394 resultados para Kinesthetic Empathy


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How do sportspeople succeed in a non-collaborative game? An illustration of a perverse side effect of altruism Are team sports specialists predisposed to collaboration? The scientific literature on this topic is divided. The present article attempts to end this debate by applying experimental game theory. We constituted three groups of volunteers (all students aged around 20): 25 team sports specialists; 23 individual sports specialists (gymnasts, track & field athletes and swimmers) and a control group of 24 non-sportspeople. Each subgroup was divided into 3 teams that played against each other in turn (and not against teams from other subgroups). The teams played a game based on the well-known Prisoner's Dilemma (Tucker, 1950) - the paradoxical "Bluegill Sunbass Game" (Binmore, 1999) with three Nash equilibria (two suboptimal equilibria with a pure strategy and an optimal equilibrium with a mixed, egotistical strategy (p= 1/2)). This game also features a Harsanyi equilibrium (based on constant compliance with a moral code and altruism by empathy: "do not unto others that which you would not have them do unto you"). How, then, was the game played? Two teams of 8 competed on a handball court. Each team wore a distinctive jersey. The game lasted 15 minutes and the players were allowed to touch the handball ball with their feet or hands. After each goal, each team had to return to its own half of the court. Players were allowed to score in either goal and thus cooperate with their teammates or not, as they saw fit. A goal against the nominally opposing team (a "guardian" strategy, by analogy with the Bluegill Sunbass Game) earned a point for everyone in the team. For an own goal (a "sneaker" strategy), only the scorer earned a point - hence the paradox. If all the members of a team work together to score a goal, everyone is happy (the Harsanyi solution). However, the situation was not balanced in the Nashian sense: each player had a reason to be disloyal to his/her team at the merest opportunity. But if everyone adopts a "sneaker" strategy, the game becomes a free-for-all and the chances of scoring become much slimmer. In a context in which doubt reigns as to the honesty of team members and "legal betrayals", what type of sportsperson will score the most goals? By analogy with the Bluegill Sunbass Game, we recorded direct motor interactions (passes and shots) based on either a "guardian" tactic (i.e. collaboration within the team) or a "sneaker" tactic (shots and passes against the player's designated team). So, was the group of team sports specialist more collaborative than the other two groups? The answer was no. A statistical analysis (difference from chance in a logistic regression) enabled us to draw three conclusions: ?For the team sports specialists, the Nash equilibrium (1950) was stronger than the Harsanyi equilibrium (1977). ?The sporting principles of equilibrium and exclusivity are not appropriate in the Bluegill Sunbass Game and are quickly abandoned by the team sports specialists. The latter are opportunists who focus solely on winning and do well out of it. ?The most altruistic players are the main losers in the Bluegill Sunbass Game: they keep the game alive but contribute to their own defeat. In our experiment, the most altruistic players tended to be the females and the individual sports specialists

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Este artículo presenta una propuesta para la formación de competencias de pensamiento histórico. 1) La conciencia histórica-temporal relacionada con la temporalidad humana, el cambio y el poder sobre el tiempo futuro. 2) La representación de la historia, como la narración y la explicación histórica, para la reconstrucción del pasado. 3) La imaginación histórica, como la empatía y la contextualización, unidas a la formación del pensamiento crítico y creativo, y el juicio moral en la historia. 4) La interpretación histórica basada en el análisis de les fuentes históricas, en la comparación o contraste de textos históricos, y en el conocimiento del proceso de trabajo de la ciencia histórica. Nuestra propuesta de formación del pensamiento histórico está relacionada con la formación democrática de la ciudadanía

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Este artículo presenta una propuesta para la formación de competencias de pensamiento histórico. 1) La conciencia histórica-temporal relacionada con la temporalidad humana, el cambio y el poder sobre el tiempo futuro. 2) La representación de la historia, como la narración y la explicación histórica, para la reconstrucción del pasado. 3) La imaginación histórica, como la empatía y la contextualización, unidas a la formación del pensamiento crítico y creativo, y el juicio moral en la historia. 4) La interpretación histórica basada en el análisis de les fuentes históricas, en la comparación o contraste de textos históricos, y en el conocimiento del proceso de trabajo de la ciencia histórica. Nuestra propuesta de formación del pensamiento histórico está relacionada con la formación democrática de la ciudadanía

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How do sportspeople succeed in a non-collaborative game? An illustration of a perverse side effect of altruism Are team sports specialists predisposed to collaboration? The scientific literature on this topic is divided. The present article attempts to end this debate by applying experimental game theory. We constituted three groups of volunteers (all students aged around 20): 25 team sports specialists; 23 individual sports specialists (gymnasts, track & field athletes and swimmers) and a control group of 24 non-sportspeople. Each subgroup was divided into 3 teams that played against each other in turn (and not against teams from other subgroups). The teams played a game based on the well-known Prisoner's Dilemma (Tucker, 1950) - the paradoxical "Bluegill Sunbass Game" (Binmore, 1999) with three Nash equilibria (two suboptimal equilibria with a pure strategy and an optimal equilibrium with a mixed, egotistical strategy (p= 1/2)). This game also features a Harsanyi equilibrium (based on constant compliance with a moral code and altruism by empathy: "do not unto others that which you would not have them do unto you"). How, then, was the game played? Two teams of 8 competed on a handball court. Each team wore a distinctive jersey. The game lasted 15 minutes and the players were allowed to touch the handball ball with their feet or hands. After each goal, each team had to return to its own half of the court. Players were allowed to score in either goal and thus cooperate with their teammates or not, as they saw fit. A goal against the nominally opposing team (a "guardian" strategy, by analogy with the Bluegill Sunbass Game) earned a point for everyone in the team. For an own goal (a "sneaker" strategy), only the scorer earned a point - hence the paradox. If all the members of a team work together to score a goal, everyone is happy (the Harsanyi solution). However, the situation was not balanced in the Nashian sense: each player had a reason to be disloyal to his/her team at the merest opportunity. But if everyone adopts a "sneaker" strategy, the game becomes a free-for-all and the chances of scoring become much slimmer. In a context in which doubt reigns as to the honesty of team members and "legal betrayals", what type of sportsperson will score the most goals? By analogy with the Bluegill Sunbass Game, we recorded direct motor interactions (passes and shots) based on either a "guardian" tactic (i.e. collaboration within the team) or a "sneaker" tactic (shots and passes against the player's designated team). So, was the group of team sports specialist more collaborative than the other two groups? The answer was no. A statistical analysis (difference from chance in a logistic regression) enabled us to draw three conclusions: ?For the team sports specialists, the Nash equilibrium (1950) was stronger than the Harsanyi equilibrium (1977). ?The sporting principles of equilibrium and exclusivity are not appropriate in the Bluegill Sunbass Game and are quickly abandoned by the team sports specialists. The latter are opportunists who focus solely on winning and do well out of it. ?The most altruistic players are the main losers in the Bluegill Sunbass Game: they keep the game alive but contribute to their own defeat. In our experiment, the most altruistic players tended to be the females and the individual sports specialists

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Este artículo presenta una propuesta para la formación de competencias de pensamiento histórico. 1) La conciencia histórica-temporal relacionada con la temporalidad humana, el cambio y el poder sobre el tiempo futuro. 2) La representación de la historia, como la narración y la explicación histórica, para la reconstrucción del pasado. 3) La imaginación histórica, como la empatía y la contextualización, unidas a la formación del pensamiento crítico y creativo, y el juicio moral en la historia. 4) La interpretación histórica basada en el análisis de les fuentes históricas, en la comparación o contraste de textos históricos, y en el conocimiento del proceso de trabajo de la ciencia histórica. Nuestra propuesta de formación del pensamiento histórico está relacionada con la formación democrática de la ciudadanía

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How do sportspeople succeed in a non-collaborative game? An illustration of a perverse side effect of altruism Are team sports specialists predisposed to collaboration? The scientific literature on this topic is divided. The present article attempts to end this debate by applying experimental game theory. We constituted three groups of volunteers (all students aged around 20): 25 team sports specialists; 23 individual sports specialists (gymnasts, track & field athletes and swimmers) and a control group of 24 non-sportspeople. Each subgroup was divided into 3 teams that played against each other in turn (and not against teams from other subgroups). The teams played a game based on the well-known Prisoner's Dilemma (Tucker, 1950) - the paradoxical "Bluegill Sunbass Game" (Binmore, 1999) with three Nash equilibria (two suboptimal equilibria with a pure strategy and an optimal equilibrium with a mixed, egotistical strategy (p= 1/2)). This game also features a Harsanyi equilibrium (based on constant compliance with a moral code and altruism by empathy: "do not unto others that which you would not have them do unto you"). How, then, was the game played? Two teams of 8 competed on a handball court. Each team wore a distinctive jersey. The game lasted 15 minutes and the players were allowed to touch the handball ball with their feet or hands. After each goal, each team had to return to its own half of the court. Players were allowed to score in either goal and thus cooperate with their teammates or not, as they saw fit. A goal against the nominally opposing team (a "guardian" strategy, by analogy with the Bluegill Sunbass Game) earned a point for everyone in the team. For an own goal (a "sneaker" strategy), only the scorer earned a point - hence the paradox. If all the members of a team work together to score a goal, everyone is happy (the Harsanyi solution). However, the situation was not balanced in the Nashian sense: each player had a reason to be disloyal to his/her team at the merest opportunity. But if everyone adopts a "sneaker" strategy, the game becomes a free-for-all and the chances of scoring become much slimmer. In a context in which doubt reigns as to the honesty of team members and "legal betrayals", what type of sportsperson will score the most goals? By analogy with the Bluegill Sunbass Game, we recorded direct motor interactions (passes and shots) based on either a "guardian" tactic (i.e. collaboration within the team) or a "sneaker" tactic (shots and passes against the player's designated team). So, was the group of team sports specialist more collaborative than the other two groups? The answer was no. A statistical analysis (difference from chance in a logistic regression) enabled us to draw three conclusions: ?For the team sports specialists, the Nash equilibrium (1950) was stronger than the Harsanyi equilibrium (1977). ?The sporting principles of equilibrium and exclusivity are not appropriate in the Bluegill Sunbass Game and are quickly abandoned by the team sports specialists. The latter are opportunists who focus solely on winning and do well out of it. ?The most altruistic players are the main losers in the Bluegill Sunbass Game: they keep the game alive but contribute to their own defeat. In our experiment, the most altruistic players tended to be the females and the individual sports specialists

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La investigación trata de mostrar cuatro acciones habitualmente empleadas al proyectar arquitectura. La tesis narra el discurso que construyen cuatro acciones como mecanismos optimizadores, fundamentales, activos y necesarios cuando creamos nuevos proyectos. En este trabajo se estudian en profundidad cuatro acciones optimizadoras a través de numerosos casos de estudio. Se estudia también la presencia de estas acciones en otros campos creativos, como la biología, el arte, la literatura, la filosofía, la matemática o la psicología de la creatividad. Se busca qué tienen en común estas cuatro acciones y se indaga sobre la posible narración que construyen entre ellas. La mayor parte de los textos que constituyen este trabajo se escriben en un formato próximo al del ensayo, empleando tiempos verbales presentes evitando los tiempos verbales pretéritos o imperfectos para potenciar la acción a través el estilo narrativo. La investigación se ha realizado a partir de fuentes bibliográficas existentes en numerosas bibliotecas. Se han llevado a cabo estudios de campo realizados a través de entrevistas personales a interlocutores expertos, no sólo de teoría arquitectónica sino también de prácticas constructivas, así como visitas a lugares íntimamente relacionados con el tema de investigación. Se ha completado el estudio de casos con ejercicios prácticos realizados por el autor de esta tesis, para profundizar con la propia investigación por empatía con los autores estudiados. La investigación bibliográfica principal se ha desarrollado en las bibliotecas de la Universidad Politécnica de Madrid, de la Universidad de Alicante, de la Universidad Autónoma de Madrid, de la Universidad Europea de Madrid, de la Universidad Camilo José Cela, de la Universidad Complutense de Madrid, de la Columbia University, de la Harvard University, de la Delft University, de Heidelberg University, de la Biblioteca Central de Madrid y de la Regional de Murcia, así como de la del COAMU. También se ha utilizado recursos bibliográficos propios. La metodología utilizada muestra desde diferentes perspectivas el problema de las acciones optimizadoras, desde obras artísticas, pasando por ejemplos de arquitectura construida hasta ejercicios puramente intelectuales. La acumulación ha sido el método de obtención de conocimiento de esta tesis. Se han acumulado conocimientos y posteriormente se ha profundizado, reflexionando sobre los datos que se han ido obteniendo. Al profundizar se enlazan unas pruebas con otras, hilando y ensamblándolas en un discurso que hace continuo y coherente la aparición de cada caso estudiado. Estas entidades probatorias son acciones que han sido aplicadas frecuentemente por distintas generaciones de autores que proyectan utilizando alguna de estas cuatro acciones. Partimos de una extensa bibliografía general y de otra específica. A través de citas e imágenes se muestra el repertorio de objetos y textos estudiados. Los casos de estudio seleccionados exponen los efectos que produce cada acción en el ejercicio del proyectar. Se ha estudiado la necesidad de cada acción en todas y cada una de las partes del ciclo creativo del proyecto, tanto en prácticas imaginadas como en construidas, de los autores que proyectan. Se citan y se interpretan las descripciones de biólogos, sociólogos, antropólogos, psicólogos, escritores, artistas, arquitectos, matemáticos, ingenieros, físicos, médicos y filósofos en los cuales estas acciones se encuentran conscientemente incorporadas en su procedimiento de proyectar y de pensar. Por último, hemos obtenido unos resultados adecuados a la metodología empleada y a los objetivos planteados gracias a la acumulación y clasificación de pruebas. Los resultados se exponen a modo de discursos conclusivos con un intencionado carácter abierto que despliega nuevas posibles nuevas vías de investigación entorno a los temas estudiados. ABSTRACT. The research seeks to show four commonly used actions in designing architecture. Thesis recounts the speech that built four actions like optimizer, fundamental, active and necessary mechanisms when we create new projects. In this work it studies in depth four optimizer actions through numerous case studies. Also, it considers the presence of these actions in other creative fields, such as biology, art, literature, philosophy, mathematics or psychology of creativity. It is intended what these four actions have in common and it explores the possible narrative constructed among them. Most of the texts that constitute this work are written in a format close to the essay, using present tenses avoiding past or imperfect tenses of enhancing the action through the narrative style. Research has been done from literature sources available in numerous libraries. Field studies have been carried out through personal interviews with expert speakers, not just of architectonic theory but also from constructive practices, as well as visits to sites closely related to the research topic. case studies with practical exercises conducted by the author of this thesis has been completed, to deepen with the own research by empathy with the studied authors. Main bibliographical investigation has been developed in the libraries of UPM, UA, UAM, UEM, the CJC, the UCM, Columbia University, Harvard University Delft University, Heidelberg University, Madrid Central Library, Regional Murcia Library and COAMU Library. Also it has been used own bibliographical resources. Methodology shows from different perspectives the problem of optimizers actions, from art, passing through examples of architecture built up to puré intellectual exercise. Accumulation has been the method of obtaining knowledge of this thesis. it has been accumulated knowledge and later it has been deepened, reflecting on the data that have been obtained. By deepening tests are linked with other, spinning and locking into a discourse that makes continuous and consistent the development of each case study. These evidentiary entities are actions that have been frequently applied by different generations of authors who project using some of these four stocks. We leave from an extensive general bibliography and another specific one. Through quotes and pictures it shows the repertoire of objects and texts studied. The selected study cases set out the effects that each action produces in the exercise of projecting. It has studied the need of each action in every parts of creative cycle of the project, both imagined as constructed practices, by the authors who project. It is quoted and interpreted the descriptions of biologists, sociologists, anthropologists, psychologists, writers, artists, architects, mathematicians, engineers, physicists, physicians and philosophers in which these actions are consciously incorporated into his projecting and thinking procedure. Finally, we have obtained adequate results to the used methodology and to the stated objectives through the accumulation and classification of evidence. The results are presented as conclusive speeches with an intentional open character that unfolds new possible research routes around the studied topics.

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The demand of new services, the emergence of new business models, insufficient innovation, underestimation of customer loyalty and reluctance to adopt new management are evidence of the deficiencies and the lack of research about the relations between patients and dental clinics. In this article we propose the structure of a model of Relationship Marketing (RM) in the dental clinic that integrates information from SERVQUAL, Customer Loyalty (CL) and activities of RM and combines the vision of dentist and patient. The first pilot study on dentists showed that: they recognize the value of maintaining better patients however they don't perform RM actions to retain them. They have databases of patients but not sophisticated enough as compared to RM tools. They perceive that the patients value "Assurance" and "Empathy" (two dimensions of service quality). Finally, they indicate that a loyal patient not necessarily pays more by the service. The proposed model will be validated using Fuzzy Logic simulation and the ultimate goal of this research line is contributing a new definition of CL.

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This study examines the relationships between multiple intelligences, academic achievement and motor performance in a group of secondary school children. Four hundred and eighty schoolchildren participated in this study (171 female and 309 male) with an average age of 13.33 years (SD: 1.41). The Revised self-efficacy Inventory for Multiple Intelligences (IAIM-R) and the motor test Sportcomp were applied, and the average results of the academic year they had made were obtained. The analysis of the results showed how female scored significantly higher on the Linguistic, Spatial and Interpersonal intelligences, and older pupils scored significantly higher on the linguistic and naturalistic intelligences. It was the logical-mathematical intelligence which showed significant relationships with academic performance and it was the intelligence that better predicted this achievement. It was the bodily-kinesthetic intelligence that was significantly related to motor competence and the best intelligence that predicted its achievement. Finally, indicate that schoolchildren with better scores in the motor test were those who scored higher in both academic achievement and all the multiple intelligences, with the exception of musical intelligence.

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La búsqueda de financiación para proyectos de desarrollo es un tema que siempre debe ir a la vanguardia en el mundo de la cooperación, ya que sin los suficientes recursos es muy difícil lograr la materialización de cualquier ayuda y su futuro seguimiento. La gestión de recursos para proyectos de desarrollo debe ser de carácter solidario, es decir, mientras más se involucren las personas más fuerza, cuerpo y duración tendrá cualquier iniciativa de cooperación. El crowfunding es una herramienta poderosa que funciona por la solidaridad de muchos para lograr ayudar a otros, y esta sensibilización guiada por una buena motivación logra no solo captar recursos sino involucrar a las personas en los proyectos, no solo los beneficiarios sino todo aquel que sienta empatía por ayudar y colaborar forma parte y abraza la iniciativa corriendo la voz a más personas para sumar fuerzas. Seeking funding for development projects is an issue that should always be at the forefront in the world of cooperation, because without sufficient resources is very difficult to achieve the realization of any help and future monitoring. Resource management for development projects should be supportive and participatory, i.e, the more people more strength, enthusiasm, duration and chances of success will involve any cooperation initiative. The Crowdfunding is a powerful tool that works for solidarity of many to get help others, and this awareness guided by a good motivation does involve people in the projects, not only the beneficiaries but anyone who feels empathy for aiding and abetting embracing the initiative and spreading the word to more people to join forces.

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En esta tesis se estudia la vivienda “Tempe à pailla” (1932-1934) construida por Eileen Gray para uso propio, en la localidad francesa de Castellar. La expresión “cuarto propio” en el título del trabajo identifica este proyecto con la búsqueda de un lugar para la autoexperimentación. “Tempe à pailla” es el resultado de una enseñanza autodidacta adquirida por Eileen Gray gracias a la convivencia con los protagonistas del movimiento moderno, en el marco de la Francia de entreguerras. Las experiencias artesanales de E. Gray previas a la arquitectura y los instrumentos de aprendizaje permiten comprender el desarrollo de una mente crítica que cuestiona continuamente lo observado. Por ello, para demostrar la influencia de los postulados de los movimientos contemporáneos en la evolución de sus creaciones, y como preámbulo al análisis de “Tempe à pailla” se realiza un recorrido por las técnicas experimentadas y se analizan dos de sus primeros ejercicios de proyecto: “Vivienda de tres plantas” (1923) y “Maison pour un ingénieur” (1926). La enseñanza adquirida en torno a la herramienta del dibujo analítico y técnico, junto a su investigación en el campo de lo pictórico trasladada al mobiliario realizado en laca, o al diseño y tejido de tapices, constituyen un conjunto de prácticas que desembocan, primero en el acondicionamiento de interiores, para ensayar novedosas composiciones espaciales entre sus objetos y, por último, en el proyecto de arquitectura como disciplina capaz de conjugar todo lo experimentado anteriormente. El binomio Intuición más Método, en todos estos itinerarios prácticos de Eileen Gray, combinado con una mirada atenta hacia las obras, exposiciones, lecturas y revistas especializadas de su tiempo, amalgaman una personalidad compleja que investigó progresivamente, primero en el ámbito de la domesticidad, y en su etapa de madurez en torno a los mínimos de habitar y a los espacios colectivos. El propósito de esta tesis es descubrir cómo los aspectos sociales, artísticos y arquitectónicos del contexto, entrelazados con la propia subjetividad crítica de la arquitecto conforman los fundamentos de esta vivienda y condicionan las decisiones de una mente que proyecta copiando, reelaborando y descartando entre lo conocido y lo aprendido. La elección de esta casa como protagonista de la investigación persigue, en primer lugar, descubrir su relación con los discursos del momento, constituyéndose en objeto arquitectónico paradigmático de un diálogo continuado y abierto. Y en segundo lugar, establecer una síntesis valorativa de la coherencia o la falta de ella en las decisiones objetivas del proyecto, confrontándolas con otros ejemplos. Para alcanzar estos dos objetivos se ha diseccionado la casa desde cinco perspectivas: su vínculo con la preexistencia del lugar, su organización en planta alejada de cualquier tipo normalizado, su vocabulario como reflejo de la modernidad, las relaciones espacio-temporales conseguidas y la sinergia establecida entre el equipamiento doméstico y la arquitectura. Este desarrollo ha hecho posible situar “Tempe á pailla” como un punto de inflexión en la arquitectura de Eileen Gray, y un ejemplo donde fue capaz de anticipar las futuras revisiones del movimiento moderno en aspectos como: la adecuación y empatía de lo construido con el lugar de emplazamiento, el rechazo a las connotaciones del concepto de “machine d’habiter” y la búsqueda de un confort enfatizado por la percepción, la experiencia e incluso los efectos psicológicos del interior doméstico. La relectura de esta casa, enmarcada dentro de la trayectoria práctica de su autora, invita a fijar la mirada en un inexcusable aprendizaje, previo a lo arquitectónico, que aúne la TEORÍA y la PLÁSTICA del momento con ensayos materializados en la PRÁCTICA, demostrando que, para madurar el conocimiento y proyectar con criterio crítico, es imprescindible el factor TIEMPO. ABSTRACT This thesis examines the housing “Tempe à pailla” (1932-1934) built by Eileen Gray for her own use, in the French village of Castellar. The expression “own room” in the title of the work identifies this project as the searching for a place for self experimentation. “Tempe à pailla” is the result of a self-directed learning acquired by the authoress due to coexistence with the protagonists of the modern movement, within the framework of the interwar France. Gray’s craft experiences previous to the architecture along the learning tools allow us to understand the development of a critical mind that questions continuously what she observes. Therefore to demonstrate the influence of the postulates of the contemporary movements in the evolution of her creations, and as a preamble to analysis of “Tempe à pailla”, this thesis makes a tour, along the techniques that she experienced, and studies two of her first exercises of project: “Three-storey housing”(1923) and “Maison pour an ingénieur” (1926). Lesson learned around the analytical tool of architectural drawing, together her research in the field of painting transferred to furniture made in lacquer, or to the design and fabric of tapestries, they constitute a set of craft experiences that lead, first in the conditioning of interiors, rehearsing novel spatial compositions among her objects and finally in the architectural project as a discipline capable of combining everything she learnt previously The binomial Intuition plus Method in all of these practicals Eileen Gray’s itineraries, combined with her look toward the works, exhibitions, readings and journals of her time, become together a complex personality that progressively innovates firstly in the context of domesticity and, in her stage of maturity, on the minimum living and collective spaces. The purpose of this thesis is to discover how the social, artistic and architectural aspects of the context, interlaced with the own critical subjectivity of the architect shape the foundations of this housing and determine the decisions of a mind that projects copying, re-elaborating and rejecting among the aspects known and learned. The choice of this house as the protagonist of the thesis aims, first to discover the relationship with the speeches of her time, becoming a paradigmatic architectural object of a continued and open dialogue. And secondly, to establish a evaluative synthesis of the consistency or lack of it in the project decisions, confronting them with others appropriate examples. To achieve these two objectives the house has been dissected from five perspectives: Its link with the preexistence of the place, its organization on floor away any standard type, its vocabulary as a reflection of modernity reached spatial-temporal relations and the synergy established between the domestic equipment and architecture. The development has made possible to place “Tempe à pailla” as a turning point in the architecture of Eileen Gray, and an example where she was able to anticipate future revisions of the modern movement in aspects such as: adaptation and empathy of the architecture with the site, the rejection of the connotations of the concept of “machine d’habiter” and the pursuit of comfort emphasized by the perception, the experience and even the psychological effects of the domestic interior. The re-reading of this singular and reduced House, framed within the practical trajectory of her authoress, invites to gaze inexcusable learning prior to the architecture, which combines the THEORY and the PLASTIC with trials materialized in PRACTICE, demonstrating that the essential factor to mature knowledge and planning with critical criteria, is the TIME.

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O contexto atual das organizações é permeado por pressões, crises e incertezas, características da era da globalização, que requer capacidade humana para adaptações. O enfrentamento constante às situações instáveis necessita, em qualquer nível relacional, do que se tem nomeado resiliência. Atualmente, o uso deste termo vem se expandindo devido à sua aplicabilidade no estudo da capacidade humana de resistir à situação de intensa pressão. O termo resiliência foi desenvol vido a partir de estudos de população em estado de risco e vulnerabilidade, e atualmente tem pautado algumas discussões no campo organizacional. Com base neste conceito, objetiva -se, neste trabalho, estudar a resiliência em gestores de pessoas, em uma organização de grande porte com fins lucrativos, da área de Serviços em São Paulo, a partir da aplicação do Questionário do Índice de Resiliência: Adultos - Reivich-Shatté/Barbosa (2006). A metodologia de pesquisa adotada é de cunho exploratório e descritivo. O instrumento utilizado propiciou mensurar os sete fatores constitutivos da resiliência no comportamento humano, sendo eles: administração das emoções, controle de impulsos, otimismo com a vida, aná lise do ambiente, empatia, auto-eficácia e alcançar as pessoas. Os resultados obtidos demonstram que é possível estudar a resiliência em gestores de pessoas, a partir da utilização do instrumento proposto. Este trabalho permitiu também associar os fatores que constituem a resiliência a algumas competências essenciais necessárias para o gestor de pessoas realizar adequadamente suas atividades, sem negligenciar os aspectos de liderança associados à sua atuação.(AU)

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O contexto atual das organizações é permeado por pressões, crises e incertezas, características da era da globalização, que requer capacidade humana para adaptações. O enfrentamento constante às situações instáveis necessita, em qualquer nível relacional, do que se tem nomeado resiliência. Atualmente, o uso deste termo vem se expandindo devido à sua aplicabilidade no estudo da capacidade humana de resistir à situação de intensa pressão. O termo resiliência foi desenvol vido a partir de estudos de população em estado de risco e vulnerabilidade, e atualmente tem pautado algumas discussões no campo organizacional. Com base neste conceito, objetiva -se, neste trabalho, estudar a resiliência em gestores de pessoas, em uma organização de grande porte com fins lucrativos, da área de Serviços em São Paulo, a partir da aplicação do Questionário do Índice de Resiliência: Adultos - Reivich-Shatté/Barbosa (2006). A metodologia de pesquisa adotada é de cunho exploratório e descritivo. O instrumento utilizado propiciou mensurar os sete fatores constitutivos da resiliência no comportamento humano, sendo eles: administração das emoções, controle de impulsos, otimismo com a vida, aná lise do ambiente, empatia, auto-eficácia e alcançar as pessoas. Os resultados obtidos demonstram que é possível estudar a resiliência em gestores de pessoas, a partir da utilização do instrumento proposto. Este trabalho permitiu também associar os fatores que constituem a resiliência a algumas competências essenciais necessárias para o gestor de pessoas realizar adequadamente suas atividades, sem negligenciar os aspectos de liderança associados à sua atuação.(AU)

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O uso das mídias sociais digitais como meio de divulgação de produtos, serviços e conteúdos organizacionais tem crescido nas últimas décadas e ganhou especial atenção nos planejamentos de comunicação organizacional e nos estudos acadêmicos sobre o tema. Nesse sentido, o segmento de empresas esportivas atua com destaque, despertando o interesse e a empatia do consumidor. Por meio de análise bibliográfica e estudo empírico, esta pesquisa teve como objetivo investigar as ações de comunicação mercadológica do segmento esportivo no ambiente digital conectado, através de um estudo de caso múltiplo das empresas Nike e Adidas. Para a obtenção dos dados, foram realizadas entrevistas em profundidade com profissionais do mercado e aplicado um protocolo de investigação de redes sociais digitais nos perfis das duas empresas. Após a coleta dos dados, estes foram analisados à luz das teorias estudadas nos capítulos iniciais (que abordaram temas como comunicação organizacional, comunicação digital, esporte e comunicação esportiva), e foi possível concluir, entre outros pontos, que, no universo do segmento esportivo, a comunicação digital conectada não prioriza o diálogo com seus públicos de interesse, sendo essencialmente baseada na divulgação unilateral de conteúdos, nem tampouco explora a potencialidade de cada uma das plataformas digitais disponíveis, replicando conteúdos em diferentes ambientes. Ficou evidente, também, o uso dos elementos constituintes do universo esportivo como argumentos estratégicos de comunicação das empresas, decorrente de sua capacidade de estreitar os laços relacionais com os públicos de interesse, por meio de seus apelos simbólicos de fácil identificação social

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São escassos os estudos que analisam o contínuo temporal dos estados de ânimo ao longo de um período competitivo esportivo. Embora os estados de ânimo pareçam estáveis ao longo do tempo, diferentes estímulos e contextos presentes modificam a intensidade e a valência desses estados. Além disso, há fenômenos psicológicos como decaimento, em que traços de informação perdem sua ativação devido, principalmente, à passagem do tempo e a expectativa, que é a espera pela ocorrência de um evento em um determinado tempo. O objetivo desse estudo foi examinar as alterações dos estados de ânimo em jovens atletas de futebol, separados por posição e função, que ocorreram num período competitivo, em função do decurso temporal. Assim, processos como decaimento dos estados de ânimo e a influência da expectativa pela ocorrência jogo foram analisados, bem como a influência do contexto nas variações dos estados de ânimo dos atletas. Participaram deste estudo 18 jovens atletas (média de 15,4 anos ± 0,266) de um clube de futebol que estava disputando um campeonato estadual. Para o acesso aos estados de ânimo, foi utilizada a versão reduzida da Lista de Estados de Ânimo Presentes (LEAP), juntamente com um formulário de instruções de preenchimento, aplicada minutos antes de alguns treinamentos e jogos. Foram calculados os valores de presença de cada Fator da LEAP em cada evento para cada participante. Os dados foram coletados em três tipos de Eventos: antes do último treino antecedente ao jogo (Treino-Pré), antes do jogo (Pré-jogo) e antes do primeiro treino subsequente ao jogo (Treino-Pós). Os 18 jogadores foram divididos em dois grupos: Ações Defensivas (AD) e Ações Ofensivas (AO). Foram encontrados padrões de alteração dos estados de ânimo, representados pelos Fatores II (Fadiga), VII (Interesse) e XII (Serenidade) da LEAP, em função do decurso temporal, permitindo a análise dos processos de decaimento desses estados de ânimo e a influência da expectativa nessas alterações. Também foi encontrado que alguns estados de ânimo diferiram seus padrões de alteração de acordo com um intervalo temporal (Fatores IV Limerência/Empatia e; VII Interesse), bem como tiveram valores de presença diferentes na comparação entre esses intervalos. Além disso, os Fatores III (Esperança), V (Fisiológico) e XI (Receptividade) apresentaram padrões de alteração em função do decurso temporal em diferentes intervalos temporais. Variáveis contextuais, como o resultado das partidas e a competição esportiva em si, também foram influentes nessas alterações. Fadiga, esperança, empatia, estados ligados à propriocepção, interesse, receptividade e serenidade foram os estados de ânimo presentes durante todo o estudo. Ressalta-se a importância de incluir a temporalidade como variável influente nos modelos de variação de processos neurobiológicos, sobretudo nas investigações acerca de aspectos subjetivos como os estados de ânimo.