984 resultados para software agents


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In open railway markets, coordinating train schedules at an interchange station requires negotiation between two independent train operating companies to resolve their operational conflicts. This paper models the stakeholders as software agents and proposes an agent negotiation model to study their interaction. Three negotiation strategies have been devised to represent the possible objectives of the stakeholders, and they determine the behavior in proposing offers to the proponent. Empirical simulation results confirm that the use of the proposed negotiation strategies lead to outcomes that are consistent with the objectives of the stakeholders.

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Extant models of decision making in social neurobiological systems have typically explained task dynamics as characterized by transitions between two attractors. In this paper, we model a three-attractor task exemplified in a team sport context. The model showed that an attacker–defender dyadic system can be described by the angle x between a vector connecting the participants and the try line. This variable was proposed as an order parameter of the system and could be dynamically expressed by integrating a potential function. Empirical evidence has revealed that this kind of system has three stable attractors, with a potential function of the form V(x)=−k1x+k2ax2/2−bx4/4+x6/6, where k1 and k2 are two control parameters. Random fluctuations were also observed in system behavior, modeled as white noise εt, leading to the motion equation dx/dt = −dV/dx+Q0.5εt, where Q is the noise variance. The model successfully mirrored the behavioral dynamics of agents in a social neurobiological system, exemplified by interactions of players in a team sport.

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Distributed Collaborative Computing services have taken over centralized computing platforms allowing the development of distributed collaborative user applications. These applications enable people and computers to work together more productively. Multi-Agent System (MAS) has emerged as a distributed collaborative environment which allows a number of agents to cooperate and interact with each other in a complex environment. We want to place our agents in problems whose solutions require the collation and fusion of information, knowledge or data from distributed and autonomous information sources. In this paper we present the design and implementation of an agent based conference planner application that uses collaborative effort of agents which function continuously and autonomously in a particular environment. The application also enables the collaborative use of services deployed geographically wide in different technologies i.e. Software Agents, Grid computing and Web service. The premise of the application is that it allows autonomous agents interacting with web and grid services to plan a conference as a proxy to their owners (humans). © 2005 IEEE.

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A modelagem orientada a agentes surge como paradigma no desenvolvimento de software, haja vista a quantidade de iniciativas e estudos que remetem à utilização de agentes de software como solução para tratar de problemas mais complexos. Apesar da popularidade de utilização de agentes, especialistas esbarram na falta de universalidade de uma metodologia para construção dos Sistemas Multiagentes (MAS), pois estas acabam pecando pelo excesso ou falta de soluções para modelar o problema. Esta dissertação propõe o uso de uma Ontologia sobre Metodologias Multiagentes, seguindo os princípios da Engenharia de Métodos Situacionais que se propõe a usar fragmentos de métodos para construção de metodologias baseados na especificidade do projeto em desenvolvimento. O objetivo do estudo é sedimentar o conhecimento na área de Metodologias Multiagentes, auxiliando o engenheiro de software a escolher a melhor metodologia ou o melhor fragmento de metodologia capaz de modelar um Sistema Multiagentes.

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O objetivo desta dissertação foi criar uma nova abordagem para identificar de maneira automática feições do tipo edificação em uma imagem digital. Tal identificação seria de interesse de órgãos públicos que lidam com planejamento urbano para fins de controle da ocupação humana irregular. A abordagem criada utilizou agentes de software especialistas para proceder com o processamento da segmentação e reconhecimento de feições na imagem digital. Os agentes foram programados para tratar uma imagem colorida com o padrão Red, Green e Blue (RGB). A criação desta nova abordagem teve como motivação o fato das atuais técnicas existentes de segmentação e classificação de imagens dependerem sobremaneira dos seus usuários. Em outras palavras, pretendeu-se com a abordagem em questão permitir que usuários menos técnicos pudessem interagir com um sistema classificador, sem a necessidade de profundos conhecimentos de processamento digital de imagem. Uma ferramenta protótipo foi desenvolvida para testar essa abordagem, que emprega de forma inusitada, agentes inteligentes, com testes feitos em recortes de ortofotos digitais do Município de Angra dos Reis (RJ).

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A tecnologia de agentes tem sido reconhecida como um paradigma promissor em sistemas educacionais da nova geração. Entretanto, o esforço e inflexibilidade de algumas metodologias próprias para agentesacarretam num alto custo, tempo e adaptação de escopo. Este trabalho visaavaliar alternativas de desenvolvimento de um jogo educacional médico orientado a agentes, através da aplicação de um estudo de caso, com o intuito de verificar se metodologias próprias para implementação de sistemas multiagentes trazem benefícios no resultado final da implementação do jogo, e também se os resultados alcançados na comparação de processos de desenvolvimento de cunho tradicional e ágil fazem diferença no resultado final. Desta forma, este trabalho compara três metodologias baseadas nos conceitos da Engenharia de Software através de um estudo de caso, sendo elas: O-MaSE que é uma metodologiatradicional de desenvolvimento de sistemas multiagentes e utiliza um processo de desenvolvimento tradicional; AgilePASSI que é baseada no processo de desenvolvimento ágil e específica para sistemas multiagentes; e, por último, Scrum que é uma metodologia ágil, não sendo específica para implementação de sistemas multiagentes

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A realização da Internet das Coisas (Internet of Things, IoT) requer a integração e interação de dispositivos e serviços com protocolos de comunicação heterogêneos. Os dados gerados pelos dispositivos precisam ser analisados e interpretados em concordância com um modelo de dados em comum, o que pode ser solucionado com o uso de tecnologias de modelagem semântica, processamento, raciocínio e persistência de dados. A computação ciente de contexto possui soluções para estes desafios com mecanismos que associam os dados de contexto com dados coletados pelos dispositivos. Entretanto, a IoT precisa ir além da computação ciente de contexto, sendo simultaneamente necessário soluções para aspectos de segurança, privacidade e escalabilidade. Para integração destas tecnologias é necessário o suporte de uma infraestrutura, que pode ser implementada como um middleware. No entanto, uma solução centralizada de integração de dispositivos heterogêneos pode afetar escalabilidade. Assim esta integração é delegada para agentes de software, que são responsáveis por integrar os dispositivos e serviços, encapsulando as especificidades das suas interfaces e protocolos de comunicação. Neste trabalho são explorados os aspectos de segurança, persistência e nomeação para agentes de recursos. Para este fim foi desenvolvido o ContQuest, um framework, que facilita a integração de novos recursos e o desenvolvimento de aplicações cientes de contexto para a IoT, através de uma arquitetura de serviços e um modelo de dados. O ContQuest inclui soluções consistentes para os aspectos de persistência, segurança e controle de acesso tanto para os serviços de middleware, como para os Agentes de Recursos, que encapsulam dispositivos e serviços, e aplicações-clientes. O ContQuest utiliza OWL para a modelagem dos recursos e inclui um mecanismo de geração de identificadores únicos universais nas ontologias. Um protótipo do ContQuest foi desenvolvido e validado com a integração de três Agentes de Recurso para dispositivos reais: um dispositivo Arduino, um leitor de RFID e uma rede de sensores. Foi também realizado um experimento para avaliação de desempenho dos componentes do sistema, em que se observou o impacto do mecanismo de segurança proposto no desempenho do protótipo. Os resultados da validação e do desempenho são satisfatórios

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We propose Trade & Cap (T&C), an economics-inspired mechanism that incentivizes users to voluntarily coordinate their consumption of the bandwidth of a shared resource (e.g., a DSLAM link) so as to converge on what they perceive to be an equitable allocation, while ensuring efficient resource utilization. Under T&C, rather than acting as an arbiter, an Internet Service Provider (ISP) acts as an enforcer of what the community of rational users sharing the resource decides is a fair allocation of that resource. Our T&C mechanism proceeds in two phases. In the first, software agents acting on behalf of users engage in a strategic trading game in which each user agent selfishly chooses bandwidth slots to reserve in support of primary, interactive network usage activities. In the second phase, each user is allowed to acquire additional bandwidth slots in support of presumed open-ended need for fluid bandwidth, catering to secondary applications. The acquisition of this fluid bandwidth is subject to the remaining "buying power" of each user and by prevalent "market prices" – both of which are determined by the results of the trading phase and a desirable aggregate cap on link utilization. We present analytical results that establish the underpinnings of our T&C mechanism, including game-theoretic results pertaining to the trading phase, and pricing of fluid bandwidth allocation pertaining to the capping phase. Using real network traces, we present extensive experimental results that demonstrate the benefits of our scheme, which we also show to be practical by highlighting the salient features of an efficient implementation architecture.

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PEGS (Production and Environmental Generic Scheduler) is a generic production scheduler that produces good schedules over a wide range of problems. It is centralised, using search strategies with the Shifting Bottleneck algorithm. We have also developed an alternative distributed approach using software agents. In some cases this reduces run times by a factor of 10 or more. In most cases, the agent-based program also produces good solutions for published benchmark data, and the short run times make our program useful for a large range of problems. Test results show that the agents can produce schedules comparable to the best found so far for some benchmark datasets and actually better schedules than PEGS on our own random datasets. The flexibility that agents can provide for today's dynamic scheduling is also appealing. We suggest that in this sort of generic or commercial system, the agent-based approach is a good alternative.

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We present a novel Service Level Agreement (SLA)-driven service provisioning architecture, which enables dynamic and flexible bandwidth reservation schemes on a per-user or per-application basis. Various session level SLA negotiation schemes involving bandwidth allocation, service start time and service duration parameters are introduced and analyzed. The results show that these negotiation schemes can be utilized for the benefit of both end users and network providers in achieving the highest individual SLA optimization in terms of key Quality of Service (QoS) metrics and price. The inherent characteristics of software agents such as autonomy, adaptability and social abilities offer many advantages in this dynamic, complex, and distributed network environment especially when performing Service Level Agreements (SLA) definition negotiations and brokering tasks. This article also presents a service broker prototype based on Fujitsu's Phoenix Open Agent Mediator (OAM) agent technology, which was used to demonstrate a range of SLA brokering scenarios.

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Just as conventional institutions are organisational structures for coordinating the activities of multiple interacting individuals, electronic institutions provide a computational analogue for coordinating the activities of multiple interacting software agents. In this paper, we argue that open multi-agent systems can be effectively designed and implemented as electronic institutions, for which we provide a comprehensive computational model. More specifically, the paper provides an operational semantics for electronic institutions, specifying the essential data structures, the state representation and the key operations necessary to implement them. We specify the agent workflow structure that is the core component of such electronic institutions and particular instantiations of knowledge representation languages that support the institutional model. In so doing, we provide the first formal account of the electronic institution concept in a rigorous and unambiguous way.

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Risk management in software engineering has become a recognized project management practice but it seems that not all companies are systematically applying it. At the same time, agile methods have become popular, partly because proponents claim that agile methods implicitly reduce risks due
to, for example, more frequent and earlier feedback, shorter periods of development time and easier prediction of cost. Therefore, there is a need to investigate how risk management can be usable in iterative and evolutionary software development processes. This paper investigates the gathering of empirical data on risk management from the project environment and presents
a novel approach to manage risk in agile projects. Our approach is based on a prototype tool, Agile Risk Tool (ART). This tool reduces human effort in risk management by using software agents to identify, assess and monitor risk, based on input and data collected from the project environment and by applying
some designated rules. As validation, groups of student project data were used to provide evidence of the efficacy of this approach. We demonstrate the approach and the feasibility of using a lightweight risk management tool to alert, assess and monitor risk with reduced human effort.

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Environmental concerns and the shortage in the fossil fuel reserves have been potentiating the growth and globalization of distributed generation. Another resource that has been increasing its importance is the demand response, which is used to change consumers’ consumption profile, helping to reduce peak demand. Aiming to support small players’ participation in demand response events, the Curtailment Service Provider emerged. This player works as an aggregator for demand response events. The control of small and medium players which act in smart grid and micro grid environments is enhanced with a multi-agent system with artificial intelligence techniques – the MASGriP (Multi-Agent Smart Grid Platform). Using strategic behaviours in each player, this system simulates the profile of real players by using software agents. This paper shows the importance of modeling these behaviours for studying this type of scenarios. A case study with three examples shows the differences between each player and the best behaviour in order to achieve the higher profit in each situation.

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This paper presents the Realistic Scenarios Generator (RealScen), a tool that processes data from real electricity markets to generate realistic scenarios that enable the modeling of electricity market players’ characteristics and strategic behavior. The proposed tool provides significant advantages to the decision making process in an electricity market environment, especially when coupled with a multi-agent electricity markets simulator. The generation of realistic scenarios is performed using mechanisms for intelligent data analysis, which are based on artificial intelligence and data mining algorithms. These techniques allow the study of realistic scenarios, adapted to the existing markets, and improve the representation of market entities as software agents, enabling a detailed modeling of their profiles and strategies. This work contributes significantly to the understanding of the interactions between the entities acting in electricity markets by increasing the capability and realism of market simulations.