830 resultados para Computer Softwares
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Nowadays, the free software has been presented as an alternative to the acquisition structure of proprietors¿ software licenses, being adopted by a large number of companies. This study presents the analysis, through a case study, of a project of proprietors¿ software migration for free platforms. The main purpose was to identify decisive factors of success in the adoption of free softwares for private companies. For this, was used the single case methodology of study, presented by Yin (2005). The theoretical referential approaches issues related to the definitions and the historic of the free software, the resistance to information systems and the change resistance. The idea is to look for the fundamentals to support the researchers understanding of the situations observed in the field. The data found at this research was analyzed using a meta-frame, which has as the main point the Unified Theory of Acceptance and Use of Information Technology, developed by Venkatesh et al. (2003). Also, to complete this meta-frame, were used the Technology Acceptance Model, proposed by Davis (1989), and Interaction¿s Model of system and context of Use, developed by Markus (1983). The researche¿s result has been gotten by the analysis of documentation, interviews, questionnaires, direct observation and participant observation, that made possible the obtaining of valuable group of data on the researched subject. The result of this research allow the establishment of subsidies for the planning and development of project of proprietors¿ softwares migration for free softwares.
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Aborda o impacto da implantação dos sistemas ERP - Enterprise Resource Planning- sobre a Contabilidade e sobre o Papel do Contador Gerencial. Analisa quais foram as alterações estruturais, - funcionais e de responsabilidades ocorridas com a contabilidade gerencial, após a implantação do ERP, bem como as alterações ocorridas no papel do contador gerencial, nas suas funções, na sua importância e no seu papel nas organizações. Identifica, em função desse novo papel, quais são as novas habilidades que o contador gerencial deverá incorporar
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Esta tese trata de como o sistema SignWriting pode servir de suporte a uma nova proposta pedagógica ao ensino da escrita de língua de sinais e letramento para crianças surdas usuárias da Língua Brasileira de Sinais - Libras e da Língua de Sinais Francesa - LSF. Escrever deve ser uma atividade significativa para a criança. No caso da criança surda, a escrita fundamenta-se em sua competência na língua de sinais, sem precisar da intermediação da língua oral. A criança surda, quando em um ambiente onde ela e seus colegas se comunicam em língua de sinais, efetivamente tenta escrever sinais, quando é incentivada a fazê-lo. Em nossos experimentos, usamos o sistema SignWriting para mostrar ás crianças surdas (e a seus pais e professores) como escrever textos em línguas de sinais de ambas as formas: manuscrita e impressa, usando o programa Sign Writer para editar textos em línguas de sinais. A base teórica que apóia a tese é a abordagem bilíngüe para a educação de surdos, a língua de sinais, a teoria de Piaget, e de Ferreiro quando trata das etapas da alfabetização em língua oral. Esta investigação possui um caráter exploratório, em que o delineamento metodológico é dado pela pesquisa-ação. O primeiro estudo apresenta um levantamento do processo de aquisição da escrita de sinais, em sua forma manuscrita, pela criança e jovem surdo no Brasil e na França. O segundo estudo trata da ajuda que a informática pode dar a essa aquisição e de como utilizamos os softwares de escrita de língua de sinais em aulas de introdução ao uso do computador e em transcrições da LSF de corpus vídeo para a escrita de língua de sinais. Os resultados sugerem que as crianças evoluem em sua escrita, pois muitos signos que elas escreveram não foram sugeridos pela experimentadora, nem por outro meio, mas surgiram espontaneamente. A introdução de um software como o Sign Writer ou o SW-Edit nas classes para introduzir as TI traz a essas aulas muito maior interesse do que quando usamos um editor de textos na língua oral. Também as produções das crianças são mais sofisticadas. As conclusões indicam que a escrita de língua de sinais incorporada à educação das crianças surdas pode significar um avanço significativo na consolidação de uma educação realmente bilíngüe, na evolução das línguas de sinais e aponta para a possibilidade de novas abordagens ao ensino da língua oral como segunda língua.
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O cenário empresarial atual leva as empresas a terem atuações cada vez mais dinâmicas, buscando utilizar as informações disponíveis de modo a melhorar seu processo de decisão. Com esse objetivo, diversas organizações têm adquirido sistemas de business intelligence. O processo de seleção de sistemas é difícil, diferente do utilizado em outras aquisições empresariais e sofre influência de diversos aspectos intangíveis, o que impossibilita o uso das técnicas de análise financeira normalmente utilizadas pelas companhias para apoiar decisões de investimento. Dessa forma, pode-se dizer que a decisão de escolha de um software de business intelligence é baseada em um conjunto de fatores tanto tangíveis quanto intangíveis. Este trabalho teve como objetivo principal identificar e estabelecer um ranking dos principais fatores que influenciam a decisão de escolha entre sistemas de business intelligence, tendo como foco empresas do setor de incorporação imobiliária atuantes na grande São Paulo e como objetivo secundário procurar identificar a possível existência de aspectos determinantes para a decisão de escolha entre a lista de fatores apurados. Essa pesquisa foi realizada através de doze entrevistas com pessoas que participaram de processos de decisão de escolha de sistemas de business intelligence, sendo algumas da área de TI e outras de área de negócio, atuantes em sete empresas incorporadoras da grande São Paulo. Essa avaliação teve como resultado a identificação dos fatores mais importantes e a sua classificação hierárquica, possibilitando a apuração de um ranking composto pelos catorze fatores mais influentes na decisão de escolha e statisticamente válido segundo o coeficiente de concordância de Kendall. Desse total, apenas três puderam ser classificados como determinantes ou não determinantes; o restante não apresentou padrões de resposta estatisticamente válidos para permitir conclusões sobre esse aspecto. Por fim, após a análise dos processos de seleção utilizados pelas sete empresas dessa pesquisa, foram observadas duas fases, as quais sofrem influência de distintos fatores. Posteriormente, estudando-se essas fases em conjunto com os fatores identificados no ranking, pôde-se propor um processo de seleção visando uma possível redução de tempo e custo para a realização dessa atividade. A contribuição teórica deste trabalho está no fato de complementar as pesquisas que identificam os fatores de influência no processo de decisão de escolha de sistemas, mais especificamente de business intelligence, ao estabelecer um ranking de importância para os itens identificados e também o relacionamento de fatores de importância a fases específicas do processo de seleção identificadas neste trabalho.
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Apresenta o método do custeio direto ou variável e sua utilização no planejamento estratégico e controle gerencial como elemento de apoio na tomada de decisão empresarial. A dissertação tem como objetivo apresentar um método called.direct custeio e sua utilização para a tomada de decisão dos Entreprises a dissertação abrange cinco tópicos.
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Trabalho apresentado no 37th Conference on Stochastic Processes and their Applications - July 28 - August 01, 2014 -Universidad de Buenos Aires
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Tabletop computers featuring multi-touch input and object tracking are a common platform for research on Tangible User Interfaces (also known as Tangible Interaction). However, such systems are confined to sensing activity on the tabletop surface, disregarding the rich and relatively unexplored interaction canvas above the tabletop. This dissertation contributes with tCAD, a 3D modeling tool combining fiducial marker tracking, finger tracking and depth sensing in a single system. This dissertation presents the technical details of how these features were integrated, attesting to its viability through the design, development and early evaluation of the tCAD application. A key aspect of this work is a description of the interaction techniques enabled by merging tracked objects with direct user input on and above a table surface.
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As digital systems move away from traditional desktop setups, new interaction paradigms are emerging that better integrate with users’ realworld surroundings, and better support users’ individual needs. While promising, these modern interaction paradigms also present new challenges, such as a lack of paradigm-specific tools to systematically evaluate and fully understand their use. This dissertation tackles this issue by framing empirical studies of three novel digital systems in embodied cognition – an exciting new perspective in cognitive science where the body and its interactions with the physical world take a central role in human cognition. This is achieved by first, focusing the design of all these systems on a contemporary interaction paradigm that emphasizes physical interaction on tangible interaction, a contemporary interaction paradigm; and second, by comprehensively studying user performance in these systems through a set of novel performance metrics grounded on epistemic actions, a relatively well established and studied construct in the literature on embodied cognition. The first system presented in this dissertation is an augmented Four-in-a-row board game. Three different versions of the game were developed, based on three different interaction paradigms (tangible, touch and mouse), and a repeated measures study involving 36 participants measured the occurrence of three simple epistemic actions across these three interfaces. The results highlight the relevance of epistemic actions in such a task and suggest that the different interaction paradigms afford instantiation of these actions in different ways. Additionally, the tangible version of the system supports the most rapid execution of these actions, providing novel quantitative insights into the real benefits of tangible systems. The second system presented in this dissertation is a tangible tabletop scheduling application. Two studies with single and paired users provide several insights into the impact of epistemic actions on the user experience when these are performed outside of a system’s sensing boundaries. These insights are clustered by the form, size and location of ideal interface areas for such offline epistemic actions to occur, as well as how can physical tokens be designed to better support them. Finally, and based on the results obtained to this point, the last study presented in this dissertation directly addresses the lack of empirical tools to formally evaluate tangible interaction. It presents a video-coding framework grounded on a systematic literature review of 78 papers, and evaluates its value as metric through a 60 participant study performed across three different research laboratories. The results highlight the usefulness and power of epistemic actions as a performance metric for tangible systems. In sum, through the use of such novel metrics in each of the three studies presented, this dissertation provides a better understanding of the real impact and benefits of designing and developing systems that feature tangible interaction.
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The objective of this study was to evaluate the quality of bovine frozen-thawed sperm cells after Percoll gradient centrifugation. Frozen semen doses were obtained from six bulls of different breeds, including three taurine and three Zebu animals. Four ejaculates per bull were evaluated before and after discontinuous Percoll gradient centrifugation. Sperm motility was assessed by computer-assisted semen analysis and the integrity of the plasma and acrosomal membranes, as well as mitochondrial function, were evaluated using a combination of fluorescent probes propidium iodide, fluorescein isothiocyanate-conjugated Pisum sativum agglutinin and 5,5',6,6'-tetrachloro-1,1',3,3'-tetraethylbenzimidazolcarbocyanine iodide. The procedure of Percoll gradient centrifugation increased the percentage of total and progressive sperm motility, beat frequency, rectilinear motility, linearity and rapidly moving cells. In addition, the percentage of cells with intact plasma membrane and mitochondrial membrane potential was increased in post-centrifugation samples. However, the percentage of sperm cells with intact acrosomal membrane was markedly reduced. The method used selected the motile cells with intact plasma membrane and higher mitochondrial functionality in frozen-thawed bull semen, but processing, centrifugation and/or the Percoll medium caused damage to the acrosomal membrane.
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In academia, it is common to create didactic processors, facing practical disciplines in the area of Hardware Computer and can be used as subjects in software platforms, operating systems and compilers. Often, these processors are described without ISA standard, which requires the creation of compilers and other basic software to provide the hardware / software interface and hinder their integration with other processors and devices. Using reconfigurable devices described in a HDL language allows the creation or modification of any microarchitecture component, leading to alteration of the functional units of data path processor as well as the state machine that implements the control unit even as new needs arise. In particular, processors RISP enable modification of machine instructions, allowing entering or modifying instructions, and may even adapt to a new architecture. This work, as the object of study addressing educational soft-core processors described in VHDL, from a proposed methodology and its application on two processors with different complexity levels, shows that it s possible to tailor processors for a standard ISA without causing an increase in the level hardware complexity, ie without significant increase in chip area, while its level of performance in the application execution remains unchanged or is enhanced. The implementations also allow us to say that besides being possible to replace the architecture of a processor without changing its organization, RISP processor can switch between different instruction sets, which can be expanded to toggle between different ISAs, allowing a single processor become adaptive hybrid architecture, which can be used in embedded systems and heterogeneous multiprocessor environments
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The control of industrial processes has become increasingly complex due to variety of factory devices, quality requirement and market competition. Such complexity requires a large amount of data to be treated by the three levels of process control: field devices, control systems and management softwares. To use data effectively in each one of these levels is extremely important to industry. Many of today s industrial computer systems consist of distributed software systems written in a wide variety of programming languages and developed for specific platforms, so, even more companies apply a significant investment to maintain or even re-write their systems for different platforms. Furthermore, it is rare that a software system works in complete isolation. In industrial automation is common that, software had to interact with other systems on different machines and even written in different languages. Thus, interoperability is not just a long-term challenge, but also a current context requirement of industrial software production. This work aims to propose a middleware solution for communication over web service and presents an user case applying the solution developed to an integrated system for industrial data capture , allowing such data to be available simplified and platformindependent across the network