882 resultados para APP


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Tendo como ponto de partida um caso de estudo que compara dois livros de actividades (um livro tradicional no suporte físico, “Wreck this Journal”, adaptado para um livro digital, “Wreck this App”) da autora Keri Smith, propomo-nos analisar fundamentalmente as possibilidades do desenho de representação em ambos os suportes. Abordaremos ainda outros temas paralelos segundo parâmetros previamente definidos, que irão permitir comparar e analisar as propriedades de cada objecto, enquanto potencial espaço de representação. Este trabalho procura, assim, demonstrar de que forma estes dois suportes se complementam, livro impresso e livro digital, e de que forma podemos beneficiar com a introdução de novas técnicas e da possível transferência de conhecimentos adquiridos num objecto de estudo para o outro. Independentemente de permitirem diferentes experiências de interacção e de registo, torna-se relevante a forma com que estimulam a criatividade e a procura de novas formas de representação.

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Características da aprendizagem por problemas: aprendizagem centrada no aluno; aprendizagem em pequeno grupo; professor / facilitador; primeiro passo da aprendizagem (contacto com problemas reais); problema (instrumento para alcançar conhecimento e aptidões de resolução de problemas); informação obtida através de auto-aprendizagem.

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Trabalho de projeto apresentado à Escola Superior de Comunicação Social como parte dos requisitos para obtenção de grau de mestre em Publicidade e Marketing.

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Trabalho de projeto apresentado à Escola Superior de Comunicação Social como parte dos requisitos para obtenção de grau de mestre em Publicidade e Marketing.

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Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Science in Geospatial Technologies.

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This work project aims to demonstrate how to design and develop an innovative concept of video streaming app. The project combines technology push and market pull theories into developing a product that is more suitable for the customer needs, with the particularity that there is no other way of seeing any place in the world, live and ondemand. An analysis on the bigger influencers in terms of design-thinking and new product development, as Tim Brown or Paul Trott, lead to a better understanding on how There App should evolve, keeping in mind the customer desires and technical features.

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Field lab: Entrepreneurial and innovative ventures

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In this research we conducted a mixed research, using qualitative and quantitative analysis to study the relationship and impact between mobile advertisement and mobile app user acquisition and the conclusions companies can derive from it. Data was gathered from management of mobile advertisement campaigns of a portfolio of three different mobile apps. We found that a number of implications can be extracted from this intersection, namely to product development, internationalisation and management of marketing budget. We propose further research on alternative app users sources, impact of revenue on apps and exploitation of product segments: wearable technology and Internet of Things.

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This paper presents a mobile information system denominated as Vehicle-to-Anything Application (V2Anything App), and explains its conceptual aspects. This application is aimed at giving relevant information to Full Electric Vehicle (FEV) drivers, by supporting the integration of several sources of data in a mobile application, thus contributing to the deployment of the electric mobility process. The V2Anything App provides recommendations to the drivers about the FEV range autonomy, location of battery charging stations, information of the electricity market, and also a route planner taking into account public transportations and car or bike sharing systems. The main contributions of this application are related with the creation of an Information and Communication Technology (ICT) platform, recommender systems, data integration systems, driver profile, and personalized range prediction. Thus, it is possible to deliver relevant information to the FEV drivers related with the electric mobility process, electricity market, public transportation, and the FEV performance.

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Magdeburg, Univ., Fak. für Naturwiss., Diss., 2015

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In dieser Arbeit wird beschrieben, was Andoid ist, welche Bestandteile es hat und wie man diese einsetzen kann. Dies wird speziell am Beispiel einer Rezeptbuch-App verdeutlicht. Dabei wird speziell auf die Bedürfnisse veganer Menschen eingegangen. Nach der Einleitung werden in Abschnitt 3 die Grundlagen in Bezug auf Android erläutert. Es wird auf die Entstehung sowie die Verbreitung von Android als Plattform eingegangen. Es wird dabei auf Bestandteile der Benutzeroberflächen sowie auf interne Elemente eingegangen. Im darauf folgenden Abschnitt wird ein Konzept für die Rezeptbuch-App entwickelt. Dabei wird auf alle hauptsächlichen Abschnitte der App eingegangen. Im Abschnitt der Realisierung wird dann an praktischen Beispielen gwzwigt, wie eine App mithilfe der von Android gelieferten Komponenten erzeugt werden kann.