissertação de mest., Psicologia, Especialização em Psicologia da Saúde, Faculdade de Ciências Humanas e Sociais, Universidade do Algarve, 2008