1000 resultados para Intended Acts


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In Oates v Cootes Tanker Service Pty Ltd [2005] QSC 213, Fryberg J considered some interesting questions of construction in relation to the rule requiring the plaintiff to provide a statement of loss and damage in personal injuries proceedings (UCPR r 548) and the rule in relation to the giving of expert evidence (UCPR r427)

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As a concept, the magic circle is in reality just 4 years old. Whilst often accredited to Johan Huizinga (1955), the modern usage of term in truth belongs to Katie Salen and Eric Zimmerman. It became in academia following the publication of “Rules of Play” in 2003. Because of the terminologyused, it carries with it unhelpful preconceptions that the game world, or play-space, excludes reality. In this paper, I argue that Salen and Zimmerman (2003) have taken a term used as an example, and applied a meaning to it that was never intended, based primarily upon definitions given by other authors, namely Apter (1991) and Sniderman (n.d.). I further argue that the definition itself contains a logical fallacy, which has prevented the full understanding of the definition in later work. Through a study of the literature in Game Theory, and examples of possible issues which could arise in contemporary games, I suggest that the emotions of the play experience continue beyond the play space, and that emotions from the “real world” enter it with the participants. I consider a reprise of the Stanley Milgram Obedience Experiment (2006), and what that tells us about human emotions and the effect that events taking place in a virtual environment can have upon them. I evaluate the opinion espoused by some authors of there being different magic circles for different players, and assert that this is not a useful approach to take when studying games, because it prevents the analysis of a game as a single entity. Furthermore I consider the reasons given by other authors for the existence of the Magic Circle, and I assert that the term “Magic Circle” should be discarded, that it has no relevance to contemporary games, and indeed it acts as a hindrance to the design and study of games. I conclude that the play space which it claims to protect from the courts and other governmental authorities would be better served by the existing concepts of intent, consent, and commonly accepted principles associated with international travel.

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We develop a political–economic model of aid fungibility: a part of aid is diverted away from its intended target by lobby groups. The size of this diversion – the degree of aid fungibility – is determined endogenously by the recipient government. The donor can affect the equilibrium degree of fungibility by choosing both the size of aid and the timing of its decision. We derive a condition under which the donor's reaction to fungibility is to reduce the amount of aid. Under this condition, if the donor acts as a follower, both the donor and the target group are better off.

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Participation is located in a living and complex environment. Traditional means of participation are only partially able to meet the new environmental requirements. In need are forms of participation which take into account the new opportunities of the environment and residents expertise. Internet map applications are an important channel of participation which potential is in many respects as unexplored and unutilized. They are commonly in inventory the perspectives, bringing out the concerns of the area, and only little for discussing about solutions. Interpretation is usually made by designer. This study focuses on evaluation and development of Internet map applications in strategic land use planning. Subject matter is dealt from designer and the inhabitants point of view. City Planning Department of Helsinki s Esikau-punkien Renessanssi -project and the associated SoftGIS survey acts as the case study. In the beginning of the study I tried to recognize the new environment in which the Internet map applications are placed. The research question is, what kind of challenges and opportunities the e-participation confronts in information society, and what kind of requirements the environmental creates for development of an application. In chapter three I evaluate how successfully these requirements are met in Esikau-punkien Renessanssi -project. I m trying to examine how the application would look like if the environment and the characteristics of the project are met better. The approach is experimental and I try to find new ways to take advantage of Internet maps. I try not to be too limited to current projects and studies. For example, I try to examine how social media and Web 2.0 opportunities can be utilized, and how the learning and shaping nature of planning may be reached in Internet map environment. In chapter four I have developed a new concept for the Esikaupunkien Renessanssi map application, and made images to visualize its operation in practice. I collect all the data in the research and gather it into a new service. The aim is to create a better application for Esikaupunkien Renessanssi -project, which takes into account the living and complex environment of participation and responds to threats and opportunities arising from it. The presented outcome is in many respects different from the current query. In the new service the role of residents is to interact and learn. The traditional standing of the Internet maps and the position of resident as one-sided information donor are questioned. In the concept, the residents innovate and make interpretations too. Influences are taken from a number of modern applications and for example services that make use of social media. The user experience is intended to be interactive, fast and easy. The idea is that the service keeps you up to date with planning matters, not the other way around. Service guides inhabitants, striving to achieve a deeper knowledge of the project's objectives as well as the dynamics and realities that different individuals experience.

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The TSC2 gene, mutated in patients with tuberous sclerosis complex (TSC), encodes a 200 kDa protein TSC2 (tuberin). The importance of TSC2 in the regulation of cell growth and proliferation is irrefutable. TSC2 in complex with TSC1 negatively regulates the mTOR complex 1 (mTORC1) via RHEB in the PI3K-AKT-mTOR pathway and in turn regulates cell proliferation. It shows nuclear as well as cytoplasmic localization. However, its nuclear function remains elusive. In order to identify the nuclear function of TSC2, a whole-genome expression profiling of TSC2 overexpressing cells was performed, and the results showed differential regulation of 266 genes. Interestingly, transcription was found to be the most populated functional category. EREG (Epiregulin), a member of the epidermal growth factor family, was found to be the most downregulated gene in the microarray analysis. Previous reports have documented elevated levels of EREG in TSC lesions, making its regulatory aspects intriguing. Using the luciferase reporter, ChIP and EMSA techniques, we show that TSC2 binds to the EREG promoter between -352 bp and -303 bp and negatively regulates its expression. This is the first evidence for the role of TSC2 as a transcription factor and of TSC2 binding to the promoter of any gene.

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SIRT6 is a SIR2 family member that regulates multiple molecular pathways involved in metabolism, genomic stability, and aging. It has been proposed previously that SIRT6 is a tumor suppressor in cancer. Here, we challenge this concept by presenting evidence that skin-specific deletion of SIRT6 in the mouse inhibits skin tumorigenesis. SIRT6 promoted expression of COX-2 by repressing AMPK signaling, thereby increasing cell proliferation and survival in the skin epidermis. SIRT6 expression in skin keratinocytes was increased by exposure to UVB light through activation of the AKT pathway. Clinically, we found that SIRT6 was upregulated in human skin squamous cell carcinoma. Taken together, our results provide evidence that SIRT6 functions as an oncogene in the epidermis and suggest greater complexity to its role in epithelial carcinogenesis. (C) 2014 AACR.

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The rationale behind this work is to design an implant device, based on a ferromagnetic material, with the potential to deform in vivo promoting osseointegration through the growth of a healthy periprosthetic bone structure. One of the primary requirements for such a device is that the material should be non-inflammatory and non-cytotoxic. In the study described here, we assessed the short-term cellular response to 444 ferritic stainless steel; a steel, with a very low interstitial content and a small amount of strong carbide-forming elements to enhance intergranular corrosion resistance. Two different human cell types were used: (i) foetal osteoblasts and (ii) monocytes. Austenitic stainless steel 316L, currently utilised in many commercially available implant designs, and tissue culture plastic were used as the control surfaces. Cell viability, proliferation and alkaline phosphatase activity were measured. In addition, cells were stained with alizarin red and fluorescently-labelled phalloidin and examined using light, fluorescence and scanning electron microscopy. Results showed that the osteoblast cells exhibited a very similar degree of attachment, growth and osteogenic differentiation on all surfaces. Measurement of lactate dehydrogenase activity and tumour necrosis factor alpha protein released from human monocytes indicated that 444 stainless steel did not cause cytotoxic effects or any significant inflammatory response. Collectively, the results suggest that 444 ferritic stainless steel has the potential to be used in advanced bone implant designs. © 2011 Elsevier Ltd.

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Resumen: El artículo analiza el principio de subsidiariedad en la dirección de personas y gestión intra-empresa en base a la aplicación propuesta en el documento pontificio La vocación del líder empresarial: una reflexión. En primer lugar, analiza a la empresa y al líder empresarial como agentes sociales que deben practicar una caridad inteligente que contribuya al bien común. Luego, se centra en el diseño organizacional, y en su sistema de incentivos y políticas corporativas y en el debate acerca de la posibilidad de atribuir o no responsabilidad moral a la empresa en tanto grupo humano organizado. La autora postula que si bien la organización actúa muchas veces como condicionante de la libertad de sus integrantes, es importante destacar que esto no debe ser determinante, y que un verdadero líder debe actuar regido por el principio de subsidiariedad

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Esta dissertação procura compreender a atuação e o discurso da Liga Brasileira pelos Aliados, associação fundada com o propósito de apoiar a campanha dos Aliados na Primeira Guerra Mundial. Pretende-se analisar sua estrutura de funcionamento e formas de atuação para promover a campanha daquele bloco de combatentes ao longo do conflito europeu. Através dos boletins, artigos e moções publicados na imprensa carioca, observa-se a elaboração de um discurso com o intuito não apenas de persuadir a opinião pública brasileira a favor dos Aliados, mas de estabelecer uma representação da nação brasileira na Primeira República.

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Essa pesquisa inspirou-se nos movimentos sociais recentes relacionados à abertura de materiais digitais para compartilhamento, (re) uso e remixagem no ciberespaço. Assim, partimos da seguinte problemática: como desenvolver atos de currículo capazes de contribuir para a produção de Recursos Educacionais Abertos (REA) para a docência e aprendizagem na cibercultura? O objetivo foi desenvolver um dispositivo-metodológico como ato de currículo que atualiza a pesquisa-formação para o design de situações de aprendizagemensino e de artefatos pedagógicos que contemplem a autoria dos praticantes culturais. Para atingir o proposto, foi desenvolvido um dispositivo que atualiza o método da pesquisa-formação para a docência e aprendizagem na cibercultura (SANTOS, 2005; 2014) com alguns princípios da pesquisa-design (GRAVEMEIJER; COBB, 2006; van den AKKER, 1999; BROWN, 1992; COLLINS, 1992; NEWMAN, 1990; KELLY, 2003; RAMOS; STRUCHINER, 2008) para propiciar a produção de artefatos digitais utilizando os recursos oferecidos pelas plataformas da Web 2.0. A pesquisa-design formação, como método e o design interativo aberto como dispositivo, foram criados com o objetivo de sistematizar o processo de construção e implementação de atos de currículos e arquitetar percursos abertos em plataformas da Web 2.0. A metodologia proposta parte da bricolagem da pesquisa-formação multirreferencial na cibercultura com a pesquisa-design. A pesquisa está estruturada em quatro conceitos-tema importantes: a) educar na cibercultura: mídias em destaque; b) Design na Web 2.0: faça você mesmo e de preferência acompanhado; c) Professor-autor e a sua construção epistemológica e metodológica, e; d) Professor-autor em formação: enunciação, negociação e autoria. Essa pesquisa revelou alguns achados nas dimensões referente ao design como produto e processo, método e atos de currículo, que têm a intenção de contribuir para: a) a sistematização de processos de aprendizagemensino, promovendo a produção de artefatos digitais abertos por professores e alunos; b) o design estrutural e proposicional das atividades pedagógicas; c) a formação de sujeitos-autores na cibercultura. Portanto, esta pesquisa contribuiu para a autorização e autonomização dos praticantes culturais através da metodologia pesquisa-design formação bem como a disponibilização de materiais digitais abertos na cibercultura.