373 resultados para SmartPhones


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Purpose. To evaluate the impact of mobile devices and apps on the daily clinical activity of young radiation oncologists. Methods. A web-based questionnaire was sent to 382 young (≤40 years) members of the Italian Association of Radiation Oncology (AIRO). The 14 items investigated the diffusion of mobile devices (smartphones and/or tablets), their impact on daily clinical activity, and possible differences perceived by the participants over time. Results. A total of 158 questionnaires were available for statistical evaluation (response rate 41%). Up to 75% of respondents declared they used an electronic device during their clinical activity. Conversely, 82% considered the impact of smartphones/tables on daily practice low to moderate. Daily device use increased significantly from 2009 to 2012, with high daily use rates rising from 5% to 39.9%. Fulfillment of professional needs was declared by less than 42% of respondents and compliance with app indications by 32%. Almost all physicians desired in 2012 a comprehensive website concerning a variety of apps covering radiation oncologists' needs. Conclusions. Mobile devices are widely used by young Italian radiation oncologists in their daily clinical practice, while the indications so obtained are not always followed. Nevertheless, it would be important to verify the consistency of information found within apps, in order to avoid potential errors that might be detrimental to patients.

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Aquest treball investigarà els actuals models de comerç a través dels serveis que aporten les tecnologies de la informació i analitzarà i proposarà nous serveis per poder-los aplicar al petit comerç a través dels models de venda B2C (Business to Consumer) i M2C (Mobile to Consumer).

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The motivation for this research initiated from the abrupt rise and fall of minicomputers which were initially used both for industrial automation and business applications due to their significantly lower cost than their predecessors, the mainframes. Later industrial automation developed its own vertically integrated hardware and software to address the application needs of uninterrupted operations, real-time control and resilience to harsh environmental conditions. This has led to the creation of an independent industry, namely industrial automation used in PLC, DCS, SCADA and robot control systems. This industry employs today over 200'000 people in a profitable slow clockspeed context in contrast to the two mainstream computing industries of information technology (IT) focused on business applications and telecommunications focused on communications networks and hand-held devices. Already in 1990s it was foreseen that IT and communication would merge into one Information and communication industry (ICT). The fundamental question of the thesis is: Could industrial automation leverage a common technology platform with the newly formed ICT industry? Computer systems dominated by complex instruction set computers (CISC) were challenged during 1990s with higher performance reduced instruction set computers (RISC). RISC started to evolve parallel to the constant advancement of Moore's law. These developments created the high performance and low energy consumption System-on-Chip architecture (SoC). Unlike to the CISC processors RISC processor architecture is a separate industry from the RISC chip manufacturing industry. It also has several hardware independent software platforms consisting of integrated operating system, development environment, user interface and application market which enables customers to have more choices due to hardware independent real time capable software applications. An architecture disruption merged and the smartphone and tablet market were formed with new rules and new key players in the ICT industry. Today there are more RISC computer systems running Linux (or other Unix variants) than any other computer system. The astonishing rise of SoC based technologies and related software platforms in smartphones created in unit terms the largest installed base ever seen in the history of computers and is now being further extended by tablets. An underlying additional element of this transition is the increasing role of open source technologies both in software and hardware. This has driven the microprocessor based personal computer industry with few dominating closed operating system platforms into a steep decline. A significant factor in this process has been the separation of processor architecture and processor chip production and operating systems and application development platforms merger into integrated software platforms with proprietary application markets. Furthermore the pay-by-click marketing has changed the way applications development is compensated: Three essays on major trends in a slow clockspeed industry: The case of industrial automation 2014 freeware, ad based or licensed - all at a lower price and used by a wider customer base than ever before. Moreover, the concept of software maintenance contract is very remote in the app world. However, as a slow clockspeed industry, industrial automation has remained intact during the disruptions based on SoC and related software platforms in the ICT industries. Industrial automation incumbents continue to supply systems based on vertically integrated systems consisting of proprietary software and proprietary mainly microprocessor based hardware. They enjoy admirable profitability levels on a very narrow customer base due to strong technology-enabled customer lock-in and customers' high risk leverage as their production is dependent on fault-free operation of the industrial automation systems. When will this balance of power be disrupted? The thesis suggests how industrial automation could join the mainstream ICT industry and create an information, communication and automation (ICAT) industry. Lately the Internet of Things (loT) and weightless networks, a new standard leveraging frequency channels earlier occupied by TV broadcasting, have gradually started to change the rigid world of Machine to Machine (M2M) interaction. It is foreseeable that enough momentum will be created that the industrial automation market will in due course face an architecture disruption empowered by these new trends. This thesis examines the current state of industrial automation subject to the competition between the incumbents firstly through a research on cost competitiveness efforts in captive outsourcing of engineering, research and development and secondly researching process re- engineering in the case of complex system global software support. Thirdly we investigate the industry actors', namely customers, incumbents and newcomers, views on the future direction of industrial automation and conclude with our assessments of the possible routes industrial automation could advance taking into account the looming rise of the Internet of Things (loT) and weightless networks. Industrial automation is an industry dominated by a handful of global players each of them focusing on maintaining their own proprietary solutions. The rise of de facto standards like IBM PC, Unix and Linux and SoC leveraged by IBM, Compaq, Dell, HP, ARM, Apple, Google, Samsung and others have created new markets of personal computers, smartphone and tablets and will eventually also impact industrial automation through game changing commoditization and related control point and business model changes. This trend will inevitably continue, but the transition to a commoditized industrial automation will not happen in the near future.

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L’objectiu d’aquest projecte és desenvolupar una aplicació per a mòbils Android que permeti visualitzar missatges curts en un monitor d’ordinador o TV. Els missatges es gestionaran a partir d’una aplicació de mòbil que inclourà la generació, gestió i transmissió dels missatges al monitor

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Matkailualan palvelujen kehitystä on pitkään hidastanut standardien ja yhtenäisten toimintatapojen puute. Tässä diplomityössä tarkastellaan standardien merkitystä teknisesti kehittyneille matkailupalveluille ja esitellään TravelGate Finland -hankkeen tuloksena syntynyttä mobiilisovellusta. Kehittyneiden matkaviestinverkkojen ja älypuhelimien ansiosta yhä useammilla ihmisillä on mahdollisuus käyttää matkustaessaan erilaisia mobiilipalveluja. Matkailualan yritysten tarjoamia palveluita ei kuitenkaan ole juurikaan saatavilla, koska niiden kehittäminen on standardien puuttumisen takia hankalaa ja kallista. TravelGate Finland -hankkeen tuloksena matkailualan käyttöön määriteltiin uusi rajapintakirjasto, jonka avulla uusien Internet- ja mobiilipalvelujen kehittäminen helpottuu. Uusien rajapintojen ja toimintatapojen avulla toteutettiin Symbian-älypuhelimissa toimiva mobiilisovellus, jonka avulla matkailijat voivat etsiä heitä lähellä olevien matkailukohteiden sijainnin ja perustiedot veloituksetta.

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El proyecto consistirá en diseñar desde cero un juego para smartphones que utilicen el sistema operativo Android. El objetivo del juego será sobrevivir a las oleadas de enemigos, que aparecerán en el extremo derecho de la pantalla y se dirigirán al lado opuesto, durante el tiempo suficiente para superar el nivel actual. Al mismo tiempo tendremos que tratar de esquivar los obstáculos y recoger los objetos que nos proporcionarán un bonus de puntos. En el juego habrá un número finito de niveles, cada uno más difícil que el anterior.

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Creació de dos prototips, un per Android i l'altre perUnity, establint les bases per a la producció d'un videojoc d'acció lateral (Beat 'em up)amb plataformes (puzles) anomenat "Ouroboros". Android és un sistema operatiu basat en Linux, designat primerament per mòbils tàctils(smartphones) i tabletes. En concret s'utilitzarà el SDK (Software Development Kit) dins del'entorn de programació Eclipse amb llenguatge Java, i les bases d'un frameworkanomenat LibGDX. Unity, en canvi, és un motor de videojocs multi-plataforma amb un entorn dedesenvolupament integrat, del que nosaltres utilitzarem la versió en Javascript.Es volen explorar les dues plataformes per tal d'esbrinar quina de les dues vies és la mésidònia de cares a la producció final d'un joc

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Symbian OS on käyttöjärjestelmä edistyneille matkapuhelimille. Symbiania käyttävistä laitteista on monia muunnoksia. Joitakin käytetään näppäimistön avulla ja toisia kynällä. Näytön mittasuhteet ja muut ominaisuudet vaihtelevat huomattavasti älypuhelimista kommunikaattoreihin. Tämän seurauksena Symbianin eri laiteperheiden viitemallien käyttöliittymäosat ovat sovelluskehittäjän kannalta melko erilaisia. Esimerkiksi kaikki käyttöliittymäkomponentit eivät ole saatavilla kaikissa laiteperheissä. Perinteisesti sovellusten käyttöliittymät on kirjoitettu erikseen kullekin laiteperheelle, mikä pidentää kehitysaikaa. Tämä työ esittelee Symbianin käyttöliittymäarkkitehtuurin, siirrettävyyden käsitteen ja tekniikoita sovellusten suunnitteluun ja toteutukseen, joilla saavutetaan parempi siirrettävyys Symbian-ympäristössä. Työssä suunnitellaan ja toteutetaan AppTest-nimisen testaustyökalun käyttöliittymä siten, että sovellus on helposti siirrettävissä eri laiteperheisiin.

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The fact that most of new Personal Data Assistant (PDA) devices and smartphones have the ability to communicate via different wireless technologies has made several new applications possible. While traditional network model is based on the idea of static hosts, mobile devices can create decentralized, self-organizing ad-hoc networks and act as peers in the network. This kind of adapting network is suitable for mobile devices which can freely join and leave the networks. Because several different wireless communication technologies are involved, flexible changing of the networking technology must be handled in order to enable seamless communication between these networks. This thesis presents a transparent network interface to mobile Peer-to-Peer environment which is named as Virtual PeerHood. Different wireless technologies and aspects of providing a seamless connectivity between these technologies are explored. The result is a middleware platform for mobile Peer-to-Peer environment, capable of handling several networking technologies.

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Evidences collected from smartphones users show a growing desire of personalization offered by services for mobile devices. However, the need to accurately identify users' contexts has important implications for user's privacy and it increases the amount of trust, which users are requested to have in the service providers. In this paper, we introduce a model that describes the role of personalization and control in users' assessment of cost and benefits associated to the disclosure of private information. We present an instantiation of such model, a context-aware application for smartphones based on the Android operating system, in which users' private information are protected. Focus group interviews were conducted to examine users' privacy concerns before and after having used our application. Obtained results confirm the utility of our artifact and provide support to our theoretical model, which extends previous literature on privacy calculus and user's acceptance of context-aware technology.

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Erilaisten langattomien päätelaitteiden kuten älypuhelimien ja kommunikaattoreiden määrän lisääntyessä myös kiinnostus liikkuville käyttäjille lisäarvoa tuottavia verkkopalveluita ja -sovelluksia kohtaan kasvaa. Työn tarkoituksena oli tutkia kuinka langattomat Symbianin käyttöjärjestelmää käyttävät laitteet voivat hyödyntää verkkotiedostoja. Työssä arvioitiin eri tiedostojenjakoprotokollien käytettävyyttä langattomissa verkoissa, määriteltiin etätiedostoyhteyden Symbian-alustalle tarjoavan ohjelmiston vaatimukset ja tehtiin alustava suunnitelma ohjelmiston toteuttamiseksi. Läpinäkyvä tiedostojen etäkäyttö vaatii tiedostojenjakoprotokollan toteuttamista sovelluksille yhteisen tiedostosaantimekanismin alle. Tiedostojen etäkäyttö voi perustua eri tiedostojenjakoprotokolliin kuten IP:n päällä toimiviin NFS:ään tai CIFS:ään. Langattomuuden aiheuttamat rajoitukset laitteissa ja tiedonsiirrossa saattavat vähentää sovellutuksen käytettävyyttä ja on huomioitava ohjelmistoa toteutettaessa. Symbian-alusta perustuu asiakas-palvelin arkkitehtuuriin, jossa asiakassovellukset käyttävät tiedostopalveluita yhteisen tiedostopalvelimen kautta. Etätiedostoyhteys on mahdollista toteuttaa liittämällä uusi kirjastomoduuli tiedostopalvelimeen. Protokollan toteuttavan moduulin on muunnettava protokollan viestit tiedostopalvelimelle sopiviksi huolehtien samalla muista samanaikaisista tiedostotapahtumista. Suunniteltu moduulin arkkitehtuuri mahdollistaa eri protokollavaihtoehtojen käyttämisen etätiedostoyhteyden toteuttamiseen.

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Työssä tutkitaan, kuinka Symbian käyttöjärjestelmälle voidaan tehdä siirrettäviä ohjelmia. Työssä käydään läpi menetelmiä, jotka helpottavat ohjelmistojen siirrettävyyttä uudelle alustalle. Uuteen älypuhelimeen voi tulla monia uusia komponentteja. Laite voi muuttua piiritasolla, käyttöjärjestelmästä voi tulla uusi versio sekä siirrettävästä ohjelmasta voi tulla uusi versio. Kaikki nämä vaikuttavat ohjelman siirrettävyyteen. Työssä tehtiin Java-rajapinnan siirto uudelle alustalle. Prosessin aikana löydettiin tärkeitä tekijöitä, jotka vaikuttavat ohjelmiston siirrettävyyteen. Siirrettävyys sinänsä pitäisi ottaa huomioon ohjelmistoprosessin jokaisessa vaiheessa. Älypuhelimista tulee jatkuvasti uusia versioita. Tämä tekee ohjelmien siirrettävyydestä hyvin tärkeän tekijän ohjelmistojen suunnittelussa. Hyvin suunniteltu ohjelma on helpompi ylläpitää, päivättää ja siirtää myöhemmin.

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Disseny d'una aplicació per a dispositius mòbils basats en el sistema operatiu Android anomenada TrobaT. És tracta d'una eina d'orientació geogràfica que aprofita els sensors i els mecanismes de geolocalització que són habituals en els smartphones actuals. L'objectiu principal de l'aplicació és facilitar tres dades bàsiques per adreçar-se a un lloc: la distància a la que es troba, el desnivell que cal superar i l'orientació en forma d'azimut, és a dir, l'angle de deriva respecte al nord magnètic.

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This Master's thesis addresses the design and implementation of the optical character recognition (OCR) system for a mobile device working on the Symbian operating system. The developed OCR system, named OCRCapriccio, emphasizes the modularity, effective extensibility and reuse. The system consists of two parts which are the graphical user interface and the OCR engine that was implemented as a plug-in. In fact, the plug-in includes two implementations of the OCR engine for enabling two types of recognition: the bitmap comparison based recognition and statistical recognition. The implementation results have shown that the approach based on bitmap comparison is more suitable for the Symbian environment because of its nature. Although the current implementation of bitmap comparison is lacking in accuracy, further development should be done in its direction. The biggest challenges of this work were related to developing an OCR scheme that would be suitable for Symbian OS Smartphones that have limited computational power and restricted resources.