979 resultados para Web application, TypeScript, JavaScript
Resumo:
El software se ha convertido en el eje central del mundo actual, una compleja creación humana que influye en la vida, negocios y comunicación de todas las personas pertenecientes a la Sociedad de la Información. El rápido crecimiento experimentado en el ámbito del desarrollo software ha permitido la creación de avanzadas estructuras tecnológicas, denominadas “Sistemas Intensivos Software”, capaces de comunicarse con otros sistemas, dispositivos, sensores y personas. A lo largo de los próximos años los sistemas se enfrentarán a una mayor complejidad, surgida de la necesidad de operar en entornos de grandes dimensiones y de comportamientos no deterministas. Los métodos y herramientas actuales no son lo suficientemente potentes para diseñar, construir,implementar y mantener sistemas intensivos software con estas características, y detener la construcción de sistemas intensivos software o construir sistemas poco flexibles o fiables no es una alternativa real. En el desarrollo de “Sistemas Intensivos Software” pueden llegar a intervenir distintas entidades o compañías software que suelen estar en ubicaciones geográficas distintas y constituidas por grandes equipos de desarrollo, multidisciplinares e incluso multilingües. Debido a la criticidad del resultado de las actividades realizadas de forma independiente en el sistema resultante, éstas se han de controlar y monitorizar para asegurar la correcta integración de todos los elementos del sistema completo. El objetivo de este proyecto es la creación de una herramienta software para dar soporte a la gestión y monitorización de la construcción e integración de sistemas intensivos software, siendo extensible también a proyectos de otra índole. La herramienta resultante se denomina Positioning System, una aplicación web del tipo SPA (Single Page Application) creada con tecnología de última generación como el framework JavaScript AngularJS y tecnología de back-end como SlimPHP. Positioning System provee la funcionalidad necesaria para la creación de proyectos, familias y subfamilias de productos que constituyen los productos software de los proyectos creados, así como la gestión de socios comerciales y gestión de contactos de dichos proyectos. Todas estas funcionalidades son fácilmente monitorizadas y controladas por gráficos estadísticos generados para cada proyecto. ABSTRACT Software has become the backbone of today’s world, a complex human creation that has an important impact in the life, business and communication of all people involved with the Information Society. The quick growth that software development has undergone for last years has enabled the creation of advanced technological structures called “Software Intensive Systems”. They are able to communicate with other systems, devices, sensors and people. Next years, systems will face more complexity. It arises from the need of operating systems of large dimensions with non-deterministic behaviors. Current methods and tools are not powerful enough to design, build, implement and maintain software intensive systems; however stopping the development or developing unreliable and non-flexible systems is not a real alternative. Software Intensive Systems” development may involve different entities or software companies which may be in different geographical locations and may be constituted by large, multidisciplinary and even multilingual development teams. Due to the criticality of the result of each conducted activity, independently in the resulting system, these activities must be controlled and monitored to ensure the proper integration of all the elements within the complete system. The goal of this project is the creation of a software tool to support the management and monitoring of the construction and integration of software intensive systems, being possible to be extended to other kind of projects. The resultant tool is called Positioning System, a web application that follows the SPA (Single Page Application) style. It was created with the latest technologies, such as, the AngularJS framework and SlimPHP. The Positioning System provides the necessary features for the creation of projects, families and subfamilies of products that constitute the software products of the created projects, as well as the management of business partners and contacts of these projects. All these features are easily monitored and controlled by statistical graphs generated for each project.
Resumo:
Este proyecto está centrado en investigar la utilización de los frameworks de Java Spring,Hibernate y JSF en el desarrollo de aplicaciones web. Para poder analizar sus ventajas e inconvenientes, he realizado un caso práctico, una aplicación web llamada “Votación de Product Box”. Las primeras dos secciones de este proyecto son este resumen del proyecto y un abstract, es decir, este mismo resumen, en inglés. En la introducción (sección tercera), definiré los objetivos del proyecto, luego en la cuarta sección explicaré las características principales de cada framework, destacando sus ventajas. Una vez presentados los frameworks, paso a explicar el caso práctico, definiendo los requisitos de la aplicación Web y sus casos de uso en la quinta sección. Describo el entorno de desarrollo, las herramientas utilizadas y la razón por las cuales las he elegido en la sexta sección. Ahora explico cómo he realizado la integración de los tres frameworks en la aplicación (sección séptima) y la relaciono por medio de diagramas de clase y de entidad-relación (sección octava). Por último he realizado un tutorial de uso de la aplicación Web (sección novena), he sacado las conclusiones de haber trabajado con estos frameworks, qué ventajas e inconvenientes he encontrado y qué he aprendido a lo largo de este proyecto (sección décima),y he referenciado una bibliografía por si se quiere profundizar en el estudio de estos frameworks (sección undécima). ABSTRACT This project focuses on investigating the use of Java frameworks Spring, JSF and Hibernate on the development of Web applications. To analyze their advantages and disadvantages, I have made a practical example, a website called “Votación de Product Box”. The first two sections of this project are the project summary and abstract (the same summary in English). In the introduction (section three), I define the project goals, and then, in the fourth section, I explain the main features of each framework, emphasizing on its advantages. After introducing the frameworks, I explain the study case, I gather requirements and I make use cases in the fifth section. I describe the development environment, the tools used and the reason why I have chosen them in the sixth section. So I can explain how I made the integration of the three frameworks in the application (section seventh) and relate through class diagrams and entity relationship (section eight). Finally I make a tutorial to use the Web application (Section ninth), I draw to the conclusions of working with these frameworks, which advantages and disadvantages I have found, and I what things I learned through this project (tenth section) and I have a referenced bibliography just in case you want to find out some more about these frameworks (section eleven).
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Este proyecto tiene como intención llevar a cabo el desarrollo de una aplicación basada en tecnologías Web utilizando Spring Framework, una infraestructura de código abierto para la plataforma Java. Se realizará primero un estudio teórico sobre las características de Spring para luego poder implementar una aplicación utilizando dicha tecnología como ejemplo práctico. La primera parte constará de un análisis sobre las características más significativas de Spring, recogiendo de esta forma información sobre todos los componentes del framework necesarios para desarrollar una aplicación genérica. El objetivo es descubrir y analizar cómo Spring facilita la implementación de un proyecto con arquitectura MVC y cómo permite integrar seguridad, internacionalización y otros conceptos de forma transparente. La segunda parte, el desarrollo de la aplicación web, sirve como demostración práctica de cómo utilizar los conocimientos recogidos sobre Spring. Se desarrollará una aplicación que gestiona un recetario generado por una comunidad de usuarios. La aplicación contiene un registro de usuarios que deberán autenticarse para poder ver sus datos personales y modificarlos si lo desean. Dependiendo del tipo de usuarios, tendrán acceso a distintas zonas de la aplicación y tendrán un rango distinto de acciones disponibles. Las acciones principales son la visualización de recetas, la creación de recetas, la modificación o eliminación de recetas propias y la modificación o eliminación de recetas de los demás usuarios. Las recetas constarán de un nombre, una descripción, una fotografía del resultado, tiempos estimados, dificultad estimada, una lista de ingredientes y sus cantidades y finalmente una serie de pasos con fotografías demostrativas si se desea añadir. Los administradores, un tipo específico de usuarios, podrán acceder a una lista de usuarios para monitorizarlos, modificarlos o añadir y quitarles permisos. ABSTRACT The purpose of this project is the development of an application based on Web technologies with the use of Spring Framework, an open-source application framework for the Java platform. A theoretical study on the characteristics of Spring will be performed first, followed by the implementation of an application using said technology to show as object lesson. The first part consists of an analysis of the most significant features of Spring, thus collecting information on all components of the framework necessary to develop a generic app. The goal is to discover and analyze how Spring helps develop a project based on a MVC architecture and how it allows seamless integration of security, internationalization and other concepts. The second part, the development of the web application, serves as a practical demonstration of how to use the knowledge gleaned about Spring. An application will be developed to manage a cookbook generated by a community of users. The application has a set of users who have to authenticate themselves to be able to see their personal data and modify it if they wish to do so. Depending on the user type, the user will be able to access different parts of the application and will have a different set of possible actions. The main possible actions are: creation recipes, modification or deletion of owned recipes and the modification and deletion of any recipe. The recipes consist its name, a description, a photograph, estimated times and difficulties, a list of ingredients along with their quantities and lastly a series of steps to follow along with demonstrative photographs if desired; and other information such as categories or difficulties. The administrators, a specific type of users, will have access to a list of users where they can monitor them, modify them or grant and remove privileges.
Resumo:
En este trabajo de fin de grado se llevará a cabo la elaboración de una aplicación web de gestión de gastos personales desde sus inicios, hasta su completo funcionamiento. Estas aplicaciones poseen un crecimiento emergente en el mercado, lo cual implica que la competencia entre ellas es muy elevada. Por ello el diseño de la aplicación que se va a desarrollar en este trabajo ha sido delicadamente cuidado. Se trata de un proceso minucioso el cual aportará a cada una de las partes de las que va a constar la aplicación características únicas que se plasmaran en funcionalidades para el usuario, como son: añadir sus propios gastos e ingresos mensuales, confeccionar gráficos de sus principales gastos, obtención de consejos de una fuente externa, etc… Estas funcionalidades de carácter único junto con otras más generalistas, como son el diseño gráfico en una amplia gama de colores, harán su manejo más fácil e intuitivo. Hay que destacar que para optimizar su uso, la aplicación tendrá la característica de ser responsive, es decir, será capaz de modificar su interfaz según el tamaño de la pantalla del dispositivo desde el que se acceda. Para su desarrollo, se va a utilizar una de las tecnologías más novedosas del mercado y siendo una de las más revolucionarias del momento, MEAN.JS. Con esta innovadora tecnología se creará la aplicación de gestión económica de gastos personales. Gracias al carácter innovador de aplicar esta tecnología novedosa, los retos que plantea este proyecto son muy variados, desde cómo estructurar las carpetas del proyecto y toda la parte de backend hasta como realizar el diseño de la parte de frontend. Además una vez finalizado su desarrollo y puesta en marcha se analizaran posibles mejoras para poder perfeccionarla en su totalidad. ABSTRACT In this final degree project will take out the development of a web application from its inception, until its full performance management. These applications have an emerging market growth, implying that competition between them is very high. Therefore the design of the application that will be developed in this work has been delicately care. It's a painstaking process which will provide each of the parties which will contain the application unique features that were translated into functionality for the user, such as: add their own expenses and monthly income, make graphs of your major expenses, obtaining advice from an external source, etc... These features of unique character together with other more general, such as graphic design in a wide range of colors, will make more easy and intuitive handling. It should be noted that to optimize its use, the application will have the characteristic of being responsive, will be able to modify your interface according to the size of the screen of the device from which are accessed. For its development, it is to use one of the newest technologies on the market and being one of the most revolutionary moment, MEAN. JS. The economic management of personal expenses application will be created with this innovative technology. Thanks to the innovative nature of applying this new technology, the challenges posed by this project are varied, from how to structure the folders of the project and all the backend part up to how to perform the part of frontend design. In addition once finished its development and commissioning possible improvements will analyze to be able to perfect it in its entirety.
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El objetivo fundamental del PFC desarrollado es el diseño y construcción de una aplicación web, que sirva de soporte a la gestión académica de asignaturas, basadas en un tipo de evaluación mixto, parte teórica y parte práctica, cada una formada por varías notas correspondientes a las diferentes pruebas realizadas, cada una de las cuales posee una ponderación. Permitiendo a los profesores de las asignaturas gestionar alumnos, profesores, grupos de teoría, grupos de prácticas, notas, fórmulas de ponderación, histórico y generar fichero con formato moodle. Además pueden realizar consultas, generar listados, consultar datos estadísticos tanto del curso académico actual, como de un curso académico previo almacenado en el histórico. La base de datos empleada es de tipo relacional y se ha utilizado el sistema gestor de bases de datos (DBMS) MySQLWorkbench 5.2 CE, impuesto por el cliente. Para la implementación de la aplicación se ha usado los lenguajes Java, JavaScript y HTML; por tratarse todos ellos de lenguajes de libre distribución. ABSTRACT The main objective of PFC developed is the design and construction of a web application that serves as support to academic subjects management, based on a type of mixed evaluation, theoretical and practical part, each consisting of several notes to different tests, each of which has a weighting. Allowing subject teachers manage students, teachers, group theory, practice groups, notes, weighting formulas, historical and generate Moodle file format. They can perform queries, generate lists, consult statistics of the current academic year or a previous academic year stored in the history. The database used is relational and has been used MySQLWorkbench CE 5.2 database management system (DBMS), imposed by the client. To implement the application has used the Java, HTML and JavaScript languages; because it is all free distribution languages.
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Actualmente existen una gran cantidad de restaurantes diferentes en todo el mundo, tanto por su tipo de comida, especial de cada país o ciudad, como por la forma en que ofrecen sus servicios o por la temática que presentan al público. Cada día, millones de personas buscan el restaurante perfecto donde disfrutar de un desayuno, comida o cena, solos o en compañía de otras personas. A veces no es nada fácil encontrar sitios nuevos a los que ir, alejándonos un poco de la rutina del día a día. O simplemente queremos viajar a otra ciudad o país y no sabemos dónde podemos ir a comer, o dónde encontrar la comida típica. Por otra parte, a veces los propios restaurantes encuentran un poco difícil la tarea de darse a conocer o promocionar su comida. De este planteamiento surge la idea de realizar una aplicación web en la que los restaurantes puedan crear una cuenta y personalizarla para que ésta sea fiel a la imagen del establecimiento, y no una página más entre miles de restaurantes. Además, esta aplicación será el medio perfecto para que las personas puedan buscar ese lugar al que quieren ir a disfrutar de su comida, de una manera rápida y eficaz y todo desde una misma página web. ABSTRACT Currently, there are a huge amount of different restaurants around the world, and they are different for their type of food, which is specific of each country or city, for the way they offer their services or for the thematic they present to the customers. Every day, millions of people search for the perfect restaurant where they can enjoy their breakfast, lunch or dinner, on their own or in company of others. Sometimes it is not easy to find new places to go, getting away from the routine of the day-to-day. Or simply we want to travel to another country or city and we don’t know where we can go out for a meal, or where we can find the typical food. On the other hand, sometimes the restaurants find it hard to make themselves known or to promote their food. From this proposal appears the idea of making a web application where the restaurants could create an account and customize it so it is faithful to the image of the establishment and it is not just one more web page among miles of restaurants. In addition, this application will be the perfect way for people to search that place where they want to go to enjoy their meal, in a fast and efficient way and everything through the same web page.
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This dissertation introduces an approach to generate tests to test fail-safe behavior for web applications. We apply the approach to a commercial web application. We build models for both behavioral and mitigation requirements. We create mitigation tests from an existing functional black box test suite by determining failure type and points of failure in the test suite and weaving required mitigation based on weaving rules to generate a test suite that tests proper mitigation of failures. A genetic algorithm (GA) is used to determine points of failure and type of failure that needs to be tested. Mitigation test paths are woven into the behavioral test at the point of failure based on failure specific weaving rules. A simulator was developed to evaluate choice of parameters for the genetic algorithm. We showed how to tune the fitness function and performed tuning experiments for GA to determine what values to use for exploration weight and prospecting weight. We found that higher defect densities make prospecting and mining more successful, while lower mitigation defect densities need more exploration. We compare efficiency and effectiveness of the approach. First, the GA approach is compared to random selection. The results show that the GA performance was better than random selection and that the approach was robust when the search space increased. Second, we compare the GA against four coverage criteria. The results of comparison show that test requirements generated by a genetic algorithm (GA) are more efficient than three of the four coverage criteria for large search spaces. They are equally effective. For small search spaces, the genetic algorithm is less effective than three of the four coverage criteria. The fourth coverage criteria is too weak and unable to find all defects in almost all cases. We also present a large case study of a mortgage system at one of our industrial partners and show how we formalize the approach. We evaluate the use of a GA to create test requirements. The evaluation includes choice of initial population, multiplicity of runs and a discussion of the cost of evaluating fitness. Finally, we build a selective regression testing approach based on types of changes (add, delete, or modify) that could occur in the behavioral model, the fault model, the mitigation models, the weaving rules, and the state-event matrix. We provide a systematic method by showing the formalization steps for each type of change to the various models.
Empirical study on the maintainability of Web applications: Model-driven Engineering vs Code-centric
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Model-driven Engineering (MDE) approaches are often acknowledged to improve the maintainability of the resulting applications. However, there is a scarcity of empirical evidence that backs their claimed benefits and limitations with respect to code-centric approaches. The purpose of this paper is to compare the performance and satisfaction of junior software maintainers while executing maintainability tasks on Web applications with two different development approaches, one being OOH4RIA, a model-driven approach, and the other being a code-centric approach based on Visual Studio .NET and the Agile Unified Process. We have conducted a quasi-experiment with 27 graduated students from the University of Alicante. They were randomly divided into two groups, and each group was assigned to a different Web application on which they performed a set of maintainability tasks. The results show that maintaining Web applications with OOH4RIA clearly improves the performance of subjects. It also tips the satisfaction balance in favor of OOH4RIA, although not significantly. Model-driven development methods seem to improve both the developers’ objective performance and subjective opinions on ease of use of the method. This notwithstanding, further experimentation is needed to be able to generalize the results to different populations, methods, languages and tools, different domains and different application sizes.
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Dissertação apresentada ao Instituto Politécnico de Castelo Branco para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Desenvolvimento de Software e Sistemas Interativos, realizada sob a orientação científica do Doutor Fernando Reinaldo Ribeiro, Professor Adjunto da Escola Superior de Tecnologia do Instituto Politécnico de Castelo Branco
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O contexto tecnológico em que vivemos é uma realidade. E a tendência é para ser assim também no futuro. Cada vez mais. É o caso das representações de locais e entidades em mapas digitais na web. Na visão de Crocker (2014), esta tendência é ainda mais acentuada, no âmbito das aplicações móveis, como mostram as mais diversas location-based applications. No setor do desporto e da respetiva gestão nem sempre foi fácil desenvolver aplicações, recorrendo a este tipo de representações espaciais. A tecnologia não era fácil e o know-how não era adequadamente qualificado. Mas, as empresas fornecedoras de tecnologia geoespacial simplificaram o desenvolvimento de aplicações web nesta área, através da utilização de application programming interfaces (API). Como refere Svennerberg (2010), estas API’s servem de interface entre um serviço proporcionado por uma empresa, caso da Google Maps (2013) e uma aplicação web ou móvel que utiliza esses serviços. Foi com este objetivo que desenvolvemos uma aplicação web, utilizando as metodologias próprias neste domínio, como a framework de Zachman (2009), tal como foi originalmente adaptada por Whitten e Bentley (2005), onde um dos módulos é precisamente a representação de espaços desportivos, recorrendo à utilização dos serviços da Google Maps. Para além disso, toda a aplicação é suportada numa abordagem Model-View-Control (MVC). Para conseguir representar as instalações desportivas num mapa, criámos uma base de dados MySQL, com dados de longitude e latitude, de cada instalação desportiva. Através de JavaScript criou-se o mapa propriamente dito, indicando o tipo (mapa de estradas, satélite ou street view) e as respetivas opções (nível de zoom, alinhamento, controlo de interface e posicionamente, entre muitas outras opções). O passo seguinte consistiu em passar os dados para o frontend da aplicação web. Para isso, recorreu-se à integração do PHP com as livrarias externas de código JavaSrcipt, criadas especificamente para o efeito (caso da MarkerManager). A implementação destas funcionalidades permite georeferenciar todos os tipos e géneros de espaços desportivos de um concelho, região ou País. Obteve-se ainda know-how, background e massa crítica, para o desenvolvimento de novas funcionalidades. A sua utilização em dispositivos móveis é outra das possibilidades atualmente já em desenvolvimento.
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Thesis (Master's)--University of Washington, 2016-06
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The Semantic Web relies on carefully structured, well defined, data to allow machines to communicate and understand one another. In many domains (e.g. geospatial) the data being described contains some uncertainty, often due to incomplete knowledge; meaningful processing of this data requires these uncertainties to be carefully analysed and integrated into the process chain. Currently, within the SemanticWeb there is no standard mechanism for interoperable description and exchange of uncertain information, which renders the automated processing of such information implausible, particularly where error must be considered and captured as it propagates through a processing sequence. In particular we adopt a Bayesian perspective and focus on the case where the inputs / outputs are naturally treated as random variables. This paper discusses a solution to the problem in the form of the Uncertainty Markup Language (UncertML). UncertML is a conceptual model, realised as an XML schema, that allows uncertainty to be quantified in a variety of ways i.e. realisations, statistics and probability distributions. UncertML is based upon a soft-typed XML schema design that provides a generic framework from which any statistic or distribution may be created. Making extensive use of Geography Markup Language (GML) dictionaries, UncertML provides a collection of definitions for common uncertainty types. Containing both written descriptions and mathematical functions, encoded as MathML, the definitions within these dictionaries provide a robust mechanism for defining any statistic or distribution and can be easily extended. Universal Resource Identifiers (URIs) are used to introduce semantics to the soft-typed elements by linking to these dictionary definitions. The INTAMAP (INTeroperability and Automated MAPping) project provides a use case for UncertML. This paper demonstrates how observation errors can be quantified using UncertML and wrapped within an Observations & Measurements (O&M) Observation. The interpolation service uses the information within these observations to influence the prediction outcome. The output uncertainties may be encoded in a variety of UncertML types, e.g. a series of marginal Gaussian distributions, a set of statistics, such as the first three marginal moments, or a set of realisations from a Monte Carlo treatment. Quantifying and propagating uncertainty in this way allows such interpolation results to be consumed by other services. This could form part of a risk management chain or a decision support system, and ultimately paves the way for complex data processing chains in the Semantic Web.
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In this paper the key features of a two-layered model for describing the semantic of dynamical web resources are introduced. In the current Semantic Web proposal [Berners-Lee et al., 2001] web resources are classified into static ontologies which describes the semantic network of their inter-relationships [Kalianpur, 2001][Handschuh & Staab, 2002] and complex constraints described by logical quantified formula [Boley et al., 2001][McGuinnes & van Harmelen, 2004][McGuinnes et al., 2004], the basic idea is that software agents can use techniques of automatic reasoning in order to relate resources and to support sophisticated web application. On the other hand, web resources are also characterized by their dynamical aspects, which are not adequately addressed by current web models. Resources on the web are dynamical since, in the minimal case, they can appear or disappear from the web and their content is upgraded. In addition, resources can traverse different states, which characterized the resource life-cycle, each resource state corresponding to different possible uses of the resource. Finally most resources are timed, i.e. they information they provide make sense only if contextualised with respect to time, and their validity and accuracy is greatly bounded by time. Temporal projection and deduction based on dynamical and time constraints of the resources can be made and exploited by software agents [Hendler, 2001] in order to make previsions about the availability and the state of a resource, for deciding when consulting the resource itself or in order to deliberately induce a resource state change for reaching some agent goal, such as in the automated planning framework [Fikes & Nilsson, 1971][Bacchus & Kabanza,1998].
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Our modular approach to data hiding is an innovative concept in the data hiding research field. It enables the creation of modular digital watermarking methods that have extendable features and are designed for use in web applications. The methods consist of two types of modules – a basic module and an application-specific module. The basic module mainly provides features which are connected with the specific image format. As JPEG is a preferred image format on the Internet, we have put a focus on the achievement of a robust and error-free embedding and retrieval of the embedded data in JPEG images. The application-specific modules are adaptable to user requirements in the concrete web application. The experimental results of the modular data watermarking are very promising. They indicate excellent image quality, satisfactory size of the embedded data and perfect robustness against JPEG transformations with prespecified compression ratios. ACM Computing Classification System (1998): C.2.0.
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Negli ultimi vent'anni con lo sviluppo di Internet, il modo di comunicare tra le persone �è totalmente cambiato. Grazie a Internet si sono ridotte le distanze e soprattutto tramite i siti web le aziende hanno una propria vetrina sul mondo sempre accessibile. Tutto ci�ò ha portato a nuovi comportamenti da parte dei consumatori che divengono sempre pi�u esigenti nella vastità di informazioni presenti sul Web. Perciò è necessario che le web companies riescano a produrre website efficienti e usabili per favorire l'interazione con l'utente. Inoltre il web ha avuto una rapida espansione per quanto concerne le metodologie di sviluppo e analisi del comportamento del consumatore. Si cercano sempre nuovi spunti per poter acquisire quello che �è il percorso di un utente affinché porti a termine una determinata azione nel proprio dominio. Per questo motivo, oltre agli strumenti gi�à consolidati come il riempimento di questionari o il tracking per mezzo di piattaforme come Google Analytics, si �è pensato di andare oltre e cercare di analizzare ancora pi�u a fondo il "consumAttore". Grazie ad un eye-tracker �è possibile riconoscere quelli che sono i modelli cognitivi che riguardano il percorso di ricerca, valutazione e acquisto di un prodotto o una call to action, e come i contenuti di una web application influenzano l'attenzione e la user experience. Pertanto l'obiettivo che si pone questo studio �è quello di poter misurare l'engagement della navigazione utente di una web application e, nel caso fosse necessario, ottimizzare i contenuti al suo interno. Per il rilevamento delle informazioni necessarie durante l'esperimento, mi sono servito di uno strumento a supporto delle decisioni, ovvero un eye-tracker e della successiva somministrazione di questionari.