Three primary school students’ cognition about 3D rotation in a virtual reality learning environment


Autoria(s): Yeh, Andy
Contribuinte(s)

Sparrow, Len

Kissane, Barry

Hurst, Chris

Data(s)

03/07/2010

Resumo

This paper reports on three primary school students’ explorations of 3D rotation in a virtual reality learning environment (VRLE) named VRMath. When asked to investigate if you would face the same direction when you turn right 45 degrees first then roll up 45 degrees, or when you roll up 45 degrees first then turn right 45 degrees, the students found that the different order of the two turns ended up with different directions in the VRLE. This was contrary to the students’ prior predictions based on using pen, paper and body movements. The findings of this study showed the difficulty young children have in perceiving and understanding the non-commutative nature of 3D rotation and the power of the computational VRLE in giving students experiences that they rarely have in real life with 3D manipulations and 3D mental movements.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/39682/

Publicador

MERGA

Relação

http://eprints.qut.edu.au/39682/1/c39682.pdf

http://www.merga.net.au/documents/MERGA33_Yeh.pdf

Yeh, Andy (2010) Three primary school students’ cognition about 3D rotation in a virtual reality learning environment. In Sparrow, Len, Kissane, Barry, & Hurst, Chris (Eds.) Shaping the Future of Mathematics Education : Proceedings of the 33rd Annual Conference of the Mathematics Education Research Group of Australasia, MERGA, Fremantle, Western Australia, pp. 690-697.

Direitos

Copyright 2010 Mathematics Education Research Group of Australasia Inc.

Fonte

School of Curriculum; Faculty of Education

Palavras-Chave #130208 Mathematics and Numeracy Curriculum and Pedagogy #130306 Educational Technology and Computing #170201 Computer Perception Memory and Attention #170203 Knowledge Representation and Machine Learning #Spatial thinking and reasoning #Knowledge representation #3D Geometry #Virtual reality learning environment #Information and communication technology #Semiotics #LOGO
Tipo

Conference Paper