770 resultados para virtual learning environment


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Trabalho apresentado em PAEE/ALE’2016, 8th International Symposium on Project Approaches in Engineering Education (PAEE) and 14th Active Learning in Engineering Education Workshop (ALE)

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There is evidence that students benefit from teachers’ explicit fostering of metacognitive strategy knowledge (MSK). However, there is insufficient understanding about the effect of implicit promotion of MSK in regular school instruction. This study investigates the relationship between perceived characteristics of learning environments (social climate, support, autonomy, self-reflection) and students’ MSK. A representative cohort of students (Nt1 = 1,272/Nt2 = 1,126) in Grades 10 and 11 at schools at the upper secondary education level (ISCED Level 3A) in Switzerland participated in this two-wave longitudinal study. Multilevel analysis showed effects on both the individual and the class level. Students who experienced higher social integration showed a higher extent of MSK at the beginning of the school year than students who experienced less social integration. Perceived autonomy was also positively related to students’ MSK on the individual level. In contrast, the results showed a negative relationship between perceived self-reflection and students’ MSK. On the class level, there was a negative relationship between self-reflection and students’ MSK. Teachers’ support did not correlate with students’ MSK on either the individual or the class level. Implications of these results for education and further studies are discussed. (DIPF/Orig.)

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Rezension von: Stephen Frank: E-Learning und Kompetenzentwicklung. Ein unterrichtsorientiertes didaktisches Modell. Bad Heilbrunn: Klinkhardt 2012 (220 S.; ISBN 978-3-7815-1861-2)

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Dissertação (mestrado)—Universidade de Brasília, Instituto de Letras, Departamento de Línguas Estrangeiras e Tradução, Programa de Pós-Graduação em Linguística Aplicada, 2016.

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Part 12: Collaboration Platforms

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Cada vez mais, se torna necessário, apresentar, transpor e adequar as Novas Tecnologias ao ambiente de aprendizagem na sala de aula, interligando não só as Áreas Curriculares Não Disciplinares (ACND) como as Áreas Curriculares Disciplinares (ACD) a um trabalho colaborativo. Por conseguinte, o objetivo deste projeto de investigação é aplicar um projeto de aprendizagem colaborativa denominado “Triângulo das Histórias”, utilizando como instrumento de partilha um blogue na internet, e avaliar o tipo de aceitação que a sua aplicação gerou. A aplicação do projeto em contexto educativo visará uma interação entre a comunidade educativa, possibilitando assim, a experimentação de comunidades virtuais de comunicação e de colaboração escolar. Para complementar este estudo pretende-se também perceber os hábitos de utilização da Internet dos alunos envolvidos no projeto. A amostra utilizada para este estudo foi um conjunto de dezoito alunos dos 1.º e 2.º Ciclos do Ensino Básico, com idades compreendidas entre os 6 e os 12 anos de idade, dos regimes público, cooperativo e particular, repartidos por três escolas distintas, com meios socioeconómicos também diferentes. Para a recolha dos dados foi realizado um inquérito aos alunos envolvidos no projeto e realizadas observações sobre as suas interações e comportamentos. Os dados extraídos dos inquéritos foram apresentados sob a forma de gráfico. A implementação deste projeto permitiu perceber que os alunos foram recetivos a esta nova abordagem de realização de trabalho de grupo colaborativo recorrendo às comunidades virtuais. A criação de uma história associando três escolas distintas permitiu que os alunos, para além de terem de elaborar um texto de forma coletiva, tivessem acesso a novas ferramentas tanto da internet como do sistema operativo, tornando-se, desta forma, um bom complemento de aprendizagem.

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Thesis (Master, Education) -- Queen's University, 2016-08-29 15:56:53.748

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The inclusion of online elements in learning environments is becoming commonplace in Post Compulsory Education. A variety of research into the value of such elements is available, and this study aims to add further evidence by looking specifically at the use of collaborative technologies such as online discussion forums and wikis to encourage higher order thinking and self-sufficient learning. In particular, the research examines existing pedagogical models including Salmon’s five-stage model, along with other relevant literature. A case study of adult learners in community-based learning centres forms the basis of the research, and as a result of the findings, an arrow model is suggested as a framework for online collaboration that emphasises the learner, mentions pre-course preparation and then includes three main phases of activity: post, interact and critique. This builds on Salmon’s five-stage model and has the benefit of being flexible and responsive, as well as allowing for further development beyond the model, particularly in a blended learning environment.

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This paper presents a best-practice model for the redesign of virtual learning environments (VLEs) within creative arts to augment blended learning. In considering a blended learning best-practice model, three factors should be considered: the conscious and active human intervention, good learning design and pedagogical input, and the sensitive handling of the process by trained professionals. This study is based on a comprehensive VLE content analysis conducted across two academic schools within the creative arts at one Post-92 higher education (HE) institution. It was found that four main barriers affect the use of the VLE within creative arts: lack of flexibility in relation to navigation and interface, time in developing resources, competency level of tutors (confidence in developing online resources balanced against other flexible open resources) and factors affecting the engagement of ‘digital residents’. The experimental approach adopted in this study involved a partnership between the learning technology advisor and academic staff, which resulted in a VLE best-practice model that focused directly on improving aesthetics and navigation. The approach adopted in this study allowed a purposive sample of academic staff to engage as participants, stepping back cognitively from their routine practices in relation to their use of the VLE and questioning approaches to how they embed the VLE to support teaching and learning. The model presented in this paper identified a potential solution to overcome the challenges of integrating the VLE within creative arts. The findings of this study demonstrate positive impact on staff and student experience and provide a sustainable model of good practice for the redesign of the VLE within creative disciplines.

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The research question for this study was: ‘Can the provision of online resources help to engage and motivate students to become self-directed learners?’ This study presents the results of an action research project to answer this question for a postgraduate module at a research-intensive university in the United Kingdom. The analysis of results from the study was conducted dividing the students according to their programme degree – Masters or PhD – and according to their language skills. The study indicated that the online resources embedded in the module were consistently used, and that the measures put in place to support self-directed learning (SDL) were both perceived and valued by the students, irrespective of their programme or native language. Nevertheless, a difference was observed in how students viewed SDL: doctoral students seemed to prefer the approach and were more receptive to it than students pursuing their Masters degree. Some students reported that the SDL activity helped them to achieve more independence than did traditional approaches to teaching. Students who engaged with the online resources were rewarded with higher marks and claimed that they were all the more motivated within the module. Despite the different learning experiences of the diverse cohort, the study found that the blended nature of the course and its resources in support of SDL created a learning environment which positively affected student learning.

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Students perceive online courses differently than traditional courses. Negative perceptions can lead to unfavourable learning outcomes including decreased motivation and persistence. Throughout this review, a broad range of factors that affect performance and satisfaction within the online learning environment for adult learners will be examined including learning outcomes, instructional design and learner characteristics, followed by suggestions for further research, and concluding with implications for online learning pertinent to administrators, instructors, course designers and students. Online learning may not be appropriate for every student. Identifying particular characteristics that contribute to online success versus failure may aid in predicting possible learning outcomes and save students from enrolling in online courses if this type of learning environment is not appropriate for them. Furthermore, knowing these learner attributes may assist faculty in designing quality online courses to meet students’ needs. Adequate instructional methods, support, course structure and design can facilitate student performance and satisfaction.

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Although errors might foster learning, they can also be perceived as something to avoid if they are associated with negative consequences (e.g., receiving a bad grade or being mocked by classmates). Such adverse perceptions may trigger negative emotions and error-avoidance attitudes, limiting the possibility to use errors for learning. These students’ reactions may be influenced by relational and cultural aspects of errors that characterise the learning environment. Accordingly, the main aim of this research was to investigate whether relational and cultural characteristics associated with errors affect psychological mechanisms triggered by making mistakes. In the theoretical part, we described the role of errors in learning using an integrated multilevel (i.e., psychological, relational, and cultural levels of analysis) approach. Then, we presented three studies that analysed how cultural and relational error-related variables affect psychological aspects. The studies adopted a specific empirical methodology (i.e., qualitative, experimental, and correlational) and investigated different samples (i.e., teachers, primary school pupils and middle school students). Findings of study one (cultural level) highlighted errors acquire different meanings that are associated with different teachers’ error-handling strategies (e.g., supporting or penalising errors). Study two (relational level) demonstrated that teachers’ supportive error-handling strategies promote students’ perceptions of being in a positive error climate. Findings of study three (relational and psychological level) showed that positive error climate foster students’ adaptive reactions towards errors and learning outcomes. Overall, our findings indicated that different variables influence students’ learning from errors process and teachers play an important role in conveying specific meanings of errors during learning activities, dealing with students’ mistakes supportively, and establishing an error-friendly classroom environment.

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The design process of any electric vehicle system has to be oriented towards the best energy efficiency, together with the constraint of maintaining comfort in the vehicle cabin. Main aim of this study is to research the best thermal management solution in terms of HVAC efficiency without compromising occupant’s comfort and internal air quality. An Arduino controlled Low Cost System of Sensors was developed and compared against reference instrumentation (average R-squared of 0.92) and then used to characterise the vehicle cabin in real parking and driving conditions trials. Data on the energy use of the HVAC was retrieved from the car On-Board Diagnostic port. Energy savings using recirculation can reach 30 %, but pollutants concentration in the cabin builds up in this operating mode. Moreover, the temperature profile appeared strongly nonuniform with air temperature differences up to 10° C. Optimisation methods often require a high number of runs to find the optimal configuration of the system. Fast models proved to be beneficial for these task, while CFD-1D model are usually slower despite the higher level of detail provided. In this work, the collected dataset was used to train a fast ML model of both cabin and HVAC using linear regression. Average scaled RMSE over all trials is 0.4 %, while computation time is 0.0077 ms for each second of simulated time on a laptop computer. Finally, a reinforcement learning environment was built in OpenAI and Stable-Baselines3 using the built-in Proximal Policy Optimisation algorithm to update the policy and seek for the best compromise between comfort, air quality and energy reward terms. The learning curves show an oscillating behaviour overall, with only 2 experiments behaving as expected even if too slow. This result leaves large room for improvement, ranging from the reward function engineering to the expansion of the ML model.

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Texto que compõe a unidade 2 do módulo “Introdução a EAD” do curso de especialização em Nefrologia Multidisciplinar, produzido pela UNA-SUS/UFMA. São abordados os conceitos básicos sobre os Ambientes Virtuais de Aprendizagem – AVA e a sua função dentro da EAD, sendo discutido também o uso e a adoção do MOODLE (Modular Object-Oriented Dynamic Learning Environment), um software livre de apoio a aprendizagem executado no ambiente virtual.

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O objetivo desta pesquisa foi levantar os motivos que influenciam a evasão discente em quatro cursos de graduação da Universidade Federal do Espírito Santo. A reestruturação universitária proposta pelo REUNI - Programa de Apoio a Planos de Expansão das Universidades Federais serviu como contexto ao estudo, pois instituiu diretrizes para o combate à evasão no ensino superior. O modelo de evasão de cunho sociológico proposto por Tinto (1997) baseou as análises realizadas nesta pesquisa porque toma a instituição como responsável por ações capazes de criar um ambiente de aprendizado necessário à permanência do estudante. A pesquisa de campo quali-quantitativa foi realizada com os alunos evadidos e com os coordenadores dos cursos de Administração Diurno e Ciências Contábeis Noturno e dos novos cursos Administração Noturno e Ciências Contábeis Vespertino. Foram alcançados 95 alunos evadidos e os quatro coordenadores, sendo aplicado questionário semiaberto aos alunos evadidos e feitas entrevistas semiestruturadas com os coordenadores. Dados do sistema acadêmico (SIE/UFES) foram utilizados para o levantamento das variáveis. Os números fornecem evidências de que o resultado da aprendizagem traduzido pelo desempenho acadêmico torna-se um forte causador da evasão por abandono. O baixo coeficiente de rendimento relacionou-se ao desligamento por abandono na maioria dos casos. Em relação às formas de evasão, a desistência e o desligamento por abandono totalizaram 87,4% dos casos, com maior incidência de evasão no segundo e terceiro ano do curso. O ponto crítico da evasão parece confirmar-se do 2º ao 5º semestre e 62% dos casos de evasão que se situaram nesse lapso temporal apresentaram coeficiente de rendimento de 0,00 a 3,00. Os resultados evidenciaram os motivos que mais influenciaram os alunos a deixar o curso: i) a necessidade de trabalhar enquanto frequentava o curso, ii) a descoberta de novos interesses; iii) a incompatibilidade entre os horários do trabalho e do curso; iv) a escolha da carreira profissional ainda muito jovem e v) a falta de orientação aos alunos sobre normas, penalidades, planejamento do curso, periodização, etc. e deficiências na comunicação institucional.