322 resultados para Multimidia interativa


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This paper is the result of a research developed in one of the subgroups of the Project Toward a History of “Paulista” Portuguese which focuses on the investigation of the “Diachrony of the constitutive processes of the text”. The aim of this research is to study the Portuguese item assim in the parenthesis contexts using specifically the letter Discursive Tradition in the 18th, 19th and 20th centuries. Focusing on the Textual Interactive theory/perspective, the main purpose is to proceed with a qualitative analysis of the functionality of assim in the process of textual construction.

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Pós-graduação em Estudos Linguísticos - IBILCE

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Pós-graduação em Artes - IA

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Virtual Reality it's present in our personal and professional daily life. Currently it comes been tested in many parameters. An example is, as an intervention mode related to healthy and rehabilitation field ( since phobias to physical problems ) due to dynamic interactive between human being and virtual reality, was able to be designed by a hardware and software integrated system. His appearance was in 1950s, through NASA's flight simulators in order to train astronauts in epoch (TORI et al.,2006).Subsequently, this began to expand to entertainment industry, where due to consumerism, only increasing his capacity to become so much more realist and reliable with the real environment. Because of this, beyond of your capacity be accessible which is low-cost, was used in scientific researches (motor area, physical aptitudes, cognitive, health, among others). The projected interactivity in this system type, in general, seek act according to people answers about the elements of virtual reality. Using the capacity that the reality is able to act of integrated way for human being. Following these concepts about virtual reality, the present study of literature revision, it comes as an purpose see humanity development. Since its birth, going on that point until your actuation and direct and indirect interplay in today's society from maturational form. Taking the concept of researchers' theory like Piaget. Following this line, the study will analyse how virtual reality might come to modify and act in social construction of society nowadays

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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This paper proposes a model of educative content structuring for interactive digital television programs. Its intent was to provide references for collaborative production processes and content organization in learning networks associated with university and educative television broadcasting services. The model defines terms, actors, events, environments, as well as content categories, classes and attributes, indicating criteria for their synchronic or asynchronic association in a dynamic television schedule. The model is presented in both descriptive and visual formats, with the use of conceptual maps. The results indicate that interactive use of digital television in education requires systematic content models covering communitarian participation in both media production and distribution processes, in order to enhance learning instruments beyond vertical, hierarchical and centralized communication sustained by traditional broadcast channels.

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The study investigates the constitution of the informational message in production processes in interactive media and television, from situations in which contents are conveyed performed by the audience. The work shows that the declared strategies employed by listeners and viewers actualize itself in a series of controls and discursive constraints resulting from the dynamics in the means of production and the relationship established between broadcaster/program and its audience. Moreover, it is clear that, despite attempts to produce an effect independent of viewer and listener regarding your participation and opinion, there is a direction and a restriction on the possibilities of expression rather than technical, operational, are of discursive order.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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This paper describes the Unesp University TV experience, in Bauru, reflecting on the goals of a university TV in the context of digitalization. The emphasis of the argument rests on the role of this segment in terms of audiovisual content research and production. By demonstrating the potential for innovation in the development of program formats on interactive digital environment, suggests that research is one of the ways to find solutions that ensure the sustainability of university TV stations.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Este artigo pretende trazer reflexões sobre as possibilidades da televisão digital para a formação continuada dos professores, a partir da produção e divulgação dos conteúdos formais e informais veiculados, ainda, analisar a teleducação como ferramenta de apoio à prática pedagógica interativa, envolvendo educadores, pesquisadores e demais profissionais da Educação e a formação de uma cultura digital que poderá colaborar com a formação continuada de professores, agentes fundamentais no processo educativo escolar, a partir da utilização das tecnologias da informação e comunicação (TIC). Para tanto, a formação do professor responsável pelo processo educativo requer a contí- nua atualização profissional para o ensino dos conteúdos com o auxílio dos veículos midiáticos digitais, tendo nos programas educativos da Televisão Digital (TVD) um recurso voltado à “instrumentalização” desses profissionais. A TVD, por meio da disponibilidade de acesso a conteúdos extras e da interação, poderá representar um ambiente tanto para o acesso, como de troca de experiências, vivências e conhecimentos.

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La popularización de los medios digitales y los recursos de comunicación difunde las narrativas no lineales y agrava la crisis de la enseñanza en el aula, con la expansión de diferentes modelos presenciales virtuales de la educación (PVE). Es evidente la demasificación de los nuevos medios, en un contexto que agudiza la percepción individual y social de los individuos, que son atraídos por el enorme flujo global de mensajes informativos (BRIGGS; BURKE, 2006). La transición de los métodos de enseñanza en el aula para modelar la educación virtual e interactiva ganó un nuevo formato en la educación pública en São Paulo en 2012, con el lanzamiento de cursos electivos de enseñanza de Inglés y Español para estudiantes de la secundaria, con la mediación de el PC y con el contenido producido por la Escuela Virtual de Programas Educativos del Estado de São Paulo - Evesp. Aún continua presencia en los salones de las grandes clases del sistema escolar, la falta de materiales de enseñanza y aprendizaje adecuados en las clases impartidas por los profesores cuyos repertorios están alejados de la vida cotidiana de los estudiantes. En este contexto, se comprueban las actuaciones de aprendizaje cualitativos más bien negativos de las cuatro habilidades comunicativas: escuchar, hablar, leer y escribir (CAMERON, 2001). La investigación que llevamos a cabo es analizar las experiencias de enseñanza de Inglés y Español en la plataforma computarizada Evesp y de la clase de Inglés y Español de los Centros para el Curso de idiomas (CELS), para la escuela secundaria, y el piloto Early Bird, de enseñanza y el aprendizaje de Inglés de la escuela primaria, todos bajo la Junta de Educación de Bauru (SP).

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)