906 resultados para Children, cultural probes, educational technology


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The model of Questions Answering (Q&A) for eLearning is based on collaborative learning through questions that are posed by students and their answers to that questions which are given by peers, in contrast with the classical model in which students ask questions to the teacher only. In this proposal we extend the Q&A model including the social presence concept and a quantitative measure of it is proposed; besides it is considered the evolution of the resulting Q&A social network after the inclusion of the social presence and taking into account the feedback on questions posed by students and answered by peers. The social network behaviorwas simulated using a Multi-Agent System to compare the proposed social presence model with the classical and the Q&A models

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Actualmente las universidades están inmersas en lo que se conoce como el proceso de «convergencia europea» y que llevará al Espacio Europeo de Educación Superior (EEES). El objetivo es dotar a Europa de un sistema universitario homogéneo, compatible y flexible que permita a los estudiantes y titulados universitarios europeos una mayor movilidad, así como ofrecer al sistema universitario europeo unos niveles de transparencia y calidad, mediante sistemas de evaluación, que le hagan atractivo y competitivo en el ámbito internacional dentro del actual proceso de globalización. En este artículo, interesa centrar la reflexión en dos de las modalidades de la educación a distancia que asumirán importancia en ese cambio universitario: el e-learning y el b-learning, que consisten básicamente en la virtualización de los procesos de aprendizaje a través del uso de equipos informáticos. Para ello se ha realizado una investigación cualitativa con metodología de estudio de casos. De entre los resultados se destaca el uso de las TIC por parte del profesorado para conseguir un mejor aprendizaje en los estudiantes, de igual forma un porcentaje importante de los profesores 78% utiliza alguna plataforma virtual como apoyo a la docencia. Como conclusión se resalta que las políticas de formación deberían fortalecer las competencias del profesorado universitario en el uso de dispositivos telemáticos, recursos e instrumentos relacionados con el aprendizaje semipresencial y virtual.

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The virtual learning environments are an option in permanent training with great possibilities for adults who look for studies that are compatible with their jobs and with their family life. So as to participate in determined learning as much in attitudes as knowledge and skills. The article is dedicated to analysing the necessary linguistic habits for moving within an environment of this type and offers didactic proposals that can facilitate the active participation in a virtual course and widen the perspectives of the control of new channels of communication with objectives that are different to learning

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Kirjallisuusarvostelu

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The Age of Speed:Automobility’s Gender in the 1920s Finland The aim of this study is to analyze the connections between automobility and gender in Finland in the 1920s. In this study it is argued that the 1920s was the significant era in the Finnish history of automobility when many of the long-lasting gendered notions and cultural understandings were constructed. This study combines cultural history of technology with gender analysis. As the previous research on gender and technology has recognized, technology is a significant site of gender negotiations. Both from the cultural historical perspective and a gender perspective it is important to understand both technology and gender as cultural constructions. They were linked together and constructed each other. In other words: technology shapes gender and gender shapes technology. Historians of technology like Nina Lerman, Ruth Oldenziel and Arwen Mohun have argued that both gender and technology are about power: social, cultural, economic and political. In this study automobility means technology that can be analyzed in layers of identity, structures, institutions and representations. The source material consists of various types of historical sources, magazines and journals, advertisements, archival material together with films and literature. In the previous studies of the history of automobility gender has often been neglected. The term “gender” has also quite often been misunderstood. Some studies in the field have only focused on the early female drivers. However, far too little attention has been paid to the question, why automobility was considered as masculine sphere only. This study aims to give new insights to the previous interpretations of the history of automobility. As in various other countries also in Finland, the decade of the 1920s is characterized as a period of “modern times.” It was also the era of the automobiles. Although the number of cars in Finland was still low compared to the other European countries and the USA, in press, films and literature, images of automobiles and new women – and men – on the wheel became as an emblem of a new era. The thesis consists of three main chapters. The first main chapter focuses on the conflicts between drivers and non-drivers. The study shows how in the debate of the automobility “a driver” was constantly referred as a man and “a pedestrian” accordingly a woman, even though in the reality there were as much men and women walking on the streets and the roads. Thus, the public debate constructed and reconstructed the gendered traffic system where men were playing the key role. The second main chapter of the study analyses the automobile clubs and the cultural representations. The chapter answers the question how the concept of a driver was gendered. The Automobile clubs and the organizations of professional drivers were in a significant role in developing the early history of traffic in Finland. The Finnish Automobile Club (Suomen Automobiili Klubi, founded in 1919) was the oldest and the most powerful of all automobile organizations. The Finnish Automobile Club accepted women as members from the very beginning. The membership was strictly limited to the upper class and the very first female members were wives and daughters of the male members. However, Doctor of medicine and surgery 316 Karolina Eskelin (1867-1936) the founding member of the Club was an exception to that convention. The male members of the Finnish Automobile Club attended official international meetings and consulted Finnish authorities in traffic and road questions, whereas, female members joined car trips, picnics and social gatherings arranged by the club. Few young female members of the club drove in races and gross-country-tours. The cultural representations of drivers in the Finnish media in the 1920s both deconstructed and reconstructed the concept of gender. In Finnish press in general, motoring was seen as male dominated area. Men were represented as the experts of the automobility. The drivers’ uniforms and the automobile clubs underlined professionalism and expertise which, thus, got masculine meaning. Women were beautiful accessories in the car ads, but they were also becoming a new consumer group in the market. The representations of the female and the male drivers influenced and shaped actively the understandings of femininity and masculinity. In the third main chapter the analysis focuses on the automobile as an artifact.The automobile was considered as an artifact that primarily belonged to the masculine domain. However, the representations of the automobiles were ambivalent. The automobile was both masculine and feminine depending on the context. The representations of the automobile were also used to construct the discourse of heteronormativity.

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Educators should movefrom teacher-centered learning to student-centered learning, from isolated work to collaborative work, andfromfactual knowledgebased instructions to critical thinking and informed decision-making. The high tech classroom should be more interactive and encourage active, exploratory, inquiry-based learning, as opposed to the didactic mode in which teachersfeed students information. (Valenti,2000, p. 85) The influence of technology in schools is growing as quickly as the students it impacts. As a pioneer in an e-leaming high school, I hoped to better understand the effects and influences of this learning tool in the English classroom. Using interpretive ethnography as my main frame of reference, I examined the role of technology in a grade 9 Academic English class environment. My role was participant observer as I worked with 4 students in the Laptop Program at St. Augustine Catholic High School. Through interview, observation, joumaling, and thick description, I undertook a journey into cyberspace. I documented the experiences, the frustrations, and the highlights of being in e-leaming along with my students. In this study, I specifically considered the issues of teacher training, administrative support, technology support personnel, resource availability, the role of the teacher in a constructivist classroom, and the benefits of the laptop computer as a learning tool in classroom and school.

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The current study was an exploration of why some novices are more successful than their peers when learning from the Internet by examining the relations among time spent with relevant information and changes in invested mental effort during Internet navigations as well as achievement. Navigation behaviours and learner characteristics were investigated as predictors of time spent with relevant information and changes in mental effort. Undergraduates (N = 85, Mage = 20 years, 5 months) searched the Internet for information corresponding to a low knowledge topic for 20 min while their eye gaze and pupil size were recorded. Pupil diameter was used as an objective, continuous measure of mental effort. Participants also completed questionnaires or computer tasks pertaining to s e l f-regulated learning characteristics (general intrinsic goal orientation and effort regulation) and cognitive factors (working memory control, distractibility and cognitive style). All analyses controlled for general mental ability, reading comprehension, topic and Internet knowledge, and overall motivation. A greater proportion of time spent with relevant information predicted higher scores on an achievement test. Interestingly, time spent with relevant information partially mediated the positive relation between the frequency of increases in invested mental effort and achievement. Surprisingly, intrinsic goal orientation was negatively related to time spent with relevant information and effort regulation was negatively related to the frequency of increases in invested mental effort. These findings have implications for supports when novices guide their own learning, especially when using the Internet.

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Scant research has explored how professors in Canadian universities use Twitter as a teaching tool or to augment knowledge about their subject disciplines. This case study employed a mixed-method approach to examine how professors in an Ontario university use Twitter. Using a variation of the technology acceptance model, the survey (n = 17) found that professor participants—41.2% of whom use Twitter—perceive Twitter as somewhat useful as a teaching tool, not useful for finding and sharing information, and not useful for personal use. Participants’ gender and number of years teaching are not indicators of Twitter use. Furthermore, the level of support from peers and the university may be reasons why some do not use Twitter or have stopped using Twitter. Face-to-face interviews (n = 3) revealed that Twitter is not used in classrooms or lecture halls, but predominantly as a means of sharing information with students and colleagues. Another deterrent to using Twitter is not knowing who to follow. Findings indicate that some professors at this university embrace Twitter, but not necessarily as an in-class teaching tool. The challenge and the advantage of using Twitter is to discover and follow people who tweet material and to select relevant material to pass along to students and colleagues. Professor participants in the study found a use for the social network as a means to increase student engagement, create virtual information-exchange communities, and enrich their own learning.

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The purpose of this major research project was to develop a practical tool in the form of a handbook that could facilitate educators’ effective use of technology in primary and junior classrooms. The main goal was to explore the use of iPad devices and applications in the literacy classroom. The study audited available free applications against set criteria and selected only those that promoted 21st-century learning. The researcher used such applications to develop literacy lessons that aligned with curriculum expectations and promoted 21st-century skills and traditional skills alike. The study also created assessment models to evaluate the use of iPads in student work and explored the benefits and limitations of technology usage in student learning.

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L’application aux civils du concept de « sortie de guerre » offre aux historiens de nouvelles pistes de recherche. Bien que la mobilisation culturelle de l’enfance dans la Grande Guerre ait fait l’objet de plusieurs études depuis les dernières années, le processus de démobilisation reste, quant à lui, peu exploré. Ce mémoire s’intéressera donc à la « sortie de guerre » chez les enfants français, à travers des sources inédites : des lettres adressées au président des États-Unis, Woodrow Wilson, à la fin de 1918. L’analyse met en lumière la perception des enfants sur la paix, la guerre, les Américains, et les changements de leur quotidien depuis l’armistice. Après une première partie historiographique, le deuxième chapitre portera sur la représentation de Wilson, des Américains et de la paix. Dans le dernier chapitre seront analysés le quotidien des enfants dans les mois suivant l’armistice, les représentations de la guerre et le processus de démobilisation. Fin 1918, la guerre tient encore beaucoup de place dans les propos des enfants et peu de signes de démobilisation émergent de leurs lettres. Ainsi, le président américain est représenté comme le sauveur de la France et le grand vainqueur de la guerre plutôt qu’en apôtre de la paix. Le sujet principal des lettres porte ainsi sur la reconnaissance et la gratitude des enfants envers le président et les États-Unis pour leur participation à la guerre et pour l’aide à la victoire. Les valeurs et le passé communs entre les deux pays alliés, exploités par la propagande de guerre, sont soulignés par les enfants. La fin de la guerre commence à peine à se faire ressentir dans le quotidien des enfants. La période est marquée par les célébrations de la victoire. De plus, la peur tend à s’atténuer avec la fin des violences de guerre et des nouveaux deuils. Les perturbations de la guerre demeurent cependant chez plusieurs enfants, particulièrement chez les réfugiés et les orphelins de guerre : la pauvreté, les séparations familiales et les privations alimentaires en affectent ainsi plusieurs. La perpétuation de ce climat de guerre influence la démobilisation des enfants, qui manifestent leur patriotisme et leur haine de l’ennemi. Les représentations de l’ennemi et des combattants du temps de la guerre prévalent donc encore, mais les enfants expriment néanmoins leur lassitude du conflit et leur désir d’un rapide retour à la normale.

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Thèse numérisée par la Division de la gestion de documents et des archives de l'Université de Montréal

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Amb la perspectiva d’implantació de l’Espai Europeu d’Educació Superior (EEES) s’ha produït la proliferació de noves metodologies i eines docents, canvis de plans docents,etc. Tots aquests canvis i millores tenen com a eix central l’aprenentatge dels estudiants en contraposició del concepte més tradicional d’ensenyament centrat en el que explica el professor. És per això que s’han iniciat tota una sèrie d’iniciatives, entre les quals es troba diferents plataformes webs, per tal de realitzar canvis i millores en les metodologies. Una d’aquestes plataformes que s’estan utilitzant en la implantació de l’EEES és l’ACME. La plataforma ACME va sorgir de la iniciativa d’uns quants professors del Departament de Informàtica i Matemàtica Aplicada de la UdG amb l’esperit de poder oferir quaderns d’exercicis personalitzats als alumnes. Ja fa 10 anys de la creació de la plataforma ACME. En aquests deu anys s’han afegit moltes eines i molta tipologia d’exercicis nous, però no s’ha tocat l’entorn visual, tot i l’evident evolució tant en matèria de disseny com en tecnologia web que hi ha hagut en la darrera dècada. És per això que ha esdevingut necessari introduir tot un seguit de millores tant a l’aspecte com al sistema de navegació de l’ACME per tal de facilitar les tasques al gran nombre d’usuaris de l’eina. El que es pretén en aquest Projecte Final de Carrera és millorar l’aspecte de l’ACME i adaptar-lo a les noves necessitats que es plantegen amb la implantació de l’Espai Europeu d’Educació Superior (EEES), així com afegir noves funcionalitats per crear una eina adequada pels estudis que l’utilitzen. Per tant podem resumir que els objectius d’aquest Projecte Final de Carrera són: actualitzar la imatge de l’ACME i millorar la seva navegació; incorporar elements que ens permetin utilitzar eines de la web 2.0; facilitar l’ús de les diferents eines que incorpora l’ACME homogeneïtzant criteris i crear un espai personal per l’usuari on emmagatzemar fitxers

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El nuevo espacio de Educación Europeo ha suspuesto para las universidades un reto en el proceso de implantación de los créditos ECTS. Este momento ha de aprovecharse para poner en práctica nuevas propuestas metodológicas que consigan mejorar el nivel de formación del alumnado universitario. Es en este marco en el que el Departamento de Filologia Española de la Facultat de Formació del Professsorat (Universitat de Barcelona) propone el uso de la plataforma Moodle como herramienta que facilite la implementación de esas propuestas. En concreto nuestro objetivo es mejorar la competencia comunicativa en lengua castellana del alumnado. El entorno virtual Moodle usado en la enseñanza presencial contribuye a una visión conjunta y transversal del aprendizaje, que permite una enseñanza centrada en el alumno, dotándole de nuevos roles poco viables en la enseñanza solo presencial al tiempo que contribuye a una evaluación del proceso de enseñanza y no solo de los productos. En consecuencia este nuevo rol del alumno implica un nuevo papel del profesor que deja de ser mero transmisor de conocimientos para convertirse en un mediador. Estos nuevos planteamientos metodológicos han coincidido con el paso de diplomatura a grado de los estudios de magisterio lo que ha facilitado también una revisión de los planes docentes y, no solo, de la metodología llevada a cabo para su impartición. No hay que olvidar que el uso de una plataforma virtual no asegura por sí misma que exista un nuevo enfoque didáctico .Algunos de los cambios que hemos introducido están relacionados con la gestión de los contenidos, el diseño de actividades y la participación de profesores y alumnos. La comunicación que aquí se presenta tiene como objetivo exponer el estado actual del proceso de cambio que se está llevando a cabo, no es un proceso cerrado como puede comprobarse ya que si hay algunos aspectos en los que se percibe que estamos en la línea adecuada, existen otros todavía no resueltos en los que tendremos que seguir trabajando

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Diversos aparells han acostat la tecnologia als ciutadans. Més enllà del seu ús habitual, la versatilitat de les màquines obre les portes a noves aplicacions. El grup GreTICE i el SIGTE de la Universitat de Girona han col·laborat per desenvolupar una aplicació pedagògica interactiva que resulti accessible per a dispositius mòbils

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L'objectiu principal d'aquest Projecte Final de Carrera és desenvolupar l'anàlisi, disseny, implementació i integració dins la plataforma ACME d'un modul corrector de diagrames de classes, com a eina de treball en el disseny conceptual de bases de dades. El corrector és una eina que permet comparar diagrames de classe i indicar si són correctes respecte la solució del professor o indicar els errors per tal d'orientar als alumnes