619 resultados para experiences stories


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The context of this study is corporate e-learning, with an explicit focus on how digital learning design can facilitate self-regulated learning (SRL). The field of e-learning is growing rapidly. An increasing number of corporations use digital technology and elearning for training their work force and customers. E-learning may offer economic benefits, as well as opportunities for interaction and communication that traditional teaching cannot provide. However, the evolving variety of digital learning contexts makes new demands on learners, requiring them to develop strategies to adapt and cope with novel learning tools. This study derives from the need to learn more about learning experiences in digital contexts in order to be able to design these properly for learning. The research question targets how the design of an e-learning course influences participants’ self-regulated learning actions and intentions. SRL involves learners’ ability to exercise agency in their learning. Micro-level SRL processes were targeted by exploring behaviour, cognition, and affect/motivation in relation to the design of the digital context. Two iterations of an e-learning course were tested on two groups of participants (N=17). However, the exploration of SRL extends beyond the educational design research perspective of comparing the effects of the changes to the course designs. The study was conducted in a laboratory with each participant individually. Multiple types of data were collected. However, the results presented in this thesis are based on screen observations (including eye tracking) and video-stimulated recall interviews. These data were integrated in order to achieve a broad perspective on SRL. The most essential change evident in the second course iteration was the addition of feedback during practice and the final test. Without feedback on actions there was an observable difference between those who were instruction-directed and those who were self-directed in manipulating the context and, thus, persisted whenever faced with problems. In the second course iteration, including the feedback, this kind of difference was not found. Feedback provided the tipping point for participants to regulate their learning by identifying their knowledge gaps and to explore the learning context in a targeted manner. Furthermore, the course content was consistently seen from a pragmatic perspective, which influenced the participants’ choice of actions, showing that real life relevance is an important need of corporate learners. This also relates to assessment and the consideration of its purpose in relation to participants’ work situation. The rigidity of the multiple choice questions, focusing on the memorisation of details, influenced the participants to adapt to an approach for surface learning. It also caused frustration in cases where the participants’ epistemic beliefs were incompatible with this kind of assessment style. Triggers of positive and negative emotions could be categorized into four levels: personal factors, instructional design of content, interface design of context, and technical solution. In summary, the key design choices for creating a positive learning experience involve feedback, flexibility, functionality, fun, and freedom. The design of the context impacts regulation of behaviour, cognition, as well as affect and motivation. The learners’ awareness of these areas of regulation in relation to learning in a specific context is their ability for design-based epistemic metareflection. I describe this metareflection as knowing how to manipulate the context behaviourally for maximum learning, being metacognitively aware of one’s learning process, and being aware of how emotions can be regulated to maintain volitional control of the learning situation. Attention needs to be paid to how the design of a digital learning context supports learners’ metareflective development as digital learners. Every digital context has its own affordances and constraints, which influence the possibilities for micro-level SRL processes. Empowering learners in developing their ability for design-based epistemic metareflection is, therefore, essential for building their digital literacy in relation to these affordances and constraints. It was evident that the implementation of e-learning in the workplace is not unproblematic and needs new ways of thinking about learning and how we create learning spaces. Digital contexts bring a new culture of learning that demands attitude change in how we value knowledge, measure it, define who owns it, and who creates it. Based on the results, I argue that digital solutions for corporate learning ought to be built as an integrated system that facilitates socio-cultural connectivism within the corporation. The focus needs to shift from designing static e-learning material to managing networks of social meaning negotiation as part of a holistic corporate learning ecology.

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The liberalisation of the wholesale electricity markets has been considered an efficient way to organise the markets. In Europe, the target is to liberalise and integrate the common European electricity markets. However, insufficient transmission capacity between the market areas hampers the integration, and therefore, new investments are required. Again, massive transmission capacity investments are not usually easy to carry through. This doctoral dissertation aims at elaborating on critical determinants required to deliver the necessary transmission capacity investments. The Nordic electricity market is used as an illustrative example. This study suggests that changes in the governance structure have affected the delivery of Nordic cross-border investments. In addition, the impacts of not fully delivered investments are studied in this doctoral dissertation. An insufficient transmission network can degrade the market uniformity and may also cause a need to split the market into smaller submarkets. This may have financial impacts on market actors when the targeted efficient sharing of resources is not met and even encourage gaming. The research methods applied in this doctoral dissertation are mainly empirical ranging from a Delphi study to case studies and numerical calculations.

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Aim. The aim of this study is to explore caritative features in business leadership in business leaders’ experiences to illustrate which caritative features are visible in business leadership. The study is based on a caring science perspective. The study aims to reframe the knowledge of caritative leadership by examining caritative features in business leadership for the purpose of increasing the understanding of caring science in a new context. Method. The material consists of four business leaders’ stories which were collected through a narrative interview. The stories have been interpreted using a phenomenological-hermeneutic method inspired by Paul Ricoeur. According to Ricoeur, stories always contain metaphors that tell us something other than the literal meaning. In other words, metaphors provide new descriptions of the world of experience. The method is used here to illuminate the business leaders’ meaning structures as a part of their world of experience, and to explain empirical phenomena and search for hidden meanings as well as to gain a new understanding. Results. According to the results, business leadership has a compassionate dimension and also caritative features which are visible in daily work. Compassionate business leadership consists of compassion, dignity and the existing workplace culture. The core values respect and trust enable the creation of compassionate leadership. In business leadership a targeted approach is always crucial but does not exclude compassion in leadership. To the contrary, the results of the study demonstrate that compassion in business leadership helps to strengthen and support a targeted approach in business. Caritative leadership theory is visible in business leadership through the leaders’ compassion, willingness to acknowledge the dignity of others and the pursuit of a healthy workplace culture. The conclusion of the study is that the humanistic motive (Eriksson 1995, 58), which is based on humanity and goodness, is at the centre of compassionate leadership.

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Kansikuva, kolmiulotteinen pop-up-kirja

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Tämä tutkielma käsittelee paikkamarkkinointia ja paikkabrändäystä. Tutkielmassa tarkastellaan paikallisen ja turistin tapoja muodostaa kaupunkibrändi; mistä palasista brändi muodostuu kirjallisuuden ja haastateltavien mukaan, koetaanko eri palaset vaihtelevissa määrin tärkeiksi riippuen siitä, tarkastellaanko paikkaa paikallisena vai turistina, ja löytyykö jotain yhteisiä retorisia nimittäjiä sille, miten kotikaupungista puhutaan verrattuna lomakaupunkiin. Tutkimuksessa haastateltiin yli kolmeakymmentä henkilöä heidän kotikaupungeistaan ja kaupungeista, joihin he olivat matkustaneet lomalle. Haastateltavat olivat suurinpiirtein samanikäisiä, mutta eri kaupungeista ja matkustaneet eri paikkoihin. Haastateltavia pyydettiin ensin kuvailemaan vapaasti kotikaupunkiaan ja sen jälkeen kaupungista kysyttiin kirjallisuuteen perustuen kysymyksiä. Sama menetelmä toistettiin lomakohteen suhteen. Tutkimuksesta selvisi, että paikkabrändi muodostetaan samoista komponenteista, mutta joidenkin komponenttien merkitys on tärkeämpi kotikaupungissa, kun taas toiset komponentit ovat tärkeitä lomakohteen suhteen. Ihmiset ja kulttuuri yleisesti koettiin tärkeinä komponentteina molemmista paikkabrändeistä puhuttaessa, kun taas kotikaupungin brändinmuodostukseen kuului vahvemmin lait ja muut käytännölliset menettelytavat kuten liikenteen toimivuus. Lomakohteen brändinmuodostuksessa vapaudella tehdä mitä haluaa oli suuri merkitys ja vapautta nähtiin eri muodoissa. Retoriikka kotikaupungista puhuttaessa oli selvästi negatiivista, kun taas lomakohteesta puhuttiin yleisesti ottaen positiiviseen sävyyn. Suhde kotikaupunkiin oli ambivalentti, sillä huonojakin puolia mainittaessa niitä puolusteltiin, tai kotikaupungista mainittiin loppujen lopuksi jotain hyvää. Tutkimusten tuloksiin perustuen toimenpidesuosituksina ehdotetaan olemassaolevan autenttisen kulttuurin ylläpitämäistä, korostamista ja kaupungin orgaanista kehittämistä suuntaan, jossa se on hyvä paikka niin elämiseen kuin lomailuun. Identiteetti, imago ja ihmiset kietoutuvat tiiviisti yhteen, minkä vuoksi kaupunkisuunnittelun- ja kehittämisen tehtävänä on pitää huolta, että kaupunki on onnistunut molempien ryhmien suhteen, ja molemmat ryhmät levittävät kaupungista positiivista sanomaa.