988 resultados para Virtual teams


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Requirements engineering is not straightforward for any software development team. Developing software when team members are located in widely distributed geographic locations poses many challenges for developers, particularly during the requirements engineering phase. This paper reports on a case study concerning a large software development project that was completed in just seven months between users located in the UK and software developers from an international software house based in New Zealand. The case indicates that while “true” global requirements engineering may be desirable in achieving economy of resources, a “hybrid” structure of requirements engineering processes is more realistic so that lasting relationships with clients may be formed, and requirements engineering activities achieved. The main impediment to the process of requirements engineering during global software development, as recounted by the team members in this case, is communication. Communication issues may be further described in terms of four categories: distribution of the clients and the development team, distribution of the development team, cultural differences between the clients and the development team and cultural differences among the development team.

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Through an interpretive study of global virtual teams, this research has explored the influences on the requirements engineering processes during global software development. Complex layers of explicit and implicit elements in the project environment, including systems methodology, project steering, management commitment and cultural differences, were found to influence these processes.

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O correio eletrônico tem potencial para revolucionar a forma de interação de grupos de trabalho para criar valor. Mas para que isso possa de fato acontecer, o pressuposto básico é a sua correta utilização. Assim, o principal objetivo deste projeto é a observação de times virtuais de trabalho funcionando na prática, e a partir das observações tecer soluções para melhorar a interação utilizando este novo veículo.

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No mundo contemporâneo as formas de atingir desempenho máximo são cruciais, resulta em altos investimentos em tecnologia com o intuito de melhorar, entre outros, o desempenho dos trabalhadores, por serem esses os responsáveis pela produção eficiente ou não de bens e serviços. A tecnologia tem sido essencial neste processo, tais recursos estão à disposição de toda e qualquer empresa. Resta então, otimizar o desempenho dos trabalhadores frente a tal cenário. Neste, a liderança que sempre foi marcante nos processos administrativos, precisa ser reavaliada com o objetivo de conhecer como ela se dá nas equipes virtuais. O trabalho em equipe num mesmo local ganhou força desde a última década e continua sendo propulsora de desempenho na década atual. Contudo, tais equipes ganharam novo papel: o de compartilhar o desenvolvimento de um bem ou serviço em locais distintos. Nasceram, então, as equipes virtuais. Este trabalho objetiva compreender como a liderança estimula a motivação dos integrantes de equipes virtuais. Com intuito de responder ao objetivo do trabalho foi realizado um estudo de caso exploratório em uma empresa multinacional francesa instalada na região metropolitana de São Paulo. O caso é composto por 10 sujeitos que cobrem todo território nacional, para a qual foi realizada entrevista pelos mesmos meios de comunicação utilizado pelos sujeitos. Como resultado obteve-se a idéia de que a liderança é de alta relevância para o caso estudado. Identificou-se que nas equipes virtuais há elementos facilitadores e dificultadores, de ordem pessoal, organizacional e de infra-estrutura.(AU)

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No mundo contemporâneo as formas de atingir desempenho máximo são cruciais, resulta em altos investimentos em tecnologia com o intuito de melhorar, entre outros, o desempenho dos trabalhadores, por serem esses os responsáveis pela produção eficiente ou não de bens e serviços. A tecnologia tem sido essencial neste processo, tais recursos estão à disposição de toda e qualquer empresa. Resta então, otimizar o desempenho dos trabalhadores frente a tal cenário. Neste, a liderança que sempre foi marcante nos processos administrativos, precisa ser reavaliada com o objetivo de conhecer como ela se dá nas equipes virtuais. O trabalho em equipe num mesmo local ganhou força desde a última década e continua sendo propulsora de desempenho na década atual. Contudo, tais equipes ganharam novo papel: o de compartilhar o desenvolvimento de um bem ou serviço em locais distintos. Nasceram, então, as equipes virtuais. Este trabalho objetiva compreender como a liderança estimula a motivação dos integrantes de equipes virtuais. Com intuito de responder ao objetivo do trabalho foi realizado um estudo de caso exploratório em uma empresa multinacional francesa instalada na região metropolitana de São Paulo. O caso é composto por 10 sujeitos que cobrem todo território nacional, para a qual foi realizada entrevista pelos mesmos meios de comunicação utilizado pelos sujeitos. Como resultado obteve-se a idéia de que a liderança é de alta relevância para o caso estudado. Identificou-se que nas equipes virtuais há elementos facilitadores e dificultadores, de ordem pessoal, organizacional e de infra-estrutura.(AU)

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No mundo contemporâneo as formas de atingir desempenho máximo são cruciais, resulta em altos investimentos em tecnologia com o intuito de melhorar, entre outros, o desempenho dos trabalhadores, por serem esses os responsáveis pela produção eficiente ou não de bens e serviços. A tecnologia tem sido essencial neste processo, tais recursos estão à disposição de toda e qualquer empresa. Resta então, otimizar o desempenho dos trabalhadores frente a tal cenário. Neste, a liderança que sempre foi marcante nos processos administrativos, precisa ser reavaliada com o objetivo de conhecer como ela se dá nas equipes virtuais. O trabalho em equipe num mesmo local ganhou força desde a última década e continua sendo propulsora de desempenho na década atual. Contudo, tais equipes ganharam novo papel: o de compartilhar o desenvolvimento de um bem ou serviço em locais distintos. Nasceram, então, as equipes virtuais. Este trabalho objetiva compreender como a liderança estimula a motivação dos integrantes de equipes virtuais. Com intuito de responder ao objetivo do trabalho foi realizado um estudo de caso exploratório em uma empresa multinacional francesa instalada na região metropolitana de São Paulo. O caso é composto por 10 sujeitos que cobrem todo território nacional, para a qual foi realizada entrevista pelos mesmos meios de comunicação utilizado pelos sujeitos. Como resultado obteve-se a idéia de que a liderança é de alta relevância para o caso estudado. Identificou-se que nas equipes virtuais há elementos facilitadores e dificultadores, de ordem pessoal, organizacional e de infra-estrutura.(AU)

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In an exploding and fluctuating construction market, managers are facing a challenge, which is how to manage business on a wider scale and to utilize modern developments in information technology to promote productivity. The extraordinary development of telecommunications and computer technology makes it possible for people to plan, lead, control, organize and manage projects from a distance without the need to be on site on a daily basis. A modern management known as distance management (DM) or remote management is emerging. Physical distance no longer determines the boundary of management since managers can now operate projects through virtual teams that organize manpower, material and production without face-to-face communication. What organization prototype could overcome psychological and physical barriers to reengineer a successful project through information technology? What criteria distinguishes the adapted way of communication of individual activities in a teamwork and assist the integration of an efficient and effective communication between face-to-face and a physical distance? The entire methodology has been explained through a case application on refuse incineration plant projects in Taiwan.

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Instant messaging is one of the most popular communication technologies in virtual teams, enabling interactions to intertwine whole working days, thus creating the sense of copresence for team members who are geographically dispersed. Through close linguistic analyses of naturally occurring data from a virtual team, this article discusses the implications of two novel communicative situations enabled by instant messaging: presence information and the persistence of transcript. The preliminary findings of this study indicate that these new communicative situations require the flouting or rethinking of previously existing interactional norms and that communicative practices employed by the team members are not yet conventionalized/normalized, the expectations and interpretations of interactional rituals and timing vary highly, even within the same virtual team.

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Recent studies found that organizations have been investing significant capital in developing teams and employees in geographic areas where labor and resources are considerably cheaper. Furthermore, organizations are moving core operational activities such as research and development and back-office processes to globally distributed teams. ^ However, several factors that are inherent to these virtual teams can have a negative impact on employee perceptions and engagement; specifically, the physical and temporal differences between employees and their supervisors, the lack of meaningful social interaction intrinsic to working relationships, and cultural biases that can be fostered when close, daily interactions is not there to help bridge the dissimilarity. ^ When strategies are not in place to mitigate these deficiencies, it can cause virtual employees to disengage emotionally and intellectually from the organization, or lead them to feel justified in working against the best interest of the company. ^ Past research indicates that although deviant behavior in the workplace is not new, transgressions committed by employees have been increasing significantly every year. Beyond the focus of why employees are motivated to act against the organization, to what extent do the recent changes to the organization’s structure influence this type of behavior through their actions at the macro (organizational) and micro level (leadership). ^ In addition, there is a related phenomenon that has aided the transformation of the workplace—namely, the ubiquity of technology. In the context of workplace deviance, established research has documented an increasing trend of employees utilizing company technology as a medium and amplifier when harming the organization. It is important to understand whether technology has facilitated or hindered workplace deviance by virtue of the technology itself (as a means), and as part of the new employee roles created by the evolving technology (i.e., virtual employees). Therefore, it is important to identify how individual attitudes and behaviors can be affected by an employee’s degree of virtuality. ^ This study will add to the understanding of how social interaction and physical proximity, leadership and other perception factors contribute to the changes organizations are experiencing as their structure evolves and adapts to compete in the new global environment. ^

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Recent studies found that organizations have been investing significant capital in developing teams and employees in geographic areas where labor and resources are considerably cheaper. Furthermore, organizations are moving core operational activities such as research and development and back-office processes to globally distributed teams. However, several factors that are inherent to these virtual teams can have a negative impact on employee perceptions and engagement; specifically, the physical and temporal differences between employees and their supervisors, the lack of meaningful social interaction intrinsic to working relationships, and cultural biases that can be fostered when close, daily interactions is not there to help bridge the dissimilarity. When strategies are not in place to mitigate these deficiencies, it can cause virtual employees to disengage emotionally and intellectually from the organization, or lead them to feel justified in working against the best interest of the company. Past research indicates that although deviant behavior in the workplace is not new, transgressions committed by employees have been increasing significantly every year. Beyond the focus of why employees are motivated to act against the organization, to what extent do the recent changes to the organization’s structure influence this type of behavior through their actions at the macro (organizational) and micro level (leadership). In addition, there is a related phenomenon that has aided the transformation of the workplace – namely, the ubiquity of technology. In the context of workplace deviance, established research has documented an increasing trend of employees utilizing company technology as a medium and amplifier when harming the organization. It is important to understand whether technology has facilitated or hindered workplace deviance by virtue of the technology itself (as a means), and as part of the new employee roles created by the evolving technology (i.e, virtual employees). Therefore, it is important to identify how individual attitudes and behaviors can be affected by an employee’s degree of virtuality. This study will add to the understanding of how social interaction and physical proximity, leadership and other perception factors contribute to the changes organizations are experiencing as their structure evolves and adapts to compete in the new global environment.

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Studiens syfte var att undersöka individens upplevelse gällande samarbete, gruppsammanhållning, förtroende och kollegialt stöd i ett virtuellt team i jämförelse med ett traditionellt team. Studien genomfördes på en rikstäckande myndighet som arbetat med virtuella team i tio år. I studien deltog sju intervjupersoner varav fyra personer var män och tre personer kvinnor som valdes ut genom ett målstyrt urval. Personerna var mellan 28 och 62 år gamla och hade haft en anställning inom vald organisation under minst två år. Personerna ingick i samma team men hade olika platsbundenheter. Data samlades in genom semi-strukturerade intervjuer och analyserades med hjälp av en kvalitativ innehållsanalys. Resultatet bekräftade tidigare teori om utmaningar i utvecklande av samarbete, gruppsammanhållning, förtroende och kollegialt stöd inom virtuella team. Intervjupersonerna upplevde ett starkare samarbete, gruppsammanhållning, förtroende och kollegialt stöd för de kollegor som var samplacerade och såg därmed ingen nytta av det virtuella teamet. 

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This paper discusses a case study of Australia’s most technologically advanced health facility to address an identified gap in the body of the knowledge. That is, no comprehensive study has hitherto attempted to draw upon virtual team working theories to enhance collaboration in BIM-based construction networks (BbCNs). In response to this, the present study seeks to raise awareness of organisational discontinuity theory (ODT) as a recent theory for virtual teams, which enables BbCNs to embrace collaboration. To this end, the major challenges encountered and corresponding solutions adopted on a mega-project have been closely monitored and investigated. The study contributes to the field through the conceptualisation of typical barriers to collaboration in BbCNs from the perspective of ODT. Additionally, the discussions presented outline practical implications by demonstrating how the identified issues of collaboration in BbCNs could be effectively dealt with.

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El presente estudio de corte descriptivo hace una revisión teórica de 68 artículos de 11 países de Latinoamérica con el fin de dar a conocer el panorama organizacional con relación a la cultura organizacional y el liderazgo en la región y cómo este ha ido evolucionando en el tiempo. La metodología utilizada se enfocó en un conteo de frecuencias usando el modelo de liderazgo y cultura organizacional de Bass y Avolio (Bass, 1999) permitiendo ordenar en tres estilos de liderazgo la información encontrada en la revisión teórica, y a su vez cada uno de los liderazgos con sus creencias, éstas tomadas como variables de la cultura organizacional. Finalmente se encontraron diferentes tipos de tendencias a nivel de los tipos de liderazgo implementados en las organizaciones y la cultura organizacional que se adopta. Se plantea la necesidad de profundizar más y de forma empírica en la temática planteada para que se conozcan las transformaciones que se han dado en el contexto organizacional y el impacto sea mayor en un futuro cercano.

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The current paper compares and investigates the discrepancies in motivational drives of project team members with respect to their project environment in collocated and distributed (virtual) project teams. The set of factors, which in this context are called ‘Sense of Ownership’, is used as a scale to measure these discrepancies using one tailed t tests. These factors are abstracted from theories of motivation, team performance, and team effectiveness and are related to ‘Nature of Work’, ‘Rewards’, and ‘Communication’. It has been observed that ‘virtual ness’ does not seem to impact the motivational drives of the project team members or the way the project environments provide or support those motivational drives in collocated and distributed projects. At a more specific level in terms of the motivational drives of the project team (‘WANT’) and the ability of the project environment to provide or support those factors (‘GET’), in collocated project teams, significant discrepancies were observed with respect to financial and non financial rewards, learning opportunities, nature of work and project specific communication, while in distributed teams, significant discrepancies with respect to project centric communication, followed by financial rewards and nature of work. Further, distributed project environments seem to better support the team member motivation than collocated project environments. The study concludes that both the collocated and distributed project environments may not be adequately supporting the motivational drives of its project team members, which may be frustrating to them. However, members working in virtual team environments may be less frustrated than their collocated counterparts as virtual project environments are better aligned with the motivational drives of their team members vis-à-vis the collocated project environments.

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The current paper compares and investigates the discrepancies in motivational drives of project team members with respect to their project environment in collocated and distributed (virtual) project teams. The set of factors, which in this context are called ‘Sense of Ownership’, is used as a scale to measure these discrepancies using one tailed t tests. These factors are abstracted from theories of motivation, team performance, and team effectiveness and are related to ‘Nature of Work’, ‘Rewards’, and ‘Communication’. It has been observed that ‘virtualness’ does not seem to impact the motivational drives of the project team members or the way the project environments provide or support those motivational drives in collocated and distributed projects. At a more specific level in terms of the motivational drives of the project team (‘WANT’) and the ability of the project environment to provide or support those factors (‘GET’), in collocated project teams, significant discrepancies were observed with respect to financial and non financial rewards, learning opportunities, nature of work and project specific communication, while in distributed teams, significant discrepancies with respect to project centric communication, followed by financial rewards and nature of work. Further, distributed project environments seem to better support the team member motivation than collocated project environments. The study concludes that both the collocated and distributed project environments may not be adequately supporting the motivational drives of its project team members, which may be frustrating to them. However, members working in virtual team environments may be less frustrated than their collocated counterparts as virtual project environments are better aligned with the motivational drives of their team members vis-à-vis the collocated project environments.