1000 resultados para aprendizagem em ambientes híbridos


Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Agronomia (Horticultura) - FCA

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Agronomia (Produção Vegetal) - FCAV

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Agronomia - FEIS

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Agronomia - FEIS

Relevância:

30.00% 30.00%

Publicador:

Resumo:

This article mainly aims at addressing issues of the complexity and dynamics of beliefs in collaborative contexts for language teaching and learning, such as Teletandem. On the assumption that beliefs are dynamic and can be (re)signified, we present some of the results of a research about the interaction of beliefs of two Teletandem partners, a Brazilian and an Italian undergraduate student, addressing moments of convergence and divergence, as well as their possible origins and (re)significations from lived experiences. The results show how the Teletandem context can become a field for conflicts and clashes of beliefs and how the mediation as well as the relationship between the participants becomes essential for the conduction of language learning in collaborative environments.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

O trabalho consiste em fazer um levantamento bibliográfico sobre a Psicopedagogia, tendo como objetivo conhecer seu processo histórico identificando sua origem, suas formas e ambientes de atuação, suas funções e os profissionais que buscam adentrar nessa área de conhecimento. Pretende-se entender o trabalho e as atividades do psicopedagogo, assim como suas formas de identificar as dificuldades de aprendizagem do aluno através de estratégias e instrumentos específicos da psicopedagogia. Além disso, visa compreender o uso de suas técnicas para possibilitar o avanço da aprendizagem do aluno. Para isso, será feita uma discussão teórica, buscando conhecer os recursos e os instrumentos de avaliação utilizados por esses profissionais

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Há uma inovação como modalidade de ensino e aprendizagem em que o aluno e o professor desenvolvem atividades em lugares e tempos diferentes; esta é a chamada Educação a Distância (EAD). A mediação didático-pedagógica desta modalidade pautase pelo uso dos Ambientes Virtuais de Aprendizagem (AVA), e das Tecnologias de Informação e Comunicação (TIC), o que amplia os tempos e espaços de ensinar e aprender. Considerando esta realidade, o presente estudo de cunho descritivo, tem por objetivo assinalar qual o papel da tecnologia no processo de ensino-aprendizagem, e apontar quais são as abordagens utilizadas nessa ação. Para isso, foram selecionados materiais importantes para a elaboração dos estudos sobre EAD e as tecnologias que envolvem este tema. Procurou-se localizar as informações úteis, através das leituras provando que todas as tecnologias, em qualquer área do conhecimento ou da produção, podem ter caráter educacional, resultando no rompimento da ideia de que existem tecnologias que não servem para educar, e outros tipos que servem como ferramentas educacionais e pedagógicas. De acordo com a literatura científica, todas as tecnologias podem ser usadas como mediação didático-tecnológica, por meio de teleaulas, chats, fóruns e todos os meios que possibilitam o compartilhar e a autonomia do sujeito, na construção do conhecimento e na interação, em que há o intercâmbio maior de saberes, oportunizando a colaboração de várias pessoas, com os seus conhecimentos específicos, no processo de construção do conhecimento novo.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Information and communication technologies (ICT) pervade the daily lives of people affecting relations and social subsystems. Education is not unrelated to this process and in this scenario the distance education (EaD). Considering as a starting point the information society and its characteristics, the objective of this paper was to analyze the relationship between the new information and communication technologies, teaching and learning in the virtual classroom, seeking to understand what is the design of teaching and learning inherent in the current generation of EaD. Thus, by means of analytical, descriptive and exploratory research, bibliographic and qualitative approach oriented, it was concluded that ICT has a very important role in the context of EaD, allowing the creation of interactive virtual learning environments that enable communication between teachers, tutors and students, making possible the Exchange and sharing of key information on the teaching and learning process.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

One tool that has been in evidence, especially among young people, is Facebook. It can be classified as a synchronous communication tool that allows communities of people with similar interests to discuss and exchange experiences in real time, promoting the sharing of information and the creation of collective knowledge, even if they being in different parts of the globe. In this paper we show that Facebook can be used as an educational tool to aid the work done in the classroom and the impact of creating closed groups in online social networking for educational purposes. The survey was conducted with a group of students at a private school in Bauru/SP. We investigated the interaction profile of students with a closed group created on Facebook and through a questionnaire analyzed whether students use virtual environments for personal or educational. The survey reveals students perceptions about relevant aspects and the potential use of this tool as teaching-learning strategy

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Having in sight the current inertia found on the school physical environments as well as on the High School learning methods used, digital games appear as a different tool to build the individuals'/students' knowledge and becomes a driving factor for this research. The usage of this media resource tries to rescue a stimulant type of learning focused on the students' experiences while getting them closer to Science, Technology and Society (STS). The usefulness of this method falls short, however, without the capacitated guidance of a teacher. A literature review has been made about the possible schooling that electronic/digital games provide; it also brings the opinions of students and teachers to help comprehend how the insertion of this new tool in the classroom happens, as well as its efficiency and acceptance. Having in sight the relationship between individuals and the preoccupations about the future of mankind, components of humanity's destiny have been evidenced in the teaching of Chemistry. It is possible to conclude that these games can, indeed, help in the teaching process, although it is necessary that they develop a main didactic role, linked to the teaching of concepts and content, or else become only educational for that matter. Using the tools given by digital games it is possible, for example, through playfulness, to teach the theory of many abstract models, mathematical equations and chemical formulas, making it possible then to grab the students' attention, to thrill them and to develop their participation based on the experience they so often already have with cell phones and personal computers

Relevância:

30.00% 30.00%

Publicador:

Resumo:

El objetivo del presente Trabajo Fin de Carrera es evaluar la habilidad para el rebrote a nivel clonal así como la producción de biomasa en el tiempo obtenida con diferentes clones híbridos de Populus, en dos plantaciones similares ubicadas en dos diferentes ambientes. El presente Trabajo Fin de Carrera, se enmarca dentro del proyecto de investigación “Cultivo forestales para la obtención de biomasa con fines energéticos” (RTA 2008 00025.C02.01), desarrollado en el CIFOR-INIA y dirigido por la Dra. Hortensia Sixto. El interés que pretende aportar esta evaluación es ayudar en la búsqueda de los clones que mejor se adapten a nuestras territorio, siendo estos clones lo más productivos posible.