Graph matching with subdivision surfaces for texture synthesis on surfaces


Autoria(s): Bangay, Shaun; Morkel, Chantelle
Contribuinte(s)

Spencer, Stephen N.

Data(s)

01/01/2006

Resumo

Existing texture synthesis-from-example strategies for polygon meshes typically make use of three components: a multi-resolution mesh hierarchy that allows the overall nature of the pattern to be reproduced before filling in detail; a matching strategy that extends the synthesized texture using the best fit from a texture sample; and a transfer mechanism that copies the selected portion of the texture sample to the target surface. We introduce novel alternatives for each of these components. Use of p2-subdivision surfaces provides the mesh hierarchy and allows fine control over the surface complexity. Adaptive subdivision is used to create an even vertex distribution over the surface. Use of the graph defined by a surface region for matching, rather than a regular texture neighbourhood, provides for flexible control over the scale of the texture and allows simultaneous matching against multiple levels of an image pyramid created from the texture sample. We use graph cuts for texture transfer, adapting this scheme to the context of surface synthesis. The resulting surface textures are realistic, tolerant of local mesh detail and are comparable to results produced by texture neighbourhood sampling approaches.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30039211

Idioma(s)

eng

Publicador

Association for Computer Machinery

Relação

http://dro.deakin.edu.au/eserv/DU:30039211/bangay-graphmatching-2006.pdf

http://dx.doi.org/10.1145/1108590.1108601

Direitos

2006, ACM

Palavras-Chave #texture synthesis #subdivision surfaces #vertex region matching #graph cut
Tipo

Conference Paper