933 resultados para Language-based Editor


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The strength and nature of the video game practice effect on tests of visual and perceptual skills were examined using high functioning Grades Four and Five students who had been tested with the WISC-R .for the purpose of gifted identification and placement. The control group, who did not own and .play video games on a sustained basis, and the experimental group, who did own a video game system and had some mastery of video games, including the -Nintendo game, "Tetris", were each composed of 18 juniorg:r;-ade students and were chosen from pre-existing conditions. The experimental group corresponded to the control group in terms of age, sex, and community. Data on the Verbal and Performance I.Q. Scores were· collected for both groups and the author was interested in the difference between the Verbal and Performance Scores within each group, anticipating a P > V outcome for the experimental group. The results showed a significant P > V difference in the experimental, video game playing group, as expected, but no significant difference between the Performance $cores of the control and experimental groups. The results, thus, indicated lower Verbal I.Q. Scores in the experimental group relat'ive to 'the control group.' The study conclu~ed that information about a sUbject's video game experience and "learhing style pref~rence is important for a clear interpretation of the Verbal and Performance I.Q. Scores of the WISC-R. Although the time spent on video game play may, 'indeed, increase P~rformance Scores relative to Verbal Scores for an individual, the possibilities exist that the time borrowed and spent away from language based activities may retard verbal growth and/or that the cognitive style associated with some Performance I.Q.subtests may have a negative effect on the approach to the tasks on the Verbal I.Q. Scale. The study also discussed the possibility that exposure to ,the video game experience, in pre-puberty, can provide spatial instruction which will result in improved spatial skills. strong spatial skills have been linked to improved performance and preference in mathematics, science, and engineering and it was suggested that appropriate video game play might be a way to involve girls more in the fields of mathematics and science.

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RelAPS is an interactive system assisting in proving relation-algebraic theorems. The aim of the system is to provide an environment where a user can perform a relation-algebraic proof similar to doing it using pencil and paper. The previous version of RelAPS accepts only Horn-formulas. To extend the system to first order logic, we have defined and implemented a new language based on theory of allegories as well as a new calculus. The language has two different kinds of terms; object terms and relational terms, where object terms are built from object constant symbols and object variables, and relational terms from typed relational constant symbols, typed relational variables, typed operation symbols and the regular operations available in any allegory. The calculus is a mixture of natural deduction and the sequent calculus. It is formulated in a sequent style but with exactly one formula on the right-hand side. We have shown soundness and completeness of this new logic which verifies that the underlying proof system of RelAPS is working correctly.

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Il est bien connu que les enfants qui présentent un trouble de traitement auditif (TTA) ont de la difficulté à percevoir la parole en présence de bruit de fond. Cependant, il n’existe aucun consensus quant à l’origine de ces difficultés d’écoute. Ce programme de recherche est consacré à l’étude des incapacités sous-jacentes aux problèmes de perception de la parole dans le bruit chez les enfants présentant un TTA. Le Test de Phrases dans le Bruit (TPB) a été développé afin d’examiner si les difficultés de perception de la parole dans le bruit d’enfants ayant un TTA relèvent d’incapacités auditives, d’incapacités cognitivo-linguistiques ou des deux à la fois. Il comprend cinq listes de 40 phrases, composées de 20 phrases hautement prévisibles (HP) et de 20 phrases faiblement prévisibles (FP), de même qu’un bruit de verbiage. Le niveau de connaissance du mot clé (mot final) de chaque phrase a été vérifié auprès d’un groupe d’enfants âgés entre 5 et 7 ans. De plus, le degré d’intelligibilité des phrases dans le bruit et le niveau de prévisibilité ont été mesurées auprès d’adultes pour assurer l’équivalence entre les listes. Enfin, le TPB a été testé auprès d’un groupe de 15 adultes et d’un groupe de 69 enfants sans trouble auditif avant de l’administrer à des enfants ayant un TTA. Pour répondre à l’objectif général du programme de recherche, dix enfants présentant un TTA (groupe TTA) et dix enfants jumelés selon le genre et l’âge sans difficulté auditive (groupe témoin) ont été soumis aux listes de phrases du TPB selon différentes conditions sonores. Le groupe TTA a obtenu des performances significativement plus faibles comparativement au groupe témoin à la tâche de reconnaissance du mot final des phrases présentées en même temps qu’un bruit de verbiage compétitif, aux rapports signal-sur-bruit de 0, +3 et +4 dB. La moyenne de la différence des scores obtenue entre les phrases HP et FP à chaque condition expérimentale de bruit était similaire entre les deux groupes. Ces résultats suggèrent que les enfants ayant un TTA ne se distinguent pas des enfants du groupe témoin au plan de la compétence cognitivo-linguistique. L’origine des difficultés d’écoute de la parole dans le bruit dans le cas de TTA serait de nature auditive. Toutefois, les résultats des analyses de groupe diffèrent de ceux des analyses individuelles. Les divers profils de difficultés d’écoute identifiés auprès de cette cohorte appuient l’importance de continuer les investigations afin de mieux comprendre l’origine des problèmes de perception de la parole dans le bruit dans le cas de TTA. En connaissant mieux la nature de ces difficultés, il sera possible d’identifier les stratégies d’intervention de réadaptation spécifiques et efficaces.

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Différentes études ont montré que le niveau des futurs enseignants, issus des écoles publiques, en français langue étrangère (FLE) en Égypte est assez faible. Ceux-ci font un grand nombre d’erreurs répétitives à l’oral. Quoique ce manque de précision langagière puisse être dû à plusieurs facteurs, il appert que la rétroaction soit une des variables contribuant à ce phénomène (comme le nombre d’étudiants en classe, la durée du cours, l’âge et la motivation des étudiants, les méthodes d’enseignement, etc.). La rétroaction corrective est généralement définie comme toute correction explicite ou implicite de la part de l’enseignant indiquant que la production de l’apprenant est erronée. Elle est considérée comme indispensable dans les classes de langues secondes (LS) (Shmidt, 1983, 2001 ; Long, 1991, 1996 ; Lightbown, 1998). Pour ces raisons, cette étude porte sur la rétroaction corrective et, plus spécifiquement, sur les croyances des enseignants et des apprenants quant à celle-ci, ainsi qu’à son utilisation dans les classes de FLE en Égypte. Les recherches antérieures indiquent que les croyances des enseignants quant à l’acte d’enseigner influencent leurs pratiques en classe, que les croyances des apprenants influencent leur motivation, leur niveau et leurs efforts déployés pour l’apprentissage de la langue, et qu’une divergence entre les croyances des professeurs et celles des apprenants peut entraîner des effets négatifs sur l’apprentissage de la langue cible, ce qui indique ainsi qu’il est de grande importance d’explorer les croyances. Ainsi, la présente étude vise à explorer les croyances des professeurs égyptiens et celles de leurs étudiants en ce qui a trait à la rétroaction corrective à l’oral, la différence entre ces croyances, et l’identification des pratiques réelles des professeurs afin de décrire à quel point celles-ci reflètent les croyances exprimées. Pour ce faire, un questionnaire a été administré à 175 étudiants et 25 professeurs appartenant à trois universités égyptiennes afin de déterminer leurs croyances déclarées. Des entrevues semi-dirigées et des observations directes ont été réalisées auprès de neuf des 25 professeurs participants pour mieux déterminer leurs croyances et leurs pratiques rétroactives. Les résultats obtenus ont révélé qu’il existe des divergences importantes entre les croyances des professeurs et celles des étudiants, d’un côté, et entre les croyances des professeurs et leur pratique, de l’autre côté. Par exemple, la plupart des étudiants ont déclaré leur opposition à l’utilisation de la reformulation alors que presque la moitié des professeurs ont indiqué être en faveur de cette même technique. Les professeurs ont indiqué que leur choix de techniques rétroactives dépend du type d’erreurs et qu’ils préfèrent inciter les apprenants à s’auto corriger. Cependant, ces mêmes professeurs ont utilisé la reformulation pour corriger la majorité des erreurs de leurs apprenants, quelle que soit leur nature. Nous parvenons ainsi à la conclusion que l’utilisation de la reformulation, qui fait l’objet d’une divergence au niveau des croyances, pourrait être à l’origine du manque de précision langagière rapporté par les chercheurs.

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Cette étude se focalise sur la révision de l’approche communicative des manuels d’enseignement de l’espagnol comme langue étrangère (ELE) et, plus particulièrement, sur celle des manuels utilisés dans les institutions scolaires du Québec. D’un point de vue historique, les premières inquiétudes liées à l’enseignement et à l’acquisition de langues secondes sont apparues dans l’Antiquité. Pendant des siècles, l’enseignement fondé sur la répétition de structures a prédominé, mais une fois le Moyen Âge passé, d’autres avancées pédagogiques sont nées. Par exemple, au XVIIe siècle, des études sur la question, inspirées de penseurs comme Montaigne et Locke, ont révélé que l’apprentissage formel de la langue n’était pas utile et que les apprenants avaient besoin d’une motivation pour apprendre. Le XXe siècle a été caractérisé par le déploiement de propositions méthodologiques à utiliser dans l’enseignement de langues secondes, et c’est ainsi que des méthodes telles que Directe, Audio-linguistique, Apprentissage communautaire de la langue et Approche naturelle ont surgi. Au milieu du XXe siècle s’est développée en Europe une proposition basée sur les besoins communicatifs des étudiants et ce qui, au début, était connu comme l’approche notionnelle fonctionnelle a évolué et est devenu l’enseignement communicatif. Une telle approche concerne essentiellement l’usage de la langue et accorde moins d’importance aux connaissances linguistiques. Elle a pour objectif principal que l’étudiant-parlant développe des habiletés interprétatives et expressives de la langue objet. En nous appuyant sur un cadre théorique de l’enseignement des langues et en analysant les manuels Nuevo ELE, Prisma et Español en marcha (niveaux A1-B2), nous prétendons vérifier la présence de l’approche communicative dans ces manuels afin de pouvoir démontrer que dans les activités dites communicatives, il y a différentes applications possibles des méthodes traditionnelles de l’enseignement de langues secondes et que, par conséquent, l’approche communicative réunit plusieurs propositions qui proviennent d’autres méthodes. Mot-clés : Espagnol langue étrangère (ELE), approche communicative, analyse de manuels, Nuevo ELE, Prisma, Español en marcha.

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We present an account of semantic representation that focuses on distinct types of information from which word meanings can be learned. In particular, we argue that there are at least two major types of information from which we learn word meanings. The first is what we call experiential information. This is data derived both from our sensory-motor interactions with the outside world, as well as from our experience of own inner states, particularly our emotions. The second type of information is language-based. In particular, it is derived from the general linguistic context in which words appear. The paper spells out this proposal, summarizes research supporting this view and presents new predictions emerging from this framework.

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The present work will explain a method to achieve a remote controlled (via IR LED) alphanumeric Liquid Crystal Display. In modern times, the remote access of different devices has become quite popular, therefore, the aim of this project is to provide a useful tool that will integrate common and easy to access devices. The system includes a C language based user interface, an assembly language code for the AT89C51ED2 microcontroller instructions and some digital electronic circuits needed for the driving and control of both the LCD and the infrared communication, as well as the PC with a parallel port. The interaction of all the devices provides a whole system that can be helpful in different applications, or it can be separated into each one of its different stages to take the best advantage as possible.

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This graduate thesis proposes a model to asynchronously replicate heterogeneous databases. This model singularly combines -in a systematic way and in a single project -different concepts, techniques and paradigms related to the areas of database replication and management of heterogeneous databases. One of the main advantages of the replication is to allow applications to continue to process information, during time intervals when they are off the network and to trigger the database synchronization, as soon as the network connection is reestablished. Therefore, the model introduces a communication and update protocol that takes in consideration the environment of asynchronous characteristics used. As part of the work, a tool was developed in Java language, based on the model s premises in order to process, test, simulate and validate the proposed model

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In most cases, the cost of a control system increases based on its complexity. Proportional (P) controller is the simplest and most intuitive structure for the implementation of linear control systems. The difficulty to find the stability range of feedback systems with P controllers, using the Routh-Hurwitz criterion, increases with the order of the plant. For high order plants, the stability range cannot be easily obtained from the investigation of the coefficient signs in the first column of the Routh's array. A direct method for the determination of the stability range is presented. The method is easy to understand, to compute, and to offer the students a better comprehension on this subject. A program in MATLAB language, based on the proposed method, design examples, and class assessments, is provided in order to help the pedagogical issues. The method and the program enable the user to specify a decay rate and also extend to proportional-integral (PI), proportional-derivative (PD), and proportional-integral-derivative (PID) controllers.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Model-oriented strategies have been used to facilitate products customization in the software products lines (SPL) context and to generate the source code of these derived products through variability management. Most of these strategies use an UML (Unified Modeling Language)-based model specification. Despite its wide application, the UML-based model specification has some limitations such as the fact that it is essentially graphic, presents deficiencies regarding the precise description of the system architecture semantic representation, and generates a large model, thus hampering the visualization and comprehension of the system elements. In contrast, architecture description languages (ADLs) provide graphic and textual support for the structural representation of architectural elements, their constraints and interactions. This thesis introduces ArchSPL-MDD, a model-driven strategy in which models are specified and configured by using the LightPL-ACME ADL. Such strategy is associated to a generic process with systematic activities that enable to automatically generate customized source code from the product model. ArchSPLMDD strategy integrates aspect-oriented software development (AOSD), modeldriven development (MDD) and SPL, thus enabling the explicit modeling as well as the modularization of variabilities and crosscutting concerns. The process is instantiated by the ArchSPL-MDD tool, which supports the specification of domain models (the focus of the development) in LightPL-ACME. The ArchSPL-MDD uses the Ginga Digital TV middleware as case study. In order to evaluate the efficiency, applicability, expressiveness, and complexity of the ArchSPL-MDD strategy, a controlled experiment was carried out in order to evaluate and compare the ArchSPL-MDD tool with the GingaForAll tool, which instantiates the process that is part of the GingaForAll UML-based strategy. Both tools were used for configuring the products of Ginga SPL and generating the product source code

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With hardware and software technologies advance, it s also happenning modifications in the development models of computational systems. New methodologies for user interface specification are being created with user interface description languages (UIDL). The UIDLs are a way to have a precise description in a language with more abstraction and independent of how will be implemented. A great problem is that even using these nowadays methodologies, we still have a big distance between the UIDLs and its design, what means, the distance between abstract and concrete. The tool BRIDGE (Interface Design Generator Environment) was created with the intention of being a linking bridge between a specification language (the Interactive Message Modeling Language IMML) and its implementation in Java, linking the abstract (specification) to the concrete (implementation). IMML is a language based on models, that allows the designer works in distinct abstraction levels, being each model a distinct abstraction level. IMML is a XML language, that uses the Semiotic Engineering concepts, that deals the computational system, with the user interface and its elements like a metacommunicative artifact, where these elements must to transmit a message to the user about what task must to be realized and the way to reach this goal. With BRIDGE, we intend to supply a lot of support to the design task, being the user interface prototipation the greater of them. BRIDGE allows the design becomes easier and more intuitive coming from an interface specification language

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The interval datatype applications in several areas is important to construct a interval type reusable, i.e., a interval constructor can be applied to any datatype and get intervals this datatype. Since the interval is, of certain form, a set of elements limited for two bounds, left and right, with a order notions, then it s reasonable that interval constructor enclose datatypes with partial order. On the order hand, what we want is work with interval of any datatype like this we work with this datatype then. it s important to guarantee the properties of the datatype when maps to interval of this datatype. Thus, the interval constructor get a theory to parametrized interval type, i.e., a interval with generics parameters (for example rational, real, complex). Sometimes, the interval application in some algebras doesn t guarantee the mainutenance of their properties, for example, when we use interval of real, that satisfies the field properties, it doesn t guarantee the distributivity propertie. A form to surpass this problem Santiago introduced the local equality theory that weakened the notion of strong equality, and thus, allowing some properties are local keeped, what can be discard before. The interval arithmetic generalization aim to apply the interval constructor on ordered algebras weakened for local equality with the purpose of the keep their properties. How the intervals are important in applications with continuous data, it s interesting specify that theory using a specification language that supply a system development using intervals of form disciplined, trustworth and safe. Currently, the algebraic specification language, based in math models, have been use to that intention often. We choose CASL (Common Algebraic Specification Language) among others languages because CASL has several characteristics excellent to parametrized interval type, such as, provide parcialiy and parametrization

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This work presents an User Interface (UI) prototypes generation process to the softwares that has a Web browser as a plataform. This process uses UI components more complex than HTML elements. To described this components more complex this work suggest to use the XICL (eXtensinble User Interface Components Language). XICL is a language, based on XML syntax, to describe UI Components and IUs. XICL promotes extensibility and reusability in the User Interface development process. We have developed two compiler. The first one compiles IMML (Interactive Message Modeling Language) code and generates XICL code. The second one compiles XICL code and generates DHTML code

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This paper presents Java applet programs for a WWW (world wide web)-HTML (hypertext markup language)-based multimedia course in basic power electronics circuits. These tools make use of the benefits of Java language to provide a dynamic and interactive approach to simulate steady-state idealized rectifiers (uncontrolled and controlled; single-phase and three-phase). In addition, this paper discusses the development and the use of the Java applet programs to assist the teaching of basics rectifier power electronics circuits, and to serve as a first design tool for basics power electronics circuits in the experiments of the laboratories. In order to validate the developed simulation applets, the results were confronted with results obtained from a well-know simulator package PSPICE. © 2005 IEEE.