Exploring the learning potential of an artificial life simulation


Autoria(s): Wyeth, P. A.; Purchase, H.
Contribuinte(s)

M. Dorgham

Data(s)

01/01/2001

Resumo

CULTURE is an Artificial Life simulation that aims to provide primary school children with opportunities to become actively engaged in the high-order thinking processes of problem solving and critical thinking. A preliminary evaluation of CULTURE has found that it offers the freedom for children to take part in process-oriented learning experiences. Through providing children with opportunities to make inferences, validate results, explain discoveries and analyse situations, CULTURE encourages the development of high-order thinking skills. The evaluation found that CULTURE allows users to autonomously explore the important scientific concepts of life and living, and energy and change within a software environment that children find enjoyable and easy to use.

Identificador

http://espace.library.uq.edu.au/view/UQ:62829

Idioma(s)

eng

Publicador

Inderscience Enterprises

Palavras-Chave #Artificial life simulation #Computer-assisted instruction #Higher-order thinking #Primary school education #C1 #330107 Educational Technology and Media #740102 Primary education
Tipo

Journal Article