915 resultados para Message acceptance


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Diese Arbeit beschäftigt sich mit der grafischen Gestaltung von Mathematiklehrwerken und der damit verbundenen Wirkungen auf die SchülerInnen. Es wurde untersucht, welche Art von Gestaltungsaspekten in Schulbüchern eine positive Auswirkung auf die Lernmotivation hat. Im theoretischen Teil dieser Arbeit wird zunächst erläutert, wie der menschliche Wahrnehmungsapparat nach theoretischen Erkenntnissen aus der Wahrnehmungspsychologie visuelle Elemente wie Farbe und Form verarbeitet. Anhand gestaltpsychologischer und motivationspsychologischer Theorien werden mögliche Einflüsse und in diesem Zusammenhang bedeutungsvolle Aspekte aufgezeigt. Einzelne Funktionen und Wirkungsaspekte der einzelnen Medienbausteine wie Bild, Typografie und Bild-Text-Kombinationen werden anhand von Beispielen aus Mathematiklehrwerken dargestellt. Ein Exkurs über den vermehrten Einfluss der neuen Medien bei Kindern und Jugendlichen verdeutlicht, welche visuellen Medienerfahrungen Kinder und Jugendliche bei der Betrachtung eines Schulbuches mitbringen. Anschließend werden die erarbeiteten theoretischen Grundlagen in einer praktischen Arbeit genutzt. Eine exemplarisch ausgewählte Seite eines Mathematiklehrwerks werde unter verschiedenen gestalterischen Gesichtspunkten umgestaltet, so dass mehreren Varianten entstehen. Diese Entwürfe werden in einer qualitativen Studie mit einzelnen SchülerInnen diskutiert. Die Ergebnisse der aufgezeichneten Interviews wurden durch die Auswertungsmethode des zirkulären Dekonstruierens auf die aufgeworfenen Forschungsfragen untersucht und ausgewertet.

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This thesis describes Optimist, an optimizing compiler for the Concurrent Smalltalk language developed by the Concurrent VLSI Architecture Group. Optimist compiles Concurrent Smalltalk to the assembly language of the Message-Driven Processor (MDP). The compiler includes numerous optimization techniques such as dead code elimination, dataflow analysis, constant folding, move elimination, concurrency analysis, duplicate code merging, tail forwarding, use of register variables, as well as various MDP-specific optimizations in the code generator. The MDP presents some unique challenges and opportunities for compilation. Due to the MDP's small memory size, it is critical that the size of the generated code be as small as possible. The MDP is an inherently concurrent processor with efficient mechanisms for sending and receiving messages; the compiler takes advantage of these mechanisms. The MDP's tagged architecture allows very efficient support of object-oriented languages such as Concurrent Smalltalk. The initial goals for the MDP were to have the MDP execute about twenty instructions per method and contain 4096 words of memory. This compiler shows that these goals are too optimistic -- most methods are longer, both in terms of code size and running time. Thus, the memory size of the MDP should be increased.

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Fine-grained parallel machines have the potential for very high speed computation. To program massively-concurrent MIMD machines, programmers need tools for managing complexity. These tools should not restrict program concurrency. Concurrent Aggregates (CA) provides multiple-access data abstraction tools, Aggregates, which can be used to implement abstractions with virtually unlimited potential for concurrency. Such tools allow programmers to modularize programs without reducing concurrency. I describe the design, motivation, implementation and evaluation of Concurrent Aggregates. CA has been used to construct a number of application programs. Multi-access data abstractions are found to be useful in constructing highly concurrent programs.

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Concurrent Smalltalk is the primary language used for programming the J- Machine, a MIMD message-passing computer containing thousands of 36-bit processors connected by a very low latency network. This thesis describes in detail Concurrent Smalltalk and its implementation on the J-Machine, including the Optimist II global optimizing compiler and Cosmos fine-grain parallel operating system. Quantitative and qualitative results are presented.

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A clinical case of compulsive gambling is exposed in this article. The subject’s playing behaviour had both positive and negative consequences. The subject tried to practice control over the urge to play. As shown in the functional analysis, the failure to control the urge despite the best efforts worsened the problem due to its negative consequences. A variation of acceptance and commitment therapy (ACT) was applied in order to break down the fight-surrender vicious circle of the playing behaviour. Two treatment strategies were agreed upon: acceptance of the fact that both playing and not playing had negatives consequences and commitment to one of these options despite its disadvantages. Finally, it is proposed that this acceptance and commitment therapy is a useful therapeutic process as it decreases the suffering subject and eliminates the problem: playing bahaviour.

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