953 resultados para Concurrent execution


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Die Modellierung und Spezifikation von Manufacturing Execution Systems (MES) als prozessnah operierende Software-Systeme stellt eine Herausforderung interdisziplinärer Kommunikation dar. Bisher existiert kein grafisches Beschreibungsmittel, das diesen Prozess ausdrücklich unterstützt. In diesem Diskussionspapier werden bestehende Beschreibungsmittel aus angrenzenden Bereichen, wie die Business Process Modeling Notation, Petrinetze, die formalisierte Prozessbeschreibung oder die Unified Modelling Language anhand allgemeiner und MES-spezifischer Anforderungen auf ihre Eignung untersucht. Es wurden erhebliche Lücken bei der Erfüllung der Anforderungen durch bestehende Beschreibungsmittel identifiziert.

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Heutzutage haben selbst durchschnittliche Computersysteme mehrere unabhängige Recheneinheiten (Kerne). Wird ein rechenintensives Problem in mehrere Teilberechnungen unterteilt, können diese parallel und damit schneller verarbeitet werden. Obwohl die Entwicklung paralleler Programme mittels Abstraktionen vereinfacht werden kann, ist es selbst für Experten anspruchsvoll, effiziente und korrekte Programme zu schreiben. Während traditionelle Programmiersprachen auf einem eher geringen Abstraktionsniveau arbeiten, bieten funktionale Programmiersprachen wie z.B. Haskell, Möglichkeiten zur fortgeschrittenen Abstrahierung. Das Ziel der vorliegenden Dissertation war es, zu untersuchen, wie gut verschiedene Arten der Abstraktion das Programmieren mit Concurrent Haskell unterstützen. Concurrent Haskell ist eine Bibliothek für Haskell, die parallele Programmierung auf Systemen mit gemeinsamem Speicher ermöglicht. Im Mittelpunkt der Dissertation standen zwei Forschungsfragen. Erstens wurden verschiedene Synchronisierungsansätze verglichen, die sich in ihrem Abstraktionsgrad unterscheiden. Zweitens wurde untersucht, wie Abstraktionen verwendet werden können, um die Komplexität der Parallelisierung vor dem Entwickler zu verbergen. Bei dem Vergleich der Synchronisierungsansätze wurden Locks, Compare-and-Swap Operationen und Software Transactional Memory berücksichtigt. Die Ansätze wurden zunächst bezüglich ihrer Eignung für die Synchronisation einer Prioritätenwarteschlange auf Basis von Skiplists untersucht. Anschließend wurden verschiedene Varianten des Taskpool Entwurfsmusters implementiert (globale Taskpools sowie private Taskpools mit und ohne Taskdiebstahl). Zusätzlich wurde für das Entwurfsmuster eine Abstraktionsschicht entwickelt, welche eine einfache Formulierung von Taskpool-basierten Algorithmen erlaubt. Für die Untersuchung der Frage, ob Haskells Abstraktionsmethoden die Komplexität paralleler Programmierung verbergen können, wurden zunächst stencil-basierte Algorithmen betrachtet. Es wurde eine Bibliothek entwickelt, die eine deklarative Beschreibung von stencil-basierten Algorithmen sowie ihre parallele Ausführung erlaubt. Mit Hilfe dieses deklarativen Interfaces wurde die parallele Implementation vollständig vor dem Anwender verborgen. Anschließend wurde eine eingebettete domänenspezifische Sprache (EDSL) für Knoten-basierte Graphalgorithmen sowie eine entsprechende Ausführungsplattform entwickelt. Die Plattform erlaubt die automatische parallele Verarbeitung dieser Algorithmen. Verschiedene Beispiele zeigten, dass die EDSL eine knappe und dennoch verständliche Formulierung von Graphalgorithmen ermöglicht.

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A foundational model of concurrency is developed in this thesis. We examine issues in the design of parallel systems and show why the actor model is suitable for exploiting large-scale parallelism. Concurrency in actors is constrained only by the availability of hardware resources and by the logical dependence inherent in the computation. Unlike dataflow and functional programming, however, actors are dynamically reconfigurable and can model shared resources with changing local state. Concurrency is spawned in actors using asynchronous message-passing, pipelining, and the dynamic creation of actors. This thesis deals with some central issues in distributed computing. Specifically, problems of divergence and deadlock are addressed. For example, actors permit dynamic deadlock detection and removal. The problem of divergence is contained because independent transactions can execute concurrently and potentially infinite processes are nevertheless available for interaction.

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Computational models are arising is which programs are constructed by specifying large networks of very simple computational devices. Although such models can potentially make use of a massive amount of concurrency, their usefulness as a programming model for the design of complex systems will ultimately be decided by the ease in which such networks can be programmed (constructed). This thesis outlines a language for specifying computational networks. The language (AFL-1) consists of a set of primitives, ad a mechanism to group these elements into higher level structures. An implementation of this language runs on the Thinking Machines Corporation, Connection machine. Two significant examples were programmed in the language, an expert system (CIS), and a planning system (AFPLAN). These systems are explained and analyzed in terms of how they compare with similar systems written in conventional languages.

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This thesis describes Optimist, an optimizing compiler for the Concurrent Smalltalk language developed by the Concurrent VLSI Architecture Group. Optimist compiles Concurrent Smalltalk to the assembly language of the Message-Driven Processor (MDP). The compiler includes numerous optimization techniques such as dead code elimination, dataflow analysis, constant folding, move elimination, concurrency analysis, duplicate code merging, tail forwarding, use of register variables, as well as various MDP-specific optimizations in the code generator. The MDP presents some unique challenges and opportunities for compilation. Due to the MDP's small memory size, it is critical that the size of the generated code be as small as possible. The MDP is an inherently concurrent processor with efficient mechanisms for sending and receiving messages; the compiler takes advantage of these mechanisms. The MDP's tagged architecture allows very efficient support of object-oriented languages such as Concurrent Smalltalk. The initial goals for the MDP were to have the MDP execute about twenty instructions per method and contain 4096 words of memory. This compiler shows that these goals are too optimistic -- most methods are longer, both in terms of code size and running time. Thus, the memory size of the MDP should be increased.

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This thesis defines Pi, a parallel architecture interface that separates model and machine issues, allowing them to be addressed independently. This provides greater flexibility for both the model and machine builder. Pi addresses a set of common parallel model requirements including low latency communication, fast task switching, low cost synchronization, efficient storage management, the ability to exploit locality, and efficient support for sequential code. Since Pi provides generic parallel operations, it can efficiently support many parallel programming models including hybrids of existing models. Pi also forms a basis of comparison for architectural components.

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Fine-grained parallel machines have the potential for very high speed computation. To program massively-concurrent MIMD machines, programmers need tools for managing complexity. These tools should not restrict program concurrency. Concurrent Aggregates (CA) provides multiple-access data abstraction tools, Aggregates, which can be used to implement abstractions with virtually unlimited potential for concurrency. Such tools allow programmers to modularize programs without reducing concurrency. I describe the design, motivation, implementation and evaluation of Concurrent Aggregates. CA has been used to construct a number of application programs. Multi-access data abstractions are found to be useful in constructing highly concurrent programs.

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Concurrent Smalltalk is the primary language used for programming the J- Machine, a MIMD message-passing computer containing thousands of 36-bit processors connected by a very low latency network. This thesis describes in detail Concurrent Smalltalk and its implementation on the J-Machine, including the Optimist II global optimizing compiler and Cosmos fine-grain parallel operating system. Quantitative and qualitative results are presented.

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Autonomous vehicles are increasingly being used in mission-critical applications, and robust methods are needed for controlling these inherently unreliable and complex systems. This thesis advocates the use of model-based programming, which allows mission designers to program autonomous missions at the level of a coach or wing commander. To support such a system, this thesis presents the Spock generative planner. To generate plans, Spock must be able to piece together vehicle commands and team tactics that have a complex behavior represented by concurrent processes. This is in contrast to traditional planners, whose operators represent simple atomic or durative actions. Spock represents operators using the RMPL language, which describes behaviors using parallel and sequential compositions of state and activity episodes. RMPL is useful for controlling mobile autonomous missions because it allows mission designers to quickly encode expressive activity models using object-oriented design methods and an intuitive set of activity combinators. Spock also is significant in that it uniformly represents operators and plan-space processes in terms of Temporal Plan Networks, which support temporal flexibility for robust plan execution. Finally, Spock is implemented as a forward progression optimal planner that walks monotonically forward through plan processes, closing any open conditions and resolving any conflicts. This thesis describes the Spock algorithm in detail, along with example problems and test results.

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Image segmentation of natural scenes constitutes a major problem in machine vision. This paper presents a new proposal for the image segmentation problem which has been based on the integration of edge and region information. This approach begins by detecting the main contours of the scene which are later used to guide a concurrent set of growing processes. A previous analysis of the seed pixels permits adjustment of the homogeneity criterion to the region's characteristics during the growing process. Since the high variability of regions representing outdoor scenes makes the classical homogeneity criteria useless, a new homogeneity criterion based on clustering analysis and convex hull construction is proposed. Experimental results have proven the reliability of the proposed approach