25 resultados para zombie


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Tutkimuksen tarkoituksena on selvittää lähdemateriaalin avulla mitä DoS- ja DDoS-hyökkäykset ovat, kuinka niitä voidaan hyödyntää ja mitä vaikutuksia niillä on verkossa. Tutkimuksessa vastataan kysymyksiin: mitä ovat DoS- ja DDoS-hyökkäykset, mikä merkitys botnet-verkoilla on DDoS-hyökkäyksissä, mitä vaikutuksia voidaan saavuttaa DoS- ja DDoS-hyökkäyksillä ja minkälaisia tunnettuja DoS- ja DDoS-hyökkäysmalleja on olemassa. Tutki-muksen tavoitteena on kasvattaa lukijan teknistä ymmärrystä palvelunestohyökkäyksistä yh-tenä verkkohyökkäyksen keinona. Tutkimuksessa käytetty lähdemateriaali koostuu mittavilta osin internetpohjaisista lähteista ja julkisista artikkeleista. Aihe on ajankohtainen ja jatkuvasti tekniikan mukana kehittyvä, eikä uusinta tietoa iskuista ole aina painettu kirjoihin. Aiheen teknisiä perusperiaatteita käsittelevissä osuuksissa on käytetty lähdemateriaalina myös kirjal-lisuuslähteitä. Tutkimusmenetelmänä tutkimuksessa on laadullinen kirjallisuuskatsaus. Palvelunestohyökkäykset ovat ajankohtainen tapa hyökätä erilaisia verkkoja vastaan globali-soituvassa maailmassa. Hyökkäysten tavoitteena on vaikuttaa kohteeseen lamauttaen kohde-verkko määritetyksi tai määrittelemättömäksi ajaksi ja näin edesauttaa hyökkääjän ajamia motiiveja hyökkäyksen toteuttamiseksi. Teknisiä malleja toteuttaa hyökkäys on lukematto-mia, mutta lukuisat eri protokollia hyödyntävät mallit ovat usein perusrakenteeltaan hyvin samankaltaisia ja tunnistettavia. Palvelunestohyökkäykset ovat kustannustehokas ja nykyai-kainen vaikutuksen keino haluttuun kohteeseen, useissa eri käyttötarkoituksissa.

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In this thesis, by employing an autoethnographic methodology, I am exploring why certain understandings, or assemblages, of political engagement come to have greater meaning in my life and why other assemblages may be more hidden and thus fail to contribute substantially to the meaning of political in my life. Using immanent, Marxist and post-Marxist theories, as well as a zombie narrative, the study will contextualize the movement of assemblages in my life within late-stage capitalism which is juxtaposed with the zombie apocalypse. The placement and displacement of certain understandings of the political within my life will be theorized within the crisis of constituent power that is revealed in an immanent framework. Furthermore, the crisis of the constituent in late-stage capitalism creates new forms of radical alienation which will also be examined. By exploring my own struggles in becoming political I will theorize why political disengagement in emerging adulthood appears to be increasing, as well as possibilities for new forms of political engagement in a late-stage capitalist context.

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La autora reflexiona sobre el relato “Ella”, del uruguayo Juan Carlos Onetti, y sobre otras representaciones de la muerte de Eva Perón, escritas por Jorge Luis Borges, David Viñas y Néstor Perlongher. Afirma que en la Argentina de Perón ya confluían realidad y ficción, y que las múltiples biografías de Eva serían “un duelo de versiones narrativas entre la ficción y la historia o, si se prefiere, una metáfora de la historia”. Rosano plantea que, en los textos revisados, es la realidad la que adopta contornos fantasmagóricos, disparados por motivos diversos: la descomposición y el tópico del mal olor, la impostura del cuerpo embalsamado y del mandatario, el entrelazamiento entre lo político y lo sexual en la escena del velorio, la imagen de Eva, “una diosa que muestra sus encajes de novia de suburbio” pero también una siniestra y doliente “zombi escarlata”. Señala, finalmente, que los textos muestran a los fieles, esos “miles de necrófilos murmurantes y enlutados”, sometidos a la potencia del mito.

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A tribute to Robin Wood, focusing on his influence on horror criticism, and more specifically, on his appraisal of George A. Romero as ‘a great and audacious filmmaker’ through detailed consideration of his zombie movies. The article considers the key elements of his extraordinary influence on horror criticism, and a detailed examination of the monster which most directly responds to horror’s potential ambivalence: the zombie. In order to consider the ambivalence in the relationship between normality and the monster – that central and most important component of Wood’s horror criticism – created by Romero’s zombies, analysis focuses on the materiality of the films through close attention to the bodies on-screen.

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Enacting the apocalypse: zombie metaphors in contemporary disaster preparedness Since the turn of the millennium, enactment of possible emergencies and catastrophes has become a most common way of producing knowledge about events yet to occur. Preparedness exercises are frequently performed by public authorities at local and regional levels. Collaborative approaches among relevant actors are enhanced and evaluated through simulated accidents and acts of terror as well as school shootings and epidemic outbreaks. Due to the incalculability of many modern threats, enactment is employed as a method for rendering potential future events available as empirical phenomena. However, sometimes these potential futures are represented in ways that correspond only to imagined and fictional worlds. The aim of this article is to explore the enactment of unreal possibilities in contemporary preparedness exercises. The empirical material employed for this purpose consists of crisis plans and exercise guides used in public and official institutions in the United States as well as qualitative interviews with municipal safety coordinators in Sweden.

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L'obiettivo di questo documento di tesi è descrivere il design e lo sviluppo di uno strumento per la raccolta delle segnalazioni di barriere architettoniche che possa coinvolgere il maggior numero possibile di utenti attraverso un serious game, implementando meccaniche di gioco che incitino il suo utilizzo, e che al tempo stesso sia divertente, anche grazie a contenuti tematici quali gli zombie, il tutto attraverso una interfaccia semplice e funzionale. Le segnalazioni sono disponibili pubblicamente attraverso Fusion Tables dove esse sono memorizzate, permettendo inoltre di avere una visione globale delle criticità grazie alla visualizzazione su Google Maps.

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This work is focused on the translation of the first half of the novel Pontypool Changes Everything, written by Canadian author and screenplay writer Tony Burgess in 1998 and – quite surprisingly – still unpublished in Italy. Although the book disguises itself as a product for general consumption – more precisely as a tale of zombies – it is clear from the very beginning that the author is not interested in conforming to the conventions of the genre to which his work belongs. On the contrary, he seems to exploit the recent success of zombiea-pocalypse inspired stories to build up a more complex type of narrative. Nonetheless, he writes a story that introduces certain innovative elements in the rather repetitive and seemingly outworn genre, like the idea of a language-borne virus. Burgess, who has a graduate degree in semiotics, was by his own admission “insufferably preoccupied with literary malformations” when he wrote the book. As a matter of fact his narrative tackles issues – albeit superficially and always entertainingly – that seem to stem from the theories which originated in the field of linguistics around the second half of the twentieth century. It goes without saying that translating – as much as reading – such a book is both a difficult and compelling operation. As a translator you are required to constantly shift from one strategy to another, paying great attention to the semantic nuances of the written words whilst keeping in mind what the actual intention of the text is. Together with the book translation, this dissertation offers a brief introduction to the fundamental principles of translation and a detailed analysis of some of the translation problems posed by the novel.

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Since the Morris worm was released in 1988, Internet worms continue to be one of top security threats. For example, the Conficker worm infected 9 to 15 million machines in early 2009 and shut down the service of some critical government and medical networks. Moreover, it constructed a massive peer-to-peer (P2P) botnet. Botnets are zombie networks controlled by attackers setting out coordinated attacks. In recent years, botnets have become the number one threat to the Internet. The objective of this research is to characterize spatial-temporal infection structures of Internet worms, and apply the observations to study P2P-based botnets formed by worm infection. First, we infer temporal characteristics of the Internet worm infection structure, i.e., the host infection time and the worm infection sequence, and thus pinpoint patient zero or initially infected hosts. Specifically, we apply statistical estimation techniques on Darknet observations. We show analytically and empirically that our proposed estimators can significantly improve the inference accuracy. Second, we reveal two key spatial characteristics of the Internet worm infection structure, i.e., the number of children and the generation of the underlying tree topology formed by worm infection. Specifically, we apply probabilistic modeling methods and a sequential growth model. We show analytically and empirically that the number of children has asymptotically a geometric distribution with parameter 0.5, and the generation follows closely a Poisson distribution. Finally, we evaluate bot detection strategies and effects of user defenses in P2P-based botnets formed by worm infection. Specifically, we apply the observations of the number of children and demonstrate analytically and empirically that targeted detection that focuses on the nodes with the largest number of children is an efficient way to expose bots. However, we also point out that future botnets may self-stop scanning to weaken targeted detection, without greatly slowing down the speed of worm infection. We then extend the worm spatial infection structure and show empirically that user defenses, e.g. , patching or cleaning, can significantly mitigate the robustness and the effectiveness of P2P-based botnets. To counterattack, we evaluate a simple measure by future botnets that enhances topology robustness through worm re-infection.

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Ensuring the security of computers is a non-trivial task, with many techniques used by malicious users to compromise these systems. In recent years a new threat has emerged in the form of networks of hijacked zombie machines used to perform complex distributed attacks such as denial of service and to obtain sensitive data such as password information. These zombie machines are said to be infected with a dasiahotpsila - a malicious piece of software which is installed on a host machine and is controlled by a remote attacker, termed the dasiabotmaster of a botnetpsila. In this work, we use the biologically inspired dendritic cell algorithm (DCA) to detect the existence of a single hot on a compromised host machine. The DCA is an immune-inspired algorithm based on an abstract model of the behaviour of the dendritic cells of the human body. The basis of anomaly detection performed by the DCA is facilitated using the correlation of behavioural attributes such as keylogging and packet flooding behaviour. The results of the application of the DCA to the detection of a single hot show that the algorithm is a successful technique for the detection of such malicious software without responding to normally running programs.

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ABSTRACT The aim of this dissertation is to provide a translation from Italian into Russian of the graphic novel Dodici by Zerocalcare. The book is a comic horror story set in Rebibbia, a district of Rome. The plot revolves around the adventures of a group of friends as they attempt to save themselves from the zombie epidemic that has affected their neighborhood. This thesis consists of three chapters. The first chapter provides an insight into the history of comics, starting with its precursors and ending with modern times. Then it proceeds to carry out an analysis of the language of the comics and to list the different types and genres of comics. The chapter ends with a brief walk through the history of comics in Italy and Russia. The second chapter opens with an introduction to the author and his works, followed by the plot of the comic book and its analysis. The main part of this chapter concerns the proposed translation of the first 52 pages. Finally, the third chapter gives a commentary on the translation that was carried out, analyzing the major difficulties encountered during the translation process and suggesting some suitable translation strategies to solve these problems.