956 resultados para Sensorimotor graph


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Existing texture synthesis-from-example strategies for polygon meshes typically make use of three components: a multi-resolution mesh hierarchy that allows the overall nature of the pattern to be reproduced before filling in detail; a matching strategy that extends the synthesized texture using the best fit from a texture sample; and a transfer mechanism that copies the selected portion of the texture sample to the target surface. We introduce novel alternatives for each of these components. Use of p2-subdivision surfaces provides the mesh hierarchy and allows fine control over the surface complexity. Adaptive subdivision is used to create an even vertex distribution over the surface. Use of the graph defined by a surface region for matching, rather than a regular texture neighbourhood, provides for flexible control over the scale of the texture and allows simultaneous matching against multiple levels of an image pyramid created from the texture sample. We use graph cuts for texture transfer, adapting this scheme to the context of surface synthesis. The resulting surface textures are realistic, tolerant of local mesh detail and are comparable to results produced by texture neighbourhood sampling approaches.

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A critical question in data mining is that can we always trust what discovered by a data mining system unconditionally? The answer is obviously not. If not, when can we trust the discovery then? What are the factors that affect the reliability of the discovery? How do they affect the reliability of the discovery? These are some interesting questions to be investigated. In this chapter we will firstly provide a definition and the measurements of reliability, and analyse the factors that affect the reliability. We then examine the impact of model complexity, weak links, varying sample sizes and the ability of different learners to the reliability of graphical model discovery. The experimental results reveal that (1) the larger sample size for the discovery, the higher reliability we will get; (2) the stronger a graph link is, the easier the discovery will be and thus the higher the reliability it can achieve; (3) the complexity of a graph also plays an important role in the discovery. The higher the complexity of a graph is, the more difficult to induce the graph and the lower reliability it would be. We also examined the performance difference of different discovery algorithms. This reveals the impact of discovery process. The experimental results show the superior reliability and robustness of MML method to standard significance tests in the recovery of graph links with small samples and weak links.

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Graph matching is an important class of methods in pattern recognition. Typically, a graph representing an unknown pattern is matched with a database of models. If the database of model graphs is large, an additional factor in induced into the overall complexity of the matching process. Various techniques for reducing the influence of this additional factor have been described in the literature. In this paper we propose to extract simple features from a graph and use them to eliminate candidate graphs from the database. The most powerful set of features and a decision tree useful for candidate elimination are found by means of the C4.5 algorithm, which was originally proposed for inductive learning of classication rules. Experimental results are reported demonstrating that effcient candidate elimination can be achieved by the proposed procedure.

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Facebook disseminates messages for billions of users everyday. Though there are log files stored on central servers, law enforcement agencies outside of the U.S. cannot easily acquire server log files from Facebook. This work models Facebook user groups by using a random graph model. Our aim is to facilitate detectives quickly estimating the size of a Facebook group with which a suspect is involved. We estimate this group size according to the number of immediate friends and the number of extended friends which are usually accessible by the public. We plot and examine UML diagrams to describe Facebook functions. Our experimental results show that asymmetric Facebook friendship fulfills the assumption of applying random graph models.

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To protect from privacy disclosure, the social network graph is modified in order to hide the information that potentially be used to disclose person's identity. However, when the social network graph is changed, it is a great challenge to balance between the privacy gained and the loss of data utility. In this paper, we address this problem. We propose a new graph topological-based metric to improve utility preservation in social network graph anonymization. We compare the proposed approach with the amount-of-edge-change metric that popularly used in most of previous works. Experimental evaluation shows that our approach generates anonymized social network with improved utility preservation.

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This paper introduces a new type of discriminative subgraph pattern called breaker emerging subgraph pattern by introducing three constraints and two new concepts: base and breaker. A breaker emerging sub-graph pattern consists of three subpatterns: a con-strained emerging subgraph pattern, a set of bases and a set of breakers. An efficient approach is pro-posed for the discovery of top-k breaker emerging sub-graph patterns from graph datasets. Experimental re-sults show that the approach is capable of efficiently discovering top-k breaker emerging subgraph patterns from given datasets, is more efficient than two previ-ous methods for mining discriminative subgraph pat-terns. The discovered top-k breaker emerging sub-graph patterns are more informative, more discrim-inative, more accurate and more compact than the minimal distinguishing subgraph patterns. The top-k breaker emerging patterns are more useful for sub-structure analysis, such as molecular fragment analy-sis. © 2009, Australian Computer Society, Inc.

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The objective of this work is to develop a kinematic hardening effect graph (KHEG) which can be used to evaluate the effect of kinematic hardening on the model accuracy of numerical sheet metal forming simulations and this without the need of complex material characterisation. The virtual manufacturing process design and optimisation depends on the accuracy of the constitutive models used to represent material behaviour. Under reverse strain paths the Bauschinger effect phenomenon is modelled using kinematic hardening models. However, due to the complexity of the experimental testing required to characterise this phenomenon in this work the KHEG is presented as an indicator to evaluate the potential benefit of carrying out these tests. The tool is validated with the classic three point bending process and the U-channel width drawbead process. In the same way, the capability of the KHEG to identify effects in forming processes that do not include forming strain reversals is identified.

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Rapid advances in bionanotechnology have recently generated growing interest in identifying peptides that bind to inorganic materials and classifying them based on their inorganic material affinities. However, there are some distinct characteristics of inorganic materials binding sequence data that limit the performance of many widely-used classification methods when applied to this problem. In this paper, we propose a novel framework to predict the affinity classes of peptide sequences with respect to an associated inorganic material. We first generate a large set of simulated peptide sequences based on an amino acid transition matrix tailored for the specific inorganic material. Then the probability of test sequences belonging to a specific affinity class is calculated by minimizing an objective function. In addition, the objective function is minimized through iterative propagation of probability estimates among sequences and sequence clusters. Results of computational experiments on two real inorganic material binding sequence data sets show that the proposed framework is highly effective for identifying the affinity classes of inorganic material binding sequences. Moreover, the experiments on the structural classification of proteins (SCOP) data set shows that the proposed framework is general and can be applied to traditional protein sequences.

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Smartphone applications are getting more and more popular and pervasive in our daily life, and are also attractive to malware writers due to their limited computing source and vulnerabilities. At the same time, we possess limited understanding of our opponents in cyberspace. In this paper, we investigate the propagation model of SMS/MMS-based worms through integrating semi-Markov process and social relationship graph. In our modeling, we use semi-Markov process to characterize state transition among mobile nodes, and hire social network theory, a missing element in many previous works, to enhance the proposed mobile malware propagation model. In order to evaluate the proposed models, we have developed a specific software, and collected a large scale real-world data for this purpose. The extensive experiments indicate that the proposed models and algorithms are effective and practical. © 2014 Elsevier Ltd. All rights reserved.

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Recommender systems have been successfully dealing with the problem of information overload. However, most recommendation methods suit to the scenarios where explicit feedback, e.g. ratings, are available, but might not be suitable for the most common scenarios with only implicit feedback. In addition, most existing methods only focus on user and item dimensions and neglect any additional contextual information, such as time and location. In this paper, we propose a graph-based generic recommendation framework, which constructs a Multi-Layer Context Graph (MLCG) from implicit feedback data, and then performs ranking algorithms in MLCG for context-aware recommendation. Specifically, MLCG incorporates a variety of contextual information into a recommendation process and models the interactions between users and items. Moreover, based on MLCG, two novel ranking methods are developed: Context-aware Personalized Random Walk (CPRW) captures user preferences and current situations, and Semantic Path-based Random Walk (SPRW) incorporates semantics of paths in MLCG into random walk model for recommendation. The experiments on two real-world datasets demonstrate the effectiveness of our approach.