913 resultados para Object naming
Resumo:
In addition to phonological deficits, difficulties at the level of the visual recognition system (i. e. , the mechanisms that could affect the induction of orthographic representations or the connection of visual to lexical codes) constitute potential sources of the poor reading and visual naming that characterize dyslexia.
Resumo:
O estudo científico dos correlatos cognitivos da aquisição e desenvolvimento da competência de leitura é um assunto de grande relevância quer teórica quer prática, no sentido em que pode ajudar a compreender os processos cognitivos básicos envolvidos na leitura e, em última instância, a delinear os seus preditores e a predizer dificuldades na sua aquisição. A par da consciência fonológica – capacidade para perceber e manipular as unidades de som –, um dos construtos que frequentemente tem sido associado ao desenvolvimento da competência de leitura é a velocidade de nomeação de estímulos visuais (também conhecida como nomeação rápida automatizada ou velocidade de acesso ao léxico). Tradicionalmente, esta capacidade tem sido avaliada recorrendo ao paradigma clássico das provas de nomeação rápida automatizada (RAN) desenvolvidas por Denckla e Rudel (1976), nas quais é pedido ao sujeito que nomeie o mais rapidamente possível um conjunto de estímulos familiares apresentados serialmente. Nas últimas décadas, inúmeros estudos vieram demonstrar que a nomeação rápida é um importante preditor da competência de leitura, sobretudo da fluência da leitura, e um défice central em perturbações de leitura como a dislexia. O desempenho numa tarefa de nomeação rápida apela à sincronização e integração de vários processos, incluindo: (a) atenção ao estímulo, (b) integração da informação visual com representações visuais ou ortográficas arquivadas em memória, (c) recuperação de uma etiqueta verbal, e a (d) ativação da representação articulatória (Wolf & Bowers, 1999). Uma vez que a leitura e a nomeação rápida envolvem processos cognitivos semelhantes, não parece surpreendente que ambas as competências estejam associadas. No entanto, os estudos têm variado consideravelmente no que respeita à magnitude da associação entre a nomeação rápida e a leitura, encontrando-se resultados nulos ou negligenciáveis do valor preditivo da nomeação rápida na explicação da variância do desempenho de leitura. Vários fatores podem contribuir para as discrepâncias observadas na literatura, entre os quais as medidas utilizadas para avaliar o desempenho de nomeação rápida (por exemplo, medidas que utilizam estímulos ortográficos ou não-ortográficos) e de leitura (por exemplo, medidas de fluência ou de acuidade). A importância da natureza das medidas quer de nomeação rápida quer de leitura tem sido reconhecida por vários autores (para uma revisão, ver Norton & Wolf, 2011). Paralelamente, as amostras estudadas, que têm variado quanto à idade/escolaridade dos participantes e à sua competência de leitura (leitores normais ou fracos leitores ou leitores disléxicos), poderão estar a contribuir para a heterogeneidade dos resultados publicados. A literatura recente tem salientado a relevância destes fatores na aquisição e desenvolvimento da leitura, embora a direccionalidade do seu efeito seja ainda pouco clara. Por exemplo, a transição de um procedimento de leitura baseado em estratégias de descodificação fonológica para uma leitura automática, à medida que o sujeito se torna um leitor fluente, parece ser acompanhada por uma mudança no peso relativo das capacidades cognitivas subjacentes à leitura (ex., Reis, Faísca, Castro, & Petersson, in press). Outro fator importante que tem dificultado a interpretação dos dados publicados sobre os construtos envolvidos na leitura, e em particular sobre a nomeação rápida, relaciona-se com a consistência ortográfica do sistema de escrita nos quais os estudos são conduzidos. Estudos trans-linguísticos sugerem que a consistência ortográfica influencia a facilidade com que se aprende a ler nas escritas alfabéticas, bem como o tipo de processamento de leitura predominantemente adotado pelos leitores (Seymour, Aro, & Erskine, 2003). No seio deste enquadramento, nesta tese procurámos clarificar as divergências encontradas na literatura relativamente à relação entre a nomeação rápida e o desempenho de leitura. Através de um estudo de meta-análise 1 é nosso objetivo realizar uma síntese objetiva do estado da arte sobre a relação entre a nomeação rápida e a leitura, e avaliar a influência de potenciais fatores moderadores da magnitude desta relação, nomeadamente: (a) a natureza da tarefa de nomeação (tipo de estímulo nomeado, número total de itens, e número de itens diferentes); (b) a natureza da tarefa de leitura (subcomponente de leitura, e medida de resposta usada para avaliar o desempenho); (c) características da amostra (escolaridade e nível de leitura); e (d) ortografia (sistema de escrita, e consistência ortográfica). Para tal, foi realizada uma procura de artigos científicos nas bases de dados PubMed, PsycINFO, e Web of Knowledge, tendo sido incluídas na meta-análise um total de 154 experiências independentes, compreendendo 21,706 participantes. Os resultados indicam uma relação moderada-a-forte entre a nomeação rápida e o desempenho de leitura (r =.44, I2 = 71.19). Nas análises seguintes procurou-se avaliar o contributo de potenciais variáveis moderadoras que possam explicar a heterogeneidade observada entre os tamanhos dos efeitos. Verificou-se que a nomeação rápida se associa significativamente e em magnitude semelhante com todas as medidas de leitura, i.e., quer estas apelem preferencialmente a um processamento de descodificação fonológica ou de reconhecimento de padrões ortográficos da palavra. Os resultados sugerem ainda que a magnitude das correlações é inflacionada nos estudos em que o desempenho de leitura é baseado na velocidade/fluência de leitura, em particular nos níveis de escolaridade mais avançados, e que utilizam tarefas de nomeação com estímulos alfanuméricos ao invés de estímulos não-alfanuméricos. Adicionalmente, verificou-se que a força da associação entre a nomeação rápida e a acuidade de leitura varia de forma não linear durante a evolução da leitura, sendo que a correlação é maior nos leitores escolarizados mais novos e decresce à medida que a escolaridade aumenta. O papel atribuível à proficiência dos leitores, i.e., fracos leitores/leitores disléxicos ou leitores normais, foi menos claro; no entanto, houve uma tendência para a relação ser mais forte nas amostras de fracos leitores/leitores disléxicos. Os resultados das comparações trans-linguísticas, por sua vez, sugerem que a nomeação rápida tem um papel importante para o desempenho da leitura independentemente das características da ortografia, ainda que as correlações tenham sido maiores nas ortografias opacas, e em particular nas línguas não-alfabéticas. Em suma, a presente meta-análise fornece resultados convincentes de que o desempenho em tarefas de nomeação rápida refletirá processos cognitivos subjacentes que são também relevantes para a aquisição/desenvolvimento da leitura. Consequentemente, pode dizer-se que estas medidas serão um preditor útil da competência de leitura. Os resultados são também discutidos no contexto das teorias atuais que procuram explicar através de que processos cognitivos se associam a nomeação rápida e a leitura, com ênfase nas hipóteses fonológica versus ortográfica. 1 Uma meta-análise permite a integração quantitativa de resultados de diversos estudos, recorrendo para isso à noção de magnitude do efeito.
Resumo:
Multi-scale representations of lines, edges and keypoints on the basis of simple, complex and end-stopped cells can be used for object categorisation and recognition (Rodrigues and du Buf, 2009 BioSystems 95 206-226). These representations are complemented by saliency maps of colour, texture, disparity and motion information, which also serve to model extremely fast gist vision in parallel with object segregation. We present a low-level geometry model based on a single type of self-adjusting grouping cell, with a circular array of dendrites connected to edge cells located at several angles.
Resumo:
Dynamical systems theory is used as a theoretical language and tool to design a distributed control architecture for teams of mobile robots, that must transport a large object and simultaneously avoid collisions with (either static or dynamic) obstacles. Here we demonstrate in simulations and implementations in real robots that it is possible to simplify the architectures presented in previous work and to extend the approach to teams of n robots. The robots have no prior knowledge of the environment. The motion of each robot is controlled by a time series of asymptotical stable states. The attractor dynamics permits the integration of information from various sources in a graded manner. As a result, the robots show a strikingly smooth an stable team behaviour.
Resumo:
This paper reports on the creation of an interface for 3D virtual environments, computer-aided design applications or computer games. Standard computer interfaces are bound to 2D surfaces, e.g., computer mouses, keyboards, touch pads or touch screens. The Smart Object is intended to provide the user with a 3D interface by using sensors that register movement (inertial measurement unit), touch (touch screen) and voice (microphone). The design and development process as well as the tests and results are presented in this paper. The Smart Object was developed by a team of four third-year engineering students from diverse scientific backgrounds and nationalities during one semester.
Resumo:
In this paper we introduce a formation control loop that maximizes the performance of the cooperative perception of a tracked target by a team of mobile robots, while maintaining the team in formation, with a dynamically adjustable geometry which is a function of the quality of the target perception by the team. In the formation control loop, the controller module is a distributed non-linear model predictive controller and the estimator module fuses local estimates of the target state, obtained by a particle filter at each robot. The two modules and their integration are described in detail, including a real-time database associated to a wireless communication protocol that facilitates the exchange of state data while reducing collisions among team members. Simulation and real robot results for indoor and outdoor teams of different robots are presented. The results highlight how our method successfully enables a team of homogeneous robots to minimize the total uncertainty of the tracked target cooperative estimate while complying with performance criteria such as keeping a pre-set distance between the teammates and the target, avoiding collisions with teammates and/or surrounding obstacles.
Resumo:
Contact stains recovered at break-in crime scenes are frequently characterized by mixtures of DNA from several persons. Broad knowledge on the relative contribution of DNA left behind by different users overtime is of paramount importance. Such information might help crime investigators to robustly evaluate the possibility of detecting a specific (or known) individual's DNA profile based on the type and history of an object. To address this issue, a contact stain simulation-based protocol was designed. Fourteen volunteers either acting as first or second object's users were recruited. The first user was required to regularly handle/wear 9 different items during an 8-10-day period, whilst the second user for 5, 30 and 120 min, in three independent simulation sessions producing a total of 231 stains. Subsequently, the relative DNA profile contribution of each individual pair was investigated. Preliminary results showed a progressive increase of the percentage contribution of the second user compared to the first. Interestingly, the second user generally became the major DNA contributor when most objects were handled/worn for 120 min, Furthermore, the observation of unexpected additional alleles will then prompt the investigation of indirect DNA transfer events.
Resumo:
Humans like some colours and dislike others, but which particular colours and why remains to be understood. Empirical studies on colour preferences generally targeted most preferred colours, but rarely least preferred (disliked) colours. In addition, findings are often based on general colour preferences leaving open the question whether results generalise to specific objects. Here, 88 participants selected the colours they preferred most and least for three context conditions (general, interior walls, t-shirt) using a high-precision colour picker. Participants also indicated whether they associated their colour choice to a valenced object or concept. The chosen colours varied widely between individuals and contexts and so did the reasons for their choices. Consistent patterns also emerged, as most preferred colours in general were more chromatic, while for walls they were lighter and for t-shirts they were darker and less chromatic compared to least preferred colours. This meant that general colour preferences could not explain object specific colour preferences. Measures of the selection process further revealed that, compared to most preferred colours, least preferred colours were chosen more quickly and were less often linked to valenced objects or concepts. The high intra- and inter-individual variability in this and previous reports furthers our understanding that colour preferences are determined by subjective experiences and that most and least preferred colours are not processed equally.
Resumo:
The perovskite crystal structure is host to many different materials from insulating to superconducting providing a diverse range of intrinsic character and complexity. A better fundamental description of these materials in terms of their electronic, optical and magnetic properties undoubtedly precedes an effective realization of their application potential. SmTiOa, a distorted perovskite has a strongly localized electronic structure and undergoes an antiferromagnetic transition at 50 K in its nominally stoichiometric form. Sr2Ru04 is a layered perovskite superconductor (ie. Tc % 1 K) bearing the same structure as the high-tem|>erature superconductor La2_xSrrCu04. Polarized reflectance measurements were carried out on both of these materials revealing several interesting features in the far-infrared range of the spectrum. In the case of SmTiOa, although insulating, evidence indicates the presence of a finite background optical conductivity. As the temperature is lowered through the ordering temperature a resonance feature appears to narrow and strengthen near 120 cm~^ A nearby phonon mode appears to also couple to this magnetic transition as revealed by a growing asymmetry in the optica] conductivity. Experiments on a doped sample with a greater itinerant character and lower Neel temperature = 40 K also indicate the presence of this strongly temperature dependent mode even at twice the ordering temperature. Although the mode appears to be sensitive to the magnetic transition it is unclear whether a magnon assignment is appropriate. At very least, evidence suggests an interesting interaction between magnetic and electronic excitations. Although Sr2Ru04 is highly anisotropic it is metallic in three-dimensions at low temperatures and reveals its coherent transport in an inter-plane Drude-like component to the highest temperatures measured (ie. 90 K). An extended Drude analysis is used to probe the frequency dependent scattering character revealing a peak in both the mass enhancement and scattering rate near 80 cm~* and 100 cm~* respectively. All of these experimental observations appear relatively consistent with a Fermi-liquid picture of charge transport. To supplement the optical measurements a resistivity station was set up with an event driven object oriented user interface. The program controls a Keithley Current Source, HP Nano-Voltmeter and Switching Unit as well as a LakeShore Temperature Controller in order to obtain a plot of the Resistivity as a function of temperature. The system allows for resistivity measurements ranging from 4 K to 290 K using an external probe or between 0.4 K to 295 K using a Helium - 3 Cryostat. Several materials of known resistivity have confirmed the system to be robust and capable of measuring metallic samples distinguishing features of several fiQ-cm.
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This thesis will introduce a new strongly typed programming language utilizing Self types, named Win--*Foy, along with a suitable user interface designed specifically to highlight language features. The need for such a programming language is based on deficiencies found in programming languages that support both Self types and subtyping. Subtyping is a concept that is taken for granted by most software engineers programming in object-oriented languages. Subtyping supports subsumption but it does not support the inheritance of binary methods. Binary methods contain an argument of type Self, the same type as the object itself, in a contravariant position, i.e. as a parameter. There are several arguments in favour of introducing Self types into a programming language (11. This rationale led to the development of a relation that has become known as matching [4, 5). The matching relation does not support subsumption, however, it does support the inheritance of binary methods. Two forms of matching have been proposed (lJ. Specifically, these relations are known as higher-order matching and I-bound matching. Previous research on these relations indicates that the higher-order matching relation is both reflexive and transitive whereas the f-bound matching is reflexive but not transitive (7]. The higher-order matching relation provides significant flexibility regarding inheritance of methods that utilize or return values of the same type. This flexibility, in certain situations, can restrict the programmer from defining specific classes and methods which are based on constant values [21J. For this reason, the type This is used as a second reference to the type of the object that cannot, contrary to Self, be specialized in subclasses. F-bound matching allows a programmer to define a function that will work for all types of A', a subtype of an upper bound function of type A, with the result type being dependent on A'. The use of parametric polymorphism in f-bound matching provides a connection to subtyping in object-oriented languages. This thesis will contain two main sections. Firstly, significant details concerning deficiencies of the subtype relation and the need to introduce higher-order and f-bound matching relations into programming languages will be explored. Secondly, a new programming language named Win--*Foy Functional Object-Oriented Programming Language has been created, along with a suitable user interface, in order to facilitate experimentation by programmers regarding the matching relation. The construction of the programming language and the user interface will be explained in detail.
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Formal verification of software can be an enormous task. This fact brought some software engineers to claim that formal verification is not feasible in practice. One possible method of supporting the verification process is a programming language that provides powerful abstraction mechanisms combined with intensive reuse of code. In this thesis we present a strongly typed functional object-oriented programming language. This language features type operators of arbitrary kind corresponding to so-called type protocols. Sub classing and inheritance is based on higher-order matching, i.e., utilizes type protocols as basic tool for reuse of code. We define the operational and axiomatic semantics of this language formally. The latter is the basis of the interactive proof assistant VOOP (Verified Object-Oriented Programs) that allows the user to prove equational properties of programs interactively.
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Genetic Programming (GP) is a widely used methodology for solving various computational problems. GP's problem solving ability is usually hindered by its long execution times. In this thesis, GP is applied toward real-time computer vision. In particular, object classification and tracking using a parallel GP system is discussed. First, a study of suitable GP languages for object classification is presented. Two main GP approaches for visual pattern classification, namely the block-classifiers and the pixel-classifiers, were studied. Results showed that the pixel-classifiers generally performed better. Using these results, a suitable language was selected for the real-time implementation. Synthetic video data was used in the experiments. The goal of the experiments was to evolve a unique classifier for each texture pattern that existed in the video. The experiments revealed that the system was capable of correctly tracking the textures in the video. The performance of the system was on-par with real-time requirements.