817 resultados para multi-agent learning


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The restructuring of electricity markets, conducted to increase the competition in this sector, and decrease the electricity prices, brought with it an enormous increase in the complexity of the considered mechanisms. The electricity market became a complex and unpredictable environment, involving a large number of different entities, playing in a dynamic scene to obtain the best advantages and profits. Software tools became, therefore, essential to provide simulation and decision support capabilities, in order to potentiate the involved players’ actions. This paper presents the development of a metalearner, applied to the decision support of electricity markets’ negotiation entities. The proposed metalearner executes a dynamic artificial neural network to create its own output, taking advantage on several learning algorithms implemented in ALBidS, an adaptive learning system that provides decision support to electricity markets’ players. The proposed metalearner considers different weights for each strategy, depending on its individual quality of performance. The results of the proposed method are studied and analyzed in scenarios based on real electricity markets’ data, using MASCEM - a multi-agent electricity market simulator that simulates market players’ operation in the market.

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Energy systems worldwide are complex and challenging environments. Multi-agent based simulation platforms are increasing at a high rate, as they show to be a good option to study many issues related to these systems, as well as the involved players at act in this domain. In this scope the authors’ research group has developed a multi-agent system: MASCEM (Multi-Agent System for Competitive Electricity Markets), which simulates the electricity markets. MASCEM is integrated with ALBidS (Adaptive Learning Strategic Bidding System) that works as a decision support system for market players. The ALBidS system allows MASCEM market negotiating players to take the best possible advantages from the market context. However, it is still necessary to adequately optimize the player’s portfolio investment. For this purpose, this paper proposes a market portfolio optimization method, based on particle swarm optimization, which provides the best investment profile for a market player, considering the different markets the player is acting on in each moment, and depending on different contexts of negotiation, such as the peak and offpeak periods of the day, and the type of day (business day, weekend, holiday, etc.). The proposed approach is tested and validated using real electricity markets data from the Iberian operator – OMIE.

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The study of Electricity Markets operation has been gaining an increasing importance in the last years, as result of the new challenges that the restructuring produced. Currently, lots of information concerning Electricity Markets is available, as market operators provide, after a period of confidentiality, data regarding market proposals and transactions. These data can be used as source of knowledge, to define realistic scenarios, essential for understanding and forecast Electricity Markets behaviour. The development of tools able to extract, transform, store and dynamically update data, is of great importance to go a step further into the comprehension of Electricity Markets and the behaviour of the involved entities. In this paper we present an adaptable tool capable of downloading, parsing and storing data from market operators’ websites, assuring actualization and reliability of stored data.

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Contextualization is critical in every decision making process. Adequate responses to problems depend not only on the variables with direct influence on the outcomes, but also on a correct contextualization of the problem regarding the surrounding environment. Electricity markets are dynamic environments with increasing complexity, potentiated by the last decades' restructuring process. Dealing with the growing complexity and competitiveness in this sector brought the need for using decision support tools. A solid example is MASCEM (Multi-Agent Simulator of Competitive Electricity Markets), whose players' decisions are supported by another multiagent system – ALBidS (Adaptive Learning strategic Bidding System). ALBidS uses artificial intelligence techniques to endow market players with adaptive learning capabilities that allow them to achieve the best possible results in market negotiations. This paper studies the influence of context awareness in the decision making process of agents acting in electricity markets. A context analysis mechanism is proposed, considering important characteristics of each negotiation period, so that negotiating agents can adapt their acting strategies to different contexts. The main conclusion is that context-dependant responses improve the decision making process. Suiting actions to different contexts allows adapting the behaviour of negotiating entities to different circumstances, resulting in profitable outcomes.

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Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e de Computadores

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Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e de Computadores

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Throughout recent years, there has been an increase in the population size, as well as a fast economic growth, which has led to an increase of the energy demand that comes mainly from fossil fuels. In order to reduce the ecological footprint, governments have implemented sustainable measures and it is expected that by 2035 the energy produced from renewable energy sources, such as wind and solar would be responsible for one-third of the energy produced globally. However, since the energy produced from renewable sources is governed by the availability of the respective primary energy source there is often a mismatch between production and demand, which could be solved by adding flexibility on the demand side through demand response (DR). DR programs influence the end-user electricity usage by changing its cost along the time. Under this scenario the user needs to estimate the energy demand and on-site production in advance to plan its energy demand according to the energy price. This work focuses on the development of an agent-based electrical simulator, capable of: (a) estimating the energy demand and on-site generation with a 1-min time resolution for a 24-h period, (b) calculating the energy price for a given scenario, (c) making suggestions on how to maximize the usage of renewable energy produced on-site and to lower the electricity costs by rescheduling the use of certain appliances. The results show that this simulator allows reducing the energy bill by 11% and almost doubling the use of renewable energy produced on-site.

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DDM is a framework that combines intelligent agents and artificial intelligence traditional algorithms such as classifiers. The central idea of this project is to create a multi-agent system that allows to compare different views into a single one.

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We have studied how leaders emerge in a group as a consequence of interactions among its members. We propose that leaders can emerge as a consequence of a self-organized process based on local rules of dyadic interactions among individuals. Flocks are an example of self-organized behaviour in a group and properties similar to those observed in flocks might also explain some of the dynamics and organization of human groups. We developed an agent-based model that generated flocks in a virtual world and implemented it in a multi-agent simulation computer program that computed indices at each time step of the simulation to quantify the degree to which a group moved in a coordinated way (index of flocking behaviour) and the degree to which specific individuals led the group (index of hierarchical leadership). We ran several series of simulations in order to test our model and determine how these indices behaved under specific agent and world conditions. We identified the agent, world property, and model parameters that made stable, compact flocks emerge, and explored possible environmental properties that predicted the probability of becoming a leader.

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Peer-reviewed

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Machine learning provides tools for automated construction of predictive models in data intensive areas of engineering and science. The family of regularized kernel methods have in the recent years become one of the mainstream approaches to machine learning, due to a number of advantages the methods share. The approach provides theoretically well-founded solutions to the problems of under- and overfitting, allows learning from structured data, and has been empirically demonstrated to yield high predictive performance on a wide range of application domains. Historically, the problems of classification and regression have gained the majority of attention in the field. In this thesis we focus on another type of learning problem, that of learning to rank. In learning to rank, the aim is from a set of past observations to learn a ranking function that can order new objects according to how well they match some underlying criterion of goodness. As an important special case of the setting, we can recover the bipartite ranking problem, corresponding to maximizing the area under the ROC curve (AUC) in binary classification. Ranking applications appear in a large variety of settings, examples encountered in this thesis include document retrieval in web search, recommender systems, information extraction and automated parsing of natural language. We consider the pairwise approach to learning to rank, where ranking models are learned by minimizing the expected probability of ranking any two randomly drawn test examples incorrectly. The development of computationally efficient kernel methods, based on this approach, has in the past proven to be challenging. Moreover, it is not clear what techniques for estimating the predictive performance of learned models are the most reliable in the ranking setting, and how the techniques can be implemented efficiently. The contributions of this thesis are as follows. First, we develop RankRLS, a computationally efficient kernel method for learning to rank, that is based on minimizing a regularized pairwise least-squares loss. In addition to training methods, we introduce a variety of algorithms for tasks such as model selection, multi-output learning, and cross-validation, based on computational shortcuts from matrix algebra. Second, we improve the fastest known training method for the linear version of the RankSVM algorithm, which is one of the most well established methods for learning to rank. Third, we study the combination of the empirical kernel map and reduced set approximation, which allows the large-scale training of kernel machines using linear solvers, and propose computationally efficient solutions to cross-validation when using the approach. Next, we explore the problem of reliable cross-validation when using AUC as a performance criterion, through an extensive simulation study. We demonstrate that the proposed leave-pair-out cross-validation approach leads to more reliable performance estimation than commonly used alternative approaches. Finally, we present a case study on applying machine learning to information extraction from biomedical literature, which combines several of the approaches considered in the thesis. The thesis is divided into two parts. Part I provides the background for the research work and summarizes the most central results, Part II consists of the five original research articles that are the main contribution of this thesis.

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Un système multi-agents est composé de plusieurs agents autonomes qui interagissent entre eux dans un environnement commun. Ce mémoire vise à démontrer l’utilisation d’un système multi-agents pour le développement d’un jeu vidéo. Tout d’abord, une justification du choix des concepts d’intelligence artificielle choisie est exposée. Par la suite, une approche pratique est utilisée en effectuant le développement d’un jeu vidéo. Pour ce faire, le jeu fut développé à partir d’un jeu vidéo mono-agent existant et mo- difié en système multi-agents afin de bien mettre en valeur les avantages d’un système multi-agents dans un jeu vidéo. Le développement de ce jeu a aussi démontré l’applica- tion d’autres concepts en intelligence artificielle comme la recherche de chemins et les arbres de décisions. Le jeu développé pour ce mémoire viens appuyer les conclusions des différentes recherches démontrant que l’utilisation d’un système multi-agents per- met de réaliser un comportement plus réaliste pour les joueurs non humains et bien plus compétitifs pour le joueur humain.

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Agent based simulation is a widely developing area in artificial intelligence.The simulation studies are extensively used in different areas of disaster management. This work deals with the study of an agent based evacuation simulation which is being done to handle the various evacuation behaviors.Various emergent behaviors of agents are addressed here. Dynamic grouping behaviors of agents are studied. Collision detection and obstacle avoidances are also incorporated in this approach.Evacuation is studied with single exits and multiple exits and efficiency is measured in terms of evacuation rate, collision rate etc.Net logo is the tool used which helps in the efficient modeling of scenarios in evacuation

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Many examples for emergent behaviors may be observed in self-organizing physical and biological systems which prove to be robust, stable, and adaptable. Such behaviors are often based on very simple mechanisms and rules, but artificially creating them is a challenging task which does not comply with traditional software engineering. In this article, we propose a hybrid approach by combining strategies from Genetic Programming and agent software engineering, and demonstrate that this approach effectively yields an emergent design for given problems.

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Mit der vorliegenden Arbeit soll ein Beitrag zu einer (empirisch) gehaltvollen Mikrofundierung des Innovationsgeschehens im Rahmen einer evolutorischen Perspektive geleistet werden. Der verhaltensbezogene Schwerpunkt ist dabei, in unterschiedlichem Ausmaß, auf das Akteurs- und Innovationsmodell von Herbert Simon bzw. der Carnegie-School ausgerichtet und ergänzt, spezifiziert und erweitert dieses unter anderem um vertiefende Befunde der Kreativitäts- und Kognitionsforschung bzw. der Psychologie und der Vertrauensforschung sowie auch der modernen Innovationsforschung. zudem Bezug auf einen gesellschaftlich und ökonomisch relevanten Gegenstandsbereich der Innovation, die Umweltinnovation. Die Arbeit ist sowohl konzeptionell als auch empirisch ausgerichtet, zudem findet die Methode der Computersimulation in Form zweier Multi-Agentensysteme Anwendung. Als zusammenfassendes Ergebnis lässt sich im Allgemeinen festhalten, dass Innovationen als hochprekäre Prozesse anzusehen sind, welche auf einer Verbindung von spezifischen Akteursmerkmalen, Akteurskonstellationen und Umfeldbedingungen beruhen, Iterationsschleifen unterliegen (u.a. durch Lernen, Rückkoppelungen und Aufbau von Vertrauen) und Teil eines umfassenderen Handlungs- sowie (im Falle von Unternehmen) Organisationskontextes sind. Das Akteurshandeln und die Interaktion von Akteuren sind dabei Ausgangspunkt für Emergenzen auf der Meso- und der Makroebene. Die Ergebnisse der Analysen der in dieser Arbeit enthaltenen fünf Fachbeiträge zeigen im Speziellen, dass der Ansatz von Herbert Simon bzw. der Carnegie-School eine geeignete theoretische Grundlage zur Erfassung einer prozessorientierten Mikrofundierung des Gegenstandsbereichs der Innovation darstellt und – bei geeigneter Ergänzung und Adaption an den jeweiligen Erkenntnisgegenstand – eine differenzierte Betrachtung unterschiedlicher Arten von Innovationsprozessen und deren akteursbasierten Grundlagen sowohl auf der individuellen Ebene als auch auf Ebene von Unternehmen ermöglicht. Zudem wird deutlich, dass der Ansatz von Herbert Simon bzw. der Carnegie-School mit dem Initiationsmodell einen zusätzlichen Aspekt in die Diskussion einbringt, welcher bislang wenig Aufmerksamkeit fand, jedoch konstitutiv für eine ökonomische Perspektive ist: die Analyse der Bestimmungsgrößen (und des Prozesses) der Entscheidung zur Innovation. Denn auch wenn das Verständnis der Prozesse bzw. der Determinanten der Erstellung, Umsetzung und Diffusion von Innovationen von grundlegender Bedeutung ist, ist letztendlich die Frage, warum und unter welchen Umständen Akteure sich für Innovationen entscheiden, ein zentraler Kernbereich einer ökonomischen Betrachtung. Die Ergebnisse der Arbeit sind auch für die praktische Wirtschaftspolitik von Bedeutung, insbesondere mit Blick auf Innovationsprozesse und Umweltwirkungen.