938 resultados para Reti calcolatori Protocolli comunicazione Gerarchie protocolli Software Defined Networking Internet


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I mondi di Smart City e Internet-of-Things si stanno ampliando notevolmente grazie all'evoluzione continua delle tecnologie. Tuttavia risultano escluse dall'ambito di interesse le zone rurali e decentralizzate perché spesso prive di un'infrastruttura di rete ben definita. A fronte di questo problema, i dispositivi che si trovano in queste zone potrebbero auto-organizzarsi per comunicare instaurando collegmenti di tipo peer-to-peer e utilizzando protocolli di disseminazione di informazioni basati su gossip. In questa tesi sono trattate le seguenti questioni e mediante alcune simulazioni al calcolatore sono riprodotti alcuni scenari per valutare le prestazioni degli algoritmi di Gossip with Fixed Probability e Conditional Broadcast e la diffusione delle informazioni tra i nodi all'interno di una rete creata in maniera opportunistica.

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The technologies employed for the preparation of conventional tissue engineering scaffolds restrict the materials choice and the extent to which the architecture can be designed. Here we show the versatility of stereolithography with respect to materials and freedom of design. Porous scaffolds are designed with computer software and built with either a poly(d,l-lactide)-based resin or a poly(d,l-lactide-co-ε-caprolactone)-based resin. Characterisation of the scaffolds by micro-computed tomography shows excellent reproduction of the designs. The mechanical properties are evaluated in compression, and show good agreement with finite element predictions. The mechanical properties of scaffolds can be controlled by the combination of material and scaffold pore architecture. The presented technology and materials enable an accurate preparation of tissue engineering scaffolds with a large freedom of design, and properties ranging from rigid and strong to highly flexible and elastic.

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In this paper, we describe on-going work on mobile banking customization, particularly in the Australian context. The use of user-defined tags to facilitate personalized interactions in the mobile context is explored. The aim of this research is to find ways to improve mobile banking interaction. Customization is more significant in the mobile context than online due to factors such as smaller screen sizes and limited software and hardware capabilities, placing an increased emphasis on usability. This paper explains how user-defined tags can aid different types of customization at the interaction level. A preliminary prototype has been developed to demonstrate the mechanics of the proposed approach. Potential implications, design decisions and limitations are discussed with an outline of future work.

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Post-deployment maintenance and evolution can account for up to 75% of the cost of developing a software system. Software refactoring can reduce the costs associated with evolution by improving system quality. Although refactoring can yield benefits, the process includes potentially complex, error-prone, tedious and time-consuming tasks. It is these tasks that automated refactoring tools seek to address. However, although the refactoring process is well-defined, current refactoring tools do not support the full process. To develop better automated refactoring support, we have completed a usability study of software refactoring tools. In the study, we analysed the task of software refactoring using the ISO 9241-11 usability standard and Fitts' List of task allocation. Expanding on this analysis, we reviewed 11 collections of usability guidelines and combined these into a single list of 38 guidelines. From this list, we developed 81 usability requirements for refactoring tools. Using these requirements, the software refactoring tools Eclipse 3.2, Condenser 1.05, RefactorIT 2.5.1, and Eclipse 3.2 with the Simian UI 2.2.12 plugin were studied. Based on the analysis, we have selected a subset of the requirements that can be incorporated into a prototype refactoring tool intended to address the full refactoring process.

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With the large diffusion of Business Process Managemen (BPM) automation suites, the possibility of managing process-related risks arises. This paper introduces an innovative framework for process-related risk management and describes a working implementation realized by extending the YAWL system. The framework covers three aspects of risk management: risk monitoring, risk prevention, and risk mitigation. Risk monitoring functionality is provided using a sensor-based architecture, where sensors are defined at design time and used at run-time for monitoring purposes. Risk prevention functionality is provided in the form of suggestions about what should be executed, by who, and how, through the use of decision trees. Finally, risk mitigation functionality is provided as a sequence of remedial actions (e.g. reallocating, skipping, rolling back of a work item) that should be executed to restore the process to a normal situation.

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This paper describes the use of property graphs for mapping data between AEC software tools, which are not linked by common data formats and/or other interoperability measures. The intention of introducing this in practice, education and research is to facilitate the use of diverse, non-integrated design and analysis applications by a variety of users who need to create customised digital workflows, including those who are not expert programmers. Data model types are examined by way of supporting the choice of directed, attributed, multi-relational graphs for such data transformation tasks. A brief exemplar design scenario is also presented to illustrate the concepts and methods proposed, and conclusions are drawn regarding the feasibility of this approach and directions for further research.

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The characterisation of facial expression through landmark-based analysis methods such as FACEM (Pilowsky & Katsikitis, 1994) has a variety of uses in psychiatric and psychological research. In these systems, important structural relationships are extracted from images of facial expressions by the analysis of a pre-defined set of feature points. These relationship measures may then be used, for instance, to assess the degree of variability and similarity between different facial expressions of emotion. FaceXpress is a multimedia software suite that provides a generalised workbench for landmark-based facial emotion analysis and stimulus manipulation. It is a flexible tool that is designed to be specialised at runtime by the user. While FaceXpress has been used to implement the FACEM process, it can also be configured to support any other similar, arbitrary system for quantifying human facial emotion. FaceXpress also implements an integrated set of image processing tools and specialised tools for facial expression stimulus production including facial morphing routines and the generation of expression-representative line drawings from photographs.

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Software packages NUPARM and NUCGEN, are described, which can be used to understand sequence directed structural variations in nucleic acids, by analysis and generation of non-uniform structures. A set of local inter basepair parameters (viz. tilt, roll, twist, shift, slide and rise) have been defined, which use geometry and coordinates of two successive basepairs only and can be used to generate polymeric structures with varying geometries for each of the 16 possible dinucleotide steps. Intra basepair parameters, propeller, buckle, opening and the C6...C8 distance can also be varied, if required, while the sugar phosphate backbone atoms are fixed in some standard conformation ill each of the nucleotides. NUPARM can be used to analyse both DNA and RNA structures, with single as well as double stranded helices. The NUCGEN software generates double helical models with the backbone fixed in B-form DNA, but with appropriate modifications in the input data, it can also generate A-form DNA ar rd RNA duplex structures.

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The Java Memory Model (JMM) provides a semantics of Java multithreading for any implementation platform. The JMM is defined in a declarative fashion with an allowed program execution being defined in terms of existence of "commit sequences" (roughly, the order in which actions in the execution are committed). In this work, we develop OpMM, an operational under-approximation of the JMM. The immediate motivation of this work lies in integrating a formal specification of the JMM with software model checkers. We show how our operational memory model description can be integrated into a Java Path Finder (JPF) style model checker for Java programs.

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El presente proyecto consiste en el análisis y búsqueda de soluciones para el control de producción de la unidad de rodajes de la compañía CAF S.A. Para ello, se ha tenido que analizar procesos de producción, capturar requerimientos, desarrollar unas herramientas de control de producción temporales y elaborar una especificación de requisitos. Sin olvidar la gestión e interlocución con proveedores. Estas líneas de trabajo se encuentran descritas en esta memoria, junto con análisis de resultados, conclusiones y unas líneas futuras donde se seguirá trabajando.

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Nesta dissertação foi desenvolvido o sistema SAQUA (Sistema para Análise da Qualidade das Águas Fluviais), que permite o acompanhamento dos dados de séries históricas de parâmetros físico-químicos para análise da qualidade de águas fluviais. A alimentação do sistema SAQUA se dá a partir do arquivo tipo texto gerado no Hidroweb, sistema de banco de dados hidrológicos da ANA (Agência Nacional de Águas), disponibilizado na internet. O SAQUA constitui uma interface que permite a análise espaço-temporal de parâmetros de qualidade da água específicos definidos pelo usuário. A interface foi construída utilizando o servidor de mapas Mapserver, as linguagens HTML e PHP, além de consultas SQL e o uso do servidor Web Apache. A utilização de uma linguagem dinâmica como o PHP permitiu usar recursos internos do Mapserver por meio de funções que interagem de forma mais flexível com códigos presentes e futuros, além de interagir com o código HTML. O Sistema apresenta como resultado a representação gráfica da série histórica por parâmetro e, em mapa, a localização das estações em análise também definidas pelo usuário, geralmente associadas a uma determinada região hidrográfica. Tanto na representação gráfica da série temporal quanto em mapa, são destacados a partir de código de cores a estação de monitoramento e a observação em que os limites estabelecidos na resolução CONAMA 357/05 não foi atendido. A classe de uso da resolução CONAMA que será usada na análise também pode ser definida pelo usuário. Como caso de estudo e demonstração das funções do SAQUA foi escolhida a bacia hidrográfica do rio Paraíba do Sul, localizada na região hidrográfica Atlântico Sudeste do Brasil. A aplicação do sistema demonstrou ótimos resultados e o potencial da ferramenta computacional como apoio ao planejamento e à gestão dos recursos hídricos. Ressalta-se ainda, que todo o sistema foi desenvolvido a partir de softwares disponibilizados segundo a licença GPL de software livre, ou seja, sem custo na aquisição de licenças, demonstrando o potencial da aplicação destas ferramentas no campo dos recursos hídricos.

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[ES]El objetivo de este trabajo es programar y mecanizar un molde de inyección de aluminio, con el objetivo de obtener un pedal de batería. Para ello, previamente se necesitará diseñar en CAD el molde, para posteriormente exportarlo al programa Surfcam V4.0, donde se definirán las trayectorias de las herramientas teniendo en cuenta su geometría. Una vez definidas en el programa, éste se ejecutará en un centro de mecanizado sobre un tocho de aluminio.

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Jogos educacionais constituem em uma importante ferramenta de ensino na área de Engenharia de Software, onde, muitas vezes, os alunos não passam por nenhum mecanismo de treinamento prático. Um jogo educacional de qualidade tem que ter objetivos educacionais bem definidos, motivar os alunos e efetivar a aprendizagem dos conteúdos. A aplicação de jogos no Ensino de Engenharia de Software deve ser realizada de forma sistemática e controlada com base em avaliação. A técnica Estatística de Experimentação permite a medição e a análise das variáveis envolvidas no processo de aplicação de jogos para que estes possam ser aplicados com qualidade. Para definir melhor os experimentos no uso de jogos para o ensino de Engenharia de Software, este trabalho propõe diretrizes para o planejamento de experimentos em jogos educacionais, de forma que permita verificar a influência e a significância da utilização desses jogos no ensino e aprendizado dos conceitos de Engenharia de Software. Um experimento com o SimulES-W foi realizado seguindo essas diretrizes, onde foi possível ser demonstrada sua aplicabilidade e simplicidade em sua definição. A experiência de uso do SimulES-W mostra que aprender com jogos de computador é divertido, interativo e que, apesar dos resultados obtidos não serem significativos estatisticamente, de certa forma contribui para o ensino da Engenharia de Software, não sendo necessariamente um conhecimento prévio do conteúdo.

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In the modern engineering design cycle the use of computational tools becomes a neces- sity. The complexity of the engineering systems under consideration for design increases dramatically as the demands for advanced and innovative design concepts and engineering products is expanding. At the same time the advancements in the available technology in terms of computational resources and power, as well as the intelligence of the design software, accommodate these demands and make them a viable approach towards the chal- lenge of real-world engineering problems. This class of design optimisation problems is by nature multi-disciplinary. In the present work we establish enhanced optimisation capabil- ities within the Nimrod/O tool for massively distributed execution of computational tasks through cluster and computational grid resources, and develop the potential to combine and benefit from all the possible available technological advancements, both software and hardware. We develop the interface between a Free Form Deformation geometry manage- ment in-house code with the 2D airfoil aerodynamic efficiency evaluation tool XFoil, and the well established multi-objective heuristic optimisation algorithm NSGA-II. A simple airfoil design problem has been defined to demonstrate the functionality of the design sys- tem, but also to accommodate a framework for future developments and testing with other state-of-the-art optimisation algorithms such as the Multi-Objective Genetic Algorithm (MOGA) and the Multi-Objective Tabu Search (MOTS) techniques. Ultimately, heav- ily computationally expensive industrial design cases can be realised within the presented framework that could not be investigated before. © 2012 by the authors. Published by the American Institute of Aeronautics and Astronautics, Inc.

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In the modern engineering design cycle the use of computational tools becomes a necessity. The complexity of the engineering systems under consideration for design increases dramatically as the demands for advanced and innovative design concepts and engineering products is expanding. At the same time the advancements in the available technology in terms of computational resources and power, as well as the intelligence of the design software, accommodate these demands and make them a viable approach towards the challenge of real-world engineering problems. This class of design optimisation problems is by nature multi-disciplinary. In the present work we establish enhanced optimisation capabilities within the Nimrod/O tool for massively distributed execution of computational tasks through cluster and computational grid resources, and develop the potential to combine and benefit from all the possible available technological advancements, both software and hardware. We develop the interface between a Free Form Deformation geometry management in-house code with the 2D airfoil aerodynamic efficiency evaluation tool XFoil, and the well established multi-objective heuristic optimisation algorithm NSGA-II. A simple airfoil design problem has been defined to demonstrate the functionality of the design system, but also to accommodate a framework for future developments and testing with other state-of-the-art optimisation algorithms such as the Multi-Objective Genetic Algorithm (MOGA) and the Multi-Objective Tabu Search (MOTS) techniques. Ultimately, heavily computationally expensive industrial design cases can be realised within the presented framework that could not be investigated before. ©2012 AIAA.