911 resultados para ACSES (Computer system)
Resumo:
Social bookmark tools are rapidly emerging on the Web. In such systems users are setting up lightweight conceptual structures called folksonomies. The reason for their immediate success is the fact that no specific skills are needed for participating. In this paper we specify a formal model for folksonomies and briefly describe our own system BibSonomy, which allows for sharing both bookmarks and publication references in a kind of personal library.
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Laut dem Statistischen Bundesamts ist die Zahl der im Straßenverkehr getöteten Personen zwar rückläufig, jedoch wurden in 2010 in Deutschland noch immer 3648 Personen bei Unfällen im Straßenverkehr getötet, 476 davon waren Fußgänger. In den letzten Dekaden lag der Schwerpunkt der Forschungsarbeiten zur Reduzierung der Verkehrstoten besonders im Bereich des Insassenschutzes. Erst in den letzten Jahren rückte die Thematik des Fußgängerschutzes mehr in den Fokus des öffentlichen Interesses und der Automobilhersteller. Forschungsarbeiten beschäftigen sich mit unterschiedlichen Ansätzen die Folgen einer Kollision zwischen einem Auto und einem Fußgänger zu reduzieren. Hierzu zählen z.B. weiche Aufprallzonen im Frontbereich eines Autos, aufstellende Motorhaube oder auch Fußgängerairbags im Bereich der Frontscheibe. Da passive Ansätze aber nur die Folgen eines Aufpralls am Fahrzeug, nicht aber die Folgen eines Sekundäraufpralls auf dem Boden verringern können, werden parallel Ansätze zur aktiven Kollisionsvermeidung untersucht. Die bisher verfolgten, ebenso wertvollen Ansätze, zeigen jedoch jeweils Schwachpunkte in Ihrer Lösung. So ist der Einsatz der bisherigen bordautonomen Ansätze auf Grund der Anforderungen der verschiedenen Systeme, wie der Notwendigkeit einer direkten, ungestörten Sichtverbindung zwischen Auto und Fußgänger, leider nur eingeschränkt möglich. Kooperative Systeme, die ein zusätzliches, vom Fußgänger mitzuführendes Sende-Empfänger Gerät zur Ermittlung der Fußgängerposition benötigen sind hingegen mit zusätzlichem Aufwand für den Fußgänger verbunden. Auch fehlen den bisher verfolgten Ansätzen Informationen über den Fußgänger, wodurch es schwierig ist, wenn nicht gar manchmal unmöglich, eine Situation korrekt bewerten zu können. Auch sehen diese Systeme keine Warnung des Fußgängers vor. In dieser Arbeit wird ein Verfahren zum Fußgängerschutz betrachtet, welches per Funk ausgetauschte Informationen zur Risikobewertung eines Szenarios nutzt. Hierbei werden neben den vom Auto bekannten Informationen und Parameter, die vom Smartphone des Fußgängers zur Verfügung gestellten Kontextinformationen verwendet. Es werden zum einen die Parameter, Bedingungen und Anforderungen analysiert und die Architektur des Systems betrachtet. Ferner wird das Ergbnis einer Untersuchung zur generellen Umsetzbarkeit mit bereits heute in Smartphone verfügbaren Funktechnolgien vorgestellt. Final werden die bereits vielversprechenden Ergebnisse eines ersten Experiments zur Nutzbarkeit von Sensorinformationen des Smartphones im Bereich der Kollisionsvermeidung vorgestellt und diskutiert.
Resumo:
With the development of high-level languages for new computer architectures comes the need for appropriate debugging tools as well. One method for meeting this need would be to develop, from scratch, a symbolic debugger with the introduction of each new language implementation for any given architecture. This, however, seems to require unnecessary duplication of effort among developers. This paper describes Maygen, a "debugger generation system," designed to efficiently provide the desired language-dependent and architecture-dependent debuggers. A prototype of the Maygen system has been implemented and is able to handle the semantically different languages of C and OPAL.
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I have added support for predicate dispatching, a powerful generalization of other dispatching mechanisms, to the Common Lisp Object System (CLOS). To demonstrate its utility, I used predicate dispatching to enhance Weyl, a computer algebra system which doubles as a CLOS library. My result is Dispatching-Enhanced Weyl (DEW), a computer algebra system that I have demonstrated to be well suited for both users and programmers.
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This paper describes a system for the computer understanding of English. The system answers questions, executes commands, and accepts information in normal English dialog. It uses semantic information and context to understand discourse and to disambiguate sentences. It combines a complete syntactic analysis of each sentence with a "heuristic understander" which uses different kinds of information about a sentence, other parts of the discourse, and general information about the world in deciding what the sentence means. It is based on the belief that a computer cannot deal reasonably with language unless it can "understand" the subject it is discussing. The program is given a detailed model of the knowledge needed by a simple robot having only a hand and an eye. We can give it instructions to manipulate toy objects, interrogate it about the scene, and give it information it will use in deduction. In addition to knowing the properties of toy objects, the program has a simple model of its own mentality. It can remember and discuss its plans and actions as well as carry them out. It enters into a dialog with a person, responding to English sentences with actions and English replies, and asking for clarification when its heuristic programs cannot understand a sentence through use of context and physical knowledge.
Resumo:
The furious pace of Moore's Law is driving computer architecture into a realm where the the speed of light is the dominant factor in system latencies. The number of clock cycles to span a chip are increasing, while the number of bits that can be accessed within a clock cycle is decreasing. Hence, it is becoming more difficult to hide latency. One alternative solution is to reduce latency by migrating threads and data, but the overhead of existing implementations has previously made migration an unserviceable solution so far. I present an architecture, implementation, and mechanisms that reduces the overhead of migration to the point where migration is a viable supplement to other latency hiding mechanisms, such as multithreading. The architecture is abstract, and presents programmers with a simple, uniform fine-grained multithreaded parallel programming model with implicit memory management. In other words, the spatial nature and implementation details (such as the number of processors) of a parallel machine are entirely hidden from the programmer. Compiler writers are encouraged to devise programming languages for the machine that guide a programmer to express their ideas in terms of objects, since objects exhibit an inherent physical locality of data and code. The machine implementation can then leverage this locality to automatically distribute data and threads across the physical machine by using a set of high performance migration mechanisms. An implementation of this architecture could migrate a null thread in 66 cycles -- over a factor of 1000 improvement over previous work. Performance also scales well; the time required to move a typical thread is only 4 to 5 times that of a null thread. Data migration performance is similar, and scales linearly with data block size. Since the performance of the migration mechanism is on par with that of an L2 cache, the implementation simulated in my work has no data caches and relies instead on multithreading and the migration mechanism to hide and reduce access latencies.
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Recently, researchers have introduced the notion of super-peers to improve signaling efficiency as well as lookup performance of peer-to-peer (P2P) systems. In a separate development, recent works on applications of mobile ad hoc networks (MANET) have seen several proposals on utilizing mobile fleets such as city buses to deploy a mobile backbone infrastructure for communication and Internet access in a metropolitan environment. This paper further explores the possibility of deploying P2P applications such as content sharing and distributed computing, over this mobile backbone infrastructure. Specifically, we study how city buses may be deployed as a mobile system of super-peers. We discuss the main motivations behind our proposal, and outline in detail the design of a super-peer based structured P2P system using a fleet of city buses.
Resumo:
When underwater vehicles navigate close to the ocean floor, computer vision techniques can be applied to obtain motion estimates. A complete system to create visual mosaics of the seabed is described in this paper. Unfortunately, the accuracy of the constructed mosaic is difficult to evaluate. The use of a laboratory setup to obtain an accurate error measurement is proposed. The system consists on a robot arm carrying a downward looking camera. A pattern formed by a white background and a matrix of black dots uniformly distributed along the surveyed scene is used to find the exact image registration parameters. When the robot executes a trajectory (simulating the motion of a submersible), an image sequence is acquired by the camera. The estimated motion computed from the encoders of the robot is refined by detecting, to subpixel accuracy, the black dots of the image sequence, and computing the 2D projective transform which relates two consecutive images. The pattern is then substituted by a poster of the sea floor and the trajectory is executed again, acquiring the image sequence used to test the accuracy of the mosaicking system
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Positioning a robot with respect to objects by using data provided by a camera is a well known technique called visual servoing. In order to perform a task, the object must exhibit visual features which can be extracted from different points of view. Then, visual servoing is object-dependent as it depends on the object appearance. Therefore, performing the positioning task is not possible in presence of nontextured objets or objets for which extracting visual features is too complex or too costly. This paper proposes a solution to tackle this limitation inherent to the current visual servoing techniques. Our proposal is based on the coded structured light approach as a reliable and fast way to solve the correspondence problem. In this case, a coded light pattern is projected providing robust visual features independently of the object appearance
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Colour image segmentation based on the hue component presents some problems due to the physical process of image formation. One of that problems is colour clipping, which appear when at least one of the sensor components is saturated. We have designed a system, that works for a trained set of colours, to recover the chromatic information of those pixels on which colour has been clipped. The chromatic correction method is based on the fact that hue and saturation are invariant to the uniform scaling of the three RGB components. The proposed method has been validated by means of a specific colour image processing board that has allowed its execution in real time. We show experimental results of the application of our method
Resumo:
In a search for new sensor systems and new methods for underwater vehicle positioning based on visual observation, this paper presents a computer vision system based on coded light projection. 3D information is taken from an underwater scene. This information is used to test obstacle avoidance behaviour. In addition, the main ideas for achieving stabilisation of the vehicle in front of an object are presented
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We present a system for dynamic network resource configuration in environments with bandwidth reservation and path restoration mechanisms. Our focus is on the dynamic bandwidth management results, although the main goal of the system is the integration of the different mechanisms that manage the reserved paths (bandwidth, restoration, and spare capacity planning). The objective is to avoid conflicts between these mechanisms. The system is able to dynamically manage a logical network such as a virtual path network in ATM or a label switch path network in MPLS. This system has been designed to be modular in the sense that in can be activated or deactivated, and it can be applied only in a sub-network. The system design and implementation is based on a multi-agent system (MAS). We also included details of its architecture and implementation
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Consumer reviews, opinions and shared experiences in the use of a product is a powerful source of information about consumer preferences that can be used in recommender systems. Despite the importance and value of such information, there is no comprehensive mechanism that formalizes the opinions selection and retrieval process and the utilization of retrieved opinions due to the difficulty of extracting information from text data. In this paper, a new recommender system that is built on consumer product reviews is proposed. A prioritizing mechanism is developed for the system. The proposed approach is illustrated using the case study of a recommender system for digital cameras
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To coordinate ambulances for emergency medical services, a multiagent system uses an auction mechanism based on trust. Results of tests using real data show that this system can efficiently assign ambulances to patients, thereby reducing transportation time. Emergency transportation on specialized vehicles is needed when a person's health is in risk of irreparable damage. A patient can't benefit from sophisticated medical treatments and technologies if she or he isn't placed in a proper healthcare center with the appropriate medical team. For example, strokes are neurological emergencies involving a limited amount of time in which treatment measures are effective
Resumo:
This work shows the use of adaptation techniques involved in an e-learning system that considers students' learning styles and students' knowledge states. The mentioned e-learning system is built on a multiagent framework designed to examine opportunities to improve the teaching and to motivate the students to learn what they want in a user-friendly and assisted environment