A linguagem do videogame como ferramenta auxiliar no processo de ensino e aprendizado
Contribuinte(s) |
Universidade Estadual Paulista (UNESP) |
---|---|
Data(s) |
02/03/2016
02/03/2016
2014
|
Resumo |
Thisarticlediscussesissuesrelatedtothedesignlang uagewith a focusonteachingandlearningthroughthe useofgamesas a tool touncoverthe world. The gamesare abletosystematizethelanguagesothatyoucanlearnbyplayingthi swayandmakingthe interfacemore playful, more accessibleandlike us. Playing as apusherelementof newpossibilitiesandgamesare emergingas aplayfulargumentfor teachingin theman-machine interface. |
Formato |
164-167 |
Identificador |
http://proceedings.copec.org.br/index.php/wcca/article/viewFile/2046/1951 World Congress on Comunication and Arts - WCCA, v. 7, p. 168-171, 2014. 2317-1707 http://hdl.handle.net/11449/135710 9128216674908032 |
Idioma(s) |
por |
Relação |
World Congress on Comunication and Arts - WCCA |
Direitos |
closedAccess |
Palavras-Chave | #Game Design #Learning #Teaching #Videogames |
Tipo |
info:eu-repo/semantics/article |