815 resultados para Problem solving task


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Intelligence (IQ) can be seen as the efficiency of mental processes or cognition, as can basic information processing (IP) tasks like those used in our ongoing Memory, Attention and Problem Solving (MAPS) study. Measures of IQ and IP are correlated and both have a genetic component, so we are studying how the genetic variance in IQ is related to the genetic variance in IP. We measured intelligence with five subscales of the Multidimensional Aptitude Battery (MAB). The IP tasks included four variants of choice reaction time (CRT) and a visual inspection time (IT). The influence of genetic factors on the variances in each of the IQ, IP, and IT tasks was investigated in 250 identical and nonidentical twin pairs aged 16 years. For a subset of 50 pairs we have test–retest data that allow us to estimate the stability of the measures. MX was used for a multivariate genetic analysis that addresses whether the variance in IQ and IP measures is possibly mediated by common genetic factors. Analyses that show the modeled genetic and environmental influences on these measures of cognitive efficiency will be presented and their relevance to ideas on intelligence will be discussed.

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This article intends to rationally reconstruct Locke`s theory of knowledge as incorporated in a research program concerning the nature and structure of the theories and models of rationality. In previous articles we argued that the rationalist program can be subdivided into the classical rationalistic subprogram, which includes the knowledge theories of Descartes, Locke, Hume and Kant, the neoclassical subprogram, which includes the approaches of Duhem, Poincare and Mach, and the critical subprogram of Popper. The subdivision results from the different views of rationality proposed by each one of these subprograms, as well as from the tools made available by each one of them, containing theoretical instruments used to arrange, organize and develop the discussion on rationality, the main one of which is the structure of solution of problems. In this essay we intend to reconstruct the assumptions of Locke`s theory of knowledge, which in our view belongs to the classical rationalistic subprogram because it shares with it the thesis of the identity of (scientific) knowledge and certain knowledge.

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Teen Triple P is a multilevel system of intervention that is designed to provide parents with specific strategies to promote the positive development of their teenage children as they make the transition into high school and through puberty. The program is based on a combination of education about the developmental needs of adolescents, skills training to improve communication and problem-solving, plus specific modules to deal with common problems encountered by parents and adolescents that can escalate into major conflict and violence. It is designed to increase the engagement of parents of adolescent and pre-adolescent children by providing them with easy access to evidencebased parenting advice and support. This paper presents data collected as part of a survey of over 1400 students in first year high school at 9 Brisbane schools. The survey instrument was constructed to obtain students' reports about behaviour which is known to be associated with their health and wellbeing, and also on the extent to which their parents promoted or discouraged such behaviour at home, at school, and in their social and recreational activities in the wider community. Selected data from the survey were extracted and presented to parents at a series of parenting seminars held at the schools to promote appropriate parenting of teenagers. The objectives were to provide parents with accurate data about teenagers' behaviour, and about teenagers' reports of how they perceived their parents' behaviour. Normative data on parent and teenager behaviour will be presented from the survey as well as psychometric data relating to the reliability and validity of this new measure. Implications of this strategy for increasing parent engagement in parenting programs that aim to reduce behavioural and emotional problems in adolescents will be discussed.

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Purpose of review To identify and discuss recent research studies that propose innovative psychosocial interventions in old age psychiatry. Recent findings Studies have shown that cognitive training research for healthy elderly has advanced in several ways, particularly in the refinement of study design and methodology. Studies have included larger samples and longer training protocols. Interestingly, new research has shown changes in biological markers associated with learning and memory after cognitive training. Among mild cognitive impairment patients, results have demonstrated that they benefit from interventions displaying cognitive plasticity. Rehabilitation studies involving dementia patients have suggested the efficacy of combined treatment approaches, and light and music therapies have shown promising effects. For psychiatric disorders, innovations have included improvements in well known techniques such as cognitive behavior therapy, studies in subpopulations with comorbidities, as well as the use of new computer-aided resources. Summary Research evidence on innovative interventions in old age psychiatry suggests that this exciting field is moving forward by means of methodological refinements and testing of creative new ideas.

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This book recognizes the importance of cooperative learning, in contrast to the traditional classroom, as an effective approach to learning. Its coverage of the subject ranges across the educational spectrum, from pre-school years to university, and offers a fresh perspective on a topic that has gained increasing interest worldwide. With contributions from an international panel of leading experts in the field, this engaging text succeeds in providing key insights, linking the theories that underpin the study of group dynamics to their practical application in the classroom. It presents a comprehensive overview of this alternative educative approach, illustrating how cooperative learning experiences can promote socialisation and friendships, and facilitate learning. The editors assemble a range of well-researched essays, covering such aspects as: * The importance of teacher and student interaction * Small group, virtual and non-virtual teaching environments * Assessment practices for measuring the outcomes of individual and group progress * The effect of cooperative learning on relationships amongst students with diverse cultural, social and learning needs. Illustrated with practical examples throughout, this book will be a crucial read for teacher educators, educational psychologists, student teachers, academics and researchers who want to realize the significant potential of cooperative learning in all educational settings.

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Immunological systems have been an abundant inspiration to contemporary computer scientists. Problem solving strategies, stemming from known immune system phenomena, have been successfully applied to chall enging problems of modem computing. Simulation systems and mathematical modeling are also beginning use to answer more complex immunological questions as immune memory process and duration of vaccines, where the regulation mechanisms are not still known sufficiently (Lundegaard, Lund, Kesmir, Brunak, Nielsen, 2007). In this article we studied in machina a approach to simulate the process of antigenic mutation and its implications for the process of memory. Our results have suggested that the durability of the immune memory is affected by the process of antigenic mutation.and by populations of soluble antibodies in the blood. The results also strongly suggest that the decrease of the production of antibodies favors the global maintenance of immune memory.

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This chapter explores the impact of innovation technologies such as simulation, modelling, and rapid prototyping on engineering practice. Innovation technologies help redefine the role of engineers in the innovation process, creating a new division of innovative labour both with and across organizations. This chapter also explores the boundaries of experimentation and inertia within particular domains of problem-solving to create new opportunities and value.

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The Ministry of Education in Singapore has embarked on the ambitious project of introducing IT in schools. The IT Masterplan, budgeted at a cost of $2 billion, aims to wire up all schools by the year 2002. While the well-funded IT Masterplan is seeing the project in its final phase of implementation, this paper argues for a "critical cyber pedagogy" along with the acquisition of the functional and operational skills of technology. Drawing on theories of critical multiliteracies (Burbules & Callister, 2000; Luke, 2000b; New London Group, 1996), this paper explores and suggests how an instructional design of two classroom activities can be utilized as new forms of cyber and technoliteracies. Through the critical evaluation of websites and hypertext construction, students will be equipped with a new literacy that extends reading and writing by incorporating new blended forms of hybrid textualities. This technology-assisted pedagogy can achieve the desired outcome of self-directed learning, teamwork, critical thinking and problem solving strategies necessary for a knowledge-based society.

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CULTURE is an Artificial Life simulation that aims to provide primary school children with opportunities to become actively engaged in the high-order thinking processes of problem solving and critical thinking. A preliminary evaluation of CULTURE has found that it offers the freedom for children to take part in process-oriented learning experiences. Through providing children with opportunities to make inferences, validate results, explain discoveries and analyse situations, CULTURE encourages the development of high-order thinking skills. The evaluation found that CULTURE allows users to autonomously explore the important scientific concepts of life and living, and energy and change within a software environment that children find enjoyable and easy to use.

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Supporting student learning can be difficult, especially within open-ended or loosely structured activities, often seen as valuable for promoting student autonomy in many curriculum areas and contexts. This paper reports an investigation into the experiences of three teachers who implemented design and technology education ideas in their primary school classrooms for the first time. The teachers did not capitalise upon many of the opportunities for scaffolding their students' learning within the open-ended activities they implemented. Limitations of the teachers' conceptual and procedural knowledge of design and technology were elements that influenced their early experiences. The study has implications for professional developers planning programs in newly introduced areas of the curriculum to support teachers in supporting learning within open-ended and loosely structured problem solving activities. (C) 2001 Elsevier Science Ltd. All rights reserved.

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Many older adults with hearing impairment continue to have substantial communication difficulties after being fitted with hearing aids, and many do not choose to wear hearing aids. Two group communication education programs aimed at such older people are described. The 'Keep on Talking' program has a health promotion focus, and is aimed at maintaining communication for older adults living in the community. An experimental group (n=120) attended the program, and a control group (n=130) received a communication assessment but no intervention. Significant improvements were found in the experimental participants in terms of knowledge about communication changes with age and about strategies to maintain communication skills. At the follow-up evaluation at 1 year, 45% of the experimental group, compared to 10% of the control group, had acted to improve their communication skills. The 'Active Communication Education' program focuses on the development of problem-solving strategies to improve communication in everyday life situations. Preliminary outcomes have been assessed on a small scale (n=14) to date. It is concluded that communication programs represent an important adjunct to, or supplement for, the traditional approach that focuses on hearing aid fitting.

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A questionnaire on lectures was completed by 351 students (84% response) and 35 staff (76% response) from all five years of the veterinary course at the University of Queensland. Staff and students in all five years offered limited support for a reduction in the number of lectures in the course and the majority supported a reduction in the number of lectures in the clinical years. Students in the clinical years only and appropriate staff agreed that the number of lectures in fifth year should be reduced but were divided as to whether lectures in fifth year should be abolished. There was limited support for replacement of some lectures by computer assisted learning (CAL) programs, but strong support for replacement of some lectures by subject-based problem based learning (PBL) and strong support for more self-directed learning by students. Staff and students strongly supported the inclusion of more clinical problem solving in lectures in the clinical years and wanted these lectures to be more interactive. There was little support for lectures in the clinical years to be of the same type as in the preclinical years.

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Começam a surgir indícios de que se procura uma substituição da capacidade criativa humana pela programação de processos passíveis de uma automatização informática. Utilizamos o exemplo da obra de Christopher Alexander e advogamos que a concepção arquitectónica proposta por aquele arquitecto é, desde o início, a construção de uma linguagem de estrutura formal funcionalista, por isso programável e algorítmica, cuja discriminação varia da, função focada sobre a concepção do objecto (produção-exigências) para a função focada sobre o sujeito (fruiçãonecessidades). A estrutura de processamento daquele sistema tem origem, no conceito de “resolução de problema” ( problem solving ) e tem como objectivo, a efectiva programação daquilo que hoje é o trabalho criativo humano. Comprova-o o facto de o sistema da “pattern language” ter uma utilização cada vez maior nas investigações informáticas, desde a própria estrutura de programas evolutivos, até aos “object oriented design” ligados à investigação da Inteligência Artificial, passando pelo conceito de “Patterns”, como uma disciplina de engenharia informática para a resolução de problemas 1 . Verificámos na nossa investigação que, paradoxalmente, o mesmo sistema que procura uma libertação democrática da arquitectura – segundo o princípio, “arquitectura de todos para todos” – parece ser, no actual contexto histórico ocidental, um dos sistemas capazes de limitar a Arquitectura, através de um processamento algorítmico de concepção que visa a manipulação de modelos formais preestabelecidos – não obrigatoriamente estáticos – numa “performance” funcional.

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Este estudo tem como principal objectivo compreender de que modo os alunos de 1.º ano de escolaridade desenvolvem estratégias de cálculo mental, num contexto de resolução de problemas de adição e subtracção. Para tal, procurou responder-se a três questões: a) Que estratégias de cálculo mental são utilizadas pelos alunos na resolução de problemas de adição e subtracção?; b) De que modo evoluem essas estratégias?; e c) Será que o significado da operação de adição ou subtracção, presente no problema, influencia a estratégia de cálculo mental utilizada na sua resolução? Tendo em conta a problemática do estudo, seguiu-se uma metodologia de natureza qualitativa, tendo sido realizados três estudos de caso. O trabalho de campo deste estudo foi realizado numa turma do 1.º ano do 1.º ciclo do ensino básico, da qual sou professora, tendo sido concluído no início do ano lectivo seguinte, quando os alunos frequentavam o 2.º ano de escolaridade. Os alunos em estudo resolveram três cadeias de problemas, contemplando os diferentes significados das operações de adição e subtracção: as primeiras duas cadeias foram resolvidas a pares, na sala de aula, e a última foi resolvida individualmente, apenas pelos alunos que constituíram os casos e fora da sala de aula. Os registos realizados pelos alunos aquando da resolução dos problemas, juntamente com as gravações áudio, vídeo e as notas de campo, constituíram-se como as principais fontes de recolha de dados. Os dados permitem afirmar que as estratégias de cálculo usadas pelos alunos evoluíram de estratégias elementares baseadas em contagem e na utilização de factos numéricos, para estratégias de cálculo mental complexas, aditivas ou subtractivas das categorias 1010 e N10. Foi possível identificar uma preferência por estratégias aditivas do tipo 1010 na resolução dos problemas de adição e, na resolução dos problemas de subtracção, as estratégias utilizadas pelos alunos variaram com o significado presente em cada problema: foram usadas estratégias subtractivas do tipo 1010 em problemas com o significado de retirar e, na resolução dos problemas com os significados de comparar e completar, de um modo geral, os alunos utilizaram estratégias aditivas do tipo A10, pertencente à categoria N10. Os dados apontam também para uma possível influência do ambiente de aprendizagem na utilização de estratégias de cálculo mental mais eficientes, particularmente a nível da estratégia aditiva do tipo 1010. Os dados permitem ainda concluir que alunos do 1.º ano são capazes de desenvolver e utilizar estratégias de cálculo mental, referidas na literatura a que tive acesso (por exemplo, Beishuizen, 1993; 2001; Buys, 2001; Cooper, Heirdsfield & Irons, 1995; Thompson & Smith, 1999), associadas a alunos mais velhos. Deste modo, os resultados deste estudo salientam a necessidade de, em ambientes de aprendizagem enriquecedores, o professor promover o desenvolvimento de estratégias complexas de cálculo mental, evoluindo para além das estratégias de cálculo elementares, habitualmente associadas aos alunos mais novos.

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Com este estudo procurou-se investigar como reagiam os alunos de uma turma do 3º ano de escolaridade colocados perante a tarefa de formularem perguntas no sentido de transformarem contextos em problemas. Os contextos fornecidos como estímulo consistiam em situações, apresentadas sob a forma de texto, com informação suficiente para constituírem problemas matemáticos através de uma ou várias perguntas. Os dados das situações envolviam relações multiplicativas. Os alunos foram convidados a responder a perguntas formuladas por si mesmos num ambiente de avaliação. Através de uma metodologia qualitativa procurou-se observar a adequação da pergunta do aluno ao contexto da situação apresentada e, por outro lado, observar a sua compreensão da situação através da relação entre a pergunta formulada e a resposta dada. Dado o ambiente de avaliação em que os alunos se encontravam, a discussão do estudo incide na maior ou menor adequação das perguntas dos alunos ao contexto da situação fornecida ou às suas competências para as resolver.