968 resultados para Enterprise Java Open Source Architecture (EJOSA)
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Code patterns, including programming patterns and design patterns, are good references for programming language feature improvement and software re-engineering. However, to our knowledge, no existing research has attempted to detect code patterns based on code clone detection technology. In this study, we build upon the previous work and propose to detect and analyze code patterns from a collection of open source projects using NiPAT technology. Because design patterns are most closely associated with object-oriented languages, we choose Java and Python projects to conduct our study. The tool we use for detecting patterns is NiPAT, a pattern detecting tool originally developed for the TXL programming language based on the NiCad clone detector. We extend NiPAT for the Java and Python programming languages. Then, we try to identify all the patterns from the pattern report and classify them into several different categories. In the end of the study, we analyze all the patterns and compare the differences between Java and Python patterns.
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This thesis presents an improvement of the long range battery-less UHF RFID platform for sensor applications which is based on the open source Wireless Identification and Sensing Platform (WISP) project. The purpose of this work is to design a digital logic that performs the RFID EPC gen2 protocol communication, is able to acquire information by sensors and provide an accurate estimation of tag location ensuring low energy consumption. This thesis will describe the hardware architecture on which the digital logic was inserted, the Verilog code developed, the methods by which the digital logic was tested and an explorative study of chip synthesis on Cadence.
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The main objective of my thesis work is to exploit the Google native and open-source platform Kubeflow, specifically using Kubeflow pipelines, to execute a Federated Learning scalable ML process in a 5G-like and simplified test architecture hosting a Kubernetes cluster and apply the largely adopted FedAVG algorithm and FedProx its optimization empowered by the ML platform ‘s abilities to ease the development and production cycle of this specific FL process. FL algorithms are more are and more promising and adopted both in Cloud application development and 5G communication enhancement through data coming from the monitoring of the underlying telco infrastructure and execution of training and data aggregation at edge nodes to optimize the global model of the algorithm ( that could be used for example for resource provisioning to reach an agreed QoS for the underlying network slice) and after a study and a research over the available papers and scientific articles related to FL with the help of the CTTC that suggests me to study and use Kubeflow to bear the algorithm we found out that this approach for the whole FL cycle deployment was not documented and may be interesting to investigate more in depth. This study may lead to prove the efficiency of the Kubeflow platform itself for this need of development of new FL algorithms that will support new Applications and especially test the FedAVG algorithm performances in a simulated client to cloud communication using a MNIST dataset for FL as benchmark.
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Questo elaborato mostra lo sviluppo di un plugin per la visualizzazione in Grafana di eventi provenienti dalla piattaforma semantica SEPA (SPARQL Event Processing Architecture). La principale funzione svolta dal SEPA è quella di notificare in modo asincrono i propri client rispetto al cambiamento dei risultati di una query che interroga il sottostante grafo RDF. La piattaforma trova il suo utilizzo in quei contesti caratterizzati da dati dinamici, eterogenei e non strutturati e viene impiegata principalmente come strumento per abilitare l’interoperabilità in domini come per esempio l’Internet of Things. Nasce quindi l’esigenza di disporre di strumenti per il monitoraggio e la visualizzazione di dati real-time. Grafana risulta in questo caso lo strumento ideale data la sua flessibilità, che affiancata alla sua natura open source, lo rende particolarmente interessante per lo sviluppo della soluzione proposta da VAIMEE, spinoff dell’Università di Bologna, ospitato presso il CesenaLab, luogo dove è stato svolto questo lavoro di tesi.
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The paper deals with the integration of ROS, in the proprietary environment of the Marchesini Group company, for the control of industrial robotic systems. The basic tools of this open-source software are deeply studied to model a full proprietary Pick and Place manipulator inside it, and to develop custom ROS nodes to calculate trajectories; speaking of which, the URDF format is the standard to represent robots in ROS and the motion planning framework MoveIt offers user-friendly high-level methods. The communication between ROS and the Marchesini control architecture is established using the OPC UA standard; the tasks computed are transmitted offline to the PLC, supervisor controller of the physical robot, because the performances of the protocol don’t allow any kind of active control by ROS. Once the data are completely stored at the Marchesini side, the industrial PC makes the real robot execute a trajectory computed by MoveIt, so that it replicates the behaviour of the simulated manipulator in Rviz. Multiple experiments are performed to evaluate in detail the potential of ROS in the planning of movements for the company proprietary robots. The project ends with a small study regarding the use of ROS as a simulation platform. First, it is necessary to understand how a robotic application of the company can be reproduced in the Gazebo real world simulator. Then, a ROS node extracts information and examines the simulated robot behaviour, through the subscription to specific topics.
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The Structural Genomics Consortium (SGC) and its clinical, industry and disease-foundation partners are launching open-source preclinical translational medicine studies.
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Universidade Estadual de Campinas. Faculdade de Educação Física
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Background: Feature selection is a pattern recognition approach to choose important variables according to some criteria in order to distinguish or explain certain phenomena (i.e., for dimensionality reduction). There are many genomic and proteomic applications that rely on feature selection to answer questions such as selecting signature genes which are informative about some biological state, e. g., normal tissues and several types of cancer; or inferring a prediction network among elements such as genes, proteins and external stimuli. In these applications, a recurrent problem is the lack of samples to perform an adequate estimate of the joint probabilities between element states. A myriad of feature selection algorithms and criterion functions have been proposed, although it is difficult to point the best solution for each application. Results: The intent of this work is to provide an open-source multiplataform graphical environment for bioinformatics problems, which supports many feature selection algorithms, criterion functions and graphic visualization tools such as scatterplots, parallel coordinates and graphs. A feature selection approach for growing genetic networks from seed genes ( targets or predictors) is also implemented in the system. Conclusion: The proposed feature selection environment allows data analysis using several algorithms, criterion functions and graphic visualization tools. Our experiments have shown the software effectiveness in two distinct types of biological problems. Besides, the environment can be used in different pattern recognition applications, although the main concern regards bioinformatics tasks.
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Thousands of Free and Open Source Software Projects (FSP) were, and continually are, created on the Internet. This scenario increases the number of opportunities to collaborate to the same extent that it promotes competition for users and contributors, who can guide projects to superior levels, unachievable by founders alone. Thus, given that the main goal of FSP founders is to improve their projects by means of collaboration, the importance to understand and manage the capacity of attracting users and contributors to the project is established. To support researchers and founders in this challenge, the concept of attractiveness is introduced in this paper, which develops a theoretical-managerial toolkit about the causes, indicators and consequences of attractiveness, enabling its strategic management.
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Neste paper, relata-se uma pr??tica de gest??o do conhecimento da Escola de Governo do Paran??: o SabeRES em Gest??o P??blica, um reposit??rio institucional de acesso livre que disponibiliza na Internet toda a produ????o t??cnica e cient??fica da Escola de Governo do Paran?? e de outras organiza????es de aprendizagem. Inicialmente discute-se a defini????o de conte??do e conhecimento, passando ao marco legal dos reposit??rios institucionais, com o Movimento Mundial Open Access. Em seguida, discute-se a tecnologia de software livre na cria????o de reposit??rios e as suas caracter??sticas e quais os sistemas de gest??o de conte??dos mais utilizados em open source. Na seq????ncia, apresenta-se a experi??ncia da Escola de Governo do Paran?? nas tr??s fases do SabeRES: na cria????o, na gest??o e na publica????o dos documentos. A metodologia utilizada constou de uma an??lise SWOT, seguida de planejamento gr??fico e estrutural, defini????o da arquitetura, constru????o da interface gr??fica com ferramenta XOOPS (software livre) e defini????o da ??rvore inicial de menus. O treinamento da equipe para a gest??o e manuten????o do reposit??rio foi imprescind??vel para a inser????o dos documentos e a disponibiliza????o do sistema na Internet. Por fim, uma C??mara T??cnica foi constitu??da para a aprecia????o dos materiais recebidos e para dar contribui????es de melhoria na gest??o do SabeRES.
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This paper proposes a wireless EEG acquisition platform based on Open Multimedia Architecture Platform (OMAP) embedded system. A high-impedance active dry electrode was tested for improving the scalp- electrode interface. It was used the sigma-delta ADS1298 analog-to-digital converter, and developed a “kernelspace” character driver to manage the communications between the converter unit and the OMAP’s ARM core. The acquired EEG signal data is processed by a “userspace” application, which accesses the driver’s memory, saves the data to a SD-card and transmits them through a wireless TCP/IP-socket to a PC. The electrodes were tested through the alpha wave replacement phenomenon. The experimental results presented the expected alpha rhythm (8-13 Hz) reactiveness to the eyes opening task. The driver spends about 725 μs to acquire and store the data samples. The application takes about 244 μs to get the data from the driver and 1.4 ms to save it in the SD-card. A WiFi throughput of 12.8Mbps was measured which results in a transmission time of 5 ms for 512 kb of data. The embedded system consumes about 200 mAh when wireless off and 400 mAh when it is on. The system exhibits a reliable performance to record EEG signals and transmit them wirelessly. Besides the microcontroller-based architectures, the proposed platform demonstrates that powerful ARM processors running embedded operating systems can be programmed with real-time constrains at the kernel level in order to control hardware, while maintaining their parallel processing abilities in high level software applications.
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O desenvolvimento de personagens digitais tridimensionais1 na área da animação, a constante procura por soluções tecnológicas convincentes, aliado a uma estética própria, tem contribuído para o sucesso e afirmação da animação tridimensional, na indústria do entretenimento. Contudo, toda a obra que procura ou explora a vertente digital/3D, torna-se ‘vitima’ das limitações do render2 aplicado a uma sequência de imagens, devido ao aumento dos custos financeiros e humanos, assim como da influência e dificuldade implicadas no cumprimento dos objectivos e prazos. O tempo real tem assumido, cada vez mais, um papel predominante na indústria da animação interactiva. Com a evolução da tecnologia surgiu a necessidade de procurar a metodologia apropriada que sirva de alavanca para o desenvolvimento de animações 3D em tempo real, através de softwares open-source ou de baixo orçamento, para a redução de custos, que possibilite simultaneamente descartar qualquer dependência do render na animação 3D. O desenvolvimento de personagens em tempo real, possibilita o surgimento de uma nova abordagem: a interactividade na arte de animar. Esta possibilita a introdução de um vasto leque de novas aplicações e consequentemente, contribui para o aumento do interesse e curiosidade por parte do espectador. No entanto, a inserção, implementação e (ab)uso da tecnologia na área da animação, levanta questões atuais sobre qual o papel do animador. Esta dissertação procura analisar estes aspectos, dando apoio ao projecto de animação 3D em tempo real, denominado ‘PALCO’.
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A animação 3D de expressões faciais é uma tarefa complexa, o que aliado ao alto consumo de recursos do próprio hardware, torna o processo extremamente longo. Adicionando duas outras condicionantes, nomeadamente os cada vez mais baixos orçamentos praticados e a rapidez exigida pelos clientes, podem por em causa a sustentabilidade de um projeto de animação. Nesse sentido é necessário reunir esforços e investigar profundamente para tornar a animação 3D acessível a qualquer animador. É importante começar precisamente com softwares grátis, para salvaguardar uma despesa logo à partida, e open source, para qualquer programador poder igualmente dar asas à sua imaginação e qualquer tipo de extensão ou melhoria processual poder ser livremente adicionada. O atual paradigma dos softwares grátis e de código aberto na área de modelação e animação 3D é o Blender 3D e foi tomado como referência para qualquer especificação técnica.
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This paper presents a catalog of smells in the context of interactive applications. These so-called usability smells are indicators of poor design on an application’s user interface, with the potential to hinder not only its usability but also its maintenance and evolution. To eliminate such usability smells we discuss a set of program/usability refactorings. In order to validate the presented usability smells catalog, and the associated refactorings, we present a preliminary empirical study with software developers in the context of a real open source hospital management application. Moreover, a tool that computes graphical user interface behavior models, giving the applications’ source code, is used to automatically detect usability smells at the model level.
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Actualmente, não existem ferramentas open source de Business Intelligence (BI) para suporte à gestão e análise financeira nas empresas, de acordo com o sistema de normalização contabilística (SNC). As diferentes características de cada negócio, juntamente com os requisitos impostos pelo SNC, tornam complexa a criação de uma Framework financeira genérica, que satisfaça, de forma eficiente, as análises financeiras necessárias à gestão das empresas. O objectivo deste projecto é propor uma framework baseada em OLAP, capaz de dar suporte à gestão contabilística e análise financeira, recorrendo exclusivamente a software open source na sua implementação, especificamente, a plataforma Pentaho. Toda a informação contabilística, obtida através da contabilidade geral, da contabilidade analítica, da gestão orçamental e da análise financeira é armazenada num Data mart. Este Data mart suportará toda a análise financeira, incluindo a análise de desvios orçamentais e de fluxo de capitais, permitindo às empresas ter uma ferramenta de BI, compatível com o SNC, que as ajude na tomada de decisões.