912 resultados para digital tools


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Devido não ser comum o estudo de sistemas de potência em plantas reais como usinas hidrelétricas por causa dos riscos e custos que envolvem sua operação, dá-se preferência pela realização computacional de modelos matemáticos desse tipo de planta na resolução de problemas, desenvolvimento de novas tecnologias e formação de recursos humanos. No entanto, modelos realizados computacionalmente não proveem a experiência, visual, auditiva e tátil que um modelo físico real pode oferecer. Portanto, neste trabalho, apresenta-se a descrição e a modelagem de um sistema de geração em escala reduzida de 10kVA, que é um sistema físico real, composto por um motor CC, um gerador síncrono e transformadores, chamado também de sistema micromáquina, o qual faz parte da infraestrutura do Laboratório de Engenharia Elétrica da UFPA. Para este sistema, por intermédio deste trabalho de mestrado e do trabalho de mestrado de Moraes (2011), foram desenvolvido subsistemas eletrônicos e computacionais de acionamento, automação e controle para operá-lo de forma segura resultando em uma excelente plataforma didática para dar suporte às pesquisas em dinâmica e controle de sistemas de potência, bem como o desenvolvimento de trabalhos acadêmicos e de ensino. Nesse mesmo contexto, é apresentada uma proposta de técnica de emulação de turbina hidráulica, tendo como base o controle de potência aplicado ao motor CC do sistema micromáquina. Tal técnica foi desenvolvida principalmente com o propósito de dar suporte ao estudo e desenvolvimento de técnicas de regulação de velocidade de turbinas hidráulicas. Consequentemente, também é apresenta uma proposta de um regulador de velocidade digital para turbinas hidráulicas baseado na estrutura canônica RST de controle digital, cujos parâmetros são projetados por duas técnicas de projeto estudadas neste trabalho: o método de alocação polinomial de polos e o projeto de compensadores por atraso de fase pelo método de resposta em frequência para sistemas discretos. Logo para comprovar a eficácia das ferramentas de hardware, software e teóricas desenvolvidas neste trabalho, resultados de experimentos realizados no sistema micromáquina são apresentados e analisados.

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Pós-graduação em Linguística e Língua Portuguesa - FCLAR

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Topographical surfaces can be represented with a good degree of accuracy by means of maps. However these are not always the best tools for the understanding of more complex reliefs. In this sense, the greatest contribution of this work is to specify and to implement the architecture of an opensource software system capable of representing TIN (Triangular Irregular Network) based digital terrain models. The system implementation follows the object oriented programming and generic paradigms enabling the integration of various opensource tools such as GDAL, OGR, OpenGL, OpenSceneGraph and Qt. Furthermore, the representation core of the system has the ability to work with multiple topological data structures from which can be extracted, in constant time, all the connectivity relations between the entities vertices, edges and faces existing in a planar triangulation what helps enormously the implementation for real time applications. This is an important capability, for example, in the use of laser survey data (Lidar, ALS, TLS), allowing for the generation of triangular mesh models in the order of millions of points.

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Information Science has for its object of study the general properties of information and analysis of their construction, communication and use processes. Organic information, one of the information types, is the one recorded in the archives, which can be split into two distinct groups based on users: current and permanent, used by administrators, historians/citizens, respectively. After defining the information behavior of each group, the articles directs the discussion to the mediation of information in the permanent archives. The interaction between user and information professionals through references services aiming the user needs is presented. In addition, the standards of archival description and the research instruments as tools to reference service are discussed. Moreover, it argues the importance of information technologies and the new possibilities for the promotion of organic information in permanent archives, especially concerning the information architecture of websites and the conversion of the DTD standards of archival descriptions.

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This research was developed with the goal of creating a Digital Terrain Model(DTM),through a topo-bathymetric data gathering that allows the monitoring of the fluvial dynamics of part of Guaratinguetá’s creek, where preliminary evaluations identified, in a short period of time, intense changes on its riverbed. Modern topography technics and tools were used for the data gathering, such as the use of geodesic GPS and Total Station. The DTM was primal for the project e execution of the desilting works of the researched part of the creek, being used to estimate the amount of soil to be moved. The comparison between the digital terrain models generated before and after the desilting has showed the efficiency and aplicability of this technique in the monitoring of the fluvial dynamics changes of Guaratinguetá’s creek

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This study proposes to present the process of implementation of Digital TV, the available resources found in the Japanese standard employed in the country and the form in which news programs will adapt to the new technology. Following the presentation of the technological tools, the current state of Brazilian television is discussed, focusing on two nationally broadcast programs, Jornal da Band on Bandeirantes channel and Jornal da Record on Record channel. As a case study, three editions of each show are evaluated with an individual and comparative analysis. Following the analyses, perspectives on the future of television journalism in the digital TV age are given. Additionally, the possibilities for interaction between the TV viewer and the channel and the forms of interaction that may exist within particular programs are discussed, thus allowing for active participation from the part of the viewer. The newly developed functions of journalists in the digital age are also broken down in the research. In order to gain a full understanding of the phases of this process of technological convergence and how programs will adapt to these tools, interviews with professionals who work in the production of televised news programs are conducted in the study

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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This paper presents proposals for the use of interactivity in the telejournalism in an open television broadcaster and the consequences of this use. The issues raised here go beyond technical issues and also addresses issues of theoretical field. The fundamental purpose of this paper is to present interactive possibilities in television journalism as a way of providing this television format tools to keep up with technological changes in the field of production and sharing news. However, by using these tools, the television news is enabling reversal of two important hypotheses that describe the analog television journalism: Scheduling Hypothesis and the Spiral of Silence. To reach your main goal we used a theoretical framework relevant to the issues addressed here and a survey of some interactive applications for digital television developed specifically for TV newscast. From this instrument, we selected two sets of interactive features that can be employed, in general, newscasts, and how these features relate to the hypotheses of Scheduling and Spiral of Silence.

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The teaching/learning activities of the daylighting built environment require from the Architecture and Urbanism undergraduate student the ability to abstract the effects of daylight distributed in three-dimensional space that is being designed. Several tools and techniques can be used to facilitate the understanding of the involved phenomena, among which the computational simulation. This paper reports the digital inclusion of the daylighting teaching in the Architecture and Urbanism undergraduate course at the School of Architecture, Arts and Social Communication of Bauru (FAAC) of UNESP – Sao Paulo State University, that began in 2010. The inclusion process involved free software use, specifically the programs DIALux and SketchUp+Radiance, both with graphical output for the illuminated scenes visualization and for result analysis. The graphic model is converted from SketchUp to Radiance by a plugin and a user-friendly interface for Windows was developed to simulate the lighting. The process of digital inclusion is consolidated, with wide acceptance by students, for which computational simulation facilitates understanding of relation between daylight and built environment and helps the design process of elements for daylighting control.

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Information and communication technology have contributed to the realization of the ideals of citizen participation in public decisions, as well as to help in fighting corruption and wrongdoing in government. After all, democracy entails the right to information. The government, in many spheres, has encouraged the responsible use of the internet. Conduct manuals and standards have been published for public segments to direct the responsible use of these tools by their agents. This article aims to determine whether the manuals comply with the principles of digital democracy. Conduct manuals were analyzed in digital media from four Brazilian public organizations: Embrapa; Department of Communication of the Federal Government; Judiciary and Health Department of the Federal District. As a methodology, content analysis, based on criteria focused on transparency and encouraging civic engagement was used.

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The incipient but quickly expansion action on the Information and Communications Technologies (ICT) in Africa it is now just having different impact on these societies. One of these relates bear on how users are identified with these tools. Just like that we find individuals identify as bloggers, twitter followers or cyber activist. This contribution analyzes the Senegal’s fact where a successful use of social nets and web 2.0 tools experience (at least in repercussion) as social and political involvement while presidential elections in 2012 is tied to come back an identity: Cyber activist. Senegalese circumstance shows us how this identity has a personal and assertiveness dimension as well collective aspects of belonging to a community. One as much as the other, show us personal traits in contrast to previous beliefs, basically because it fuse and confuse virtual and reality. Due to dynamics from expanding technology, this identity is youthful and urban, but not only. This situation creates new dynamics at least in this affected group. For this reason, besides knowing emergence and evolution of this fact, it raises some of the involvement in social and political involvement from groups traditionally “invisible”. Beyond the new social behavior there are new changes in the rules of the game in order to start new social revolution.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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This thesis proposes a new document model, according to which any document can be segmented in some independent components and transformed in a pattern-based projection, that only uses a very small set of objects and composition rules. The point is that such a normalized document expresses the same fundamental information of the original one, in a simple, clear and unambiguous way. The central part of my work consists of discussing that model, investigating how a digital document can be segmented, and how a segmented version can be used to implement advanced tools of conversion. I present seven patterns which are versatile enough to capture the most relevant documents’ structures, and whose minimality and rigour make that implementation possible. The abstract model is then instantiated into an actual markup language, called IML. IML is a general and extensible language, which basically adopts an XHTML syntax, able to capture a posteriori the only content of a digital document. It is compared with other languages and proposals, in order to clarify its role and objectives. Finally, I present some systems built upon these ideas. These applications are evaluated in terms of users’ advantages, workflow improvements and impact over the overall quality of the output. In particular, they cover heterogeneous content management processes: from web editing to collaboration (IsaWiki and WikiFactory), from e-learning (IsaLearning) to professional printing (IsaPress).