962 resultados para QR Code


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L’obiettivo della tesi è dimostrare come da un’idea progettuale si arriva alla realizzazione di un prodotto finito passando attraverso la sua modelizzazione. In questo caso l’oggetto dell’attività voleva essere quello di risolvere la problematica degli accessi nelle Ztl. Per risolvere questa problematica è sufficiente comunicare l’accesso al comando dei vigili urbani, per questo i canali di comunicazione scelti dall’azienda sono multipli, in particolare nella tesi verrà mostrato in che modo si arriva al prodotto finale attraverso l’attività di modellizzazione, usando il canale APP versione QR-Code.

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L'obiettivo di questa tesi, in base all'analisi di atti di convegni e workshop, lettura di libri e articoli pubblicati in siti Web, in materie di gamification, è per prima cosa, spiegare il concetto della gamification, partendo da alcune definizioni date da ricercatori e progettisti di videogiochi, cercando di capire sia i fattori positivi, sia i fattori negativi. Si vogliono elencare e spiegare gli elementi di gioco che compongono la gamification, con particolare attenzione alle meccaniche, come punti, distintivi, premi e dinamiche, come competenza, espressione di sè, status sociale, elementi collegati tra di loro, analizzando quali meccaniche originano certe dinamiche. Si cercherà anche di analizzare la gamification sotto gli aspetti psicologici e di User Experience che innescano le motivazioni intrinseche ed estrinseche delle persone, le prime azionate dalle meccaniche, le seconde azionate dalle dinamiche della gamification e l'importanza di ciò nella progettazione di applicazioni gamificate. Si vogliono esaminare ed illustrare in generale, progetti i quali adottano tecniche di gamification, che spaziano dal fitness fino ad attività di marketing per capire i benefici riscontrati. Si vuole inoltre scoprire se ci sono dei validi presupposti per sviluppare App gamificate per smarphone, che sfruttino alcune specifiche tecniche dei dispositivi mobili come, connettività, il GPS ed i sensori come ad esempio, l'accelerometro ed altre tecnologie come il lettore NFC, QR-code. Infine, come caso di studio, saranno testate tre app per smarphone, Foursquare, tramite la quale un utente può consultare e lasciare consigli sui luoghi nelle sue vicinanze, Swarm, tramite la quale un utente oltre ad effettuare il check-in in un luogo, può vedere se ci sono amici nelle vicinanze e Waze, tramite la quale un utente può inviare ed apprendere informazioni relative al traffico.

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In 1938, a young folk music collector named Alan Lomax—destined to become one of the legendary folklorists of the 20th century recorded Michigan’s richly varied folk music traditions for the Archive of American Folk-Song at the Library of Congress. Michigan in the 1930s was experiencing a golden age of folksong collecting, as local folklorists mined the trove of ballads remembered by aging lumbermen and Great Lakes schoonermen. In addition to the ballads of these north woods singers, Lomax recorded a vibrant mix of ethnic music from Detroit to the western Upper Peninsula. The multimedia performance event Folksongs from Michigan-i-o combines live performance with historic images, color movie footage, and recorded sound from the Great Depression. Some of these materials haven’t been heard or seen by the general public for more than seven decades. The traveling exhibition Michigan Folksong Legacy: Grand Discoveries from the Great Depression brings Alan Lomax’s 1938 field trip to life through words, song lyrics, photographs, and sound recordings. Ten interpretive banners explore themes and each panel contains a QR code that links to related sound recordings from the Alan Lomax Collection at the American Folklife Center, Library of Congress.

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In 1938, a young folk music collector named Alan Lomax—destined to become one of the legendary folklorists of the 20th century recorded Michigan’s richly varied folk music traditions for the Archive of American Folk-Song at the Library of Congress. Michigan in the 1930s was experiencing a golden age of folksong collecting, as local folklorists mined the trove of ballads remembered by aging lumbermen and Great Lakes schoonermen. In addition to the ballads of these north woods singers, Lomax recorded a vibrant mix of ethnic music from Detroit to the western Upper Peninsula. The multimedia performance event Folksongs from Michigan-i-o combines live performance with historic images, color movie footage, and recorded sound from the Great Depression. Some of these materials haven’t been heard or seen by the general public for more than seven decades. The traveling exhibition Michigan Folksong Legacy: Grand Discoveries from the Great Depression brings Alan Lomax’s 1938 field trip to life through words, song lyrics, photographs, and sound recordings. Ten interpretive banners explore themes and each panel contains a QR code that links to related sound recordings from the Alan Lomax Collection at the American Folklife Center, Library of Congress.

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In 1938, a young folk music collector named Alan Lomax—destined to become one of the legendary folklorists of the 20th century recorded Michigan’s richly varied folk music traditions for the Archive of American Folk-Song at the Library of Congress. Michigan in the 1930s was experiencing a golden age of folksong collecting, as local folklorists mined the trove of ballads remembered by aging lumbermen and Great Lakes schoonermen. In addition to the ballads of these north woods singers, Lomax recorded a vibrant mix of ethnic music from Detroit to the western Upper Peninsula. The multimedia performance event Folksongs from Michigan-i-o combines live performance with historic images, color movie footage, and recorded sound from the Great Depression. Some of these materials haven’t been heard or seen by the general public for more than seven decades. The traveling exhibition Michigan Folksong Legacy: Grand Discoveries from the Great Depression brings Alan Lomax’s 1938 field trip to life through words, song lyrics, photographs, and sound recordings. Ten interpretive banners explore themes and each panel contains a QR code that links to related sound recordings from the Alan Lomax Collection at the American Folklife Center, Library of Congress.

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Este proyecto fin de carrera trata de mejorar los sistemas actuales de control en la visualización de diapositivas. La solución adoptada constará de un sistema con modelo cliente-servidor. El servidor formado por un mini ordenador, en este caso una Raspberry Pi, que estará conectado al proyector de video. Este servidor se mantendrá a la espera de recibir una conexión entrante vía Bluetooth. Una vez se realice la conexión interpretará los comandos mandados por el cliente a través de una API con formato JSON y realizará las acciones indicadas para el control de la presentación. El cliente será una aplicación móvil para dispositivos Android. A través de ella el profesor accederá al servidor escaneando un código QR que será proyectado y una vez conectado enviará los comandos de control de la presentación, tales como abrir una presentación, avanzar y retroceder diapositiva, etc. La solución final deberá ser eficiente, sencilla de utilizar y con un bajo coste para resultar atractiva y ser así útil en el mundo real. Para ello se contará con valores añadidos como el poder iniciar la presentación desde el dispositivo móvil, el mostrar las notas de la diapositiva actual o contar con un temporizador para permitir un mejor control sobre el tiempo disponible para la presentación. ABSTRACT. This final project pursues the improvement of the current presentation control systems. The solution it provides is based on a server-client architecture. The server will be a mini PC, a Raspberry Pi model in this case, that will be connected to a video projector or a screen monitor. This server will remain idle waiting for an incoming Bluetooth connection. Once the connection is accepted the server will parse the commands sent by the client through a JSON API and will execute them accordingly to control the system. The client we decided to develop is an Android application. The speaker will be able to connect with the server by scanning a QR code that will be generated and displayed into the projector or screen monitor. Once the connection is accepted the client will sent the commands to control the slides, such as opening a presentation, move forward and backwards, etc. The adopted solution must be efficient, easy to use and with low cost to be appealing and useful to the real world. To accomplish the task this project will count with improvements over the current systems, such as the possibility to open a presentation from the smartphone, the visualization of the current slide notes from the mobile phone and a countdown timer to have a better control over the available time for the presentation.

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Obtener la información deseada de la lista de ingredientes de un producto alimenticio no siempre es fácil. Muchas personas necesitan obtener datos muy concretos de una lista de ingredientes y en un tiempo razonable para poder decidir si ese producto es apto para su dieta. Personas con alergias, intolerancias, celíacos, diabéticos, vegetarianos o que sigan cualquier otro tipo de dieta o normativa como por ejemplo la normativa islámica (alimentos Halal) necesitan saber exactamente qué contiene lo que se van a comer. Además existe el problema del idioma, algunos productos de importación no tienen la lista de ingredientes traducida correctamente, suelen llevar una pegatina con los ingredientes en el idioma del país y ésta, cuando existe, no siempre tiene la información exacta. El problema del idioma se presenta también cuando estamos de viaje o viviendo en un país en el que no dominamos el idioma. Y por último también existen a menudo problemas físicos para leer los ingredientes. En la mayoría de los casos el tipo de letra es demasiado pequeño y en muchos la combinación de colores usada hace que la lectura sea difícil. Si además el consumidor tiene algún problema de visión la lectura de la lista de ingredientes se vuelve muy complicada o imposible. Por tanto, no siempre podemos llegar a la conclusión de si se puede o no consumir un producto por su lista de ingredientes. Para poder leer una lista de ingredientes sin importar donde nos encontremos o el idioma y el modo en que esté escrita, y ser capaces de obtener toda la información deseada en un idioma que entendamos y todo esto en pocos segundos necesitamos un Lector de Ingredientes. El lector de ingredientes que se describe en este proyecto tiene por objeto exactamente eso, leer automáticamente la lista de ingredientes de cualquier producto alimenticio y darnos la información deseada. Esta información puede simple “es apto”/”no es apto” para nuestra dieta. Esta idea nos obliga a diseñar una nueva manera de escribir y de leer la lista de ingredientes. Para que la lista de ingredientes pueda ser entendida por todo el mundo ésta debe estar escrita en un idioma universal. Se va a crear pues una Base de Datos de Ingredientes con todos los ingredientes posibles. Estos ingredientes vendrán identificados con un código y será este código el que aparezca en la nueva lista de ingredientes. De esta manera este código puede ser traducido al idioma deseado en el proceso de lectura de la lista de ingredientes. El fabricante, en el momento de crear la etiqueta, deberá elegir los ingredientes de la Base de Datos de Ingredientes, especificándolos lo más posible. Para poder leer la lista de ingredientes de forma automática necesitamos codificar la nueva lista de ingredientes (donde cada ingrediente ha sido sustituido por su código universal) con alguno de los métodos de identificación automática (RFID, códigos de barras, etc.). El método seleccionado ha sido QR-Code. QR-Code (Quick Response Code) es un código de dos dimensiones o de matriz con alta capacidad para el almacenamiento de datos. El sistema, una vez especificada la lista de ingredientes y obtenidos los códigos de estos ingredientes, generara el QR-Code correspondiente que será imprimido en la etiqueta del producto. Para leer esta lista de ingredientes codificada en QR-Code se utilizará la cámara del teléfono móvil. Muchos teléfonos modernos ya vienen con el lector de QR-Code preinstalado. El lector de QR-Code lee el código y lo decodifica, es decir nos daría la lista de ingredientes con los ingredientes codificados. Los programas del Lector de Ingredientes que también estarían instalados en el teléfono móvil traducen, con ayuda de la Base de Datos de Ingredientes, esta lista al idioma deseado. Además será posible predefinir nuestra dieta para que el lector de ingredientes nos diga si el producto es apto o no para ella. La Base de Datos de Ingredientes está diseñada de tal manera que cada usuario podrá instalarla en su teléfono en el idioma que desee. Para este proyecto se ha creado la Base de Datos de Ingredientes en inglés. La Base de Datos ha sido generada con Metakit, contiene 2885 ingredientes diferentes con sus códigos identificativos, nombre y otras informaciones sobre las dietas más habituales y solo ocupa 256 KB. También se han desarrollado programas para el prototipo: lectura de la Lista de Ingredientes, traducir esta lista a inglés o a español, comprobar si es apto para las dietas vegetarianas, dieta celíaca, halal y kosher. Estos programas están escritos en Tcl y en total ocupan 24 KB. Las medidas de tiempo de ejecución del prototipo para funciones que acceden a la BDI han dado como resultado tiempos inferiores al medio segundo. Estos datos de ocupación de memoria y de tiempo de ejecución demuestran la viabilidad del proyecto ya que el objetivo final es que la aplicación esté empotrada en teléfonos móviles.

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Questo volume di tesi descrive lo sviluppo di un'applicazione cross-platform per la raccolta dati sull'accessibilità urbana. E' stato creato un Pervasive GWAP strutturato in modo tale da raccogliere, tramite un gioco in mixed-reality, dati sulla geolocalizzazione delle barriere/facility architettoniche in ambiente urbano, in modo da mappare il territorio. Il gioco è rivolto a bambini accompagnati da insegnanti/genitori e prevede l'utilizzo di dispositivi mobili quali tablet e smartphone con sistema operativo Andoid. E' stata utilizzata la funzione GPS dei dispositivi per la geolocalizzazione dei giocatori e delle barriere/facility segnalate e la CAMERA per lo scan dei Qr-Code utilizzati come incentivo per intrattenere gli utenti. L'applicazione è scritta utilizzando tecnologie web quali HTML, CSS, JavaScript, PHP, JSON e grazie all'utilizzo del framework Apache Cordova è stato possibile lo sviluppo multipiattaforma. Questo strumento permette di utilizzare tecnologie web per lo sviluppo di applicazioni mobile, generando codice nativo supportato da sistemi operativi quali Android, iOS, BlackBerry.

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Obbiettivo di questa tesi è presentare l'applicazione per dispositivi mobili denominata “dPiP” (che sta per “di Piazza in Piazza“), il suo scopo, il suo funzionamento ed il processo che ha portato dalla sua ideazione al suo utilizzo nell'ambito delle iniziative dell'Università di Bologna in occasione dell'EXPO2015. In particolare, l'applicazione è strettamente correlata all'installazione "di Piazza in Piazza" che è stata ospitata presso la Biblioteca Malatestiana di Cesena, da Settembre 2015 a Maggio 2016.

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Työn tavoitteena oli vähentää levyaihioiden hakuun käytettävää aikaa varastossa. Tutkimus perustuu kirjallisuuteen ja tieteellisiin lähteisiin. Fetek Oy:n levyvarastoon soveltuvaksi tunnistusjärjestelmäksi osoittautui viivakooditekniikkaan perustuva QR-koodi. QR-koodien valmistus onnistuu yrityksessä ja koodiin saadaan mahtumaan kaikki tarvittava tieto levyistä. Koodien lukeminen onnistuu työpuhelimella tai erillisellä lukijalla. Koodien käyttöönotto ja päivittäminen oli kustannustehokkain ratkaisu yrityksen tarpeisiin. Olemassa olevaa varastoa myös päätettiin selkeyttää käyttämällä väritunnistusta hyllyissä ja ottamalla käyttöön LEAN 5S. Värikoodaus nopeuttaa tunnistusta huomattavasti ja LEAN 5S puolestaan auttaa pitämään tuotantotilat aina järjestyksessä. Jatkotutkimuksessa tulisi parantaa tuotantotilojen järjestelyä ja miettiä yrityksen käytössä olevan varastonhallintaohjelmiston soveltuvuutta.

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This paper presents an investigation of design code provisions for steel-concrete composite columns. The study covers the national building codes of United States, Canada and Brazil, and the transnational EUROCODE. The study is based on experimental results of 93 axially loaded concrete-filled tubular steel columns. This includes 36 unpublished, full scale experimental results by the authors and 57 results from the literature. The error of resistance models is determined by comparing experimental results for ultimate loads with code-predicted column resistances. Regression analysis is used to describe the variation of model error with column slenderness and to describe model uncertainty. The paper shows that Canadian and European codes are able to predict mean column resistance, since resistance models of these codes present detailed formulations for concrete confinement by a steel tube. ANSI/AISC and Brazilian codes have limited allowance for concrete confinement, and become very conservative for short columns. Reliability analysis is used to evaluate the safety level of code provisions. Reliability analysis includes model error and other random problem parameters like steel and concrete strengths, and dead and live loads. Design code provisions are evaluated in terms of sufficient and uniform reliability criteria. Results show that the four design codes studied provide uniform reliability, with the Canadian code being best in achieving this goal. This is a result of a well balanced code, both in terms of load combinations and resistance model. The European code is less successful in providing uniform reliability, a consequence of the partial factors used in load combinations. The paper also shows that reliability indexes of columns designed according to European code can be as low as 2.2, which is quite below target reliability levels of EUROCODE. (C) 2009 Elsevier Ltd. All rights reserved.

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This paper presents results on a verification test of a Direct Numerical Simulation code of mixed high-order of accuracy using the method of manufactured solutions (MMS). This test is based on the formulation of an analytical solution for the Navier-Stokes equations modified by the addition of a source term. The present numerical code was aimed at simulating the temporal evolution of instability waves in a plane Poiseuille flow. The governing equations were solved in a vorticity-velocity formulation for a two-dimensional incompressible flow. The code employed two different numerical schemes. One used mixed high-order compact and non-compact finite-differences from fourth-order to sixth-order of accuracy. The other scheme used spectral methods instead of finite-difference methods for the streamwise direction, which was periodic. In the present test, particular attention was paid to the boundary conditions of the physical problem of interest. Indeed, the verification procedure using MMS can be more demanding than the often used comparison with Linear Stability Theory. That is particularly because in the latter test no attention is paid to the nonlinear terms. For the present verification test, it was possible to manufacture an analytical solution that reproduced some aspects of an instability wave in a nonlinear stage. Although the results of the verification by MMS for this mixed-order numerical scheme had to be interpreted with care, the test was very useful as it gave confidence that the code was free of programming errors. Copyright (C) 2009 John Wiley & Sons, Ltd.

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The BR algorithm is a novel and efficient method to find all eigenvalues of upper Hessenberg matrices and has never been applied to eigenanalysis for power system small signal stability. This paper analyzes differences between the BR and the QR algorithms with performance comparison in terms of CPU time based on stopping criteria and storage requirement. The BR algorithm utilizes accelerating strategies to improve its performance when computing eigenvalues of narrowly banded, nearly tridiagonal upper Hessenberg matrices. These strategies significantly reduce the computation time at a reasonable level of precision. Compared with the QR algorithm, the BR algorithm requires fewer iteration steps and less storage space without depriving of appropriate precision in solving eigenvalue problems of large-scale power systems. Numerical examples demonstrate the efficiency of the BR algorithm in pursuing eigenanalysis tasks of 39-, 68-, 115-, 300-, and 600-bus systems. Experiment results suggest that the BR algorithm is a more efficient algorithm for large-scale power system small signal stability eigenanalysis.

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OctVCE is a cartesian cell CFD code produced especially for numerical simulations of shock and blast wave interactions with complex geometries, in particular, from explosions. Virtual Cell Embedding (VCE) was chosen as its cartesian cell kernel for its simplicity and sufficiency for practical engineering design problems. The code uses a finite-volume formulation of the unsteady Euler equations with a second order explicit Runge-Kutta Godonov (MUSCL) scheme. Gradients are calculated using a least-squares method with a minmod limiter. Flux solvers used are AUSM, AUSMDV and EFM. No fluid-structure coupling or chemical reactions are allowed, but gas models can be perfect gas and JWL or JWLB for the explosive products. This report also describes the code’s ‘octree’ mesh adaptive capability and point-inclusion query procedures for the VCE geometry engine. Finally, some space will also be devoted to describing code parallelization using the shared-memory OpenMP paradigm. The user manual to the code is to be found in the companion report 2007/13.