879 resultados para Apoio online - Online support


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Electronic word-of-mouth (eWOM) has gained significant attention from academics and practitioners since it has become an important source of consumers’ product information, which can influence consumer purchase intentions (Cheung & Lee, 2012). eWOM exchanges exist in two types of online communities: online communities of practice and online communities of interest. A few prior studies in online communities of interest have examined members’ motivations for product knowledge exchange (Hung & Li, 2007; Ma & Agarwal, 2007). However, there is a lack of understanding of member motivations for exchanging social bonds and enjoyment in addition to exchanging knowledge pertaining to products in the community. It is important to have an initial comprehension of motivation as an antecedent of these three eWOM exchanges so as to be able to determine the driving factors that lead members to generate eWOM communication. Thus, the research problem "What are the driving factors for members to exchange eWOM in an online community?" was justified for investigation. The purpose of this study was to examine different member motivations for exchanging three types of eWOM. Resource exchange theory and theory on consumer motivation and behavior were applied to develop a conceptual framework for this study. This study focused on an online beauty community since there is an increasing trend of consumers turning to online beauty resources so as to exchange useful beauty product information (SheSpot, 2011). As this study examined consumer motivation in an online beauty community, a web-based survey was the most effective and efficient way to gain responses from beauty community members and these members were appropriate samples from which to draw a conclusion about the whole population. Multiple regression analysis was used to test the relationships between member motivations and eWOM exchanges. It was found that members have different motivations for exchanging knowledge, social bonds, and enjoyment related to products: self-development, problem solving support, and relaxation, respectively. This study makes three theoretical contributions. First, this study identifies the influence of self-development motivation on knowledge exchange in an online community of interest, just as this motivation has previously been found in online communities of practice. This study highlights that members of the two different types of online communities share similar goals of knowledge exchange, despite the two communities evincing different attributes (e.g., member characteristics and tasks’ objectives). Further, this study will assist researchers to understand other motivations identified by prior research in online communities of practice since such motivations may be applicable to online communities of interest. Second, this study offers a new perspective on member motivation for social bonding. This study indicates that in addition to social support from friends and family, consumers are motivated to build social bonds with members in an online community of interest since they are an important source of problem solving support in regard to products. Finally, this study extends the body of knowledge pertaining to member motivation for enjoyment exchange. This study provides a basis for researchers to understand that members in an online community of interest value experiential aspects of enjoyable consumption activities, and thus based on group norms, members have a mutual desire for relaxation from enjoyment exchange. The major practical contribution is that this study provides an important guideline for marketing managers to develop different marketing strategies based on member motivations for exchanging three types of eWOM in an online community of interest, such as an online beauty community. This will potentially help marketing managers increase online traffic and revenue, and thus bring success to the community. Although, this study contributes to the literature by highlighting three distinctive member motivations for eWOM exchanges in an online community of interest, there are some possible research limitations. First, this study was conducted in an online beauty community in Australia. Hence, further research should replicate this study in other industries and nations so as to give the findings greater generalisability. Next, online beauty community members are female skewed. Thus, future research should examine whether similar patterns of motivations would emerge in other online communities that tend to be populated by males (e.g., communities focused on football). Further, a web-based survey has its limitations in terms of self-selection and self-reporting (Bhatnagar & Ghose, 2004). Therefore, further studies should test the framework by employing different research methods in order to overcome these weaknesses.

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The majority of research examining massively multiplayer online game (MMOG)-based social relationships has used quantitative methodologies. The present study used qualitative semi-structured interviews with 22 Australian World of Warcraft (WoW) players to examine their experiences of MMOG-based social relationships. Interview transcripts underwent thematic analysis and revealed that participants reported experiencing an MMOG-based sense of community (a sense of belonging within the gaming or WoW community), discussed a number of different MMOG-based social identities (such as gamer, WoW player and guild or group member) and stated that they derived social support (a perception that one is cared for and may access resources from others within a group) from their relationships with other players. The findings of this study confirm that MMOG players can form gaming communities. Almost all participants accessed or provided in-game social support, and some gave or received broader emotional support. Players also identified as gamers and guild members. Fewer participants identified as WoW players. Findings indicated that changes to the game environment influence these relationships and further exploration of players' experiences could determine the optimal game features to enhance positive connections with fellow players.

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Australian education is undergoing national reform at many levels. The school sector, where preservice teachers will be employed, are adjusting to the demands of the National Curriculum and improving teacher quality through the National Professional Standards for Teachers. In addition, the university sector, where pre-service teachers are prepared, is undergoing its own education reform through the introduction of a demand-driven system and ensuring quality for tertiary education interns through the Higher Education Standards Framework. In moving to prepare preservice teachers for the school system; universities are grappling with the double-barreled approach to teacher quality; quality within the university course and quality within the student teachers being prepared. Through a collaborative partnership including university lecturers, Department of Education central administration staff, school principals, school coordinators, practicum supervisors, mentor teachers and pre-service teachers; the stakeholders have formed an online community of learners engaging in reflective practice who are committed to improving teacher quality. This online community not only links the key stakeholders within the project, it facilitates the nexus between theory and practice often missing in our pre-service teacher placements. This paper reports preliminary data about an initiative to ensure final year pre-service teachers are aspiring to meet the graduate professional standards through the use of an innovative online community.

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Social support offers various benefits for health and behaviour change. However, previous work has shown that individuals are typically reluctant to ask for support on social network sites, unless they can present a changed, healthier identity. To examine the relationship between stage of change and social support we conducted a thematic analysis of messages posted in a public Facebook support group for people trying to quit smoking. Our findings show that the kind of support exchanged online is related to participants' stage of change. Contrary to our expectations, supportive responses and leadership in the support group came mainly from users who just started their change process rather than people who had already changed. We discuss contributions to theories of online participation and impression management as well as implications for practitioners who seek to establish support groups.

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In this article the authors explore and evaluate developments in the use of information and communications technologies (ICT) within social work education at Queen's University Belfast since the inception of the new degree in social work. They look at the staff development strategy utilised to increase teacher confidence and competence in use of the Queen's Online virtual learning environment tools as well as the student experience of participation in modules involving online discussions. The authors conclude that the project provided further opportunity to reflect on how ICT can be used as a platform to support a whole course in a systematic and coordinated way and to ensure all staff remained abreast of ongoing developments in the use of ICT to support learning which is a normative expectation of students entering universities. A very satisfying outcome for the leaders is our observation of the emergence of other 'experts' in different aspects of use of ICT amongst the staff team. This project also shows that taking a team as opposed to an individual approach can be particularly beneficial

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O presente estudo foi realizado no âmbito da formação continuada de professores através das interações numa Comunidade de Prática online (CoP online). Nas CoPs ocorrem a partiha de dúvidas e problemas comuns ao trabalho dos docentes. Quando as interações são mediadas por computadores, sejam estas síncronas ou assíncronas, ultrapassam as barreiras de espaço e tempo, se adequando ao cotidiano dos professores, invariavelmente tomado por múltiplas atividades. Nesta investigação delineamos os seguintes objetivos: i) Construir uma CoP online ancorada no software social Facebook, como espaço virtual de interação entre os participantes; ii) Comprender as interações através duma CoP online como etapa na construção de competências; iii) Criar e desenvolver um programa de formações presenciais e online com vistas à desenvover as competências de Questionamento e Argumentação; e, iv) Avaliar os impactos da formação através da CoP online no desenvolvimento das competências do Questionamento e da Argumentação enquanto estratégia de promoção do ensino ativo. Como estratégia, optamos em promover as interações através do Facebook por não ocasionar custos aos participantes e por atender ao modelo de presença virtual já existente. Participaram das interações professores em exercício da Autarquia do Ensino Superior de Garanhuns (AESGA), situada no interior de Pernambuco, Brasil. As interações decorreram no período de Abril de 2012 até Março de 2013, numa comunidade fechada, de livre adesão através de convite. Para solidificar a aprendizagem através da CoP online promovemos dois ciclos de formação, um presencial e um online. Em ambas as intervenções visamos o desenvolvimento das competências do Questionamento e da Argumentação por entendermos que estas são competências instrumentais para o desenvolvimento do Pensamento Crítico e da reflexão essenciais ao docente na revisão constante de suas práticas. Nas sessões online, realizadas com o apoio do Skype e concretizadas no software ArguQuest para dinamizar atividades práticas no desenvolvimento das competências do Questionamento e da Argumentação do professor, oportunizando a este a construção coletiva de estratégias alternativas de ensino e de aprendizagem, fundamentadas no ensino ativo. O estudo foi realizado através dum estudo de caso único, alicerçado no paradigma naturalista e de abordagem qualitativa. Os dados de cariz numérico fundamentaram as análises qualitativas, promovendo também a triangulação dos dados. As interações entre os professores foram analisadas através do modelo IAM (Interaction Analysis Model) proposto por Gunawardena, Lowe e Anderson (1997), que tem como objetivo determinar se o conhecimento foi cosntruído através das interações e qual o grau de mudança do entendimento decorrente das interações. Para verificar esta construção do conhecimento analisamos os excertos de episódios interativos com apoio do software de análise qualitativa WebQDA (Neri de Souza, Costa & Neri de Souza, 2012). A análise das situações de aprendizagem planejadas e desenvolvidas demonstraram que as TIC, nomeadamente os softwares sociais, podem ser aplicados com eficiência no desenvolvimento de competências dos professores em exercício, apresentando-se como alternativa para a promoção da formação continuada de docentes. Em relação ao desenvolvimento das competências do Questionamento e da Argumentação, percebemos que os docentes foram sensibilizados para trabalhar com uma metodologia interativa, promovendo um ambiente favorável à aprendizagem ativa. Através da aplicação adaptada do modelo de construção de conhecimento preconizado no ArguQuest, foi possível acompanhar a prática do docente junto aos seus alunos, ampliando o seu repertório didático, e, sobretudo, implantando uma forma de aprender fundamentada na construção compartilhada de Questionamentos e Argumentos.

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As comunidades de prática (CoP), bem como a investigação-ação, têm vindo a ser apontadas na literatura como formas de promover o desenvolvimento profissional de professores, potenciando a melhoria das suas práticas letivas. Contudo, as evidências empíricas relativas às práticas letivas desenvolvidas por professores no âmbito dessas configurações sociais são escassas. Neste estudo procura-se contribuir para colmatar essa lacuna ao analisar uma CoP online, que envolveu professores de ciências e investigadores em Educação em Ciência (EC) e se constituiu no âmbito do projeto “Investigação e práticas lectivas em Educação em Ciência: Dinâmicas de interacção” (IPEC), com enfoques distintos, a que se alude abaixo. A investigação realizada envolveu uma metodologia de natureza predominantemente qualitativa, descritiva, exploratória e do tipo estudo de caso único, sendo o caso as práticas letivas desenvolvidas pelos membros da CoP referida e as dinâmicas de interação entre os mesmos. Como técnicas de recolha de dados, recorreu-se principalmente à observação mediada pela plataforma online de apoio ao desenvolvimento do projeto (dados estatísticos e as mensagens registadas automaticamente) e recolha de documentos. Quanto às técnicas de análise de dados, optou-se principalmente pela análise de conteúdo e análise documental interna, tendo-se triangulado dados de diferentes fontes. Com base no Interconnected Model of Teacher Professional Growth, que Clarke e Hollingsworth propuseram em 2002, e em instrumentos de análise resultantes da revisão de literatura, adaptados aos enfoques definidos, a análise da CoP selecionada incidiu sobre: a) os domínios externo e das práticas de desenvolvimento curricular (DC), ou seja, as suas dinâmicas de interação durante dois anos letivos; b) o domínio das consequências nas práticas letivas, no que concerne às estratégias de ensino de ciências desenvolvidas; c) a evidências do seu carater inovador; e d) aos princípios de DC operacionalizados através do módulo curricular desenhado, implementado, avaliado e disseminado pelos membros da CoP. Os resultados indicam que a) a participação dos membros variou ao longo do período de interação e que a sua dinâmica se enquadra numa adaptação das fases de desenvolvimento de CoP proposta por Wenger e colegas em 2002, com dois ciclos de investigação-ação; b) a CoP desenvolveu estratégias de ensino diversificadas, pouco exploradas por professores e coerentes com diversas recomendações da literatura, de forma consistente; c) as práticas letivas são inovadoras, do tipo challenging, tendo incluído o envolvimento de professores que lecionavam nas escolas dos professores membros da CoP; e d) a CoP operacionalizou vários princípios de DC recomendados na literatura, nomeadamente a flexibilidade e diferenciação. Os resultados empíricos permitiram ainda validar as dimensões do modelo de Clarke e Hollingsworth, assim como adaptar à especificidade do caso analisado.Pelo acima referido, embora reconhecendo as limitações do estudo, nomeadamente relativas às opções metodológicas efetuadas, foi possível inferir que o trabalho realizado no seio desta CoP online de professores e investigadores contribuiu para a inovação e melhoria de práticas letivas de EC. Do estudo resultam ainda instrumentos de análise que se consideram relevantes, dado poderem vir a ser usados em investigações futuras, assim como poderem vir a orientar professores de ciências que desejem alinhar as suas práticas de ensino com recomendações da investigação em EC. Por fim, são apresentadas recomendações relativamente ao envolvimento de professores e investigadores em CoP online, no âmbito da EC, assim como relativamente a possibilidades ao nível de investigações futuras, nomeadamente a validação dos instrumentos e das recomendações apresentadas em contextos mais abrangentes e transversais.

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This is one of a series of short case studies describing how academic tutors at the University of Southampton have made use of learning technologies to support their students.

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Abstract This seminar will introduce an initial year of research exploring participation in the development of a bilingual symbol dictionary. Symbols can be a communication and literacy ‘lifeline’ for those unable to communicate through speech or writing. We will discuss how an online system has been built to overcome language, cultural and literacy skill issues for a country where 86% are expatriates but the target clients are Arabic born individuals with speech and language impairments. The symbols in use at present are inappropriate and yet there is no democratic way of providing a ‘user voice’ for making choices, let alone easy mechanisms for adapting and sharing newly developed symbols across the nation or extended Arabic world. This project aims to change this situation. Having sourced a series of symbols that could be adapted to suit user’s needs, the team needed to encourage those users, their carers and therapists to vote on whether the symbols would be appropriate and work with those already in use. The first prototype was developed and piloted during the WAISfest in 2013. The second phase needs further voting on the most suitably adapted symbols for use when communicating with others. There is a requirement to have mechanisms for evaluating the outcome of the votes, where symbols fail to represent accurate meanings, have inappropriate colours, representations and actions etc. There also remains the need to collect both quantitative and qualitative data. Not easy in a climate of acceptance of the expert view, a culture where to be critical can be a problem and time is not of the essence.

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The aim of this degree thesis is to see what research says about the use of computer and video games to support upper elementary pupils’ development in English reading comprehension in Swedish schools. Other goals are to see how online and offline gaming can be integrated in the Swedish schools and what attitudes teachers have towards gaming. The method used is a systematic literature review and the purpose is to analyze chosen articles and to find relevant content that answers the research questions. Five articles were chosen from different databases and were systematically analyzed in this thesis. The results show that online gaming as support for education can be rewarding for some upper elementary pupils in English learning. However, in English reading comprehension there is not much research found which means that more research needs to be made within this area. Moreover, involving online gaming in English language learning seems to be a challenge for teachers mostly because of their lack of knowledge about the subject, even though they are positive to gaming. The lack of knowledge about the subject could be altered with more education and courses in the area.

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: Colleges and universities of all types are pursuing increasingly ambitious goals for online education for a range of reasons—enhancing learning, increasing access, growing enrollment, managing costs. However, concerns about workload, support resources, autonomy, and course quality leave many faculty skeptical of online instruction, and most institutions expanding online offerings are struggling to get sufficient numbers of faculty both willing and prepared to teach online. This study presents best practices in managing the strategic and operational challenges associated with increasing the number of fully online and hybrid courses

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A crescente adoção da WEB para a realização de transações entre organizações e indivíduos aumenta consideravelmente a quantidade de informações disponíveis para tomada de decisão nas mais variadas circunstâncias. É de se esperar que o uso das tecnologias de auxílio à decisão possam contribuir para facilitar o processo de escolha, particularmente no que diz respeito às escolhas por produtos para consumo. Na busca para usufruir do maior número possível de elementos no processo decisório, indivíduos delegam parte da tarefa de organizar os dados dispersos na WEB a agregadores de informação que estabelecem com eles uma relação de confiança e possibilitam que seja considerada uma quantidade de variáveis muito superior à que eles seriam capazes de fazer isoladamente. Juntado a este fenômeno o conhecimento prévio dos indivíduos com relação a produtos e seus fornecedores, este trabalho propõe, por meio da combinação de dados de registros de navegação e percepção de consumidores, um modelo de explicação dos diversos elementos envolvidos no processo de confiança na decisão de compra com uso de interface interativa disponível pela WEB (SAD-WEB) representada por website de comparação de preços.

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Operating industrial processes is becoming more complex each day, and one of the factors that contribute to this growth in complexity is the integration of new technologies and smart solutions employed in the industry, such as the decision support systems. In this regard, this dissertation aims to develop a decision support system based on an computational tool called expert system. The main goal is to turn operation more reliable and secure while maximizing the amount of relevant information to each situation by using an expert system based on rules designed for a particular area of expertise. For the modeling of such rules has been proposed a high-level environment, which allows the creation and manipulation of rules in an easier way through visual programming. Despite its wide range of possible applications, this dissertation focuses only in the context of real-time filtering of alarms during the operation, properly validated in a case study based on a real scenario occurred in an industrial plant of an oil and gas refinery

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)