806 resultados para ferramenta


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This article intends to allocate the different fashion drawing languages used in the development stages of fashion design. To do so, it is based on the methodological guidelines for fashion design presented by Montemezzo (2003). Initially, presents a bibliographic study about the types of fashion drawing languages. Then analyzes the specificities of each language and adjust them to the steps presented by the author cited.

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The high competitiveness and the search for newtechnologies that differentiate the product from the project,require the use of new digital tools. The computer aideddesign - Computed Aided Design (CAD), with electronicmodeling, simulation, structural analysis and production,performed in a virtual environment through the applicationof specific software, are available but their use is stilllimited. There are various software available in languagesand extensions to industrial production which, from 3Dmodeling, they can manage through Computer NumericalControl - Computed Numerical Control (CNC) machiningcenters, laminating, stamping, mold making and otherprocesses productive. This project aims to encouragecreativity and entrepreneurship in the community throughthe provision of technology computer aided design - CAD,with a view to implementation of machining technology.

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Art can be understood as a process in which knowledge is used to perform certain skills. From Latin ARS, technical means and / or ability, in Greece, there was the word art, but "Tekne", which originated from the word "technical." So art and technique are present in sculptures, paintings, shoes or ships. In this sense, designers, engineers and all professionals who use technology can be called artists. Considerations must be made regarding the level of energy embedded in the material from its production until its use, even considering recycling, sustainability and life cycle of materials. This study aimed to present the use of scanning technology and 3D virtual modeling and its application in prototyping with CNC (Computed Numerical Control) as a tool in current use cutting-edge courses in arts, design and engineering and their relations with sustainability.

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This paper aims to highlight the importance of Tutorial Education Program (TEP) for undergraduate courses in conjunction with the graduate programs, highlighting the relevance of the triad teaching, research and extension activities also present in the TEP Interdisciplinary in Radio and Television from the FAAC/UNESP.

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Learning to program or master a programming language is not an easy task, and the base of process should by study Logic Programming, beginning to learning through the development of pseudocodes, algorithms and flowcharts, for, techniques that facilitate the construction and understanding of what you want to accomplish, to that is subsequently developed or elaborated a program. Reflecting on the learning of Logic Programming, this article presents information about software SCRATCH in relation to logic (pseudocodes), and how it provides support to the understanding of student learning in this course.

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A Mineração de Aspectos visa a identificar potenciais interesses transversais em código fonte de programa e a Refatoração para Aspectos visa a encapsulá-los em aspectos. A Mineração de Aspectos é um processo não-automático, pois o usuário precisa analisar e compreender os resultados gerados por técnicas/ferramentas e confirmar interesses transversais para refatorá-los em aspectos. Neste trabalho é proposta uma abordagem visual que lida com resultados gerados por duas técnicas de mineração de aspectos propostas na literatura. Por meio de múltiplas visões coordenadas, diferentes níveis de detalhe para explorar sistemas de software apóiam a análise e a compreensão de tais resultados para futura refatoração. O modelo de coordenação, implementado na ferramenta SoftVis4CA, é apresentado neste trabalho, juntamente com as visualizações e com os resultados preliminares obtidos.

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Thisarticlediscussesissuesrelatedtothedesignlang uagewith a focusonteachingandlearningthroughthe useofgamesas a tool touncoverthe world. The gamesare abletosystematizethelanguagesothatyoucanlearnbyplayingthi swayandmakingthe interfacemore playful, more accessibleandlike us. Playing as apusherelementof newpossibilitiesandgamesare emergingas aplayfulargumentfor teachingin theman-machine interface.

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Pós-graduação em Letras - FCLAR

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Pós-graduação em Agronomia (Produção Vegetal) - FCAV

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With the growth and modernization of the world, physical activity is no longer only a leisurely way, becoming an essential means of maintaining health and well being of the population that is becoming increasingly sedentary day. The work presented aims to show the benefits that music as a means of external motivation can have on physical activity, can make this much more pleasurable practice and increase the performance of the one who performs it. There is a vast amount of sports activities, and each of them relate better to one type of music. Besides all we must take into consideration the musical taste, preference of each, because each individual is different, and the motivation of each being is subjective

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A produção de alimentos e matérias-primas é considerada um dos maiores desafios da atualidade. Assim, os impactos gerados pela atividade da agricultura são muitos, como por exemplo, erosão dos solos, poluição de águas doces e geração de resíduos. Com isso faz-se necessário o desenvolvimento de tecnologias para promover a redução desses impactos. O presente trabalho tem como objetivo apresentar e discutir análises energéticas em sistemas de produção agrícola como uma ferramenta capaz de destacar a dependência dos agroecossistemas de energia externa e de fontes não renováveis, particularmente de fontes fósseis. Assim, com o uso dessa ferramenta, alternativas para uma produção agrícola com menos impacto ambiental pode ser alcançada, proporcionando a ampliação das possibilidades para uma produção mais sustentável.

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Fundação de Apoio à Pesquisa do Estado de São Paulo (FAPESP)

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The machining process is so much important in the economic world. Many machining parameters have been studied to maximize results, in terms of cost and lifetime. (decrease of cutting tool wear, improved surface finish, among others). The objective of this study is to evaluate the wear of a ceramic tool in the machining of the aluminum alloy 6005 A. The analysis of the wear of the cutting tools is very important due to its big impact on the final finishing of the piece as a whole. The evaluation took place in two stages, first it was done a detailed study of the literature of the whole machining process, where the study of the formation and swarf classification were among the most important steps in this phase. The second step consisted in the machining of the piece of aluminum 6005 A with a ceramic cutting tool constituded of aluminum oxide and magnesium oxide with silicon carbide impregnation. The swarf generated in this process was then photographed with a Zeiss optical microscope and analyzed for its size and shape. Through this comparison it was concluded that the swarf are generated shear swarfs, shaped like a tangled, fragmented and arcs connected, thus classifying the material as medium difficulty machining. Through the image analysis tool it was concluded that the parameter of lower wear was the: Vc = 500m / min, f = 0.10mm / rev and ap = 0.5mm