905 resultados para audio-visual content distribution
Resumo:
It has been demonstrated in earlier studies that patients with a cochlear implant have increased abilities for audio-visual integration because the crude information transmitted by the cochlear implant requires the persistent use of the complementary speech information from the visual channel. The brain network for these abilities needs to be clarified. We used an independent components analysis (ICA) of the activation (H2 (15) O) positron emission tomography data to explore occipito-temporal brain activity in post-lingually deaf patients with unilaterally implanted cochlear implants at several months post-implantation (T1), shortly after implantation (T0) and in normal hearing controls. In between-group analysis, patients at T1 had greater blood flow in the left middle temporal cortex as compared with T0 and normal hearing controls. In within-group analysis, patients at T0 had a task-related ICA component in the visual cortex, and patients at T1 had one task-related ICA component in the left middle temporal cortex and the other in the visual cortex. The time courses of temporal and visual activities during the positron emission tomography examination at T1 were highly correlated, meaning that synchronized integrative activity occurred. The greater involvement of the visual cortex and its close coupling with the temporal cortex at T1 confirm the importance of audio-visual integration in more experienced cochlear implant subjects at the cortical level.
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This is an exploratory study that aims, on the one hand, to examine in more detail how children between 12 and 16 years of age use different audiovisual technologies, what they feel and think when using them, and whom they like to speak to about such experiences. On the other hand, we look more deeply into the interactions between adults and children, particularly between parents and their children, in relation to these technologies when children use them at home or in other places. We analysed responses to questionnaires with several common items, administered separately to parents and children. Children’s responses reflect an important level of dissatisfaction when talking with different adults about media activities. Our findings support the thesis that more and more children socialise through new information and communication technologies with little or no recourse to adult criteria, giving rise to the emergence of specific children’s cultures. Crossing of the responses of parents and those of their own children shows us which aspects of media reality adults overestimate or underestimate in comparison to children, and to what degree certain judgements coincide and differ between generations. The results can be applied to the improvement of relations between adults and adolescents, taking advantage of adolescents’ strong motivation to engage in activities using audiovisual media
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A pesar de que cada vez son más las investigaciones vinculadas al análisis de los videojuegos, pocas son las orientadas a determinar la articulación de su dimensión persuasiva. Partiendo principalmente de los trabajos de Ian Bogost y Gonzalo Frasca sobre la persuasión, se resiguen las carencias metodológicas de los modelos planteados y se proponen una serie de hipótesis orientadas a la búsqueda de una metodología que posibilite dar respuesta a la siguiente pregunta: ¿Cómo y dónde se articula la dimensión persuasiva de los videojuegos?En este sentido se trata de estudiar la dimensión persuasiva en los videojuegos de manera integral. La supuesta capacidad de las reglas de juego, propiedad intrínseca de los juegos y videojuegos, de determinar tanto la estructura narrativa como la parte audio/visual del texto (videojuego), así como su condición esencial de ser las portadoras de la carga persuasiva, permite apuntar como objetivo fundamental el diseño de un protocolo integral de la persuasión en los videojuegos
Resumo:
ABSTRACT This thesis is composed of two main parts. The first addressed the question of whether the auditory and somatosensory systems, like their visual counterpart, comprise parallel functional pathways for processing identity and spatial attributes (so-called `what' and `where' pathways, respectively). The second part examined the independence of control processes mediating task switching across 'what' and `where' pathways in the auditory and visual modalities. Concerning the first part, electrical neuroimaging of event-related potentials identified the spatio-temporal mechanisms subserving auditory (see Appendix, Study n°1) and vibrotactile (see Appendix, Study n°2) processing during two types of blocks of trials. `What' blocks varied stimuli in their frequency independently of their location.. `Where' blocks varied the same stimuli in their location independently of their frequency. Concerning the second part (see Appendix, Study n°3), a psychophysical task-switching paradigm was used to investigate the hypothesis that the efficacy of control processes depends on the extent of overlap between the neural circuitry mediating the different tasks at hand, such that more effective task preparation (and by extension smaller switch costs) is achieved when the anatomical/functional overlap of this circuitry is small. Performance costs associated with switching tasks and/or switching sensory modalities were measured. Tasks required the analysis of either the identity or spatial location of environmental objects (`what' and `where' tasks, respectively) that were presented either visually or acoustically on any given trial. Pretrial cues informed participants of the upcoming task, but not of the sensory modality. - In the audio-visual domain, the results showed that switch costs between tasks were significantly smaller when the sensory modality of the task switched versus when it repeated. In addition, switch costs between the senses were correlated only when the sensory modality of the task repeated across trials and not when it switched. The collective evidence not only supports the independence of control processes mediating task switching and modality switching, but also the hypothesis that switch costs reflect competitive interterence between neural circuits that in turn can be diminished when these neural circuits are distinct. - In the auditory and somatosensory domains, the findings show that a segregation of location vs. recognition information is observed across sensory systems and that these happen around 100ms for both sensory modalities. - Also, our results show that functionally specialized pathways for audition and somatosensation involve largely overlapping brain regions, i.e. posterior superior and middle temporal cortices and inferior parietal areas. Both these properties (synchrony of differential processing and overlapping brain regions) probably optimize the relationships across sensory modalities. - Therefore, these results may be indicative of a computationally advantageous organization for processing spatial anal identity information.
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This work aims the applicability of the Transient electromagnetic method at an arid and semiarid environmental condition in the Santiago Island – Cape Verde. Some seashore areas of this island show an increasing salt contamination of the groundwater. The main objective of present work is to relate this water-quality condition with parameters taken from the transient sounding’s data. In this context, transient soundings have been acquired from 2005 through 2009, at several chosen valleys near the sea, in a mean rate of one field campaign each year. The first phase of this work was the understanding of the geophysical method details, problems and applicability, as the chosen and acquired equipment was the first one to be permanently available to the Portuguese geosciences community. This first phase was also accomplished with field tests. Interpretation of the transient sounding’s data curves were done by application of 1-D inversion methods already developed and published, as also with quasi 2-D and quasi 3-D inversion algorithms, where applicability was feasible. This was the second phase. The 2-D and 3-D approximation results are satisfactory and promising; although a higher spatial sounding’s density should certainly allow for better results. At phase three, these results have been compared against the available lithologic, hydrologic and hydrochemical data, in the context of Santiago’s island settings. The analyses of these merged data showed that two distinct origins for the observed inland groundwater salinity are possible; seashore shallow mixing with contemporary seawater and mixing with a deep and older salty layer from up flow groundwater. Relations between the electric resistivity and the salt water content distribution were found for the surveyed areas. To this environment condition, the electromagnetic transient method proved to be a reliable and powerful technique. The groundwater quality can be accessed beyond the few available watershed points, which have an uneven distribution.
Resumo:
This work tries to identify some of the skills an audio visual translator must develop, from a practical point of view, in order to pursue a career in this field, putting the stress on mastering subtitling-specific software. This report describes trial and error process during the making of the subtitles for a documentary and identifies some of the difficulties we might encounter while working on an assignment of this kind if we work with free licensing software. Moreover, it tries to contribute with some answers to these issues.
Resumo:
Estat de la qüestió sobre l'ús de les tecnologies de la informació als hospitals pediàtrics per tal d'educar en el lleure i pal·liar l'aïllament d'infants i adolescents i les seves famílies durant l'estada a l'hospital. A partir del grau d'implantació de les tecnologies, s'ha fet una anàlisi de diverses experiències d'arreu del món. S'han identificat dos models diferents pel que fa als objectius: els que centren la seva atenció en aspectes curriculars i els que potencien aspectes lúdics. Ambdós compten amb la implicació del personal sanitari vinculat als pacients i amb la figura del voluntari per a gestionar aquests serveis. Les principals diferències entre els projectes estudiats són les fonts de finançament, la tipologia de serveis que ofereixen i la naturalesa de les entitas que els promociona.
Resumo:
Les "Pautas para bibliotecas al servicio de pacientes de hospital, ancianos y discapacitados en centros de atención de larga duración" elaborades per l'IFLA són el marc normatiu de les biblioteques per a pacients. La seva existència, però, no garanteix el seu compliment; és per això que trobem realitats ben diverses, des dels hospitals que les reinterpreten i adeqüen a les seves necessitats i mitjans fins als que les ignoren o les desconeixen. En aquesta comunicació farem un recorregut per diverses alternatives o interpretacions als espais hospitalaris dedicats tant a l'oci com a la informació dels pacients en un context internacional. Es conclou que la biblioteca per a pacients és un servei en si mateix i es reivindica com un servei més al qual el malalt té dret.
Resumo:
El propòsit d'aquest estudi té un doble objectiu: d'una banda, des del punt de vista històric, assenyalar la confluència existent, a cavall dels segles XIX i XX, d'un magma comú de pràctiques del dibuix que permeteren l'eclosió de certes arts narratives com el llibre il-lustrat, la tira còmica i el cinema d'animació, materials que cent anys després de la seva gènesi encara no han trobat el seu lloc en l'ensenyament i, de l'altra, des del punt de vista educatiu, aportar instruments de reflexió per a l'adquisició de millors competències narratives i audiovisuals a partir d'aquests materials.
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La guia consta d’un conjunt de documents en format pdf i d’una web (http://www.videoaccessible.udl.cat) que es complementen per donar pautes, recomanacions i exemples necessaris per poder mostrar informació en format vídeo digital accessible per a les persones amb diferents discapacitats
Resumo:
Aquest document és una introducció a la subtitulació amb eines gratuïtes. Concretament es tracten les eines CaptionTube, Subtitle Workshop, Universal Subtitles, vSync i, finalment es parla del format Timed Text.
Resumo:
Aquest document és una introducció a l’eina CapScribe per a audiodescripcions en vídeos digitals. Es tracta d’un programari gratuït per als entorns Mac d’Apple i pot treballar amb vídeos de Quicktime, YouTube i alguna altra plataforma i/o reproductor.
Resumo:
Aquest document dóna les pautes bàsiques per poder incorporar vídeos incrustats en una pàgina web codificada en HTML5, amb un reproductor accessible. Així mateix, es dóna una introducció a l’eina ccPlayer, reproductor de vídeos que està implementat com un objecte SWF Flash i que permet l’addició de subtítols. Veurem també una altra eina similar, el JWPlayer.
Resumo:
Aquest document és una introducció a les eines Dragon Naturally Speaking i Audacity, especialitzades a optimitzar la transcripció d’arxius sonors.
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Aquest document és una introducció a l’eina RELOAD i a les funcionalitats d’SCORM del Moodle.