905 resultados para Technology (General)


Relevância:

60.00% 60.00%

Publicador:

Resumo:

This paper links research and teaching through an applied Soft Systems Methodology case study. The case study focuses on the redevelopment of a Research and Professional Skills module to provide support for international postgraduate students through the use of formative feedback with the aim of increasing academic research skills and confidence. The stages of the Soft Systems Methodology were used as a structure for the redevelopment of module content and assessment. It proved to be a valuable tool for identifying complex issues, a basis for discussion and debate from which an enhanced understanding was gained and a successful solution implemented together with a case study that could be utilised for teaching Soft Systems Methodology concepts. Changes to the module were very successful and resulted in significantly higher grades and a higher pass rate.

Relevância:

60.00% 60.00%

Publicador:

Resumo:

Spending on security in an SME usually has to compete with demands for hardware, infrastructure, and strategic applications. In this paper, the authors seek to explore the reasons why smaller SMEs in particular have consistently failed to see securing information as strategic year-on-year spending, and just regard as part of an overall tight IT budget. The authors scrutinise the typical SMEs reasoning for choosing to see non-spending on security as an acceptable strategic risk. They look particularly at possible reasons why SMEs tend not to take much notice of "scare stories" in the media based on research showing they are increasingly at risk, whilst larger businesses are taking greater precautions and become more difficult to penetrate. The results and their analysis provide useful pointers towards broader business environment changes that would cause SMEs to be more risk-averse and ethical in their approach to securing their own and their clients’ information.

Relevância:

60.00% 60.00%

Publicador:

Resumo:

In the present thesis entitled” Implications of Hydrobiology and Nutrient dynamics on Trophic structure and Interactions in Cochin backwaters”, an attempt has been made to assess the influence of general hydrography, nutrients and other environmental factors on the abundance, distribution and trophic interactions in Cochin backwater system. The study was based on five seasonal sampling campaigns carried out at 15 stations spread along the Cochin backwater system. The thesis is presented in the following 5 chapters. Salient features of each chapter are summarized below: Chapter 1- General Introduction: Provides information on the topic of study, environmental factors, back ground information, the significance, review of literature, aim and scope of the present study and its objectives.Chapter 2- Materials and Methods: This chapter deals with the description of the study area and the methodology adopted for sample collection and analysis. Chapter 3- General Hydrograhy and Sediment Characteristics: Describes the environmental setting of the study area explaining seasonal variation in physicochemical parameters of water column and sediment characteristics. Data on hydrographical parameters, nitrogen fractionation, phosphorus fractionation and biochemical composition of the sediment samples were assessed to evaluate the trophic status. Chapter 4- Nutrient Dynamics on Trophic Structure and Interactions: Describes primary, secondary and tertiary production in Cochin backwater system. Primary production related to cell abundance, diversity of phytoplankton that varies seasonally, concentration of various pigments and primary productivitySecondary production refers to the seasonal abundance of zooplankton especially copepod abundance and tertiary production deals with seasonal fish landings, gut content analysis and proximate composition of dominant fish species. The spatiotemporal variation, interrelationships and trophic interactions were evaluated by statistical methods. Chapter 5- Summary: The results and findings of the study are summarized in the fifth chapter of the thesis.

Relevância:

60.00% 60.00%

Publicador:

Resumo:

Unfortunately, in India it is a fact that most of the investors are not interested in mutual funds. Those who are investing, they are investing only very small amounts. But what is important to be noted here is that when compared to other financial instruments, investments in mutual funds are safer and also yields more returns on the investment portfolio. Moreover as an investment avenue mutual fund is available for those investors who are not willing to take any exposure directly in the security market. It also helps such investors to build their wealth over a period of time. At the retail level, investors are unique and are highly heterogeneous, and the mutual fund schemes' selection will also differ depends on their expectations. Hence, investors’ expectation is a very important factor in this regard that needs to be analysed by all the investment houses. Hence, the factors that drive the investment decisions of individual investors to meet their expectations by investing money in mutual funds need an in-depth analysis. These driving forces include the preference of investors on mutual fund compared to various available avenues of financial investments, risk attitude of investors, influence of characteristics of instruments of mutual funds on investors, the investment specific attitudes of investors, and influence of qualities of fund management on investors. The success of any mutual fund, a popular means of investment, depends on how effectively an Asset Management Company has been able to understand the level of influence of these factors on the decision of investors to invest in mutual funds. For a substantial growth in the mutual fund market, there must be a high level precision in the design and marketing of the products of mutual funds taking into account these driving forces by the Asset Management Companies. Therefore, there is a need to conduct a detailed study on investments in mutual funds in this direction. A review of available literature also revealed that no detailed study on mutual funds has so far been attempted in this direction; hence the present study on Driving Forces of Investment Decisions in Mutual Funds is undertaken.

Relevância:

60.00% 60.00%

Publicador:

Resumo:

O presente estudo analisou as políticas públicas voltadas para a Educação Profissional e Tecnológica e sua influência sobre o projeto pedagógico do Curso Superior de Tecnologia em Gestão de Recursos Humanos da Faculdade do Pará e, em particular, como este Curso se apresenta ante ao histórico processo dual de oferta da educação no Brasil. Para tanto, analisamos o conteúdo das políticas públicas voltadas para a educação Profissional e Tecnológica no Brasil, a partir da década de 1990. Utilizamos os procedimentos da pesquisa qualitativa, fazendo uso de entrevistas e de análise documental, para analisar o nosso objeto. Partimos da hipótese segundo a qual as políticas de educação profissional e tecnológica de nosso país pressupõem a formação especificamente para o trabalho e visam a conformação das classes sociais fundamentais, proprietárias e não-proprietárias, e que o Curso Superior de Tecnologia em Gestão de Recursos Humanos da Faculdade do Pará fortalece esta mesma perspectiva político-pedagógica. Analisamos os documentos que normatizam os cursos superiores de tecnologia no Brasil, o projeto pedagógico e o desenho curricular do curso em questão e as falas de professores, técnicos, egressos e gestores da instituição à luz de autores identificados com o materialismo histórico. Verificamos que, tanto os documentos normatizadores da educação profissional tecnológica brasileira quanto àqueles que definem a estrutura do curso estudado na Faculdade do Pará têm sido orientados para o desenvolvimento do “fazer”, do “saber-fazer”, não dando conta das bases científicas deste fazer e nem de uma formação que considere as relações histórico-sociais nas quais está inserido. Assim, o direcionamento dado à formação de tecnólogos tem, fundamentalmente, promovido a capacidade de aprendizagem dos processos tecnológicos específicos, incentivando à produção e a inovação científico-tecnológica e suas aplicações no mundo do trabalho, visando o desenvolvimento de competências profissionais tecnológicas, gerais e específicas. Concluímos nosso estudo com a convicção de que o conteúdo das políticas para a educação profissional e tecnológica bem como do Curso Superior de Tecnologia em Gestão de Recursos Humanos fortalecem a histórica dualidade da educação brasileira ao se orientarem apenas para a conformação dos processos formativos as demandas dos setores produtivos e para a aquisição de conhecimentos relativos, unicamente, ao desenvolvimento de funções específicas.

Relevância:

60.00% 60.00%

Publicador:

Resumo:

The ALICE Collaboration has studied J/psi production in pp collisions at root s = 7 TeV at the LHC through its muon pair decay. The polar and azimuthal angle distributions of the decay muons were measured, and results on the J/psi polarization parameters lambda(theta) and lambda(phi) were obtained. The study was performed in the kinematic region 2: 5 < y < 4, 2 < p(t) < 8 GeV/c, in the helicity and Collins-Soper reference frames. In both frames, the polarization parameters are compatible with zero, within uncertainties.

Relevância:

60.00% 60.00%

Publicador:

Resumo:

"SRI Project No. GU-2164."

Relevância:

60.00% 60.00%

Publicador:

Resumo:

"SRI Project No. GU-2164."

Relevância:

60.00% 60.00%

Publicador:

Resumo:

Surface flow types (SFT) are advocated as ecologically relevant hydraulic units, often mapped visually from the bankside to characterise rapidly the physical habitat of rivers. SFT mapping is simple, non-invasive and cost-efficient. However, it is also qualitative, subjective and plagued by difficulties in recording accurately the spatial extent of SFT units. Quantitative validation of the underlying physical habitat parameters is often lacking, and does not consistently differentiate between SFTs. Here, we investigate explicitly the accuracy, reliability and statistical separability of traditionally mapped SFTs as indicators of physical habitat, using independent, hydraulic and topographic data collected during three surveys of a c. 50m reach of the River Arrow, Warwickshire, England. We also explore the potential of a novel remote sensing approach, comprising a small unmanned aerial system (sUAS) and Structure-from-Motion photogrammetry (SfM), as an alternative method of physical habitat characterisation. Our key findings indicate that SFT mapping accuracy is highly variable, with overall mapping accuracy not exceeding 74%. Results from analysis of similarity (ANOSIM) tests found that strong differences did not exist between all SFT pairs. This leads us to question the suitability of SFTs for characterising physical habitat for river science and management applications. In contrast, the sUAS-SfM approach provided high resolution, spatially continuous, spatially explicit, quantitative measurements of water depth and point cloud roughness at the microscale (spatial scales ≤1m). Such data are acquired rapidly, inexpensively, and provide new opportunities for examining the heterogeneity of physical habitat over a range of spatial and temporal scales. Whilst continued refinement of the sUAS-SfM approach is required, we propose that this method offers an opportunity to move away from broad, mesoscale classifications of physical habitat (spatial scales 10-100m), and towards continuous, quantitative measurements of the continuum of hydraulic and geomorphic conditions which actually exists at the microscale.

Relevância:

60.00% 60.00%

Publicador:

Resumo:

A gulf has tended to develop between the adoption and usage of information technology by different generations, at the heart of which is different ways of experiencing and relating to the world around us. This research idea is currently being developed following data collection and feedback is sought on ways forward to enable impact. The research focuses on information technology in the form of multimedia. Multimedia meaning ‘media’ and ‘content’ that uses a combination of different content forms; or electronically integrated communication engaging all or most of the senses (e.g. graphic art, sound, animation and full-motion video presented by way of computer or other electronic means) mainly through presentational technologies. Although multimedia is not new, some organization’s particularly those in the non-profit sector do not always have the technical or financial resources to support such systems and consequently may struggle to adopt and support its usage amongst different generations. However non-profit organizations are being forced to pay more attention to the way they communicate with markets and the public due to the professionalism of communication everywhere in society. The case study used for this study is a church circuit comprising of 15 churches in the Midlands region of the United Kingdom which was selected due to the diverse age groups catered for within this type of non-profit organization. Participants in the study also had a range of skills, experiences and backgrounds which adds to the diversity of the population studied. Data gathered focused on the attitudes and opinions of the adoption and use of multimedia amongst different age groups. 395 questionnaires were distributed, comprising of 11 opinion questions and 4 demographic questions. 83% of the questionnaires were returned, representing 35% of the total circuit membership. Three people from each of the following age categories were also interviewed: 1920 – 1946 (Matures); 1947-1964 (Baby Boomers); 1965-1982 (Generation X); 1983-2004 (Net Generation). Results of the questionnaire and comments from the interviews were found not to tally with the widespread assumption that the younger generation is attracted by the use of multimedia in comparison to the older generation. The highest proportion of those who said that they gain more from a service enhanced by multimedia was from the Baby Boomers. Comments from interviews suggested that: ‘we need to embrace multimedia if we are to attract and retain the younger generation’; ‘multimedia often helps children to remain focused and clarifies the objective of the service’. However, because the younger generations’ world tends to be dominated by computer technology the questionnaire showed that they are more likely to have higher standards when it comes to the use of multimedia, such as identifying higher levels of equipment failing to work and annoying use of sounds compared to older age groups. In comparison problems experienced with multimedia for the Matures age group had the highest percentage of difficulty with the size of letters; the colour of letters and background and the sound not loud enough which is to be expected. Since every organization is unique any type of multimedia adopted and used should be specific to their needs, its stakeholders and the physical building in order to enhance that uniqueness and its needs. Giving thought to whether the type of multimedia is the best method for communicating the message to the particular audience alongside how technical and financial resources are best used can assist in accommodating different age groups that need to be catered for.

Relevância:

60.00% 60.00%

Publicador:

Resumo:

Introduction A computer-based simulation game (CSG) was used for the first time in a final-year undergraduate module. A change management simulation game was used in the seminar classes as a formative exercise that was linked to parts of the students’ summative assessment. The module evaluation suggests that most students learned from using the CSG.

Relevância:

60.00% 60.00%

Publicador:

Resumo:

Computer-based simulation games (CSG) are a form of innovation in learning and teaching. CGS are used more pervasively in various ways such as a class activity (formative exercises) and as part of summative assessments (Leemkuil and De Jong, 2012; Zantow et al., 2005). This study investigates the current and potential use of CGS in Worcester Business School’s (WBS) Business Management undergraduate programmes. The initial survey of off-the-shelf simulation reveals that there are various categories of simulations, with each offering varying levels of complexity and learning opportunities depending on the field of study. The findings suggest that whilst there is marginal adoption of the use CSG in learning and teaching, there is significant opportunity to increase the use of CSG in enhancing learning and learner achievement, especially in Level 5 modules. The use of CSG is situational and its adoption should be undertaken on a case-by-case basis. WBS can play a major role by creating an environment that encourages and supports the use of CSG as well as other forms of innovative learning and teaching methods. Thus the key recommendation involves providing module teams further support in embedding and integrating CSG into their modules.

Relevância:

60.00% 60.00%

Publicador:

Resumo:

Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning especially in terms of cognitive gains. This is to be expected as the dynamism and non-linearity of simulation games are more cognitively demanding. However, the other effects of simulation games, specifically in terms of learners’ emotions, have not been given much attention and are under-investigated. This study aims to demonstrate that simulation games stimulate positive emotions from learners that help to enhance learning. The study finds that the affect-based constructs of interest, engagement and appreciation are positively correlated to learning. A stepwise multiple regression analysis shows that a model involving interest and engagement are significantly associated with learning. The emotions of learners should be considered in the development of curriculum, and the delivery of learning and teaching as positive emotions enhances learning.

Relevância:

60.00% 60.00%

Publicador:

Resumo:

Computer game technology is poised to make a significant impact on the way our youngsters will learn. Our youngsters are ‘Digital Natives’, immersed in digital technologies, especially computer games. They expect to utilize these technologies in learning contexts. This expectation, and our response as educators, may change classroom practice and inform curriculum developments. This chapter approaches these issues ‘head on’. Starting from a review of the current educational issues, an evaluation of educational theory and instructional design principles, a new theoretical approach to the construction of “Educational Immersive Environments” (EIEs) is proposed. Elements of this approach are applied to development of an EIE to support Literacy Education in UK Primary Schools. An evaluation of a trial within a UK Primary School is discussed. Conclusions from both the theoretical development and the evaluation suggest how future teacher-practitioners may embrace both the technology and our approach to develop their own learning resources.