974 resultados para Germania (Student organization)


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This paper gives a short description of main stratigraphic unities from the early Cretaceous in Estremadura and Algarve, with their lithological, sedimentological and paleontological characteristics. The distribution of facies enable to propose a paleogeographic frame including eroded high areas and sedimentary low areas roughly parallel to the present coast. The early Cretaceous from Estremadura is splited up into three megasequences each one with regressive then transgressive tendencies: this fact must be connected with the leading action of distensive, slow or sudden, movements. Beyond the hercynian fault of Messejana, Algarve presents a different sedimentary evolution during the early Cretaceous.

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In order to maximize their productivity, inter-disciplinary multi-occupation teams of professionals need to maximize inter-occupational cooperation in team decision making. Cooperation, however, is challenged by status anxiety over organizational careers and identity politics among team members who differ by ethnicity-race, gender, religion, nativity, citizenship status, etc. The purpose of this paper is to develop hypotheses about how informal and formal features of bureaucracy influence the level of inter-occupation cooperation achieved by socially diverse, multi-occupation work teams of professionals in bureaucratic work organizations. The 18 hypotheses, which are developed with the heuristic empirical case of National Science Foundation-sponsored university school partnerships in math and science curriculum innovation in the United States, culminate in the argument that cooperation can be realized as a synthesis of tensions between informal and formal features of bureaucracy in the form of participatory, high performance work systems.

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Dissertação apresentada na Faculdade de Ciência e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Mecânica.

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Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Electrotécnica e de Computadores

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This work extends a recent comparative study covering four different courses lectured at the Polytechnic of Porto - School of Engineering, in respect to the usage of a particular Learning Management System, i.e. Moodle, and its impact on students' results. A fifth course, which includes a number of resources especially supporting laboratory classes, is now added to the analysis. This particular course includes a number of remote experiments, made available through VISIR (Virtual Instrument Systems in Reality) and directly accessible through links included in the Moodle course page. We have analyzed the students' behavior in following these links and in effectively running experiments in VISIR (and also using other lab related resources, in Moodle). This data have been correlated with students' classifications in the lab component and in the exam, each one weighting 50% of their final marks. We aimed to compare students' performance in a richly Moodle-supported environment (with lab component) and in a poorly Moodle-supported environment (with only theoretical component). This question followed from conclusions drawn in the above referred comparative study, where it was shown that even though a positive correlation factor existed between the number of Moodle accesses and the final exam grade obtained by each student, its explanation behind was not straightforward, as the quality of the resources was preponderant over its quantity.

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Uma grande parte do tempo de uma organização é despendida em atividades que não criam qualquer tipo de valor. Este tipo de atividades são consideradas como desperdícios, pois consomem recursos e tempo, como é o caso de deslocações, controlos, ajustes, armazenamento de materiais, resolução de problemas, entre tantos outros, levando a um elevado custo dos produtos disponibilizados. Em 1996 a designação de Lean Thinking foi usada, pela primeira vez, por Womack e Jones, onde é falada como uma filosofia de gestão, que tem como principal objetivo reduzir os desperdícios num processo produtivo. Reduzindo os desperdícios aumenta-se a qualidade e diminui-se os tempos de processamento e, consequentemente, os custos de produção. É nesta base que assenta o documento aqui presente, que tem o objetivo de criar e desenvolver um jogo de simulação onde seja possível aplicar várias ferramentas Lean. O jogo de simulação é uma continuação de uma pesquisa e estudo teórico de um aluno de erasmus e faz parte de um projeto internacional do Lean Learning Academy (LLA). Criou-se um processo produtivo de montagem de canetas que fosse o mais semelhante ao que se encontram nas empresas, com todos os acessórios para o pleno funcionamento da simulação, como é o caso de instruções de montagem, procedimentos de controlo e ordens de produção, para assim posteriormente ser possível analisar os dados e as dificuldades encontradas, de modo a aplicar-se as ferramentas Lean. Apesar de serem abordadas várias ferramentas Lean neste trabalho, foram trabalhadas mais detalhadamente as seguintes: - Value Stream Mapping (VSM); - Single Minute Exchange of Dies (SMED); - Balanceamento da linha. De modo a ser percetível o conteúdo e as vantagens das três ferramentas Lean mencionadas no trabalho, estas foram aplicadas e simuladas, de forma a existir uma componente prática no seu estudo, para mais fácil compreensão e rápida aprendizagem.

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Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Mecânica

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Relatório de Estágio apresentado à Escola Superior de Educação de Lisboa para obtenção do grau de mestre em Ensino do 1.º e 2.º Ciclo do Ensino Básico

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Relatório de Estágio apresentado à Escola Superior de Educação de Lisboa para obtenção de grau de mestre em Ensino do 1.º e 2.º Ciclo do Ensino Básico

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Apresentação realizada no INA por ocasião da visita de uma delegação da República da Sérvia a Portugal.

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Societal changes have, throughout history, pushed the long-established boundaries of education across all grade levels. Technology and media merge with education in a continuous complex social process with human consequences and effects. We, teachers, can aspire to understand and interpret this volatile context that is being redesigned at the same time society itself is being reshaped as a result of the technological evolution. The language- learning classroom is not impenetrable to these transformations. Rather, it can perhaps be seen as a playground where teachers and students gather to combine the past and the present in an integrated approach. We draw on the results from a previous study and argue that Digital Storytelling as a Process is capable of aggregating and fostering positive student development in general, as well as enhancing interpersonal relationships and self-knowledge while improving digital literacy. Additionally, we establish a link between the four basic language-learning skills and the Digital Storytelling process and demonstrate how these converge into what can be labeled as an integrated language learning approach.

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Dissertation presented to obtain the Ph.D degree in Bioinformatics

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Formula Student events gather engineering students, who compete, designing, building and racing single-seater cars. The team of ISEP is working on its first car that soon will take part in this competition. This work aims to analyze the current design’s chassis, focusing on suspension geometry and frame’s performance. After analyzing results of the tests planned suggestions, that can be taken into consideration during design process of next cars will be presented. As the car has not been tested yet this work can also be helpful to explain its performance on the track later.