968 resultados para Web-Application Google-Drive Fatture Drive SDK Invoice OAuth 2.2 JavaScript
Resumo:
Le grandi catene di distribuzione, per sviluppare strategie commerciali sempre più efficaci, sono interessate a comprendere il percorso che ogni cliente effettua all’interno del punto vendita, che reparti visita, il tempo di permanenza in un’area specifica ecc… Quindi è stato necessario trovare un sistema per localizzare e tracciare un cliente all’interno di un ambiente chiuso (indoor position). Prima di tutto ci si è concentrati sulla ricerca e sviluppo di una nuova idea che potesse superare gli ostacoli delle soluzioni attualmente in commercio. Si è pensato di sostituire le tessere punti del punto vendita con delle tessere bluetoothLE e di creare un sistema di posizionamento al chiuso utilizzando la stessa logica di funzionamento del GPS per gli ambienti aperti. Il ricevitore è la tessera BLE posseduta dal cliente e i satelliti sono tre device Android dotati di un’app specifica per rilevare il segnale radio (RSSI) emesso dalla tessera ogni secondo. Le rilevazioni dei tre device Android sono successivamente trasferite all’interno di una web application che si occupa di elaborare i dati tramite il processo di trilaterazione. L’output sono le coordinate x,y di ciascuna tessera in ogni secondo di visita all’interno del punto vendita. Questi dati sono infine utilizzati per mostrare graficamente il percorso effettuato dal cliente, l’orario di ingresso e di uscita e il tempo di permanenza. Riepilogando, il progetto comprende una fase di ricerca e intuizione di una nuova idea, una fase di progettazione per traslare i meccanismi del funzionamento GPS all’utilizzo in un ambiente chiuso, una fase di implementazione dell’app e della web application e infine una fase di sperimentazioni sul campo che si concluderà dopo la laurea con test reali in un supermercato della zona.
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Nell'ambito di questa tesi è stato sviluppato un gioco per l'apprendimento della matematica rivolto ai ragazzi delle scuole medie. In particolare, è stato realizzato un cruciverba numerico sotto forma di WebApp, ovvero utilizzando tecnologie web.
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We investigated vapor bubbles generated upon irradiation of gold nanoparticles with nanosecond laser pulses. Bubble formation was studied both with optical and acoustic means on supported single gold nanoparticles and single nanoparticles in suspension. Formation thresholds determined at different wavelengths indicate a bubble formation efficiency increasing with the irradiation wavelength. Vapor bubble generation in Bac-1 cells containing accumulations of the same particles was also investigated at different wavelengths. Similarly, they showed an increasing cell damage efficiency for longer wavelengths. Vapor bubbles generated by single laser pulses were about half the cell size when inducing acute damage.
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Dynamic, unanticipated adaptation of running systems is of interest in a variety of situations, ranging from functional upgrades to on-the-fly debugging or monitoring of critical applications. In this paper we study a particular form of computational reflection, called unanticipated partial behavioral reflection, which is particularly well-suited for unanticipated adaptation of real-world systems. Our proposal combines the dynamicity of unanticipated reflection, i.e. reflection that does not require preparation of the code of any sort, and the selectivity and efficiency of partial behavioral reflection. First, we propose unanticipated partial behavioral reflection which enables the developer to precisely select the required reifications, to flexibly engineer the metalevel and to introduce the meta behavior dynamically. Second, we present a system supporting unanticipated partial behavioral reflection in Squeak Smalltalk, called Geppetto, and illustrate its use with a concrete example of a web application. Benchmarks validate the applicability of our proposal as an extension to the standard reflective abilities of Smalltalk.
Resumo:
Lehrvideos erfreuen sich dank aktueller Entwicklungen im Bereich der Online-Lehre (Videoplattformen, MOOCs) auf der einen Seite und einer riesigen Auswahl sowie einer einfachen Produktion und Distribution auf der anderen Seite großer Beliebtheit bei der Wissensvermittlung. Trotzdem bringen Videos einen entscheidenden Nachteil mit sich, welcher in der Natur des Datenformats liegt. So sind die Suche nach konkreten Sachverhalten in einem Video sowie die semantische Aufbereitung zur automatisierten Verknüpfung mit weiteren spezifischen Inhalten mit hohem Aufwand verbunden. Daher werden die lernerfolg-orientierte Selektion von Lehrsegmenten und ihr Arrangement zur auf Lernprozesse abgestimmten Steuerung gehemmt. Beim Betrachten des Videos werden unter Umständen bereits bekannte Sachverhalte wiederholt bzw. können nur durch aufwendiges manuelles Spulen übersprungen werden. Selbiges Problem besteht auch bei der gezielten Wiederholung von Videoabschnitten. Als Lösung dieses Problems wird eine Webapplikation vorgestellt, welche die semantische Aufbereitung von Videos hin zu adaptiven Lehrinhalten ermöglicht: mittels Integration von Selbsttestaufgaben mit definierten Folgeaktionen können auf Basis des aktuellen Nutzerwissens Videoabschnitte automatisiert übersprungen oder wiederholt und externe Inhalte verlinkt werden. Der präsentierte Ansatz basiert somit auf einer Erweiterung der behavioristischen Lerntheorie der Verzweigten Lehrprogramme nach Crowder, die auf den Lernverlauf angepasste Sequenzen von Lerneinheiten beinhaltet. Gleichzeitig werden mittels regelmäßig eingeschobener Selbsttestaufgaben Motivation sowie Aufmerksamkeit des Lernenden nach Regeln der Programmierten Unterweisung nach Skinner und Verstärkungstheorie gefördert. Durch explizite Auszeichnung zusammengehöriger Abschnitte in Videos können zusätzlich die enthaltenden Informationen maschinenlesbar gestaltet werden, sodass weitere Möglichkeiten zum Auffinden und Verknüpfen von Lerninhalten geschaffen werden.
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Social networks offer horizontal integration for any mobile platform providing app users with a convenient single sign-on point. Nonetheless, there are growing privacy concerns regarding its use. These vulnerabilities trigger alarm among app developers who fight for their user base: While they are happy to act on users’ information collected via social networks, they are not always willing to sacrifice their adoption rate for this goal. So far, understanding of this trade-off has remained ambiguous. To fill this gap, we employ a discrete choice experiment to explore the role of Facebook Login and investigate the impact of accompanying requests for different information items / actions in the mobile app adoption process. We quantify users’ concerns regarding these items in monetary terms. Beyond hands-on insights for providers, our study contributes to the theoretical discourse on the value of privacy in the growing world of Social Media and mobile web.
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BACKGROUND Combination antiretroviral therapy (ART) suppresses viral replication in HIV-infected children. The growth of virologically suppressed children on ART has not been well documented. We aimed to develop dynamic reference curves for weight-for-age z scores (WAZ) and height-for-age z scores (HAZ). RESULTS A total of 4,876 children were followed for 7,407 person-years. Analyses were stratified by baseline z-scores and age, which were the most important predictors of growth response. The youngest children showed the most pronounced increase in weight and height initially but catch-up growth stagnated after 1-2 years. Three years after starting ART, WAZ ranged from -2.2 (95% Prediction interval -5.6 to 0.8) in children with baseline age "5 years and z-score "-3 to 0.0 (-2.7 to 2.4) in children with baseline age "2 years and WAZ "-1. For HAZ the corresponding range was -2.3 (-4.9 to 0.3) in children with baseline age"5 years and z-score "-3 to 0.3 (-3.1 to 3.4) in children with baseline age 2-5 years and HAZ "-1. CONCLUSIONS We have developed an online tool to calculate reference trajectories in fully suppressed children. The web application could help to define 'optimal' growth response and identify children with treatment failure.
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La experiencia social contemporánea está signada por la dinámica y flexibilidad de las comunidades e identidades. Las imágenes adquieren un valor preeminente en la vida cotidiana y las subjetividades y las relaciones se constituyen entre y con imágenes (Dipaola, 2010). En este contexto, continuando con la investigación sobre las autonarrativas en Internet que venimos realizando como parte de los proyectos UBACYT 'Estéticas de la Comunicación Visual', encontramos en el estudio de un corpus de blogs que la autonarratividad se construye en la red como yuxtaposición de materias expresivas, con la lógica de la postproducción (Bourriaud, 2007). Sin embargo, la apropiación y reinterpretación del repertorio de imágenes y textos disponibles en el ciberespacio, la reprogramación de lo existente como parte de la creación del sí mismo, se produce en tensión con los formatos estandarizados que imponen las aplicaciones para publicar en la web
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La experiencia social contemporánea está signada por la dinámica y flexibilidad de las comunidades e identidades. Las imágenes adquieren un valor preeminente en la vida cotidiana y las subjetividades y las relaciones se constituyen entre y con imágenes (Dipaola, 2010). En este contexto, continuando con la investigación sobre las autonarrativas en Internet que venimos realizando como parte de los proyectos UBACYT 'Estéticas de la Comunicación Visual', encontramos en el estudio de un corpus de blogs que la autonarratividad se construye en la red como yuxtaposición de materias expresivas, con la lógica de la postproducción (Bourriaud, 2007). Sin embargo, la apropiación y reinterpretación del repertorio de imágenes y textos disponibles en el ciberespacio, la reprogramación de lo existente como parte de la creación del sí mismo, se produce en tensión con los formatos estandarizados que imponen las aplicaciones para publicar en la web
Resumo:
La experiencia social contemporánea está signada por la dinámica y flexibilidad de las comunidades e identidades. Las imágenes adquieren un valor preeminente en la vida cotidiana y las subjetividades y las relaciones se constituyen entre y con imágenes (Dipaola, 2010). En este contexto, continuando con la investigación sobre las autonarrativas en Internet que venimos realizando como parte de los proyectos UBACYT 'Estéticas de la Comunicación Visual', encontramos en el estudio de un corpus de blogs que la autonarratividad se construye en la red como yuxtaposición de materias expresivas, con la lógica de la postproducción (Bourriaud, 2007). Sin embargo, la apropiación y reinterpretación del repertorio de imágenes y textos disponibles en el ciberespacio, la reprogramación de lo existente como parte de la creación del sí mismo, se produce en tensión con los formatos estandarizados que imponen las aplicaciones para publicar en la web
Resumo:
We investigated the impacts of predicted ocean acidification and future warming on the quantity and nutritional quality of a natural phytoplankton autumn bloom in a mesocosm experiment. Since the effects of CO2-enrichment and temperature have usually been studied independently, we were also interested in the interactive effects of both aspects of climate change. Therefore, we used a factorial design with two temperature and two acidification levels in a mesocosm experiment with a Baltic Sea phytoplankton community. Our results show a significant time-dependent influence of warming on phytoplankton carbon, chlorophyll a as well as POC. Phytoplankton carbon for instance decreased by more than a half with increasing temperature at bloom time. Additionally, elemental carbon to phosphorus ratios (C:P) increased significantly by approximately 5-8 % under warming. Impacts of CO2 or synergetic effects of warming and acidification could not be detected. We suggest that temperature-induced stronger grazing pressure was responsible for the significant decline in phytoplankton biomass. Our results suggest that biological effects of warming on Baltic Sea phytoplankton are considerable and will likely have fundamental consequences for the trophic transfer in the pelagic food-web.
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Enabling real end-user programming development is the next logical stage in the evolution of Internetwide service-based applications. Even so, the vision of end users programming their own web-based solutions has not yet materialized. This will continue to be so unless both industry and the research community rise to the ambitious challenge of devising an end-to-end compositional model for developing a new age of end-user web application development tools. This paper describes a new composition model designed to empower programming-illiterate end users to create and share their own off-the-shelf rich Internet applications in a fully visual fashion. This paper presents the main insights and outcomes of our research and development efforts as part of a number of successful European Union research projects. A framework implementing this model was developed as part of the European Seventh Framework Programme FAST Project and the Spanish EzWeb Project and allowed us to validate the rationale behind our approach.
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Cultural content on the Web is available in various domains (cultural objects, datasets, geospatial data, moving images, scholarly texts and visual resources), concerns various topics, is written in different languages, targeted to both laymen and experts, and provided by different communities (libraries, archives museums and information industry) and individuals (Figure 1). The integration of information technologies and cultural heritage content on the Web is expected to have an impact on everyday life from the point of view of institutions, communities and individuals. In particular, collaborative environment scan recreate 3D navigable worlds that can offer new insights into our cultural heritage (Chan 2007). However, the main barrier is to find and relate cultural heritage information by end-users of cultural contents, as well as by organisations and communities managing and producing them. In this paper, we explore several visualisation techniques for supporting cultural interfaces, where the role of metadata is essential for supporting the search and communication among end-users (Figure 2). A conceptual framework was developed to integrate the data, purpose, technology, impact, and form components of a collaborative environment, Our preliminary results show that collaborative environments can help with cultural heritage information sharing and communication tasks because of the way in which they provide a visual context to end-users. They can be regarded as distributed virtual reality systems that offer graphically realised, potentially infinite, digital information landscapes. Moreover, collaborative environments also provide a new way of interaction between an end-user and a cultural heritage data set. Finally, the visualisation of metadata of a dataset plays an important role in helping end-users in their search for heritage contents on the Web.
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An important competence of human data analysts is to interpret and explain the meaning of the results of data analysis to end-users. However, existing automatic solutions for intelligent data analysis provide limited help to interpret and communicate information to non-expert users. In this paper we present a general approach to generating explanatory descriptions about the meaning of quantitative sensor data. We propose a type of web application: a virtual newspaper with automatically generated news stories that describe the meaning of sensor data. This solution integrates a variety of techniques from intelligent data analysis into a web-based multimedia presentation system. We validated our approach in a real world problem and demonstrate its generality using data sets from several domains. Our experience shows that this solution can facilitate the use of sensor data by general users and, therefore, can increase the utility of sensor network infrastructures.
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This paper describes a novel architecture to introduce automatic annotation and processing of semantic sensor data within context-aware applications. Based on the well-known state-charts technologies, and represented using W3C SCXML language combined with Semantic Web technologies, our architecture is able to provide enriched higher-level semantic representations of user’s context. This capability to detect and model relevant user situations allows a seamless modeling of the actual interaction situation, which can be integrated during the design of multimodal user interfaces (also based on SCXML) for them to be adequately adapted. Therefore, the final result of this contribution can be described as a flexible context-aware SCXML-based architecture, suitable for both designing a wide range of multimodal context-aware user interfaces, and implementing the automatic enrichment of sensor data, making it available to the entire Semantic Sensor Web