Building the what and where systems: multi-scale lines, edges and keypoints


Autoria(s): Rodrigues, J. M. F.; Almeida, D.; Nunes, S.; Lam, Roberto; du Buf, J. M. H.
Data(s)

13/02/2009

13/02/2009

2005

Formato

application/pdf

Identificador

Workshop on Active Vision VII (7WAV 2005). - Reading, 12 September 2005. - p 8

AUT: JRO00913; RLA01073; DUB00865;

http://hdl.handle.net/10400.1/162

Idioma(s)

eng

Publicador

Reading

Relação

http://www.bib.ualg.pt/artigos/DocentesEST/RODBui.pdf

Direitos

openAccess

Palavras-Chave #Visão computorizada #Córtex visual #621.38
Tipo

article

Resumo

Computer vision for realtime applications requires tremendous computational power because all images must be processed from the first to the last pixel. Ac tive vision by probing specific objects on the basis of already acquired context may lead to a significant reduction of processing. This idea is based on a few concepts from our visual cortex (Rensink, Visual Cogn. 7, 17-42, 2000): (1) our physical surround can be seen as memory, i.e. there is no need to construct detailed and complete maps, (2) the bandwidth of the what and where systems is limited, i.e. only one object can be probed at any time, and (3) bottom-up, low-level feature extraction is complemented by top-down hypothesis testing, i.e. there is a rapid convergence of activities in dendritic/axonal connections.