869 resultados para reality shows


Relevância:

20.00% 20.00%

Publicador:

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This paper presents a unique environment whose features are able to satisfy requirements for both virtual maintenance and virtual manufacturing through the conception of original virtual reality (VR) architecture. Virtual Reality for the Maintainability and Assemblability Tests (VR_MATE) encompasses VR hardware and software and a simulation manager which allows customisation of the architecture itself as well as interfacing with a wide range of devices employed in the simulations. Two case studies are presented to illustrate VR_MATE's unique ability to allow for both maintainability tests and assembly analysis of an aircraft carriage and a railway coach cooling system respectively. The key impact of this research is the demonstration of the potentialities of using VR techniques in industry and its multiple applications despite the subjective character within the simulation. VR_MATE has been presented as a framework to support the strategic and operative objectives of companies to reduce product development time and costs whilst maintaining product quality for applications which would be too expensive to simulate and evaluate in the real world.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Research in the field of sports performance is constantly developing new technology to help extract meaningful data to aid in understanding in a multitude of areas such as improving technical or motor performance. Video playback has previously been extensively used for exploring anticipatory behaviour. However, when using such systems, perception is not active. This loses key information that only emerges from the dynamics of the action unfolding over time and the active perception of the observer. Virtual reality (VR) may be used to overcome such issues. This paper presents the architecture and initial implementation of a novel VR cricket simulator, utilising state of the art motion capture technology (21 Vicon cameras capturing kinematic profile of elite bowlers) and emerging VR technology (Intersense IS-900 tracking combined with Qualisys Motion capture cameras with visual display via Sony Head Mounted Display HMZ-T1), applied in a cricket scenario to examine varying components of decision and action for cricket batters. This provided an experience with a high level of presence allowing for a real-time egocentric view-point to be presented to participants. Cyclical user-testing was carried out, utilisng both qualitative and quantitative approaches, with users reporting a positive experience in use of the system.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

The paper centres on a single document, the 1968 doctoral thesis of L Bruce Archer. It traces the author’s earlier publications and the sources that informed and inspired his thinking, as a way of understanding the trajectory of his ideas and the motivations for his work at the Royal College of Art from 1962. Analysis of the thesis suggests that Archer’s ambition for a rigorous ‘science of design’ inspired by algorithmic approaches was increasingly threatened with disruption by his experience of large, complex design projects. His attempts to deal with this problem are shown to involve a particular interpretation of cybernetics. The paper ends with Archer’s own retrospective view and a brief account of his dramatically changed opinions. Archer is located as both a theorist and someone intensely interested in the commercial world of industrial design.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Mit dieser Arbeit soll ein Beitrag zur Weiterentwicklung der Diskussion zum Thema Resilienz geleistet werden. Zielstellung ist es, zu einer Elaboration des Konstrukts und seiner Faktoren und Facetten beizutragen. Resilienz wird dabei als Persönlichkeitsmerkmal verstanden, das den Menschen befähigt, schwierige Lebenssituationen ohne anhaltende Beeinträchtigung zu überstehen (Duden, 2014). Die teststatistische Untersuchung der englischsprachigen RS-25 (Wagnild/Young, 1993) und der deutschsprachigen RS-25 (Schumacher u.a., 2005) zeigt, dass bisher keine überzeugenden Subskalenvorschläge vorliegen. Aus diesem Grund wird eine Vier-Subskalenlösung entwickelt (Resilienzskala RS-32). Die vier Subskalen Ich-Stärke, Lebensfreude, Hartnäckigkeit und Wirklichkeitssinn erfassen das Konstrukt Resilienz umfassend. Die RS-32 deckt die Facetten des Vier-Subskalenvorschlags ab und kann als Basis für empirische Untersuchungen dienen.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Tese de doutoramento, Educação (Avaliação em Educação), Universidade de Lisboa, Instituto de Educação, 2014

Relevância:

20.00% 20.00%

Publicador:

Resumo:

LivingTV's flagship series, Most Haunted, has been haunting the satellite network since 2002. The set-up of the series is straightforward: a team of investigators, including a historian, a parapsychologist, and "spiritualist medium" Derek Acorah, "legend-trip," spending the night at some location within the United Kingdom that is reputed to be haunted, with the hopes of catching on video concrete proof of the existence of ghosts. However, unlike other reality television or true-life supernatural television shows, Most Haunted includes and addresses the audience less as a spectator and more as an active participant in the ghost hunt. Watching Most Haunted, we are directed not so much to accept or reject the evidence provided, as to engage in the debate over the evidence's veracity. Like legend-telling in its oral form, belief in or rejection of the truth-claims of the story are less central than the possibility of the narrative's truth - a position that invites debates about those truth-claims. This paper argues that Most Haunted, in its premise and structure, not only depicts or represents legend texts (here ghost stories), but engages the audience in the debates about the status of its truth-claims, thereby bringing this mass-mediated popular culture text closer to the folkloristic, legend-telling dynamic than other similar shows.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Thesis (Master's)--University of Washington, 2012

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Thesis (Master's)--University of Washington, 2014

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This chapter looks at the assumptions made about the 'fictionality' of prose fiction implicit in the contemporary historical novel. In particular it argues that the recent historical novel has developed a set of 'reality effects' which appear to look back to modernist writing, but in fact work to secure a disguised referentiality in the face of a loss of faith in the fictional.