844 resultados para Computer-supported collaborative learning Visual design process
Resumo:
Thesis (Master's)--University of Washington, 2016-08
Resumo:
This checklist highlights key questions for institutions that are considering their online learning provision and relates to the Jisc Scaling up online learning Curriculum design and support for online learning guide.
Resumo:
Transdisciplinarity gained importance in the 1970s, with the initial signs of weakness of both multi- and interdisciplinary approaches. This weakness was felt due to the increased complexity in the social and technological landscapes. Generally, discussion over the transdisciplinary topic is centred in social and health sciences. Therefore, the major challenge in this research is to adapt design research to the emerging transdisciplinary discussion. Based on a comparative and critical review of several engineering and design models for the design process, we advocate the importance of collaboration and conceptualisation for these disciplines. Therefore, a transdisciplinary and conceptual cooperation between engineering and industrial design disciplines is considered as decisive to create breakthroughs. Furthermore, a synthesis is proposed, in order to foster the cooperation between engineering and industrial design.
Resumo:
El trabajo tiene como objetivo fundamental estudiar el uso del ordenador como herramienta didáctica que facilita la interacción humana de grupos de trabajo que tienden a la realización de una tarea común. Dicho objetivo engloba los siguientes fines: buscar formas alternativas para construir puentes telemáticos entre las instituciones y demostrar que con la tecnología disponible estos puentes son posibles; desarrollar aprendizajes cooperativos entre alumnos, profesores y egresados; resaltar la importancia del aprendizaje cooperativo como una de las bases de la educación del siglo XXI. Comienza tratando el concepto de aprendizaje cooperativo, sus antecedentes, los efectos educativos y las técnicas más empleadas. Analiza los sistemas de trabajo cooperativo, los CSCL (Computer Supported Cooperative Learning) y su empleo educativo. Partiendo de estos fundamentos teóricos desarrolla una propuesta de entorno virtual cooperativo (EVC) en el contexto de la Ley Federal de Educación argentina, que puso en marcha la Red Electrónica Federal de Formación Docente Continua. Describe las características, componentes y la funcionalidad del EVC. Marca un cronograma de actividades que va desde la fase informativa y de diagnóstico hasta la de evaluación. Entre las técnicas de aprendizaje que se utilizarán están: el rompecabezas y sus variantes, el trabajo en equipo, los seminarios, los grupos de investigación, los foros, los debates dirigidos, los simposios, las entrevistas colectivas, la lluvia de ideas, la bola de nieve y el estudio de casos. Expone las características técnicas del software y hardware a emplear así como las de algunos posibles elementos de comunicación (fichas de evaluación e interfaces). Finalmente, destaca la importancia de estos entornos virtuales por las posibilidades que abren a nuevas formas de trabajo en las que los alumnos forman parte potencial, activa y relevante del proceso educativo.
Resumo:
Monográfico con el título: 'Las TIC en la educación obligatoria: de la teoría a la política y la práctica'. Resumen basado en el de la publicación
Resumo:
Resumen tomado de la publicaci??n
Resumo:
El artículo forma parte de una sección de la revista dedicada a innovación, en este número, al aprendizaje colaborativo a través de la Red.
Resumo:
Estudiar la aplicabilidad de t??cnicas CSCW (Computer Supported Collaborative Work) en el trabajo diario, tanto en un aula, como en educaci??n a distancia. Analizar la idoneidad de las distintas plataformas de redes subyacentes, sistemas operativos, etc., as?? como estudiar otros aspectos de CSCW, como seguridad y registro de usuarios, ergonom??a... Dise??ar y desarrollar el prototipo ya que es necesario tener una aplicaci??n software que pudiera implantarse cuanto antes y con el m??ximo nivel de funcionalidad. Comparar el rendimiento de ordenadores basados en l??piz, con los ordenadores tradicionales port??tiles o de sobremesa ya que deben probarse nuevos m??todos de interacci??n con los ordenadores. Se pretende estudiar los problemas de CSCW (concurrencias, coordinaci??n, derechos,...) asociados al car??cter recursivo de la escritura y la interacci??n entre un grupo peque??o de estudiantes y el profesor, creando as?? una clase electr??nica. Se decide crear un sistema que pueda servir de apoyo a los alumnos de la asignatura 'T??cnica de escritura' impartido en la Facultad de Educaci??n. Se estudia la aplicaci??n de los ordenadores y las redes como elementos de apoyo a la ense??anza, especialmente al aprendizaje de la composici??n escrita, tanto de forma individual, como de forma cooperativa, incluyendo los m??todos de an??lisis de los textos generados por los alumnos. Se hace una rese??a hist??rica del Trabajo Coperativo Soportado por Ordenador (CSCW) present??ndose las distintas clasificaciones y arquitecturas existentes para estos sistemas, vi??ndose las caracter??sticas que las difeencian y haciendo una comparaci??n con los del sistema propuesto. Se tratan las interfaces multiusuario y sus implicaciones de dise??o, comentando los distintos problemas que surgen cuando hay que implementar un sistema CSCW y describi??ndose las soluciones adoptadas. Durante los dos a??os de utilizaci??n del sistema como apoyo a la signatura 'T??cnicas de escritura' han ido surgiendo distintos problemas tanto del tipo funcional, como inform??tico y-o telem??tico, cuyas soluciones m??s importantes han sido: consciencia del espacio de trabajo compartido, implementaci??n de roles y organizaci??n del trabajo en las fases cooperativas, soporte adecuado para la comunicaci??n, almacenamiento de la informaci??n generada por la interfaz basada en l??piz electr??nico, almacenamiento y recupaeraci??n del trabajo de sesiones anteriores y tama??o de cada ventana de trabajo. En la presente tesis se ha dise??ado e implantado un nuevo sistema CSCW basado en una interfaz de l??piz electr??nico para la ense??anza y aprendizaje de la composici??n de textos. El sistema, llamado PENCACOLAS (PEN Computer Aided Composing COLlAborative System) permite la interacci??n entre alumnos (grupos de 2 ?? 3) y la supervisi??n e interacci??n con el profesor, posibilita el paso del alumno por las distintas fases que subyacen en el proceso de composici??n de un documento, dota tanto al profesor como a los alumnos de una interfaz que les permite visualizar el trabajo de los dem??s e intervenir en ciertas circunstancias, permite la creaci??n de las llamadas aulas virtuales.
Resumo:
Background Successful implementation of new methods and models of healthcare to achieve better patient outcomes and safe, person-centered care is dependent on the physical environment of the healthcare architecture in which the healthcare is provided. Thus, decisions concerning healthcare architecture are critical because it affects people and work processes for many years and requires a long-term financial commitment from society. In this paper, we describe and suggest several strategies (critical factors) to promote shared-decision making when planning and designing new healthcare environments. Discussion This paper discusses challenges and hindrances observed in the literature and from the authors extensive experiences in the field of planning and designing healthcare environments. An overview is presented of the challenges and new approaches for a process that involves the mutual exchange of knowledge among various stakeholders. Additionally, design approaches that balance the influence of specific and local requirements with general knowledge and evidence that should be encouraged are discussed. Summary We suggest a shared-decision making and collaborative planning and design process between representatives from healthcare, construction sector and architecture based on evidence and end-users’ perspectives. If carefully and systematically applied, this approach will support and develop a framework for creating high quality healthcare environments.
Resumo:
This thesis aims to describe and demonstrate the developed concept to facilitate the use of thermal simulation tools during the building design process. Despite the impact of architectural elements on the performance of buildings, some influential decisions are frequently based solely on qualitative information. Even though such design support is adequate for most decisions, the designer will eventually have doubts concerning the performance of some design decisions. These situations will require some kind of additional knowledge to be properly approached. The concept of designerly ways of simulating focuses on the formulation and solution of design dilemmas, which are doubts about the design that cannot be fully understood nor solved without using quantitative information. The concept intends to combine the power of analysis from computer simulation tools with the capacity of synthesis from architects. Three types of simulation tools are considered: solar analysis, thermal/energy simulation and CFD. Design dilemmas are formulated and framed according to the architect s reflection process about performance aspects. Throughout the thesis, the problem is investigated in three fields: professional, technical and theoretical fields. This approach on distinct parts of the problem aimed to i) characterize different professional categories with regards to their design practice and use of tools, ii) investigate preceding researchers on the use of simulation tools and iii) draw analogies between the proposed concept, and some concepts developed or described in previous works about design theory. The proposed concept was tested in eight design dilemmas extracted from three case studies in the Netherlands. The three investigated processes are houses designed by Dutch architectural firms. Relevant information and criteria from each case study were obtained through interviews and conversations with the involved architects. The practical application, despite its success in the research context, allowed the identification of some applicability limitations of the concept, concerning the architects need to have technical knowledge and the actual evolution stage of simulation tools
Resumo:
Most of architectures proposed for developing Distributed Virtual Environment (DVE) allow limited number of users. To support the development of applications using the internet infrastructure, with hundred or, perhaps, thousands users logged simultaneously on DVE, several techniques for managing resources, such as bandwidth and capability of processing, must be implemented. The strategy presented in this paper combines methods to attain the scalability required, In special the multicast protocol at application level.
Resumo:
Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
Resumo:
This thesis aims to describe and demonstrate the developed concept to facilitate the use of thermal simulation tools during the building design process. Despite the impact of architectural elements on the performance of buildings, some influential decisions are frequently based solely on qualitative information. Even though such design support is adequate for most decisions, the designer will eventually have doubts concerning the performance of some design decisions. These situations will require some kind of additional knowledge to be properly approached. The concept of designerly ways of simulating focuses on the formulation and solution of design dilemmas, which are doubts about the design that cannot be fully understood nor solved without using quantitative information. The concept intends to combine the power of analysis from computer simulation tools with the capacity of synthesis from architects. Three types of simulation tools are considered: solar analysis, thermal/energy simulation and CFD. Design dilemmas are formulated and framed according to the architect s reflection process about performance aspects. Throughout the thesis, the problem is investigated in three fields: professional, technical and theoretical fields. This approach on distinct parts of the problem aimed to i) characterize different professional categories with regards to their design practice and use of tools, ii) investigate preceding researchers on the use of simulation tools and iii) draw analogies between the proposed concept, and some concepts developed or described in previous works about design theory. The proposed concept was tested in eight design dilemmas extracted from three case studies in the Netherlands. The three investigated processes are houses designed by Dutch architectural firms. Relevant information and criteria from each case study were obtained through interviews and conversations with the involved architects. The practical application, despite its success in the research context, allowed the identification of some applicability limitations of the concept, concerning the architects need to have technical knowledge and the actual evolution stage of simulation tools
Resumo:
This thesis aims to describe and demonstrate the developed concept to facilitate the use of thermal simulation tools during the building design process. Despite the impact of architectural elements on the performance of buildings, some influential decisions are frequently based solely on qualitative information. Even though such design support is adequate for most decisions, the designer will eventually have doubts concerning the performance of some design decisions. These situations will require some kind of additional knowledge to be properly approached. The concept of designerly ways of simulating focuses on the formulation and solution of design dilemmas, which are doubts about the design that cannot be fully understood nor solved without using quantitative information. The concept intends to combine the power of analysis from computer simulation tools with the capacity of synthesis from architects. Three types of simulation tools are considered: solar analysis, thermal/energy simulation and CFD. Design dilemmas are formulated and framed according to the architect s reflection process about performance aspects. Throughout the thesis, the problem is investigated in three fields: professional, technical and theoretical fields. This approach on distinct parts of the problem aimed to i) characterize different professional categories with regards to their design practice and use of tools, ii) investigate preceding researchers on the use of simulation tools and iii) draw analogies between the proposed concept, and some concepts developed or described in previous works about design theory. The proposed concept was tested in eight design dilemmas extracted from three case studies in the Netherlands. The three investigated processes are houses designed by Dutch architectural firms. Relevant information and criteria from each case study were obtained through interviews and conversations with the involved architects. The practical application, despite its success in the research context, allowed the identification of some applicability limitations of the concept, concerning the architects need to have technical knowledge and the actual evolution stage of simulation tools
Resumo:
This study explores the ongoing pedagogical development of a number of undergraduate design and engineering programmes in the United Kingdom. Observations and data have been collected over several cohorts to bring a valuable perspective to the approaches piloted across two similar university departments while trialling a number of innovative learning strategies. In addition to the concurrent institutional studies the work explores curriculum design that applies the principles of Co-Design, multidisciplinary and trans disciplinary learning, with both engineering and product design students working alongside each other through a practical problem solving learning approach known as the CDIO learning initiative (Conceive, Design Implement and Operate) [1]. The study builds on previous work presented at the 2010 EPDE conference: The Effect of Personality on the Design Team: Lessons from Industry for Design Education [2]. The subsequent work presented in this paper applies the findings to mixed design and engineering team based learning, building on the insight gained through a number of industrial process case studies carried out in current design practice. Developments in delivery also aligning the CDIO principles of learning through doing into a practice based, collaborative learning experience and include elements of the TRIZ creative problem solving technique [3]. The paper will outline case studies involving a number of mixed engineering and design student projects that highlight the CDIO principles, combined with an external industrial design brief. It will compare and contrast the learning experience with that of a KTP derived student project, to examine an industry based model for student projects. In addition key areas of best practice will be presented, and student work from each mode will be discussed at the conference.