Exploring the learning potential of an artificial life simulation
Contribuinte(s) |
M. Dorgham |
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Data(s) |
01/01/2001
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Resumo |
CULTURE is an Artificial Life simulation that aims to provide primary school children with opportunities to become actively engaged in the high-order thinking processes of problem solving and critical thinking. A preliminary evaluation of CULTURE has found that it offers the freedom for children to take part in process-oriented learning experiences. Through providing children with opportunities to make inferences, validate results, explain discoveries and analyse situations, CULTURE encourages the development of high-order thinking skills. The evaluation found that CULTURE allows users to autonomously explore the important scientific concepts of life and living, and energy and change within a software environment that children find enjoyable and easy to use. |
Identificador | |
Idioma(s) |
eng |
Publicador |
Inderscience Enterprises |
Palavras-Chave | #Artificial life simulation #Computer-assisted instruction #Higher-order thinking #Primary school education #C1 #330107 Educational Technology and Media #740102 Primary education |
Tipo |
Journal Article |