867 resultados para Processo de ensino


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The work shows the importance of process modeling in industrial flat field fashion design. This was achieved by a qualitative study identifying vision of modelers, students and teachers about this stage of development and production clothing product in the regional center of Londrina – PR. This research allowed the development of methodological guidelines for the teaching and preparation Modeling Industrial flat clothing.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Information and communication technologies (ICT) pervade the daily lives of people affecting relations and social subsystems. Education is not unrelated to this process and in this scenario the distance education (EaD). Considering as a starting point the information society and its characteristics, the objective of this paper was to analyze the relationship between the new information and communication technologies, teaching and learning in the virtual classroom, seeking to understand what is the design of teaching and learning inherent in the current generation of EaD. Thus, by means of analytical, descriptive and exploratory research, bibliographic and qualitative approach oriented, it was concluded that ICT has a very important role in the context of EaD, allowing the creation of interactive virtual learning environments that enable communication between teachers, tutors and students, making possible the Exchange and sharing of key information on the teaching and learning process.

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Teaching resources involve different elements used to support the organization of teaching and learning. Among these are the comic books, involving visual aspects, both cognitive and creative, that provide an alternative way to complement the lectures. The aim of this study was to develop and evaluate a comic book entitled “Human Body”, focusing on the circulatory, digestive, nervous and respiratory systems, to provide an alternative resource for the teaching of the content in the initial years. The material was evaluated with students of the 5th year of elementary education at a public school in the state of São Paulo, through the use of questionnaires. The comic book proved to be valid as a complementary teaching resource for learning in students, enabling reflection on the relevance of the development and use of comics to science education in the initial years.

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This paper presents the aspects of an intercultural experience relative to the international partnership of teachingapprenticeship in public relations between the São Paulo State University (Brazil) and the University of Sevilla (Spain). The purpose is of reflecting on the interculturality and its importance for the graduation in public relations, presenting results of this academic experience. To this end, we seek to describe the partnership, discuss the influences of this teachingapprenticeship process and its intercultural experience.

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In spite of education it was not main element of Freud's work, in elapsing of work he considered it in chapter denominated “Education Interest of the psychoanalysis” (1913). The objective is to intend to the teacher to consider the importance of psychoanalytic focus in pedagogic extent, demonstrating her contribution for understanding of the students' formative processes. Consequently, to contemplate, starting from the Freudian work, on transfer concept in that relationship introducing intervention forms in the teaching process and learning. We adopted the revision of literature related to the psychoanalytic aspect that it approaches the education, in interface with school physical education. In other words, we specifically looked for aspects on the theme of transfer in the interface of psychoanalysis with pedagogy. Also, part of the Freudian work was used regarding the theme approached in analytical indexes. Since then, we detected that the observed authors affirm that between teachers and students relationship transferencial exists. Therefore, the selection of contents sends the educators to organize and systematize as it will be worked in curriculum and transmitted to the students, since it should go to the encounter of students’ expectations, doing with that school physical education has sense and meaning. Therefore, it is important the physical education teacher, in school, to analyze that when working with the human being there are just no effects of work on content or about the use of correct teaching methodology, but, also the actions transferenciais that are present in learning process.

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This paper presents part of the results of a post-doctoral research project which is called "Hypermedia Design involved with the User Experience". The discussion will be undertaken in this article assumes that the use of a hypermedia environment facing the field of Design can facilitate the process of teaching and learning in an undergraduate degree in Design. The theme that guides the paper of the following question: if the education and training in design does not allow access, involvement and knowledge of the technologies in its primary base that practitioners and researchers are forming for the near future? For both this study focuses on the use of a digital environment by reporting of an experiment of using hypermedia digital book "Design, Education and Technology" as a teaching tool in undergraduate courses in design, results and notes on issues involving interactivity and user experience. The methodology has a qualitative bias, developed along the lines of exploratory research in the form of a case study, lectures, and workshops for the dynamic observation, a questionnaire and analysis of results were applied

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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The chemistry is a science little adored by students, because it is a modeling science. The study in chemistry needs a little of abstraction to be able to view something that can not being viewed, that is why chemistry uses many models and tools. The periodic table is a tool useful, but complicated to be understood, where many students end up just decorating for a test, and losing interest in class. The use of ludic games is a way to facilitate the teaching-learning process, because a game has rules to be followed, so the student will get involved to the content to be studied in addition to having to respect rules. Therefore, it is needed that teachers make their lectures more attractive for their students. This work has analyzed an alternative method for teaching the periodic table using basic computer resources, in order to propose a ludic game to a different class, seeking to get the students attention in order to facilitate the understanding of the content

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Pós-graduação em Docência para a Educação Básica - FC