2 resultados para Jogos educacionais
em Línguas
Resumo:
The use of new technologies in classroom, including in foreign language learning, is becoming more and more frequent. The researches already show investigations with the use of emails, chats, blogs, hypertexts, facebook in foreign language classroom especially to develop the students’ written ability. However, there is still a lack of studies concerning educational blogs in foreign language as a digital genre. This work aim characterizing educational blog as a genre under Bakhtinian perspective. To achieve these objectives, the methodology used is characterized as exploratory-descriptive with quali-quantitative base whose collected data consist in analysis of seven educational blogs. The data analysis was done using the theoretical assumptions about textual genres under Bakhtinian perspective. The main results indicate that the analyzed blogs have thematic content, composition and style that are characteristical as digital genres. In conclusion of this work, suggestions are made for future researches into the use of blogs in the foreign language classroom.
Resumo:
James Paul Gee (2007) define identidade, para o jogador digital, de três maneiras: virtual, real e projetiva. Ele afirma também que a aprendizagem pode ser um convite para se experimentar uma nova identidade ou se tornar uma nova pessoa. Neste trabalho, discutirei a maneira como jogadores se identificam com suas personagens ou avatares durante o jogo. Alguns deles podem se identificar com essas personagens, mas por outro lado podem escolhê-las simplesmente porque a mecânica do jogo lhes dá condições mais vantajosas. Nesse processo, aspectos como gênero e etnia podem assumir papel relevante.