888 resultados para Database application, Biologia cellulare, Image retrieval
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A “Collaborative Agreement” involving the collective participation of our students in their last year of our “Nuclear Engineering Master Degree Programme” for: “the review and capturing of selected spent fuel isotopic assay data sets to be included in the new SFCOMPO database"
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Este Trabajo de Fin de Grado (TFG) consiste en el diseño y el desarrollo de una base de datos para almacenar datos de secuenciación genética. Además, también será necesario poder utilizar la herramienta BLAST, que está formada por un conjunto de programas para buscar por similitud y alinear secuencias, con los datos que se encuentran almacenados en dicha base de datos.---ABSTRACT---The aim of this Bachelor’s Thesis is to design and develop a database to store data of genetic sequences. Furthermore, it will be necessary to use BLAST, which is a suite of programs to search and match similarities sequences into a database.
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El presente trabajo propone un procedimiento a través del cual un razonador evalúa la información de una base de datos y la clasifica de forma automática en conceptos, relaciones, roles y atributos. Esta clasificación se desarrolla mediante un procedimiento dividido en dos métodos: primero, un Algoritmo de migración el cual genera una ontología con los elementos del esquema relacional de la base de datos. El segundo método es la Estrategia de clasificación de la información, esta consiste en una serie de consultas SPARQL mediante las que se clasifica la información de la base de datos.---ABSTRACT---This paper proposes a method by which a reasoner evaluates information from a database and automatically classifies in concepts, relationships, roles and attributes. This classification is developed through a procedure divided into two methods: first, a migration algorithm which generates an ontology with elements of relational schema database. The second method is the strategy classification of information, this is a series of SPARQL queries through that classified using the information the database.
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NoSQL data stores are becoming more and more popular. Graph databases are one of this kind of data stores. In this paper we present an overview of the implementation of snapshot isolation for Neo4j, a very popular graph database.
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El objetivo principal de este proyecto es la realización de un sistema, que permita a través de alguna herramienta accesible a cualquier usuario, poder interactuar con una base de datos que contenga un catálogo bien documentado de los objetos disponibles en el Museo Histórico de la Informática (MHI) perteneciente a la Escuela Técnica Superior de Ingenieros Informáticos (ETSIINF) de la Universidad Politécnica de Madrid (UPM). Hasta el momento, no existía inventario alguno, por lo que la contribución del trabajo que aquí se presenta, supone un gran avance en la organización de los fondos del Museo. Ello contribuirá al desarrollo del objetivo principal del MHI, que es la difusión de la historia de la informática, mediante un medio de los más usados hoy en día, internet. El trabajo realizado se presenta a lo largo de 10 capítulos. En los que se muestran, el análisis del problema, los requisitos y las distintas alternativas posibles de solución, así como la solución adoptada y su desarrollo, tanto en el diseño de la base de datos como de sitio Web que hace posible la visualización e interacción de la información. En el primer capítulo, se puede encontrar una breve introducción del proyecto. Se indican los objetivos, la motivación y el alcance del mismo. En el segundo capítulo, se muestran los requisitos del problema, se analizan las tecnologías, herramientas y lenguajes disponibles para diseñar bases de datos, y se propone la elección de una de las tecnologías, teniendo en cuenta las limitaciones del entorno en el cual se va a implantar la solución. En el tercer capítulo, se diseña la solución propuesta para el sistema. Primero se muestra el diseño de bajo nivel, que serán los cimientos y posteriormente se explica el diseño de alto nivel. Finalmente, se introduce el conjunto de pruebas que el sistema tendrá que pasar para garantizar su correcto funcionamiento. El cuarto capítulo, muestra todas las tecnologías, herramientas, lenguajes y plantillas utilizadas para la implementación de la WEB. Mientras que en el capítulo cinco, se pueden ver los resultados de las pruebas realizadas. En el capítulo seis, se evalúan los costes económicos de realización de proyecto y se presenta la agenda de actividades y tareas llevadas a cabo para su desarrollo. El séptimo capítulo, resume las contribuciones técnicas del proyecto tratadas en los capítulos anteriores, así como las conclusiones personales. Mientras que, el capítulo ocho, apunta una serie de trabajos futuros que se podrían realizarse utilizando como base este proyecto. El capítulo nueve contiene las referencias de la información que se han consultado y que se citan en el texto, y el décimo complementa este proceso de información, incluyendo un glosario de términos técnicos. El contenido de la memoria concluye con el manual de usuario para la administración de la base de datos, que se incluye en forma de anexo.---ABSTRACT---The main goal of this project is the development of a system that would allow through some accessible tool for any user to interact with a database that contains a well-documented objects available in the Computer History Museum's (MHI) catalog, which belongs to the School of Computer Engineers (ETSIINF) of the Polytechnic University of Madrid (UPM). So far, there was no inventory, so the contribution of the work presented here, is a breakthrough in the organization of the Museum's collections. This will contribute to the development of the main goal of the MHI, which is the diffusion of computer history, by means of the most used today, internet. The work is presented along 10 chapters. Which show the analysis of the problem, requirements, the different possible solutions and the solution adopted and its development, both in the design of the database and Web site, which enables the visualization and interaction of the information. In the first chapter, a brief introduction of the project is found. Objectives, motivation and scope of the project are specified. In the second chapter, the requirements of the problem are shown. Technologies, tools and languages available to design databases are analysed, and the choice of a technology is proposed, taking into account the limitations of the environment in which it will to implement the solution. In the third chapter, the proposed system solution is designed. First, low-level design, which will be the foundation of the project, is shown, and then the high-level design is explained. Finally, test suite, which the system will have to past to ensure their proper functioning, are introduced. The fourth chapter shows all technologies, tools, languages and templates used to implement the WEB. While in chapter five, the results of the tests are shown. The economic costs of development the project are evaluated in chapter six, and the schedule of activities and tasks carried out for this development are shown. The seventh chapter summarizes the technical contributions of the project discussed in previous chapters, as well as personal conclusions. While the eighth chapter, suggests future works that could be made, based on this project. Ninth chapter contains references to information that have been consulted and cited in the text, and the tenth chapter includes a glossary of technical terms, to complement that process of information. Finally an annex includes a user manual for managing the database.
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Desde el inicio de la globalización, el aprendizaje de la lengua inglesa se ha instaurado como una necesidad. Hoy en día, con la adopción del Espacio Europeo de Educación Superior este lenguaje no sólo se impone como un requisito para los estudiantes sino que se exige un nivel B2, lo cual significa un esfuerzo mayor tanto como para el alumno como para el profesor a la hora de hacer de este ejercicio un hábito y lograr la evaluación continua de los mismos. Este proyecto intenta extender las funcionalidades de una aplicación existente llamada Illlab con ejercicios que se adapten al nivel B2 y permitan la interacción entre alumnos durante la realización de estos ejercicios. El objetivo de esta aplicación es el de desarrollar ejercicios extra en la aplicación Illlab que añadan complejidad para el aprendizaje de inglés de un nivel B2 y que además se puedan realizar actividades entre los alumnos. La idea es hacer una aplicación de preguntas y respuestas “multiple choice” con cuatro opciones por pregunta. El fuerte de este juego está en presentar material variado sobre uso de la lengua y además permitir el juego entre varios alumnos. La extensión de ILLLab se plantea como un proyecto para desarrollar interfaces y funcionalidades adicionales en la antigua aplicación. La principal funcionalidad que se añade es un juego de preguntas y respuestas con opciones múltiples para un nivel B2 y las interfaces responden a necesidades de intercambio y manejo de contenido por Internet mediante estándares aceptados en el mundo del aprendizaje digital tales como Common Cartridge o SCORM. Este proyecto simplemente adapta la aplicación para su uso en un entorno de evaluación de actividades en el cual el profesor tiene acceso a las actividades que realizan los alumnos de un curso para su posterior evaluación. Antiguamente ILLLab sólo contenía ejercicios que se llevaban a cabo en el dispositivo móvil por lo que el control de estas actividades no era posible. La mejora se presenta como una interfaz Common Cartridge para el manejo del contenido, una interfaz de comunicación sobre servicios web tipo REST y el manejo de base de datos mediante Hibernate que agrupa una serie de librerías Java para la persistencia de objetos de la base de datos. ABSTRACT. Since the onset of globalization, the learning of the English language has become as a necessity. Today, with the adoption of the European Higher Education Area this language is not only imposed as a requirement for students but a B2 level is required, which means a greater effort both to the student and teacher when it comes to make the learning exercise a habit and achieve continuous evaluation of students. This project aims to extend the functionality of an existing application called Illlab with an exercise that suits the B2 level and allow interaction between students while performing these exercises. The purpose of this application is to develop an additional exercise in the application Illlab that adds complexity for learning English at B2 level and also enables the interaction among students. The main idea is to make an application in multiple choices style with four options. The strength of this game is to present varied material on use of Enlgish and also allow play between two students. ILLLab extension is conceived as a project to develop interfaces and additional functionalities in the old application. The main functionalities added are a game of questions and answers with multiple choices for a B2 level and interfaces that meet information exchange requirements and content management over the Internet using standards adopted in the world of digital learning such as Common Cartridge or SCORM. This project simply adapts the application for its use in an activities evaluation environment in which the teacher has access to the activities performed by students in a course for further evaluation. The former versión of ILLLab contained only exercises that were carried out on the mobile device so that the evaluation of these activities was not possible. The improvement comes as a Common Cartridge interface for content management, a communication interface with REST web services and a database access using Hibernate which groups a number of Java libraries for object persistence in the database.
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In this paper, we present a novel indexing technique called Multi-scale Similarity Indexing (MSI) to index image's multi-features into a single one-dimensional structure. Both for text and visual feature spaces, the similarity between a point and a local partition's center in individual space is used as the indexing key, where similarity values in different features are distinguished by different scale. Then a single indexing tree can be built on these keys. Based on the property that relevant images have similar similarity values from the center of the same local partition in any feature space, certain number of irrelevant images can be fast pruned based on the triangle inequity on indexing keys. To remove the dimensionality curse existing in high dimensional structure, we propose a new technique called Local Bit Stream (LBS). LBS transforms image's text and visual feature representations into simple, uniform and effective bit stream (BS) representations based on local partition's center. Such BS representations are small in size and fast for comparison since only bit operation are involved. By comparing common bits existing in two BSs, most of irrelevant images can be immediately filtered. To effectively integrate multi-features, we also investigated the following evidence combination techniques-Certainty Factor, Dempster Shafer Theory, Compound Probability, and Linear Combination. Our extensive experiment showed that single one-dimensional index on multi-features improves multi-indices on multi-features greatly. Our LBS method outperforms sequential scan on high dimensional space by an order of magnitude. And Certainty Factor and Dempster Shafer Theory perform best in combining multiple similarities from corresponding multiple features.
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In this paper we study some of the characteristics of the art painting image color semantics. We analyze the color features of differ- ent artists and art movements. The analysis includes exploration of hue, saturation and luminance. We also use quartile’s analysis to obtain the dis- tribution of the dispersion of defined groups of paintings and measure the degree of purity for these groups. A special software system “Art Paint- ing Image Color Semantics” (APICSS) for image analysis and retrieval was created. The obtained result can be used for automatic classification of art paintings in image retrieval systems, where the indexing is based on color characteristics.
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В статье рассмотрена проблема семантической разницы между содержимым мультимедиа и его текстовым описанием, определяемым вручную. Предложен комбинированный подход к представлению семантики мультимедиа, основанный на объединении близких по содержанию и текстовому описанию мультимедиа в классы, содержащие обобщённые описания объектов, связей между ними и ключевых слов текстовых метаданных из некоторого тезауруса. Для формирования этих классов используются операции иерархической кластеризации и машинного обучения. Данный подход позволяет расширить область поиска и навигации мультимедиа благодаря привлечению медиа-данных, имеющих схожее содержание и текстовое описание.
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Access to Digital Cultural Heritage: Innovative Applications of Automated Metadata Generation Edited by: Krassimira Ivanova, Milena Dobreva, Peter Stanchev, George Totkov Authors (in order of appearance): Krassimira Ivanova, Peter Stanchev, George Totkov, Kalina Sotirova, Juliana Peneva, Stanislav Ivanov, Rositza Doneva, Emil Hadjikolev, George Vragov, Elena Somova, Evgenia Velikova, Iliya Mitov, Koen Vanhoof, Benoit Depaire, Dimitar Blagoev Reviewer: Prof., Dr. Avram Eskenazi Published by: Plovdiv University Publishing House "Paisii Hilendarski" ISBN: 978-954-423-722-6 2012, Plovdiv, Bulgaria First Edition
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This article presents the principal results of the Ph.D. thesis A Novel Method for Content-Based Image Retrieval in Art Image Collections Utilizing Colour Semantics by Krassimira Ivanova (Institute of Mathematics and Informatics, BAS), successfully defended at Hasselt Uni-versity in Belgium, Faculty of Science, on 15 November 2011.
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In this paper, we present one approach for extending the learning set of a classification algorithm with additional metadata. It is used as a base for giving appropriate names to found regularities. The analysis of correspondence between connections established in the attribute space and existing links between concepts can be used as a test for creation of an adequate model of the observed world. Meta-PGN classifier is suggested as a possible tool for establishing these connections. Applying this approach in the field of content-based image retrieval of art paintings provides a tool for extracting specific feature combinations, which represent different sides of artists' styles, periods and movements.
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In this paper, we consider the task of recognizing epigraphs in images such as photos taken using mobile devices. Given a set of 17,155 photos related to 14,560 epigraphs, we used a k-NearestNeighbor approach in order to perform the recognition. The contribution of this work is in evaluating state-of-the-art visual object recognition techniques in this specific context. The experimental results conducted show that Vector of Locally Aggregated Descriptors obtained aggregating SIFT descriptors is the best choice for this task.
Classification of Paintings by Artist, Movement, and Indoor Setting Using MPEG-7 Descriptor Features
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ACM Computing Classification System (1998): I.4.9, I.4.10.
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The present study was prepared within the framework of cooperation between the Competitiveness Research Centre, operating within the Institute of Business Economics of Corvinus University of Budapest, and the National Association of Entrepreneurs, based on a commission from the latter. Th e goal of the study was to survey the self-financing capabilities and borrowing opportunities of majority Hungarian-owned small and medium-sized enterprises (SMEs), and to identify potential problems. The results of the research revealed that the high proportion of owner’s equity in the financing structure is not due to difficulties with borrowing, but because enterprises that cover their fi nancing primarily from their own resources have other financing opportunities at their disposal. Although general satisfaction with banks shows a diminishing tendency, it can still be interpreted favourably. The majority of companies have not encountered serious borrowing difficulties. With regard to the system of competitive tenders, company managers have sensed some improvement, but general satisfaction is still lacking. Although the research results suggest that the primary obstacle to growth in 2013 was not the lack of credit or external funding, it is important to emphasize that start-ups, young enterprises and micro-enterprises, which struggle the most with financing worries, were not represented in the analysed database.