795 resultados para Aprendizagem automática (Machine Learning)
Resumo:
A utilização generalizada do computador para a automatização das mais diversas tarefas, tem conduzido ao desenvolvimento de aplicações que possibilitam a realização de actividades que até então poderiam não só ser demoradas, como estar sujeitas a erros inerentes à actividade humana. A investigação desenvolvida no âmbito desta tese, tem como objectivo o desenvolvimento de um software e algoritmos que permitam a avaliação e classificação de queijos produzidos na região de Évora, através do processamento de imagens digitais. No decurso desta investigação, foram desenvolvidos algoritmos e metodologias que permitem a identificação dos olhos e dimensões do queijo, a presença de textura na parte exterior do queijo, assim como características relativas à cor do mesmo, permitindo que com base nestes parâmetros possa ser efectuada uma classificação e avaliação do queijo. A aplicação de software, resultou num produto de simples utilização. As fotografias devem respeitar algumas regras simples, sobre as quais se efectuará o processamento e classificação do queijo. ABSTRACT: The widespread use of computers for the automation of repetitive tasks, has resulted in developing applications that allow a range of activities, that until now could not only be time consuming and also subject to errors inherent to human activity, to be performed without or with little human intervention. The research carried out within this thesis, aims to develop a software application and algorithms that enable the assessment and classification of cheeses produced in the region of Évora, by digital images processing. Throughout this research, algorithms and methodologies have been developed that allow the identification of the cheese eyes, the dimensions of the cheese, the presence of texture on the outside of cheese, as well as an analysis of the color, so that, based on these parameters, a classification and evaluation of the cheese can be conducted. The developed software application, is product simple to use, requiring no special computer knowledge. Requires only the acquisition of the photographs following a simple set of rules, based on which it will do the processing and classification of cheese.
Resumo:
A evolução tecnológica tem provocado uma evolução na medicina, através de sistemas computacionais voltados para o armazenamento, captura e disponibilização de informações médicas. Os relatórios médicos são, na maior parte das vezes, guardados num texto livre não estruturado e escritos com vocabulário proprietário, podendo ocasionar falhas de interpretação. Através das linguagens da Web Semântica, é possível utilizar antologias como modo de estruturar e padronizar a informação dos relatórios médicos, adicionando¬ lhe anotações semânticas. A informação contida nos relatórios pode desta forma ser publicada na Web, permitindo às máquinas o processamento automático da informação. No entanto, o processo de criação de antologias é bastante complexo, pois existe o problema de criar uma ontologia que não cubra todo o domínio pretendido. Este trabalho incide na criação de uma ontologia e respectiva povoação, através de técnicas de PLN e Aprendizagem Automática que permitem extrair a informação dos relatórios médicos. Foi desenvolvida uma aplicação, que permite ao utilizador converter relatórios do formato digital para o formato OWL. ABSTRACT: Technological evolution has caused a medicine evolution through computer systems which allow storage, gathering and availability of medical information. Medical reports are, most of the times, stored in a non-structured free text and written in a personal way so that misunderstandings may occur. Through Semantic Web languages, it’s possible to use ontology as a way to structure and standardize medical reports information by adding semantic notes. The information in those reports can, by these means, be displayed on the web, allowing machines automatic information processing. However, the process of creating ontology is very complex, as there is a risk creating of an ontology that not covering the whole desired domain. This work is about creation of an ontology and its population through NLP and Machine Learning techniques to extract information from medical reports. An application was developed which allows the user to convert reports from digital for¬ mat to OWL format.
Resumo:
A Histologia, o estudo de tecidos, é uma das áreas fundamentais da Biologia que permitiu enormes avanços científicos. Sendo uma tarefa exigente, meticulosa e demorada, será importante aproveitar a existência de ferramentas e algoritmos computacionais no seu auxílio, tornando o processo mais rápido e possibilitando a descoberta de informação que poderá não estar visível à partida. Esta dissertação tem como principal objectivo averiguar se um animal foi ou não sujeito à ingestão de um xenobiótico. Com esse objectivo em vista, utilizaram-se técnicas de processamento e segmentação de imagem aplicadas a imagens de tecido renal de ratos saudáveis e ratos que ingeriram o xenobiótico. Destas imagens extraíram-se inúmeras características do corpúsculo renal que após serem analisadas através de vários algoritmos de classificação mostraram ser possível saber se o animal ingeriu ou não o xenobiótico, com um reduzido grau de incerteza. ABSTRACT: Histology, the study of tissues, is one of the key areas of Biology that has allowed huge advances in Science. Being a demanding, meticulous and time consuming task, it is important to use the existence of computational tools and algorithms in its aid, making the process faster and enabling the discovery of information that may not be initially visible. The main goal of this thesis is to ascertain if an animal was subjected or not to the ingestion of a xenobiotic. With this in mind, were used image processing and segmentation techniques applied on images of kidney tissue from healthy rats and rats that ingested the xenobiotic. From these images were extracted several features of renal glomeruli that after being analyzed by various classification algorithms had shown to be possible to know, with an acceptable degree of certainty, if the animal ingested or not the xenobiotic.
Resumo:
Optical flow (OF) is a powerful motion cue that captures the fusion of two important properties for the task of obstacle avoidance − 3D self-motion and 3D environmental surroundings. The problem of extracting such information for obstacle avoidance is commonly addressed through quantitative techniques such as time-to-contact and divergence, which are highly sensitive to noise in the OF image. This paper presents a new strategy towards obstacle avoidance in an indoor setting, using the combination of quantitative and structural properties of the OF field, coupled with the flexibility and efficiency of a machine learning system.The resulting system is able to effectively control the robot in real-time, avoiding obstacles in familiar and unfamiliar indoor environments, under given motion constraints. Furthermore, through the examination of the networks internal weights, we show how OF properties are being used toward the detection of these indoor obstacles.
Resumo:
This paper details the development of a machine learning system which uses the helicopter state and the actions of an instructing pilot to synthesise helicopter control modules online. Aggressive destabilisation/restabilisation sequences are used for training, such that a wide state space envelope is covered during training. The performance of heading, roll, pitch, height and lateral velocity control learning is presented using our Xcell 60 experimental platform. The helicopter is demonstrated to be stabilised on all axes using the “learning from a pilot” technique. To our knowledge, this is the first time a “learning from a pilot” technique has been successfully applied to all axes.
Resumo:
In an open railway access market price negotiation, it is feasible to achieve higher cost recovery by applying the principles of price discrimination. The price negotiation can be modeled as an optimization problem of revenue intake. In this paper, we present the pricing negotiation based on reinforcement learning model. A negotiated-price setting technique based on agent learning is introduced, and the feasible applications of the proposed method for open railway access market simulation are discussed.
Three primary school students’ cognition about 3D rotation in a virtual reality learning environment
Resumo:
This paper reports on three primary school students’ explorations of 3D rotation in a virtual reality learning environment (VRLE) named VRMath. When asked to investigate if you would face the same direction when you turn right 45 degrees first then roll up 45 degrees, or when you roll up 45 degrees first then turn right 45 degrees, the students found that the different order of the two turns ended up with different directions in the VRLE. This was contrary to the students’ prior predictions based on using pen, paper and body movements. The findings of this study showed the difficulty young children have in perceiving and understanding the non-commutative nature of 3D rotation and the power of the computational VRLE in giving students experiences that they rarely have in real life with 3D manipulations and 3D mental movements.
Resumo:
The computation of compact and meaningful representations of high dimensional sensor data has recently been addressed through the development of Nonlinear Dimensional Reduction (NLDR) algorithms. The numerical implementation of spectral NLDR techniques typically leads to a symmetric eigenvalue problem that is solved by traditional batch eigensolution algorithms. The application of such algorithms in real-time systems necessitates the development of sequential algorithms that perform feature extraction online. This paper presents an efficient online NLDR scheme, Sequential-Isomap, based on incremental singular value decomposition (SVD) and the Isomap method. Example simulations demonstrate the validity and significant potential of this technique in real-time applications such as autonomous systems.
Resumo:
Kernel-based learning algorithms work by embedding the data into a Euclidean space, and then searching for linear relations among the embedded data points. The embedding is performed implicitly, by specifying the inner products between each pair of points in the embedding space. This information is contained in the so-called kernel matrix, a symmetric and positive semidefinite matrix that encodes the relative positions of all points. Specifying this matrix amounts to specifying the geometry of the embedding space and inducing a notion of similarity in the input space - classical model selection problems in machine learning. In this paper we show how the kernel matrix can be learned from data via semidefinite programming (SDP) techniques. When applied to a kernel matrix associated with both training and test data this gives a powerful transductive algorithm -using the labeled part of the data one can learn an embedding also for the unlabeled part. The similarity between test points is inferred from training points and their labels. Importantly, these learning problems are convex, so we obtain a method for learning both the model class and the function without local minima. Furthermore, this approach leads directly to a convex method for learning the 2-norm soft margin parameter in support vector machines, solving an important open problem.
Resumo:
Recent research on multiple kernel learning has lead to a number of approaches for combining kernels in regularized risk minimization. The proposed approaches include different formulations of objectives and varying regularization strategies. In this paper we present a unifying optimization criterion for multiple kernel learning and show how existing formulations are subsumed as special cases. We also derive the criterion’s dual representation, which is suitable for general smooth optimization algorithms. Finally, we evaluate multiple kernel learning in this framework analytically using a Rademacher complexity bound on the generalization error and empirically in a set of experiments.
Resumo:
Machine learning has become a valuable tool for detecting and preventing malicious activity. However, as more applications employ machine learning techniques in adversarial decision-making situations, increasingly powerful attacks become possible against machine learning systems. In this paper, we present three broad research directions towards the end of developing truly secure learning. First, we suggest that finding bounds on adversarial influence is important to understand the limits of what an attacker can and cannot do to a learning system. Second, we investigate the value of adversarial capabilities-the success of an attack depends largely on what types of information and influence the attacker has. Finally, we propose directions in technologies for secure learning and suggest lines of investigation into secure techniques for learning in adversarial environments. We intend this paper to foster discussion about the security of machine learning, and we believe that the research directions we propose represent the most important directions to pursue in the quest for secure learning.