938 resultados para Web 2.0 resources
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Collective Intelligence (CI ) is a phenomenon that emerges at the crossroads of three worlds: Open Educational Resources (OER), Web 2.0 technologies and Online Learning Communities. Building CI for the OER movement means capturing the richness of information, experiences, knowledge and resources, that the movement is constantly generating, in a way that they can be shared and reused for the benefit of the movement itself. The organisation of CI starts from collecting the knowledge and experiences of OER's practitioners and scholars in new creative forms, and then situating this knowledge in a collective 'pot' from where it can be leveraged with new 'intelligent' meanings and toward new 'intelligent' goals. This workshop is an attempt to do so by engaging participants in a CI experience, in which they will contribute to, and at the same time take something from, the existing CI around OER, Web 2.0 technologies and Online Learning Communities.
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The possibilities and expansion of the use of Web 2.0 has opened up a world of possibilities in online learning. In spite of the integration of these tools in education major changes are required in the educational design of instructional processes.This paper presents an educational experience conducted by the Open University of Catalonia using the social network Facebook for the purpose of testing a learning model that uses a participation and collaboration methodology among users based on the use of open educational resources.- The aim of the experience is to test an Open Social Learning (OSL) model, understood to be a virtual learning environment open to the Internet community, based on the use of open resources and on a methodology focused on the participation and collaboration of users in the construction of knowledge.- The topic chosen for this experience in Facebook was 2.0 Journeys: online tools and resources. The objective of this 5 weeks course was to provide students with resources for managing the various textual, photographic, audiovisual and multimedia materials resulting from a journey.- The most important changes in the design and development of a course based on OSL are the role of the teacher, the role of the student, the type of content and the methodology:- The teacher mixes with the participants, guiding them and offering the benefit of his/her experience and knowledge.- Students learn through their participation and collaboration with a mixed group of users.- The content is open and editable under different types of license that specify the level of accessibility.- The methodology of the course was based on the creation of a learning community able to self-manage its learning process. For this a facilitator was needed and also a central activity was established for people to participate and contribute in the community.- We used an ethnographic methodology and also questionnaires to students in order to acquire results regarding the quality of this type of learning experience.- Some of the data obtained raised questions to consider for future designs of educational situations based on OSL:- Difficulties in breaking the facilitator-centred structure- Change in the time required to adapt to the system and to achieve the objectives- Lack of commitment with free courses- The trend to return to traditional ways of learning- Accreditation- This experience has taught all of us that education can happen any time and in any place but not in any way.
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Tässä työssä selvitettiin Ajax-tekniikan tilannetta web-sovellusten kehityksessä. Sitä varten kehitettiin demosovellus, jonka avulla tekniikoiden käyttökelpoisuutta voitiin arvioida. Samalla työssä on esitelty eri tekniikoita, jotka liittyvät kiinteästi Ajax-sovellusten toteuttamiseen. Demosovellus tehtiin vapaalla LAMP (Linux, Apache, MySQL and PHP) -alustalla. Työssä on arvioitu Ajax-tekniikan käyttökelpoisuutta ja ongelmia nykyisen webin, web-kehittäjien, käytössä olevien selainten ja käyttäjien kannalta. Lopussa on myös pohdittu hieman webin tulevaisuutta ja Ajaxin osaa siinä.
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La intenció del present estudi es esbrinar si el propòsit institucional d'integrar les TICs i desenvolupar les competències digitals entre l'alumnat s'assoleix a l'escola primària, si la formació del professorat es suficient per aquests objectius i si l'ús està integrat en el procés d'ensenyament i aprenentatge. També volem saber si a la pràctica les TICs queden relegades només a un nivell individual, deixant en segon pla l'ús col·lectiu dins l'aula amb l'alumnat, i l'ús queda restringit sobre tot a la consulta i no incorpora la producció de material digital.Per tant, el nostre objectiu és conèixer el grau d'utilització de les TICs, en particular les que donen pas i fomenten la cultura participativa (eines 2.0) del professorat de Primària, el tipus d'ús i el coneixement sobre l'alumnat destinatari de l'aprenentatge. Per tal d'obtenir una descripció de la utilització d'aquest col·lectiu de les TICs s'ha creat un qüestionari que intentarà respondre als nostres objectius.
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Postprint (published version)
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El bullying, lamentablemente, no es un tema nuevo en el ámbito educativo. Sin embargo, con la introducción de las nuevas tecnologías en nuestras vidas, una nueva forma de acoso ha cobrado protagonismo más allá de las aulas: el ciberbullying.
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Abstrakti
Kirjasto 2.0 ja Verkko 2.0 -välineiden hyödyntäminen Hämeenlinnan ja Helsingin kaupunginkirjastoissa
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Whereas external social media has been studied, hyped and integrated into companies´ strategies, an insignificant concentration has been put on internal social solutions, which companies provide increasingly to their personnel. An enterprise focusing solely on the benefits of external social media might end up underestimating the true potential embedded in social business. The purpose of this thesis was to examine how social collaboration can be depicted as a structuration process in an Enterprise 2.0 environment. Furthermore, this thesis sought to reveal the benefits, challenges and possibilities of social business. This thesis focused on researching Enterprise 2.0 at the workplace. The studied Enterprise 2.0 solution was IBM Connections. The qualitative research methodology was an extensive case study. Three companies took part into this thesis and all in all 12 employees were interviewed. Additionally, seven IBM Social Business Experts were interviewed in order to receive a better understanding of the phenomenon. Three research questions were designed to fulfill the purpose of this thesis. The research questions were: 1. How are the dimensions of social capital structured through collaboration? 2. How does agency form in Enterprise 2.0? 3. How does social collaboration emerge as a result of the interplay between agency and dimensions of social capital in an Enterprise 2.0 environment and creates outcomes such as trust, identification and knowledge? The main research findings indicate that social collaboration increases trust, identification and knowledge by giving employees more capabilities to do their work. Consequently, social collaboration increases company performance by making individuals and groups more effective. The support of top management is crucial in making Enterprise 2.0 successful, because it is more a cultural than a technological change. Power agency, the lack of top management support and old established work ways such as email and databases work as barriers to social collaboration.